DecosterDavid ∞ Beta Tester 40 posts 2,949 battles Report post #76 Posted September 1, 2015 I'd agree with some of the other captains' views that propose re-tiering instead of a 'nerf/boost'-solution. I want the ships to perform as closely as possible to their real-life counterparts. If that means leaving a tier 'open', so be it. Enough with the arcadey BS already... P.S. One of the reasons I dumped WoT in the trashcan as soon as thatotherarenagamewithmoderntanksthatisinclosedbetabutshallnotbenamedbecausecensorship comes out. Share this post Link to post Share on other sites
[MMG] ViolatorxL [MMG] Players 10 posts 13,866 battles Report post #77 Posted September 1, 2015 I even like my Pensacola better, tbh. And I've got a way higher average score and win ratio in Omaha and Phoenix - I feel these are more op then old Cleve. Share this post Link to post Share on other sites
holyman2084 Players 12 posts 370 battles Report post #78 Posted September 1, 2015 Played some games with it, hated the shell velocity so much I decided to skip researching the upgraded guns and just grind to the pensacola ASAP. After some more battles I finally took the decision to spend around 50k free XP to unlock the pensacola. I just can't get the hang of playing it with my other ships, messing up the aim both ways. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #79 Posted September 7, 2015 No evidence to back it up, but I'd swear that they have done something with the citadel of the Cleveland this patch. Clevelands have always been hard to citadel due to low, small and divided citadel, but I had never been so often hit in citadel like this evening, and when I've switched to Aoba I seemed to find Cleveland's citadels pretty easy from range. Has anyone else had a similar experience? Share this post Link to post Share on other sites
Napalm_354 Players 25 posts 409 battles Report post #80 Posted September 9, 2015 Well look at the vote results, and lets call it a day. The people moaning it needs to get nerfed, are clearly outnumbered by a good portion. So what any further purpose got this topic now? Other than user A think its too OP, and then user B replies its all fine. *facepalm* Go to church and ask if anybody there believes in god. Share this post Link to post Share on other sites
Mr_Burke Players 261 posts 3,957 battles Report post #81 Posted September 9, 2015 *facepalm* Go to church and ask if anybody there believes in god. That made no sense at all. Why are we talking about religion now? There is no denying this topic has no more purpose. The voting process is still the same. If you still want to keep howling, I wont stop you. But it serves no purpose. Since 16th august people have voted. And the favor in a huge lead, still goes to Cleveland not in a need of a nerf. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #82 Posted September 9, 2015 Cleveland has such good mortars that I've once outgunned it with Gremyashchy and that's DD with four guns. I was simply able to put lot more long range hits into him than he to me. Aoba and Omaha are heck a lot more dangerous to DD at 10+ km distance because they can actually hit instead of splashing water. Share this post Link to post Share on other sites
D7v Players 585 posts 13,082 battles Report post #83 Posted September 9, 2015 (edited) cleveland is extremely effective vs bb in all ranges due to fire and spam but at mid ranges u cant hit dd or cruiser unless they are stationary. at close distances I am pretty sure it would get zao 1v1. this thing chews ijn cruisers better than anything if they get close. aoba is more fun but cleveland is certainly much better and certainly overpowered for its tier even for tier 7. it will eat pensacolas too. plus that aa.... the ships bad sides are weak turrets which get ko ed easily and i guess superstructure hits on it does tons of damage due to too much weaponary. Edited September 9, 2015 by Vaspurakanian Share this post Link to post Share on other sites
Napalm_354 Players 25 posts 409 battles Report post #84 Posted September 9, 2015 That made no sense at all. Why are we talking about religion now? Good one. Now I have to decide if you are trolling or just ....special. I was obviously not referring to religion but rather to statistics. Share this post Link to post Share on other sites
Mr_Burke Players 261 posts 3,957 battles Report post #85 Posted September 9, 2015 Good one. Now I have to decide if you are trolling or just ....special. I was obviously not referring to religion but rather to statistics. I was trolling with that first comment section about religion stuff . I have been referring to the voting statistic twice. So I am not sure what you from from me. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #86 Posted September 12, 2015 Share this post Link to post Share on other sites
Szatanshow Beta Tester 150 posts 2,626 battles Report post #87 Posted September 13, 2015 He needs a nerf its ultimate HE fire kiler -enemy BB? no problem just shoot -> set a fire then just fire fire fire fire fire almost every hit. DD? np just learn to lead shots good and 1-3 salvos and he is dead And the pattern continues with every other ship class you shoot at You can easly dominate every game in Cleveland Share this post Link to post Share on other sites
Wiochi Beta Tester 188 posts 7,505 battles Report post #88 Posted September 13, 2015 (edited) Cleveland is not OP. It's just very good warships, if you're in tier VI fight. Same stats like Aoba, worst stats then Omaha and Murmansk. Edited September 13, 2015 by Wiochi Share this post Link to post Share on other sites
[OBI1] Kehldon Beta Tester 58 posts 5,647 battles Report post #89 Posted September 14, 2015 Im really strugling with my Cleveland beyond 12 km, the time the salvo takes before it reaches the target is often more then the reload time and hitting a dodging enemy cruiser (even one of the more agile bbs) at max range feels hard. Anyone have any pro tips? Share this post Link to post Share on other sites
[HELLN] dpo70 Players 66 posts 11,916 battles Report post #90 Posted September 14, 2015 (edited) Im really strugling with my Cleveland beyond 12 km, the time the salvo takes before it reaches the target is often more then the reload time and hitting a dodging enemy cruiser (even one of the more agile bbs) at max range feels hard. Anyone have any pro tips? If u read a few pages back u'll see that almost everyone suggests to follow a tactic where u don't have to fire at max range. Try to avoid it and select targets closer to ur ship. Edited September 14, 2015 by dpo70 1 Share this post Link to post Share on other sites
Wiochi Beta Tester 188 posts 7,505 battles Report post #91 Posted September 15, 2015 Close range, AP shells - best tactics for Cleveland. Share this post Link to post Share on other sites
Orkel2 Alpha Tester 385 posts Report post #92 Posted September 16, 2015 It's pitiful that the game is "releasing" tomorrow with the cleveland still at tier 6 and without any nerfs to its RoF and citadels. Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #93 Posted September 16, 2015 The only OP thing about Cleveland is its reputation. Its a strong short/mid range brawler but it gets often into tier 7-8 matches where everything can reliably hit you from 14-16km (at least), while Clevelend sucks horribly at those ranges. Getting into range where Cleve can shine(below 12km) can be problematic. as at those tiers many matches turn into long range standoffs. Great rof/dps doesnt mean much if you cannot reliably hit at 12km+, even if your range can go to 17km. I personally find Aoba to be overally better and more versatile ship that Cleveland. To be honest I even find Omaha/Murmansk to be more capable ships if played right. 1 Share this post Link to post Share on other sites
DMA27 Players 81 posts 1,712 battles Report post #94 Posted September 16, 2015 This is probably the best ship in the game, please do not touch it! I fitted the rudder upgrade and it is now a real balerina in the middle off the battle. Close combat to DD is great as well as dodge torp from planes. Nice showering on CC and BB, great AA. This is a wonderful ship. Let's trade, I give up the St Louis agasint no nerf on Cleveland, deal? Share this post Link to post Share on other sites
[D-V-L] Budslayer Players 39 posts 57,328 battles Report post #95 Posted September 18, 2015 cleveland need to b tier 4 - 5 like he is now. bad chip for tier 6 Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #96 Posted September 18, 2015 (edited) Just a note: You know a ship is ridiculously overpowered when a Full HP Cleveland yolo's a Warspite which is on 47k Hp, and the Cleveland ends up winning with 5k left. Despite the Warspite frantically steering port and starboard, slowing down occasionally, and firing full AP broadsides at every opportunity at only 8km range. It seems every game in my Warspite is sunk by A) A Yolo Cleveland on its own - or B This ship, along with the St Louis are the epitome of Overpowered. All a Cleveland needs to do is drive up to its chosen victim, and flamethrower it to death. Where the range and shell velocity doesn't matter. And even with a half competent player, firing at range is no problem. This also applies to a lesser extent with Omaha (Why on earth did they buff that thing?!) Semi-rant over. You can guess I'm getting killed by Clevelands a lot recently. But my point still stands and its perfectly valid. Its horrific upset to balance at tier 6, and I will rejoice on the day it is moved to tier 8, where it rightfully belongs. Edited September 18, 2015 by Trainspite Share this post Link to post Share on other sites
bug Beta Tester 467 posts 13,407 battles Report post #97 Posted September 19, 2015 Just a note: You know a ship is ridiculously overpowered when a Full HP Cleveland yolo's a Warspite which is on 47k Hp, and the Cleveland ends up winning with 5k left. Despite the Warspite frantically steering port and starboard, slowing down occasionally, and firing full AP broadsides at every opportunity at only 8km range. It seems every game in my Warspite is sunk by A) A Yolo Cleveland on its own - or B This ship, along with the St Louis are the epitome of Overpowered. All a Cleveland needs to do is drive up to its chosen victim, and flamethrower it to death. Where the range and shell velocity doesn't matter. And even with a half competent player, firing at range is no problem. This also applies to a lesser extent with Omaha (Why on earth did they buff that thing?!) Semi-rant over. You can guess I'm getting killed by Clevelands a lot recently. But my point still stands and its perfectly valid. Its horrific upset to balance at tier 6, and I will rejoice on the day it is moved to tier 8, where it rightfully belongs. I love my Cleveland. But I think Omaha and Phoenix are just as good. I just got the Clev, so I dont know how it was before it was nerfed. I often kill Clevs in my Omaha, as Clev struggle hitting at distanse if target often change directions. Against slow or close targets Clev is a monster Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #98 Posted September 19, 2015 I love my Cleveland. But I think Omaha and Phoenix are just as good. I just got the Clev, so I dont know how it was before it was nerfed. I often kill Clevs in my Omaha, as Clev struggle hitting at distanse if target often change directions. Against slow or close targets Clev is a monster I'm aware that Omaha is just as dominant as Cleveland, but Omaha got buffed, because somehow several people considered it quite bad. It was an unnecessary buff in my opinion, Omaha was already a great ship, and she may need those buffs taken away in due time. Maybe these buffs were trying to make sure Murmansk doesn't overshadow her too much. However Omaha fits in timeline-wise in WoWs at tier 5, while Cleveland is a tier 8/9, as Late World War 2 Light Cruiser. This does mess up balance quite a bit, having a ship from the 1940s and its modern AA and FCS etc. with 1920s treaty ships (e.g. - Omaha) Pheonix is slightly less dominant than the other two, but is a very strong shell lobber at her tier, but nowhere near the levels of overpowered as the other two. Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #99 Posted September 19, 2015 I wonder why so many people don't think it's OP? The only drawback it has is the long shell travel time, but with that ROF this is partly negligible. If WG would finally do something with small calibre guns, then it wouldn't be as strong as it is now. As it is now, the best ships in the game are those with small to medium calibre armaments, whereas in reality it is the opposite. Not that I want these ships to underperform, but it is silly that a HE salvo can do full damage (or close to it) against the superstructure of CAs & BBs, when you have the DPM advantage as well. Share this post Link to post Share on other sites
Ragoutrabbit Players 274 posts 1,835 battles Report post #100 Posted September 20, 2015 I wonder why so many people don't think it's OP? The only drawback it has is the long shell travel time, but with that ROF this is partly negligible. If WG would finally do something with small calibre guns, then it wouldn't be as strong as it is now. As it is now, the best ships in the game are those with small to medium calibre armaments, whereas in reality it is the opposite. Not that I want these ships to underperform, but it is silly that a HE salvo can do full damage (or close to it) against the superstructure of CAs & BBs, when you have the DPM advantage as well. Because they're very easy to deal with, Clevelands are only really dangerous under ranges of 10km over that and they have difficulty hitting you and are easy to dodge. 1 Share this post Link to post Share on other sites