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4venger

Furutaka...poor girl, please adjust ANY of its stats, preferrably positively this time ;)

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Beta Tester
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The one thing that always ticks me off when playing the Furu is her range. 13km just does not cut it for a ship with all these weaknesses. If she had 14.5-15km range you could play her as some sort of sniper but as it stands, all the other T5 cruisers have in fact a better range than her. You can have good rounds with her but it is much more stressful to do. After 4-5 matches I usually need a break from the game. It's not the worst grind I had in a WG game (WoT has far FAR worse contenders for that) but it is not exactly fun either...

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Beta Tester
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The Furutaka is a complicated mistress. One may even call her a [edited].

 

I think this beautiful cruiser has the highest skill ceiling of all the ships I've sailed so far. But its getting better. After a whooping 3 wins in my first 15 matches (and none of those was my accomplishment) I've recently begun to see an improvement. And I am determined to make her work for me. She is simply too beautiful to be cast aside like that.

 

For those still struggling, some points that may help:

 

She is fast but you shouldn't go alone. Don't be afraid to sail her at 3/4 or even 1/2 speed to stay with your battlegroup. The rudder still reacts ok(ish) at those speeds. Speed up when you need to.

 

She has a slim silhouette and very good angles on her guns. Use that to your advantage.

When you show your broadside, you'll get wrecked fast. Same goes for your bow or stern when facing adversaries with precise guns (other cruisers or destroyers).

Your optimum angle towards you opponent is 15-25°. When shooting, increase that angle to 35-40° - that is enough to bring all guns to bear. Immediately after the shot, close the angle again.

And yes, her turrets are slow. But if you turn 180° to not get too close to the enemy, the turrets only have to turn ~90° to reach the 40° angle on the other side and this can be done in one reload cycle. It is difficult, that is one main reason why her skill ceiling is so high. But you can get very good results with her if you manage to learn that.

 

Switch Ammo frequently! Cruisers can be well penetrated with AP but destroyers and battleships should eat HE. For lower tier battleships, especially IJN ones and at long range,you can do decent AP damage, too. But her ammo choice is very, very situational. Experiment a lot and learn to chose the right ammo for your situation!

 

Don't be afraid of close quarters (exception: destroyers). Many opponents will be unpleasantly surprised by her torpedo angles and even if they manage to evade or partially evade, they will miss shots or they will not be able to bring all turrets to bear.

 

Try to avoid situations where you are being shot at from different directions. You can angle yourself well against shots from a single angle-bracket but not two or more. Situations like that will get you sunk very very quickly!

 

OK, this is my little list of hints.

I'm sure that one can make her work well and some here are reporting good results. Let's try it!

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Players
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I'd like to see people bring up some DPS charts of tier 3, 4 and 5 ships. My guess is that the furutaka doesn't do very well compared to most of those.

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Just one thing you missed, upgrading the guns will give you 17 seconds reload instead of the 21 seconds.

 

Devs know the Furutaka is bad, but they said they don't know what to do with her. It's rather stupid isn't it.. all these suggestions flying around and they say they have no idea..!

 

You mean the equipment that gives less reload for slower turret rotation? That can be rather disasterous for turning manouvers.

 

Sure i get it has to be played differently because of some "Battleship-ish" (just ish) features, but it doesnt have the range for that. And when i have no range i try to compensate it by turning so enemies just get onto the edge of my range indicator, thus minimizing the chance of getting destroyed. But the ship isnt maneouverable for that, mostly what this gets is 1 or 2 good salvos and then turning for about 3 minutes. I just dont get the role of her, really. It doesnt really do much to BBs because fragility, it definitely cant take on any cruiser other than another Furutaka, and its reload is too slow for picking off DDs, and no range to get carriers. I like its top speed regardless.

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Beta Tester
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it aint that bad ship...

only when bad player drives it...

 

never used a single xp boost flag on this ship and most of my battles were loses :( but i still average1288xp per battle which is good i suppose

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Beta Tester
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You mean the equipment that gives less reload for slower turret rotation? That can be rather disasterous for turning manouvers.

 

Sure i get it has to be played differently because of some "Battleship-ish" (just ish) features, but it doesnt have the range for that. And when i have no range i try to compensate it by turning so enemies just get onto the edge of my range indicator, thus minimizing the chance of getting destroyed. But the ship isnt maneouverable for that, mostly what this gets is 1 or 2 good salvos and then turning for about 3 minutes. I just dont get the role of her, really. It doesnt really do much to BBs because fragility, it definitely cant take on any cruiser other than another Furutaka, and its reload is too slow for picking off DDs, and no range to get carriers. I like its top speed regardless.

 

NO, he means that you can upgrade the guns on furutaka to the 203mm to get 17 sec reload instead of 21 sec no turning radius is affected, and a lil more dmg output

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Only 5 match with Furutaka so far (so only firecontrol upgraded yet) but I feel like that ship is lot better than that useless Kuma. Yes, turrets turn bit slow but that mean you need to think ahead a little, range is pretty much only thing that is bad, it could do 1-2km more range so there would be bit bigger buffer against BBs thanks to Furutakas wet cardboard construction materials. But those guns are really nice upgrade after suffering thru Kumas peashooters, AP finally make reliable citadelhits against other cruisers, unlike Kuma where only citadelhit I ever get with it was HE hit to Langley.

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Beta Tester
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'ere ya go!!!! my stats with Furutaka, they are not excellent nor bad, keep in mind I use she to "escort" fellow captains on BBs...   :izmena:

 

KitGCER.png?1

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Only 5 match with Furutaka so far (so only firecontrol upgraded yet) but I feel like that ship is lot better than that useless Kuma. Yes, turrets turn bit slow but that mean you need to think ahead a little, range is pretty much only thing that is bad, it could do 1-2km more range so there would be bit bigger buffer against BBs thanks to Furutakas wet cardboard construction materials. But those guns are really nice upgrade after suffering thru Kumas peashooters, AP finally make reliable citadelhits against other cruisers, unlike Kuma where only citadelhit I ever get with it was HE hit to Langley.

 

I guess we have different playstyles then, i loved the Kuma a lot if not even more, it was an incredibly fun ship to grind through. Agressive and fast play entertains me greatly. Slow picking, not so much.

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Beta Tester
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I guess we have different playstyles then, i loved the Kuma a lot if not even more, it was an incredibly fun ship to grind through. Agressive and fast play entertains me greatly. Slow picking, not so much.

 

Well, Kuma would have been really nice ship, but it had one big flaw (for me), I never get those AP shells to work. Unlike any other CLs so far, I never manage to find a way to score citadelhits against other CLs with those, which in turn left me extremly weak in cruiser duels.

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I love her fully upgraded and when I compare her with the other tier V cruisers my stats with her are just a little worse than with the Omaha and a little better than with the Murmansk. So I don't understand why people have so many problems with her. She's just different. But I LOVE the way she looks and soon, when I have the Aoba I will sure miss her. But when she gets boosted I'll sure buy her again.

Furutaka-Omaha-Murmansk.jpg

Furutaka-Omaha-Murmansk.jpg

Edited by luckypat

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It's an OK once you learn that she is not as good as a Kuma and shouldn't be played anything like the Kuma. 

 

It's not that she is a bad ship, its that the Kuma is an awesome ship. 

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Having played it again, i have settled down on the negatives, but one thing: modules seem to have 1 hp they get knocked out with a DD HE shell even.

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Beta Tester
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one mistake and you are toast. you have to carefully plan your route, manage your turret alignment, assess your exposure to enemy fire at any time and retreat more often than finishing the enemy vessel.

 

In other words: You have to PLAN and THINK and play INTELLIGENT instead of going YOLO ahead like you can do it with so many other cruisers :P

 


 

Stats:

Furutaka - 43 Matches (22/19/2) - Survived: 13 *cough* - per match: 1.080 Exp, 30.835 Damage, 0.88 Kills, 0.81 plane Kills, 42% Hit-% Main Guns, 11% Hit-% Torpedoes

Omama - 22 Matches (6/13/3) *that ship is cursed!*  - Survived: 6 - per match: 1.151 Exp, 37.552 Damage, 1,09 Kills, 1,36 plane Kills, 35% Hit-% Main Guns, 6% Hit-% Torpedoes

 

Funny enough, I prefer driving the Furutake over the Omama.(Omama is the german version of "Granny"). Omama is not bad, but the guns lack "punch" and it's the usual "put the flames on the target and burn it to cinders" playstyle.

With the Furutaka, you choose a target - preferrably one that's driving straight and showing it's broadside - and BOOM!

DD's usually don't survive a salvo...

 

You don't like the Lady Furutaka? Well, play your firestarters then... I play the Furutaka and I like it :izmena:

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Well one advantage of the Furutaka is that it really teaches you how to play. It emphasizes teamwork and proper aiming more than any other ship I've played. It's done wonders for the way I approach battles.

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[PRAVD]
Weekend Tester
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For those who are having fun in Furutaka, you will have more fun if it had 35 seconds instead of 45 seconds.. just saying :)

 

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For those who are having fun in Furutaka, you will have more fun if it had 35 seconds instead of 45 seconds.. just saying :)

 

Naaah... I love it when life isn't too easy, thank you :teethhappy:

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i have fun with Furutaka :) and good resoults too

i think Furutaka is considered as a bad ship because cruiser players expect a "spamy" HE ammo spewing boat. but instead of that they get "use AP or GTFO" ship.

it kind of plays like a hybrid between battleship and a cruiser, you need expert aim to score citadels (with AP) and you need to use speed and turning instead of armor/HP.

also you have torps <3 (with a good fire arc too!) to use at the right moment. 

+ a bonus, way too many people underestimate you, thinking you are a useless crap ship.... :trollface: in my case at least, that has been the doom of at least half of my victims!

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Naaah... I love it when life isn't too easy, thank you :teethhappy:

 

That's the point, it won't be easy or underpowered!

 

I like ships that takes skill to play too, but I like them when they are also fun to play, like Aoba and Tenryuu. However you might as well go play a tier 1 ship in a tier 10 match. You can still do decent score in it, but I doubt it would be too much enjoyable.. not after 10-20 games at least.

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Everyone hates the Furutaka hard, but I somehow managed to make her work despite hating her at first. I hate Myoko's slow turret traverse and I hate it on Furutaka as well, that's the biggest drawback of the ship for me.

Her AP just wrecks any tier 5 ship or lower, except for maybe Kongo and New York. Yes, the AP scores citadel hits on Myogis and Wyomings if you know what you're doing. I actually managed to make the armor work as well from time to time. I bounced quite a few shots by angling against other cruisers and a few times even against battleships. Angling also compensated for the horrible DPM of Furutaka compared to other ships. The torps are kinda meh, but at least the firing arc is better than the HORRID Yubari's torpedo arc with the same torpedoes. By no means will I say she's a good ship but it can work in the right hands.

My performance with Furutaka is actually pretty much on par with Aoba.

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I am sitting on a 1 win, 2 draw 8 losses combat history today with the Furutaka. I am of course a mediocre player, and is hit with bad rng, but the problem I see is that the Furutaka just does not have the flexibility that other tier 5 ships have. The slow turning and slow reload makes it ill suited for other than "sniping", and that does not good cruiser make.

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For those who are having fun in Furutaka, you will have more fun if it had 35 seconds instead of 45 seconds.. just saying :)

 

Damn don't ruin it, and yeah one shotting (or severely damaging) broadsiding Furu's and Omaha's is pretty fun yeah. It's just too bad I need to wait so long before doing it again.

 

+ a bonus, way too many people underestimate you, thinking you are a useless crap ship.... :trollface: in my case at least, that has been the doom of at least half of my victims!

 

 

Oh yeah I like it when cruisers get within 10km and even dare to show their broadside to me. That's gonna be a bad day for them.

Edited by deathcaster

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I was warned about Furutaka, but how hard can it be?

 

Hard... it is just POS. I would rather play Kuma, or even Tenryu in the same MM than Furutaka. I bough Fruitykaka yesterday, completely stock, 21s reload and 45s turret turning? wtf seriously? Alright, maybe these higher caliber guns can citadel stuff more? 30 Hits into perfect broadside of St.Louis, not a single citadel... Another game got 4 citadels into Kuma in one salvo, but Kuma is paper, I could do that in any other cruiser. Today played a game with fully upgraded ship... still the same POS, I even got 6 kills game today, it was 18 minutes game, got lots of opportunities to shoot, but dmg? 50k... that is pathethic, I averaged 78k dmg per game in my Kuma. This ship just cannot do any real damage. Horrible turn rate, terrible DPM, horrible gun turn speeds, horrible gun firing arcs, no AA, 6km torpedoes... The only positive thing about it is that it looks nice.

 

Seriously... what a piece of ****.

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For those who are having fun in Furutaka, you will have more fun if it had 35 seconds instead of 45 seconds.. just saying :)

 

It can work, i can see the furutakas dodging a lot more shells and firing back with more ease, but imho it just need the hull refit which included: the 3x2 turrets, slightly better AA, antitorpedo bulges and 4x2 torpedo mounts, to make she a more balanced ship, maintaining her peculiar gameplay style intact.

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[PST]
[PST]
Alpha Tester
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It can work, i can see the furutakas dodging a lot more shells and firing back with more ease, but imho it just need the hull refit which included: the 3x2 turrets, slightly better AA, antitorpedo bulges and 4x2 torpedo mounts, to make she a more balanced ship, maintaining her peculiar gameplay style intact.

That refit is actualy what Aoba is. Furutaka and Aoba is same ship, just diffrent refit structures

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