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killbybean

Cleveland is soooooo OP

Cleveland  

671 members have voted

  1. 1. Does the Cleveland need a nerf


166 comments in this topic

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Alpha Tester
2,062 posts
4,171 battles

Well, you really should take nr of guns into consideration.

Aoba DPM: 108 000 with HE

                   153 818 with AP

 

Cleve DPM:  198 000 with HE

                     288 000 with AP

 

Info from http://gamemodels3d.com, as I can't access the game right now. So not as similar in firepower as you think. But AP is pretty neglible with Cleveland unless you are close enough. And that HE dpm combined with high fire chance (and small citadel) is why people think that it is OP. I haven't played it myself, but seems plenty strong no matter what class of ship I encounter it with. 

 

And Cruisers will be demolished if the Cleveland manages to get close enoughto use AP, whereas they'll have a hard time hitting it's citadel.

Edited by Vogel

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Not really, here are my current stats for both ships (taken from the port, same skills for both ships):

 

RoF - Cleveland 8.3 shots per minute vs. Aoba 5.5 shots per minute

turret turning time - Cleveland 22.5s vs.  Aoba 31.6s (155mm higher traverse boosts, like on the range skill)

turrets - Cleveland 4x3 155mm turrets vs. Aoba 3x2 203mm turrets

AA - nvm, thought only the Cleveland had the AA feature, but it's "much" stronger in my experience compared to the Aoba's feature

 

Do the math, 1.5x faster rof, twice the guns, way faster turret traverse speed with better turret allocation (evenly distributed as 2/2 compared to Aoba's 2/1) - where big guns simply overpenetrate without doing damage, even with higher shell velocity.

 

If you mean AA barrage skill, then yes, its much more prominent on Cleve and this skill multiplies by 6 largest AA guns, which in most cases mean ones with longest range. Cleve 6x2 5in guns have 36dps, with skill on its 216dps, compared to Aoba 12 and 72 respectively

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[BOOF]
[BOOF]
Players
139 posts
10,384 battles

Shell velocity is just tragic, GL hitting DD above 8km.

 

Maybe it needs this handicap for balance (?) but the firing arc is so awful that hitting even BB at long range is as much luck as judgement. If the target can see you fire and has so long to move you have to spread you fire around trying to guess where the enemy ship will be in the time it takes your shells to arrive. Like your firing torpedoes but the enemy can see them the moment you fire.

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Players
3 posts
354 battles

Cleveland is somehow enjoyable to play but only with all 4 Upgrades. It is true that around 8Km, almost every CL can evade it's shells and hiting above 10+ KM is really rally hard. You need quite a lot of practise. I had a difficult time playing Clevelad after the Omaha then I watched many videos about it, researched how slow the shells travel and how to lead with it.

Edited by Holy_Potato

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Beta Tester
61 posts
1,996 battles

With "Inc fire alert", "Detected" and rudder shift time-module-upgrade compared with the relative fast speed I kinda like the nimbleness and agilty of this boat. Lots of guns, shoots fast, I enjoy it. Also using "Defensive AA Fire 2", just incase some nasty CVs tries something nasty ;)

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[AAO-X]
Beta Tester
83 posts
21,920 battles

It was OP before they nerfed the shell ark.

Shells now have very long travel time giving you plenty time to evade most of them.

Personaly I would take an Omaha over a Cleveland any day.

 

this this this 

Omaha with Hull C and captain range upgrade can reach 18 Km , 18Km enough to burn T7 BBs and keep out their range

Omaha is love Omaha is life

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this this this 

Omaha Murmansk with Hull C and captain range upgrade can reach 21 Km , 21Km enough to burn T7 BBs and keep out their range

Omaha Murmansk is love Omaha Murmansk is life

 

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Beta Tester
216 posts
2,578 battles

 

 

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CJpEIKf.jpg

EjVhoDI.jpg

 

http://www.mediafire.com/download/9au0a4qcmjd2j97/20151007_114459_PASC007-Cleveland-1945_01_solomon_islands.wowsreplay

 

After this match i was able to unlock the gun upgrade. Don't have a the fourth skill for the captain yet.

 

I think i'm getting the hang of the Cleveland, felt different in beta due to different shell velocity and firing arc. It's no longer overpowered, which is a good thing. But it's not a bad ship either, which is a good thing as well. I still like it. It melts plane squadrons like nothing else, it still wrecks destroyers and makes other Cruisers feel miserable. It does lack power against BBs, but that's to be expected due to the rock, paper, scissor system the game utilizes.

 

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Players
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I am beginning to hate this ship, even though i loved it at first.

The long shell travel time is starting to get to me, and the Cleveland is far from maneuverable too.

 

I'm working on the Aoba right now, I've got high hopes for it.

 

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Beta Tester
61 posts
1,996 battles

Of most my Cleveland-battles that has ended in nuked this one, of all of em has to be the best..Its not OP, but good... Alll the same this is my best game in this ever

shot-15.10.07_21.42.28-0364.jpg

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Beta Tester
1,210 posts
1,486 battles

 

Don't forget the Mogami.

They aren't OP, tho. They are still rather bad compared to BBs and other cruisers need to be brought to their level.

 

Fully agreed on your other points.

 

This, a large proportion of the cruisers in the game need a buff, they all pretty much perform worse than BBs and Cvs.

 

The Cleveland is far from OP, it wasn't even op in CBT IMO, it's just a lot of the other CAs seemed very weak in comparison but BBs and CVs still dominate the game from tier 6 up and always have, people just weren't being challenged by CAs in their BBs because most are free damage to BBs. 

 

That is the problem, perception is why Cleve is claimed to be OP because it performs decently whereas many other cruisers do not at the moment, so the Cleve maybe OP compared to some other cruisers but in terms of overall balance is not that strong at all. 

 

In high tiers it's CV and BBs, there are like two bad BBs, the Colorado and Izumo, the rest pretty much outperform the CAs and DDs on their tier, as do the CVs.

 

The other reason is people just over rate raw stats, they see number of guns and ROF and think ships like the Cleveland or Des Moines are OP, but don't see things like AP pen, accuracy, shell travel time, agility etc. that really impact how these ships actually play. 

 

CAs and DDs need a general buff across the board, then no one would be talking about the Cleveland. 

  • Cool 1

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[HELLN]
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66 posts
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Is it my idea or after the 2nd or 3rd latest update (not sure which one) Clev's main gun turrets are EXTREMELY easy to be destroyed during battle ???

It's been several battles that I ended up fighting with only half of my cannons. :(  

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Now that I've played Aoba i can honestly say it's better than Cleveland at everything but its AA potential mainly because it's salvoes are a lot harder to dodge and you can decimate even scout cruisers at 8+km unlike Cleveland

 

Edit: oh yes the gun turrets on Cleve are extremely easy to destroy even by lower caliber guns

Edited by DJ_Die

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as I mentioned earlier. In capable hands you can do some mad stuff, otherwise if you face off against a decent bb player you're just food.

just over 150k dmg. love my cleveland and if they place her at tier 7/8 with her old velocity and shell trajectory it'll be even better :):coin:

Edited by WehrmachtMirEssen

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