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killbybean

Cleveland is soooooo OP

Cleveland  

671 members have voted

  1. 1. Does the Cleveland need a nerf


166 comments in this topic

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Perhaps we should make an Atlanta too OP thread instead. That thing wrecks any Cleveland 1v1 I have ever seen. I've counted it to 8 times now. Where I have seen 1x Atlanta vs. 1x Cleveand. The Atlanta were the winning every time. The high arch slow shell time wth the Cleveland against an gatling gun Atlanta. He can dmg you alot more with DPS than you can in a Cleveland.

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[ST-EU]
Supertester, Players, Sailing Hamster
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If people can adapt to the awkward shell trajectory, the Cleveland is still very much the monster it was in the CBT. I can't count the number of times I have been jumped open and incinerated by a Cleveland.  I very much look forward to the day it gets buffed to its historical stats and moved to tier 8, where it belongs in the US Light Cruiser line.

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If people can adapt to the awkward shell trajectory, the Cleveland is still very much the monster it was in the CBT. I can't count the number of times I have been jumped open and incinerated by a Cleveland.  I very much look forward to the day it gets buffed to its historical stats and moved to tier 8, where it belongs in the US Light Cruiser line.

 

If it gets moved to tier 8, it then needs stronger AA. I have been up against the highest tier carriers (mm in a nutshell). My AA in my Cleveland could not shot down 90% of the planes.
Edited by Mr_Burke

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Beta Tester
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Perhaps we should make an Atlanta too OP thread instead. That thing wrecks any Cleveland 1v1 I have ever seen. I've counted it to 8 times now. Where I have seen 1x Atlanta vs. 1x Cleveand. The Atlanta were the winning every time. The high arch slow shell time wth the Cleveland against an gatling gun Atlanta. He can dmg you alot more with DPS than you can in a Cleveland.

 

The Cleveland has higher RoF and more damage per shell than the Atlanta.

 

Personally, I think the Cleveland is the most OP ship in the game currently (maybe along the Minekaze, but she will be nerfed).

Compared to the Aoba, the Cleveland does a lot more damage, has better AA, better armor and on top, she has 5000 more HP. The only thing in the Aobas favor are her torpedos.

 

I started making a list today where I predict the outcome of a match by the number of Clevelands per side, so far it´s 4:0 in favor of the Clevelands.

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The Cleveland has higher RoF and more damage per shell than the Atlanta.

 

Personally, I think the Cleveland is the most OP ship in the game currently (maybe along the Minekaze, but she will be nerfed).

Compared to the Aoba, the Cleveland does a lot more damage, has better AA, better armor and on top, she has 5000 more HP. The only thing in the Aobas favor are her torpedos.

 

I started making a list today where I predict the outcome of a match by the number of Clevelands per side, so far it´s 4:0 in favor of the Clevelands.

 

There is no way any half decent captain in Aoba lose in long range contest vs Cleveland. All what you need is stay in range - fire on retreat and there is high and i mean HIGH chance to broke Cleveland turrets with AP shells. You cant citadel cleveland easly but there is no way cleveland who can compensate in long range when you fighting him in 1vs1. You can see when he shoot and adjust your movement to evade.

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The Cleveland has higher RoF and more damage per shell than the Atlanta.

 

 

Cleveland RoF Stock, Upgraded: 6.0 / 7.5

Atlanta: 12.0

 

Stop making crap up.

 

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Players
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I would prefer it if the gun upgrade gave you a flatter trajectory instead of a better rof.

This would make her better at Long ranges and would reduce the closerange Performance wich seems to

be a Little too good imo.


 

Yesterday i won a 1 vs 2 with 2 BB. One of them joined the fight after the other was at 1/4th health but

i spammed HE and all 2 of them had 3 fires...

The range was around 7-8km

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Cleveland RoF Stock, Upgraded: 6.0 / 7.5

Atlanta: 12.0

 

Stop making crap up.

 

 

Yep, sorry, after checking again I must admit that I apparently confused it with traverse speed, as in my calculation I used 7.2 

 

 

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Yes, it's ridiculously overpowered and needs a decent tune down on fire rate. Don't give a crap about what all these cleveland drivers whine in this thread, but cleveland and st'louis are the two ships that absolutely break all low tier game balance. Trolls can eat some...

Edited by Supakadai

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It needed the nerf , but they nerfhammered it, it's useless now, can't wait to get pepsicola because i hate every minute of it. 

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It needed the nerf , but they nerfhammered it, it's useless now, can't wait to get pepsicola because i hate every minute of it.

 

What? Cleveland has been nerfed now?

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[SCRUB]
Players, Players, Sailing Hamster
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What? Cleveland has been nerfed now?

 

Got nerfed from CBT to OBT: shell speed got skewered.

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Got nerfed from CBT to OBT: shell speed got skewered.

 

Ah in that way. I thought he meant it got nerfed here in open beta at some point. Never played in closed beta. So I only got some little insight here in open :)

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Alpha Tester
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Needs an onther nerf! 12 Shells at tier 6 with an insane RoF is to overpowered. Also hitting clevelands citadell with AP is nearly impossibel an HE does not enough dmg for 34s reload of BB's. Everybody who says "it's fine" just wants to have his "braindeadikilleverything" machine not get nerfed. An everybody who can't hit a BB at 15km range with a cleveland...well no comment...

Cleveland kills everything up to Tier 7.

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Needs an onther nerf! 12 Shells at tier 6 with an insane RoF is to overpowered. Also hitting clevelands citadell with AP is nearly impossibel an HE does not enough dmg for 34s reload of BB's. Everybody who says "it's fine" just wants to have his "braindeadikilleverything" machine not get nerfed. An everybody who can't hit a BB at 15km range with a cleveland...well no comment...

Cleveland kills everything up to Tier 7.

So much is wrong in your post. Cleveland shells are easily dodged. Because they have such an high arch shell. You got a higher chance to avoid the shells, compared to alot of other ships. And if you honestly believe and are all serious about cleveland killing everything up to tier 7. Then you need more matches.

 

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[SCRUB]
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Needs an onther nerf! 12 Shells at tier 6 with an insane RoF is to overpowered. Also hitting clevelands citadell with AP is nearly impossibel an HE does not enough dmg for 34s reload of BB's. Everybody who says "it's fine" just wants to have his "braindeadikilleverything" machine not get nerfed. An everybody who can't hit a BB at 15km range with a cleveland...well no comment...

Cleveland kills everything up to Tier 7.

 

It IS fine. If you're stupid enough to get close to a CL which is probably going to run circles around you with your BB, you deserve to get burned to the ground. This ship excells at burning things only if it's within 8 kilometers. why? Because at max range you can't hit jack. at closer ranges you can dispatch equal and lower tier cruisers with your AP, but having no armour, they can do the same to you. 

When fighting against this ship, at ranges between 10km and maxrange I can simply turn out of its shots with my CL's. If I'm in a BB I play with my speed and suddenly he can'T hit me, because it's just that goddamned hard to lead shots when your flightime in seconds is more than the distance in kilometres.

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It IS fine. If you're stupid enough to get close to a CL which is probably going to run circles around you with your BB, you deserve to get burned to the ground. This ship excells at burning things only if it's within 8 kilometers. why? Because at max range you can't hit jack. at closer ranges you can dispatch equal and lower tier cruisers with your AP, but having no armour, they can do the same to you. 

When fighting against this ship, at ranges between 10km and maxrange I can simply turn out of its shots with my CL's. If I'm in a BB I play with my speed and suddenly he can'T hit me, because it's just that goddamned hard to lead shots when your flightime in seconds is more than the distance in kilometres.

"Stupid enough to get close to a CL?" you know that it's supposed to be "the CL was stupid enough to get close to a BB"... and even if he doesn't get into close range, it's easy enough to constantly hit BB's at 10-14km range and with that RoF you can easily correct your shots.

Now you can say, it is not only because of the cleveland, no...RNGesus is also a factor for us BB players, but there's no other ship which causes so much problems...it has a nano citadel or it seems like, because I have never ever hit a clevelands citadel after the armor change... AP either goes through, so it does no Dmg, or it does 1k dmg. HE can't pen it and for 30s+ reload time the dmg potential is to low...

"Play with the speed"..yeah... you can do that against other BB's which have 30s+ reload time...a competent Cleveland player will just laugh at you and keeps shooting and sets you on fire again and again...

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Honestly, they are never going to fix HE damage and/or fire chance.  Might as well live with a permanently-on-fire BB.

 

The best way to sort out the mess that is the Cleveland is to move the citadel to where it should be for gameplay purposes.  That's right, gameplay purposes, not historical, blueprint accuracy.  The same reasons BBs have to pray to RNGesus or that CVs can launch a torp spread from on top of a mountain.  These things are not realistic but they are in the game because of balance reasons.  A Cleveland with a predictable, targetable citadel (similar to a Pensicola) would remove all of the griping and still let good drivers do their thing.

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some people miss the point that high rate of fire doesn't compensate the fact that cleveland's shells can easily be dodged at 10k by any cruiser and "going close" is not an option early game because there's a bunch of red ships that will suddenly prioritize you if you do.

 

I'm not an expert but missing your shots hurts your DPM (needs to be confirmed by an elitist)

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Well look at the vote results, and lets call it a day. The people moaning it needs to get nerfed, are clearly outnumbered by a good portion. So what any further purpose got this topic now? Other than user A think its too OP, and then user B replies its all fine.

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"Stupid enough to get close to a CL?" you know that it's supposed to be "the CL was stupid enough to get close to a BB"... and even if he doesn't get into close range, it's easy enough to constantly hit BB's at 10-14km range and with that RoF you can easily correct your shots.

Now you can say, it is not only because of the cleveland, no...RNGesus is also a factor for us BB players, but there's no other ship which causes so much problems...it has a nano citadel or it seems like, because I have never ever hit a clevelands citadel after the armor change... AP either goes through, so it does no Dmg, or it does 1k dmg. HE can't pen it and for 30s+ reload time the dmg potential is to low...

"Play with the speed"..yeah... you can do that against other BB's which have 30s+ reload time...a competent Cleveland player will just laugh at you and keeps shooting and sets you on fire again and again...

 

ACtually hitting their Citadel is not all that difficult. Once you know its not in the middle but a bit to the sides of it. Also, i found it very easy to penetrate their Citadel if they are coming right at you . That is with BB guns though.

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I have both, cleveland and aoba, imo by far the aoba is the best cruiser.

The speed and arc of shells is just ridiculous, the high damage is also only on paper because it disappears completely when fighting with same and higher tier ships, even changing shell type.

 

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