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MassiveDYT

Border humping poll

Border humping   

384 members have voted

  1. 1. How would you best describe border humping?

    • Innovative game enhancing mechanic
    • Shameless glitch abusing
  2. 2. Does it give players advantages, especially when being fired at?

  3. 3. Should it exist in the game about Warships?


112 comments in this topic

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[HOOD]
Beta Tester
863 posts
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Been meaning to post this poll for a while now, no time like the present I guess.

 

Would like to see where the community stands on this matter.

 

Regards,

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Weekend Tester
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unfortunately i cannot participate because question 1 needs to be answered but the options are [edited]

add something not completely biased such as "using an unfortunate designed game mechanic"

2 is obviously yes and 3 is obviously no

 

edit: also, voting about suggestions to improve this would have been a better poll. I already talked in dept about several possibilites:

A) Stop the ship immediately when it hits the map edge, forcing the player to back out (similar as to colliding with the coastline)

B) Slow the ship down gradually by 1 knot per second

C) Autopilot the ship back into the map (similar to the collision avoidance system)

D) Damage the ship over time as long as it has contact with the edge (exponential damage, touching it out of accident gives only a few hundred dmg, over 20 seconds it raises to the level of flodding dmg)

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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Beta Tester
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yeah i really hate it when people are using the blue line.

they should give you 10 seconds to go away from it and if you dont you start loosing hp as if your on fire, and the longer you stay the higher the dmg per second gets.

that will stop people using it :P

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Weekend Tester
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MassiveD your incessant whining about the border surfing is really getting annoying and old.

Find some other issue to discuss / whine about as you made your position clear more than enough times...

 

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[HOOD]
Beta Tester
863 posts
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unfortunately i cannot participate because question 1 needs to be answered but the options are [edited]

add something not completely biased such as "using an unfortunate designed game mechanic"

2 is obviously yes and 3 is obviously no

 

Well as what I've read from comments, and battling this issue for months now on the forums, I came to a conclusion that there are 2 camps of people.

 

Some people say its a meta call, game mechanic that adds depth to the game, other says its a joke, so that's where the simplified question one comes from.

 

I don't see why its obvious for question 2 and 3, some people think it doesn't give advantage at all as you can easily shoot them while they are doing it as they claim, some people including myself says it gives a sort of a damage shield.

 

And then question 3 , I assume if you like this mechanic you want it to stay, and if you hate it you want it to go

 

 

MassiveD your incessant whining about the border surfing is really getting annoying and old.

Find some other issue to discuss / whine about as you made your position clear more than enough times...

 

 

I truly believe that this is the most severe issue in the game, as nothing else not even the MM is so blatantly broken at the first glance.

 

Now to be fair I probably should have started with this poll, before starting this crusade.

 

 

 

 

 

Edited by MassiveD
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Beta Tester
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I don't find borderhugging bad, quite the contrary actually.

 

Please, more people do borderhugging so I can shoot you predictably.

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Weekend Tester
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Well as what I've read from comments, and battling this issue for months now on the forums, I came to a conclusion that there are 2 camps of people.

 

Some people say its a meta call, game mechanic that adds depth to the game, other says its a joke, so that's where the simplified question one comes from.

 

I don't see why its obvious for question 2 and 3, some people think it doesn't give advantage at all as you can easily shoot them while they are doing it as they claim, some people including myself says it gives a sort of a damage shield.

 

And then question 3 , I assume if you like this mechanic you want it to stay, and if you hate it you want it to go

 

i have yet to meet someone who says it adds depth to the game

2 is obvious, of course it reduces incoming damage. and also, the "other group" is right, you can easily shoot them. why? because most people miss edge-sliders due to the ingame lead assist. if you manually unlock your target, you can easily hit them. but most players do not know about this / forget it in the heat of battle

3, again, never have seen a serious posting about someone liking the current way

 

you just mix up the guys who say that it isn't as bad, that it should be changed but not with higher priority than eg. MM-finetuning or  improving overall balance (HE chance of fire, AA-strength, torpedo reload rates etc.) with a made of group of people who are actually defending and loving this current edge-mechanic

Edited by Del_Mare

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[HOOD]
Beta Tester
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i have yet to meet someone who says it adds depth to the game

2 is obvious, of course it reduces incoming damage. and also, the "other group" is right, you can easily shoot them. why? because most people miss edge-sliders due to the ingame lead assist. if you manually unlock your target, you can easily hit them. but most players do not know about this / forget it in the heat of battle

3, again, never have seen a serious posting about someone liking the current way

 

you just mix up the guys who say that it isn't as bad, that it should be changed but not with higher priority than eg. MM-finetuning or  improving overall balance (HE chance of fire, AA-strength, torpedo reload rates etc.) with a made of group of people who are actually defending and loving this current edge-mechanic

 

I've been told multiply times that people think it adds to the game, why do you think im fighting to give this attention so much?

 

And to be fair, all your options for solving the issue are completely legit, and I'm pretty sure there's 1000 more ways to patch it, the real problem that it's currently almost completely ignored, and even defended to absurd extremes.

 

That's why I'm making this poll, I want to stop bickering and assuming, and instead look at the data on where community stands when this issue is in question.

Edited by MassiveD

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Well... maybe the borders should be "extented" in a way that when you collide with the "border" the ship stops responding to user controls. The ship automatically starts steering maximum to get out of the border, with full speed ahead - and the ships travels beyond the border on autopilot that is steering and putting speed to max to return to this side of the border. When ship exits the "autopilot" zone ships controls are returned to player. 

 

Because this disallows any kind of defensive manouvering while out of map soft borders it doesnt allow "sidestrafe" of any kind, just turning back to map on autopilot. Anyone seeing you being out of map borders knows instantly where you are heading (turning back to map) and your speed (full speed) thus it would be undesirable to lose manouverability while being offmap because on autopilot youre sitting duck.

 

So my solution is not to alter the physics of ships exiting map limits, but setting them on autopilot to return to map in controlled fashion.

Edited by Troubledove

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[HOOD]
Beta Tester
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Well... maybe the borders should be "extented" in a way that when you collide with the "border" the ship stops responding to user controls. The ship automatically starts steering maximum to get out of the border, with full speed ahead - and the ships travels beyond the border on autopilot that is steering and putting speed to max to return to this side of the border. When ship exits the "autopilot" zone ships controls are returned to player. 

 

Because this disallows any kind of defensive manouvering while out of map soft borders it doesnt allow "sidestrafe" of any kind, just bouncing back to map on autopilot. Anyone seeing you being out of map borders knows instantly where you are heading (turning back to map) and your speed (full speed) thus it would be undesirable to lose manouverability while being offmap.

 

So my solution is not to alter the physics of ships exiting map limits, but setting them on autopilot to return to map in controlled fashion.

 

A system like that exists, when you are getting closer to land your ship will try to maneuverr away from it, the problem is that this feature can be turned on and off in the settings.

 

I like the idea tho, it sounds as the most elegant solution 

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Alpha Tester
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I've been told multiply times that people think it adds to the game, why do you think im fighting to give this attention so much?

 

Name them, or at least one or two. I seen most of your drivel and I can't recall anyone using the terms 'it adds depth to the game', Unless you maybe are trying to quote something out of context...

 

edit: btw can't vote, poll is biased.

Edited by mtm78

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[HOOD]
Beta Tester
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Name them, or at least one or two. I seen most of your drivel and I can't recall anyone using the terms 'it adds depth to the game', Unless you maybe are trying to quote something out of context...

 

I even had a few people compare this to using bushes in World of Tanks, been told that this is meta, it gives advantage therefor if you are not stupid you should use it, and so on and so on

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Alpha Tester
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I even had a few people compare this to using bushes in World of Tanks, been told that this is meta, it gives advantage therefor if you are not stupid you should use it, and so on and so on

 

That is still not even close to being the same as saying it add depth to the game, which I knew off course as no one ever said such a thing. 

 

Why don't you go spend your sunday doing something else then telling lies and advocating your crusade on this forum?

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[HOOD]
Beta Tester
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That is still not even close to being the same as saying it add depth to the game, which I knew off course as no one ever said such a thing. 

 

Why don't you go spend your sunday doing something else then telling lies and advocating your crusade on this forum?

 

So bushes don't add depth to world of tanks gameplay?

 

Is this just some weird language barrier issue or something.

 

 

Edited by MassiveD

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[HOOD]
Beta Tester
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What is the point in this poll? Obvious poll answers are obvious.

 

I don't think that they are, the results are definitely not unanimous

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Beta Tester
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I don't really care about borderhugging, neither do I care if they rework the border.

However, there is one issue... if you want to change the border, you must do something about CV gameplay. Border is almost key mechanics in CVs and borderhugging is pretty much neccessary.

 

Edit: find some real issues to whine about.. like the MM.

Edited by DtXpwnz

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More then 70% for each of the common sense (obvious) answers, Pretty much as unanimous as you'll get in an online poll, Again what is the point in the poll?

If you are really interested in changing the way current border works, as opposed to just feeding your ego as I suspect is the reason this poll was created, then perhaps a new poll with a list of potential fixes or work-arounds for the problem so we can find out what kind of things players would like as a solution.
 

Seems a bit more productive to me than this "Look i'll prove i'm right that the borders suck" poll. 

Just my two cents :P

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[HOOD]
Beta Tester
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I don't really care about borderhugging, neother do I care if they rework the border.

 

However, there is one issue... if you want to change the border, you must do something about CV gameplay. Border is almost key mechanics in CVs and borderhugging is pretty much neccessary.

 

Would you like to elaborate?

 

Because I never used border hugging unless I was absolutely forced to by enemy CV doing it.

 

 

How is it vital for CV gameplay?

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[HOOD]
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More then 70% for each of the common sense (obvious) answers, Pretty much as unanimous as you'll get in an online poll, Again what is the point in the poll?

 

If you are really interested in changing the way current border works, as opposed to just feeding your ego as I suspect is the reason this poll was created, then perhaps a new poll with a list of potential fixes or work-arounds for the problem so we can find out what kind of things players would like as a solution.

 

Seems a bit more productive to me than this "Look i'll prove i'm right that the borders suck" poll. 

Just my two cents :P

 

Currently 30% of voters think that it should remain in the game is it is a innovative mechanic, that's 1/3rd of all voters, definitely not unanimous. 

 

There has been many threads and many discussions on the matter, I've just cherry picked the the factors that are most commonly argued upon.

 

Maybe for you it looks like an obvious answer, but not for everybody, many people think this is a legit mechanic and it should stay in the game.

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Beta Tester
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(talking mostly about IJN CVs now) ... Due to massively crippled turning radiuses, CV cannot withstand attack from enemy CV and the only thing that can save you is at least 1 cruiser with panic button and the border. Not to mention lower tiers, where there are no CAs with panic button. In my Zuiho, when enemy had CV, they allways attacked me and I allways attacked them. I hugged border, if they didn't, they died. Everyone does that, from tier 5 to tier 10, it is part of CV gameplay. Look at tier 10 CVs... everyone is getting CA protection or hugging border, or most likely both.

 

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[HOOD]
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(talking mostly about IJN CVs now) ... Due to massively crippled turning radiuses, CV cannot withstand attack from enemy CV and the only thing that can save you is at least 1 cruiser with panic button and the border. Not to mention lower tiers, where there are no CAs with panic button. In my Zuiho, when enemy had CV, they always attacked me and I always attacked them. I hugged border, if they didn't, they died. Everyone does that, from tier 5 to tier 10, it is part of CV gameplay. Look at tier 10 CVs... everyone is getting CA protection or hugging border, or most likely both.

 

 

Never had this issue what so ever, I use to die a lot to IJN CV"s in the beginning, but then I started asking for cruiser drivers for help which made the problem go away completely.

 

To me this such a petty move, "oh my team is loosing? oh no one is protecting me? Oh ok i will glitch my way out of this sticky situation". 

 

Almost the same as artillery drowning themselves in world of tanks whenever their team is loosing, just way worse, because I've watched many times carriers abusing this glitch and getting draws and even victories when they wouldn't have otherwise without using the border, and I personally just simply cannot accept that

 

 

 

 

 

Edited by MassiveD

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(talking mostly about IJN CVs now) ... Due to massively crippled turning radiuses, CV cannot withstand attack from enemy CV and the only thing that can save you is at least 1 cruiser with panic button and the border. Not to mention lower tiers, where there are no CAs with panic button. In my Zuiho, when enemy had CV, they allways attacked me and I allways attacked them. I hugged border, if they didn't, they died. Everyone does that, from tier 5 to tier 10, it is part of CV gameplay. Look at tier 10 CVs... everyone is getting CA protection or hugging border, or most likely both.

 

You do realise that if your CV is at the border and mine is actually moving about the map using cover and moving to safe locations close to the battle, in the time it takes you to launch one wave of bombers onto enemy ships i'll already be halfway through my third strike... Being so far away from the battle means your sorties have a really long flight before they get near the combat lol

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Alpha Tester
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Never had this issue what so ever, I use to die a lot to IJN CV"s in the beginning, but then I started asking for cruiser drivers for help which made the problem go away completely.

You are playing USN CVs - if you had this problem it would be very strange. Your fighters stomp the IJN bombers and other USN CVs usually don't have the firepower to sink you, so you are not expected to have this problem.

IJN CVs don't have such good fighters that can save them and don't have the tier 7+ extremely good AA on their ships, so they are extremely vulnerable to air attack, cruisers won't save the day, so when they don't die with the first wave they will die on the 2nd. 1 vs 2 CVs is the same, you won't survive in open waters even with cruisers if the enemy know how to handle their CVs (higher tier ones usually can).

If I haven't used the border I would have died many times in 1 vs 2 game or vs higher tiers and wouldn't be able to turn the tide later. So when both CVs hug the border with cruiser near them (90% of the high tier games) they lose interest in each other and attack other ships while trying to outplay each other with the fighters (as it was pre 0.3.1 and as it should be). So yes DtXpwnz is right that the border as saving mechanism against air attacks (against avarage players as the top ones can sink you even there easily) is compensating the issue with the useless IJN fighters (till tier 9), so they can play without going down every 2nd game with 0 damage.

 

You do realise that if your CV is at the border and mine is actually moving about the map using cover and moving to safe locations close to the battle, in the time it takes you to launch one wave of bombers onto enemy ships i'll already be halfway through my third strike... Being so far away from the battle means your sorties have a really long flight before they get near the combat lol

My avg damage and WR (75%+ are solo games) disagree with you as I usually finish as top exp, in many of my lost games I have more exp then the top enemy (CV usually) even when their exp is x1.5 as they've won. You don't stay 20min there and you don't have to be behind your cap, there are side borders too that are closer to the enemy :hiding:

Have killed many CVs "with the fleet" as they will be left almost alone in the 2nd half of the game when their team spreads out and I don't have to fly ~70km in both directions to kill them at this point + I'm free to attack ships in the meanwhile instead of flying through the whole map searching for them. In the meantime I keep them spotted and my BBs have damaged them in many of the battles with long range salvos.

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