[PRAEG] vanmax Alpha Tester 18 posts 5,664 battles Report post #1 Posted July 20, 2015 Just had an idea concerning teamplay, and what might help players stick together somewhat more then how it is now! How about making the BB's "healing" ability an area skill, reaching out maybe 4-5 kilometers? That would make escorting abit more interesting for cruisers, and done right quite beneficial for the team. Please don't go flaming me now What do you think? 2 Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #2 Posted July 20, 2015 Would be a cool feature to repair some percentage of ships around the BB. Doubt it would be implemented. Share this post Link to post Share on other sites
Ghoststalker Players 20 posts 265 battles Report post #3 Posted July 20, 2015 For gameplay it does sound cool. But is does stray away from the authenticity that this game is going for. Share this post Link to post Share on other sites
[PRAEG] vanmax Alpha Tester 18 posts 5,664 battles Report post #4 Posted July 20, 2015 Guess I have been playing to many mmo's lol ;) Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #5 Posted July 20, 2015 Well, battleship and vessels interested in "healing" would have to stop, then BB could activate consumable to heal ships in 2km vicinity. That way you couldn't heal on the move, but it would be useful for regrouping. Share this post Link to post Share on other sites
DMA27 Players 81 posts 1,712 battles Report post #6 Posted July 20, 2015 That could be for an new type of ships like escorter with supplies and spares. I'd like to replentish my bombers mid game Share this post Link to post Share on other sites
Vavil Beta Tester 36 posts 2,567 battles Report post #7 Posted July 20, 2015 Well, battleship and vessels interested in "healing" would have to stop, then BB could activate consumable to heal ships in 2km vicinity. That way you couldn't heal on the move, but it would be useful for regrouping. As a DD Captain I whole heartedly endorse this proposal. 5 Share this post Link to post Share on other sites
Richard_V Beta Tester 122 posts 1,179 battles Report post #8 Posted July 20, 2015 +1 for OP Share this post Link to post Share on other sites
[PRAEG] vanmax Alpha Tester 18 posts 5,664 battles Report post #9 Posted July 20, 2015 As a DD Captain I whole heartedly endorse this proposal. lol, I bet you would;) Share this post Link to post Share on other sites
TheSargon Beta Tester 101 posts 554 battles Report post #10 Posted July 20, 2015 I think its a wise idea to bring some more teamplay into the game. 1 Share this post Link to post Share on other sites
[TSUN] Aerroon Community Contributor 2,268 posts 12,140 battles Report post #11 Posted July 20, 2015 My BB can heal enemy cruisers to full HP with her shells. Share this post Link to post Share on other sites
[ST-EU] Dr_Snuggles Weekend Tester, In AlfaTesters 88 posts 7,144 battles Report post #12 Posted July 20, 2015 (edited) Battleship players would not like it. It would make their class even more first Target for everyone who is able to kill them fast. They would be flamed at in ingme chat because everybody would think he is in control over when the BB has to use this ability All others won't like it: Because the BB Noob in my last battle did not use his healing ability when I needet it. Oh and because of: Why does the Battleship get such a cool ability and classxy (fafourite class of the perswon complaining) doesn't? Good Idea (Realistic thoughts aside) but it would require more teamplay than can be expectet in Random. Leading to even more Chat "Problems". No Group abilitys in a game where 95% of the players are, in their own eyes, the one that matters most. Won't work. Edited July 20, 2015 by Dr_Snuggles 1 Share this post Link to post Share on other sites
OldIronsides Beta Tester 405 posts 1,491 battles Report post #13 Posted July 20, 2015 For gameplay it does sound cool. But is does stray away from the authenticity that this game is going for. Uhmmm... what authenticity? 4 Share this post Link to post Share on other sites
[VLAAI] Blue_Qbe Beta Tester 77 posts 5,964 battles Report post #14 Posted July 20, 2015 Now we need dungeons , battlegrounds and deathmatches to make the game even more interesting. But seriously thinking they could put something like Japanese repair ship Akashi Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #15 Posted July 20, 2015 Yea. I don't like this simply because it doesn't "fit" the theme. Why not have flying DDs? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #16 Posted July 20, 2015 Now we need dungeons , battlegrounds and deathmatches to make the game even more interesting. Battles in caves, without CVs! Share this post Link to post Share on other sites
MrB0mbast1c Beta Tester 65 posts 2,430 battles Report post #17 Posted July 20, 2015 Why dont we give cruisers a laser shield of 4 km so no shells could penetrate it for like 30 secs? Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #18 Posted July 20, 2015 Why dont we give cruisers a laser shield of 4 km so no shells could penetrate it for like 30 secs? Lots of them already have it, permabuff called agility. Then you activate the "skill" mode and voila. Share this post Link to post Share on other sites
II_Nemesis_II Weekend Tester 916 posts 1,191 battles Report post #19 Posted July 20, 2015 Lots of them already have it, permabuff called agility. Then you activate the "skill" mode and voila. Then BB player activates his "skill" and voila, citadel penetrations and in worst case "Detonation" achievement.... Zig zaging is not a problem for a skilled BB captain and some RNGesus on his side. Share this post Link to post Share on other sites
Gleb_Reawer Players 220 posts 6,699 battles Report post #20 Posted July 20, 2015 Sounds like a cool idea, especially with the need to stop for repairs limitation. But I'm a bit worried what would happen to the balance if one team has several BBs more than the other, like 3 vs 5. That's the biggest difference I've seen so far. I don't know how big difference in the number of BBs can be, but I've seen 1 DD vs 5 DD matches. Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #21 Posted July 20, 2015 While I do like the idea of repairing other ship and giving power to your allies and overall dedicated support units, I do think that this skill in case of BBs would be a bit too much. It doesn't even fit into the feeling of the ship. BBs are supposed to be big, scary and powerful. They are tanks, they are pushing the frontline, their guns command respect. How does AOE healing fit into it? It doesn't. Aoe heal would fit much better for the specialised crusier, which theme is "jack of all trades". They are by nature versitile so support skills fit them. Would love to see full support crusier class ship. Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #22 Posted July 20, 2015 Dislike this idea 100%. The game is arcadey enough without more arcadey features. + realism - arcade. Share this post Link to post Share on other sites
reidmillam Players 27 posts 454 battles Report post #23 Posted July 20, 2015 It sounds like a great idea at first but there are quite a few problems, first of all, If you were in a Battleship with this ability then people would start to blame all the defeats on you even though it may not have been. No only will it make people stick as close as possible to each other causing collisions and even Boarder camping. it would be a good idea if it was nerffed, I.e Each battleship gets this ability for a 1000 HP repair and they can only use it once, but this will only cause Battleship spam and people would constantly heal the battleships, for example imagine a full team of battleships with this ability, pretty much everyone would just sit at the back of the map camping the health regeneration button. Once you've fixed all these problems you still have to find a way to play the objectives as this will totally force both teams to stick together like glue and forget about the objectives and maybe even the time. Share this post Link to post Share on other sites
reidmillam Players 27 posts 454 battles Report post #24 Posted July 20, 2015 Dislike this idea 100%. The game is arcadey enough without more arcadey features. + realism - arcade. The game is meant to be "Arcade-y" thats how Wargaming.net intends it to be. But I can see your point of view. They tried it with World of Tanks and it didn't really work, but that doesn't mean to say it cannot be fixed/improved so I agree and disagree with you. Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #25 Posted July 20, 2015 (edited) The game is meant to be "Arcade-y" thats how Wargaming.net intends it to be. But I can see your point of view. They tried it with World of Tanks and it didn't really work, but that doesn't mean to say it cannot be fixed/improved so I agree and disagree with you. Dont get me wrong I dont hate arcadey but there's a fine line between it being cheesy nonsense v arcade/realism+fun. I am all for the right mix between the two. Having group heals is crossing the line in my opinion. Edited July 20, 2015 by delaci76 Share this post Link to post Share on other sites