[PNY] TekumzeWolf Players 118 posts 2,962 battles Report post #76 Posted July 24, 2015 (edited) Before I learned (the hard way) to always be angled (or get blow out of the water) and with the slow guns I was barely doing 20k+ damage. I just got the faster guns so it feels a bit better now and with angling I live long enough to do more damage. Damage done is going up it it feels good to citadel stuff. Furutaka has now become bearable for me... and quite dangerous if left unattended. I just wish my guns tracking wouldn't be "outrun" by a snail. Edited July 24, 2015 by TekumzeWolf Share this post Link to post Share on other sites
Eruantien_Aduialdraug Beta Tester 163 posts 1,747 battles Report post #77 Posted July 24, 2015 Just bought it, what a difference a heavy cruiser makes versus a light one. Still experimenting with what works or not, but as far as DPS goes, my Kuma seems to be giving it a run for it's money. The shell reload time(too slow!) just seems a bit out of proportion for a cruiser, it feels like I've bought a Battleship not a cruiser. It seems to be fairly decent if it's not the center of attention, and angling does seem to work more than with the kuma, but it still feels super fragile. The official difference is the size of the guns, heavy cruisers have main battery guns larger than 6.1 inch (155 mm), though iirc no heavy cruiser was built with smaller than 7.5 inch guns (190 mm). The German Atlantic cruisers were intended to have 170 mm guns, and whilst they prompted the creation of the heavy cruisers, they themselves where never built. The idea was that heavy cruisers would be used as "cruiser hunters". Just to ad to the fun, Britain, France and Italy came to the conclusion that 8 inch guns were not adequately superior to 6 inch guns to warrant their weight (ships that were protected against 6 inch shells could also withstand 8 inch shells), and so began building light cruisers with twelve to fifteen 6 inch guns that were as, if not more, capable as the heavy cruisers of Japan, America and Germany in a cruiser engagement. Those ships, such as the Town-class, pretty much made the old light/heavy cruiser distinction meaningless. Share this post Link to post Share on other sites
[BPTE] Wujek_Grabarz Beta Tester 31 posts 3,708 battles Report post #78 Posted July 27, 2015 I have only one problem with her. In description they say that she got double gun turrets in refit.... i have new guns and I still have single gun turrets. After first hull upgrade she turns like balerina Share this post Link to post Share on other sites
[404] DukeY89 Beta Tester 4 posts 4,258 battles Report post #79 Posted July 28, 2015 turned a corner round an island earlier today, with the means to ambush a cleveland on 2k health, had HE loaded as there were destroyers in the area, clicked m1 and my front two guns fired, i was less than 3km away a this point the front gun shot dipped into the sea about 1km off my bow, i immediately court marshalled the gunner for his incompetence, the second one hit the side reducing him to less than 1k health, i was annoyed at my incompetent gunner but continued to turn to bring my other guns to bare, in the mean time, the cleveland began to turn his guns on me, i was still waiting to for my guns to turn when he fired off his one and only salvo at me, before turning that corner i was on full health, 29,500hp, in one salvo he ruined me, not sure if they were AP or HE as it took less than half the shots to kill me, naturally i was salty, as to be honest thats [edited], ok i was aggressive, but i wasn't going to let a cleveland get away in a tier 6 game. there was no one else nearby. long story short, the furutaka is the weakest ship in the game tier for tier, don't get me wrong i think its wonderfully beautiful to look at, i love so many little element on it, the 203 guns, the torps the turning circle and speed, but it just does't work as a combination. not when alot of the other ship have greater fire power, lots of other ships fire more shots, more shots in the air are more likely to hit something far away, most of the time the furu has 3 guns pointing in the right direction, the 2 forward guns and the front rear gun. and this just lessens the chance of a good hit sadly. i like this ship for the challenge that it is to play, but just like the yubari it just seems to get hammered by everything else. Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,788 battles Report post #80 Posted July 28, 2015 Furutaka is a ok ship, sadly its hampered by 1 thing: teamsupport its not like omaha where i can go herpryderpy and gunho, but you need to assist other ships, usualy abit back and use your speed to get closer for your guns to shoot. or do the sneak around the corner shooting. (problem is the turning of the guns is to slow so you cant gun, turn abit and gun and disapear) Share this post Link to post Share on other sites
canuckster Players 150 posts 1,586 battles Report post #81 Posted July 28, 2015 I'm not sure why they didn't give the Furutaka an actual WW2 version considering they did it for all the other tier V Japanese ships, if you don't count Zuiho's aircraft. Also, Furutaka had Quad torpedo tubes, never triple. Share this post Link to post Share on other sites
[_OPC_] morgoroth Players 454 posts 17,354 battles Report post #82 Posted July 28, 2015 the worst [edited]cruiser in the game. almost every hits damages a module (usually rudder or engine), no range, slow travers To sum up, worst piece of crap in the game. Share this post Link to post Share on other sites
Animistic Players 26 posts 837 battles Report post #83 Posted July 28, 2015 (edited) This ship is so crap it almost makes me wanna quit WoWS. Took 10 battles to get even daily 1.5x done. All i can say is screw this boat, worth infraction points dissing it. Also just for comparison, my Omaha vs Furu stats. Edited July 28, 2015 by Animistic Share this post Link to post Share on other sites
HidesHisFace Players 206 posts 3,576 battles Report post #84 Posted July 28, 2015 This ship is so crap it almost makes me wanna quit WoWS. Took 10 battles to get even daily 1.5x done. All i can say is screw this boat, worth infraction points dissing it. Also just for comparison, my Omaha vs Furu stats. If you've been playing recently... the game got kind of flooded by bad teams - playing on weekends and during the day is kind of pointless. When 2 FULL hp BB/CA cruiser kills in a Minekaze is not enough and still brings you 7 losses in a row, you just know something is horribly wrong. At this point no matter how well or how badly you do, the rest of your team won't carry their weight anyway. And the fact that FurryTaco is a horrible piece of scrap does not help either. My advice - play other ships, collect XP bonus flags and USE THEM. The grind in Furutaka made my winrate drop by 5%, I'm not kidding. This thing is horrible, plain and simple. It CAN work in very specific circumstances - pitted against completely clueless cruiser players - it makes short work of them. It frequently meets Omahas, and while Omaha is in general a superior ship, it looses to FurryTaco in open combat, if you use AP and consistently hit huge citadel of US cruiser. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #85 Posted July 28, 2015 This tells you everything... 1 Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,788 battles Report post #86 Posted July 29, 2015 one thing with Furutaka is its realy realy group based ship, not like Omaha or other ships that can support or solo around and can carry the game abit. if you go and try to carry zones like capture flag or anything like that with like a DD your mincemeat. you need a focusing group to attack with the Furutaka. and yes. my win ratio went from 60% to now 56% and still not done.. The ship itself is way to dependent on a good group to play well, while most teams nowdays Yolo way to much and you dont get support at all. (i usualy play furu as a fast BB supporting omahas and other cruisers) and with those YOLO CL around well.. my ship dies pretty fast 1 Share this post Link to post Share on other sites
[-AIE-] Sasha31 Beta Tester 51 posts 7,403 battles Report post #87 Posted July 29, 2015 I'm starting to love my Furutaka.. at first i hated her like most ppl do..especially after coming from Kuma and Tenryu experience where i set BBs ablaze from a safe range, where i was nimble, and kept firing those guns from Kuma like from a machine gun.. it feels like driving a ferrari and going 200 mph, then slowing down and going 40 mph in a old pick up truck.. it feels demoralizing.. but then i said wait..adjust, ..slow down.. think.. be more precise when firing.. and omg, Phoenix, Omaha got wrecked.. under no circumstance do you use HE when firing at cruisers(especially your tier).. i citadel Omaha, and Phoenix constantly.. they just blow up.. i feel like a BB to them.. only worries come from DD which make me nervous as Turrets can't rotate enough to compensate my evasive maneuvers i do to avoid giving DD a clear Torp shot..but at least its fast so if all fails just point your [edited]to a DD and floor it.. no danger of getting torped.. all in all, i'm beggining to love my Furu.. but it takes patientce and some love to use it right.. p.s.: when you see a 12K Phoenix citadeled and sunk in 1 salvo you begin to smile and adore Furu much more with every day.. 1 Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #88 Posted July 29, 2015 (edited) Doing a 14k damage critical with 3 citadel hits on an enemy Kuma at 11km Range...then torping a tier 4 US BB from 1.1km in the same game made me think she has got some spirit in her. Still needs a buff tho. Edited July 29, 2015 by Andreevson Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #89 Posted July 29, 2015 Doing a 14k damage critical with 3 citadel hits on an enemy Kuma at 11km Range...then torping a tier 4 US BB from 1.1km in the same game made me think she has got some spirit in her. Still needs a buff tho. The thing is, you could do the same with Omaha, and Phoenix, and Kuma, and Tenryu. The difference is that with these ships you would do so much more in that battle. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #90 Posted July 29, 2015 So all these server stats coming up showing how poorly the ship is performing, and all these these threads on at least 2 servers I know of.. and WG still thinks that releasing ghost premiums has more priority over game balance? Share this post Link to post Share on other sites
Yamiji Players 134 posts 769 battles Report post #91 Posted July 30, 2015 Once you get the right playstyle, Furutaka is quite nice. IMHO. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #92 Posted July 30, 2015 Once you get the right playstyle, Furutaka is quite nice. IMHO. I actually have some similar screenshots of my own in Furutaka, but one game doesn't prove the ship is fine, it proves you are good. Btw, I like your sig Share this post Link to post Share on other sites
[SMOKE] Eminenz010 Beta Tester 10 posts 7,058 battles Report post #93 Posted July 30, 2015 (edited) Well I don't like the Furutake at all.The Guns are very inaccurate for a Cruiser and since they turn excruciatingly slow AND have a very long reload time, these things are not very great...Torps well... it 's a Cruiser, they are ok. Mobility is just bad. For a lightly armed cruiser, the turning speed is sub-par. The AA-Capability is not very helpful too. In comparison to the OMAHA, it's american counterpart, she is inferior in terms of Gunpower, maneuverability, AA-capability and armour as it seems.Got better torps but that wont help you at all in a cruiser... Since WG is well known for it's great balancing abilities (ha-ha), I wonder what did I overlook at the Furutaka?Has she got sum special hidden abilities? I already had some nice games in the Furutaka as well, though they are quite rare and always based on the complete incompetence of the enemy team. Overall, this thing would likely be getting torn apart by a KUMA (it's predecessor) in 8/10 1on1 battles. Edited July 30, 2015 by Heilige_Eminenz Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #94 Posted July 30, 2015 Well, except for when you meet a HE-spamming Omaha and crush her with 203mm AP shells Same with a Kuma. So easy to kill in a Furu. Share this post Link to post Share on other sites
Yamiji Players 134 posts 769 battles Report post #95 Posted July 30, 2015 Well, except for when you meet a HE-spamming Omaha and crush her with 203mm AP shells Same with a Kuma. So easy to kill in a Furu. That's that. Furutaka is a CA, not CL like the previous ships, so playing her like Kuma won't yield good results. She's a mini BB, killer of other cruisers, and still accurate enough to be a danger to DDs. I won't say that she doesn't need a bit of burning love from devs, but painting her like a useless ship isn't doing her justice. Share this post Link to post Share on other sites
[TEC] The_Gathering Beta Tester 226 posts Report post #96 Posted July 30, 2015 It's a bad cruiser, no doubt. I eagerly await ditching mine and move on, probably within 2-3 days from now. With that said, if I should offer some advice on how to make it bearable to play: I have relatively good success with loading AP and slamming broadsides into cruisers and some battleships as well. I usually get at least 3-4 citadel hits per game with this tactic. Also - your shells are fast - usually 4-6 seconds to hit the target, so most of your shells will/should actually hit. An additional tactic I've played around with is; you have torps. 1 battery per side. At times, you can find the right opportunity to sail straight towards a battleship, dodge, zig-zag, take the incoming shells and when 5-6 km from it, turn your one side and fire torps (narrow angle config!). Immediately turn the other side to the target and fire the opposite torps. All your torps should hit for max damage. I've killed at least 5 tier IV-VI battleships these last 2 days with that little trick. Last, take comfort in that the 'turkey' in the Jap cruiser line is located at tier V, not the higher tiers like in the US tech tree. From what I can gather, especially the tier VII and VIII Jap cruisers are very good ships, clearly superior to their US counterparts, if you ignore the AA capability. Share this post Link to post Share on other sites
[SMOKE] Eminenz010 Beta Tester 10 posts 7,058 battles Report post #97 Posted July 30, 2015 Well, except for when you meet a HE-spamming Omaha and crush her with 203mm AP shells Same with a Kuma. So easy to kill in a Furu. That HE spamming Omaha will rip the Furu to shreds before that thing can even turn her guns towards her. Same counts for the Kuma, u'll burn to death, maybe get a few hits back before u do. The AP tactics is valid and would surely be effective IF the guns weren't so damn inaccurate and slow. Again: against unskilled enemies, ok-ish, but ppl with a little bit of brain will asswhip the Furu with ease. Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #98 Posted July 30, 2015 That HE spamming Omaha will rip the Furu to shreds before that thing can even turn her guns towards her. Same counts for the Kuma, u'll burn to death, maybe get a few hits back before u do. The AP tactics is valid and would surely be effective IF the guns weren't so damn inaccurate and slow. Again: against unskilled enemies, ok-ish, but ppl with a little bit of brain will asswhip the Furu with ease. Guns are not inaccurate at all. 3-4 citadel hits per salvo on enemy cruisers happens often for a devastating strike, and 1-2 on BBs too, if plunging fire is used at long range. Its just the turrets turn slow as feck, but you can deal with that to an extent if you turn your guns before you start turning and plan your turns in advance. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #99 Posted July 30, 2015 Guns are not inaccurate at all. 3-4 citadel hits per salvo on enemy cruisers happens often for a devastating strike, and 1-2 on BBs too, if plunging fire is used at long range. Its just the turrets turn slow as feck, but you can deal with that to an extent if you turn your guns before you start turning and plan your turns in advance. you forgot to add "against noob cruiser". Because enemy Phoenix, Kuma, Murmansk and Omaha can citadel you as well as you can citadel them, only they have more guns and much higher rate of fire. With so much better rate of fire they can just load HE any time you are trying to angle, while you have to stick to one type of ammo. Share this post Link to post Share on other sites
Yamiji Players 134 posts 769 battles Report post #100 Posted July 30, 2015 That HE spamming Omaha will rip the Furu to shreds before that thing can even turn her guns towards her. Same counts for the Kuma, u'll burn to death, maybe get a few hits back before u do. The AP tactics is valid and would surely be effective IF the guns weren't so damn inaccurate and slow. Again: against unskilled enemies, ok-ish, but ppl with a little bit of brain will asswhip the Furu with ease. The other way around my friend, unskilled people won't get much out of Furutaka, but people with a little bit of brain can utilize her full potential. Share this post Link to post Share on other sites