Jump to content
Forum Shutdown 28/7/2023 Read more... ×
killbybean

Cleveland is soooooo OP

Cleveland  

671 members have voted

  1. 1. Does the Cleveland need a nerf


166 comments in this topic

Recommended Posts

Alpha Tester
3,769 posts
58 battles

It doesn't need to be nerfed, it needs to be two tiers higher (and buffed to historical stats)

  • Cool 8

Share this post


Link to post
Share on other sites
[DAMNO]
Beta Tester
857 posts
12,308 battles

It was OP before they nerfed the shell ark.

Shells now have very long travel time giving you plenty time to evade most of them.

Personaly I would take an Omaha over a Cleveland any day.

  • Cool 12

Share this post


Link to post
Share on other sites
Weekend Tester
461 posts
2,563 battles

cannot get the cleveland working, had way better average dmg in my omaha and will grind right through the cleve without keeping her

it is almost impossible to hit anything beyond 10 km (even a BB can turn enough to not get hit during that shell hanging time, if you hit it has nothing to do with your aim, but with the enemies stupidity not to evade), and its impossible to go closer because every single HE shell seems to do 1-3k dmg. an enemy phoenix brought me down to 50% hp before i finished her with AP at 6 km

Share this post


Link to post
Share on other sites
Alpha Tester
1,565 posts
403 battles

Cleveland is not OP but it's very good for setting BBs on fire with HE and dealing with DDs

Share this post


Link to post
Share on other sites
Alpha Tester
1,103 posts
2,741 battles

Indeed, Cleveland was strong, but it isn´t anymore. With full AAA upgrades, it is great against aircrafts, but with it´s new shell arc, you have to go pretty close to your target to hit reliably, since shell airtime is huge above 10km...

  • Cool 1

Share this post


Link to post
Share on other sites
Players
337 posts
872 battles

Shells arcs make hitting practically impossible to anytihing but BB:s when the range is long. 

 

Not the ship I like. Not the ship everyone is talking. Omaha is far more powerful versus tier. Murmansk even more. 

  • Cool 5

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

,-) if you can hit in an Atlanta you can hit in an Cleveland. Just get used to the arc and dont shoot all at the same point over 10k range agist low T CA and you work fine. Rarely having below 80 to 120 hits per battle.

 

Cya

 

Spellfire40

Share this post


Link to post
Share on other sites
Weekend Tester
461 posts
2,563 battles

i am now officially worse in my cleveland than in my furutaka :D

 

main reason is teamdamage, i usually get killed by our own cv's or other cruisers when they decide that MM is so bad that the game is lost anyways

 

just had a game where our cv did not felt "protected enough", so he set his last torpedo squadron on me before he died

Edited by Del_Mare
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
8 posts
6,831 battles

I don't really like it atm:/ in closed beta it was OP as hell ofc, but the shell velocity nerf makes it very frustrating to play tbh. everything can out turn your shells at 10km +. but the DPM at close range feels OP as [edited]still, you rape japanese cruisers in the span of seconds... its odd.

i much rather have it being buffed again and put to tier 7 or 8, because this just makes no sense.

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles

Up close its DPM against DDs and other cruisers can be OP. At range... not so much.

 

AA is good though.

 

It doesn't need to be nerfed, it needs to be two tiers higher (and buffed to historical stats)

Actually, Cleve seem to miss 4x4 40mm Bofors, with these back on and 10-12 RoF for 6inchers it could make pretty stronk tier 8 ship.

But then, based on this

http://www.okieboat.com/Cleveland%20Class%20History.html

its hard to determine AA setups, as these changed thorough the war.

Edited by Panocek

Share this post


Link to post
Share on other sites
[PKTZS]
Weekend Tester
2,567 posts
18,265 battles

It's not only the arch of the shells.

 

It feels much more cumbersome than the ship I played in the closed beta. I thought that it was a question of unlocking the 2nd hull, but I noticed little improvement when I did. I'm just two battles away from completely retraining my captain. If that doesn't improve the handling, I suspect this is my last US cruiser. I'm not doing the whole grinding to the Pensacola in this turd, just to find out that it's been secretly nerfed as well.

 

Right now I'm enjoying the stock Aoba (with captain also retraining) better than the developed Cleveland.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
158 posts
1,632 battles

cannot get the cleveland working, had way better average dmg in my omaha and will grind right through the cleve without keeping her

it is almost impossible to hit anything beyond 10 km (even a BB can turn enough to not get hit during that shell hanging time, if you hit it has nothing to do with your aim, but with the enemies stupidity not to evade), and its impossible to go closer because every single HE shell seems to do 1-3k dmg. an enemy phoenix brought me down to 50% hp before i finished her with AP at 6 km

 

I understand what you feel. But I felt that and thought... hm... If they keep hitting me again and again, they are better than me and i need more practice. So I tried simple experiment and started to change ammo types. Yeah, my first try anyway would be AP for cruisers, citadels etc, but if I see that thing is getting off hand, I defo will switch to HE and knock some enemy guns or set him on fire, then I will get back to AP. And I just watch what does more damage. Yes, it`s might be less effective to try sink cruiser hitting him with HE, while couple citadel hits with AP may be enough, but that depends on how good we are with hitting these citadels.

 

Edit. Shells flies to target too long, they say. What`s the problem, I say. Advance your aim way ahead your target, noticed, that advance needed for full speed DD is about one and half of it length or more, for cruiser with 33 kts it`s slightly above one targets length. Target will try to maneuver trying to evade, in that manner it will kill some of it`s speed, so second or third your attack should be less than aforementioned lenghts, and aim down if target turnt to you, up, if it turns from you (if you have enough range left). It`s not easy, but not impossible. To cover wider area with shots, possible to fire sequentially, holding mouse instead doubleclicking, but for fast targets most of them might also miss.

Edited by rainmakerltu

Share this post


Link to post
Share on other sites
Beta Tester
203 posts
3,197 battles

Her AA is op and needs a severe nerf. Shooting down like 41 planes without any input from me apart form activating the sudden death button for planes every now and then is retarded. 

  • Cool 2

Share this post


Link to post
Share on other sites
Players
4 posts
1,440 battles

Yeah, about the Cleveland's AA...

I was looking forward to squadroning up with a CV captain to provide some protection to his planes, but even with the upgraded hull (and AA range upgrade and captain AA damage perk) I don't seem to be doing much. Moreover I'm not getting the defensive fire ability. Instead I get a detection boost which is handy, but doesn't help with the AA role. Has the ability been replaced or do I need to do something to get it?

Edit: Never mind I only now realized active abilities can be swapped out and the sonar was the default. I still feel the AA is kind of underwhelming considering the Cleveland is supposed to be the AA ship.

Edited by vegetarian

Share this post


Link to post
Share on other sites
Beta Tester
203 posts
3,197 battles

Yeah, about the Cleveland's AA...

I was looking forward to squadroning up with a CV captain to provide some protection to his planes, but even with the upgraded hull (and AA range upgrade and captain AA damage perk) I don't seem to be doing much. Moreover I'm not getting the defensive fire ability. Instead I get a detection boost which is handy, but doesn't help with the AA role. Has the ability been replaced or do I need to do something to get it?

Edit: Never mind I only now realized active abilities can be swapped out and the sonar was the default. I still feel the AA is kind of underwhelming considering the Cleveland is supposed to be the AA ship.

 

Seriously? Against what tiers did you play? T8? Normally the Cleveland instagibs enemy squadrons with the ability. As I said: In one of my first games with the Cleveland I shot down like 41 planes or so just like that...

Share this post


Link to post
Share on other sites
Players
158 posts
1,632 battles

Yeah, about the Cleveland's AA...

I was looking forward to squadroning up with a CV captain to provide some protection to his planes, but even with the upgraded hull (and AA range upgrade and captain AA damage perk) I don't seem to be doing much. Moreover I'm not getting the defensive fire ability. Instead I get a detection boost which is handy, but doesn't help with the AA role. Has the ability been replaced or do I need to do something to get it?

Edit: Never mind I only now realized active abilities can be swapped out and the sonar was the default. I still feel the AA is kind of underwhelming considering the Cleveland is supposed to be the AA ship.

 

Mate, go to your consumables for Cleve, press on that Detection ability. The list will appear. In the list are AA ability and sonar ability - one paid and one free for each. Everywhere where you see small arrow pointing downwards is hidden a dropdown list. In that manner you may choose to buy your consumables with gold or credits.

 

Sorry, didn`t read till the end hahaha.

Edited by rainmakerltu

Share this post


Link to post
Share on other sites
Beta Tester
78 posts
1,634 battles

It doesn't need to be nerfed, it needs to be two tiers higher (and buffed to historical stats)

 

This. For Tier VI it's quite op, it pretty much out performs US ships two tiers higher than him. And before people are gonna complain it's not a heavy cruiser, with it's armor and small citadel it's even tougher then most.

Share this post


Link to post
Share on other sites
[TACHA]
Beta Tester
40 posts

Love the Cleveland.  Good speed, maneuverability, AA guns and can stand her ground against bigger ships. No ships are OP. The quality of the ship depends on the quality of the player.

Best kill score was in the Omaha, I took out 7 enemy ships. Nobody is claiming that ship is OP.

Share this post


Link to post
Share on other sites
Players
158 posts
1,632 battles

Love the Cleveland.  Good speed, maneuverability, AA guns and can stand her ground against bigger ships. No ships are OP. The quality of the ship depends on the quality of the player.

Best kill score was in the Omaha, I took out 7 enemy ships. Nobody is claiming that ship is OP.

 

Exactly. The players makes ships perform well or bad. Ship itself is just a mere tool and it depends from player how this tool will perform. The problem are players with less experience and getting beaten too often. As Lenin said - Learn, learn and once again - learn! :D
  • Cool 1

Share this post


Link to post
Share on other sites
Players
4 posts
1,440 battles

Against what tiers did you play? T8?

Actually, yeah.

Without the active ability running into planes from T7 and 8 was a major disappointment. Having played more games now, I see how T4 and 5 squadrons get swatted out of the sky near instantly with defensive fire.

Share this post


Link to post
Share on other sites
Players
580 posts
1,135 battles

 

Exactly. The players makes ships perform well or bad. Ship itself is just a mere tool and it depends from player how this tool will perform. The problem are players with less experience and getting beaten too often. As Lenin said - Learn, learn and once again - learn! :D

 

While player skill matters, this statement is a load of crap.

 

Contrary to your belief there are ships that are better than others. Its just a simple fact that the "player skill matters more" crowd ignores, repeating their mantra "better players do better in battle" Uh duh, no bollocks? But skill only goes so far, and when two players are at the limit of what they can do, there comes the factor of what tech they are sailing into battle and its abilities. And the Cleveland is indeed the most powerful tech. You cant expect a mega pro in a Furutaka doing better than a Mega pro in a Cleveland, there is a limit to the ships you are sailing.

  • Cool 3

Share this post


Link to post
Share on other sites

×