Fedajkin1989 Players 8 posts 516 battles Report post #1 Posted July 19, 2015 I'm sure I can't be the only one who noticed this, there are way too many drawn games in world of warships. In WoT after over 20k games I have 1.77% draws. In here (granted it is a much smaller sample) I have 10.6% draws. Thats more than one in 10 games ending in a draw. Something need to be done with this. Already there is a good mechanism in the domination (or whatever the name is) mode where even if you don't reach 1000 points the team with the most points wins if the time runs out. We really need something similar for the other game modes. 2 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #2 Posted July 19, 2015 The cause of draws is players, not the game. Giving wins to any team in encounters, besides possible whomever have the most cap points, will just encourage even more defensive play on that mode. 3 Share this post Link to post Share on other sites
[BOTZ] FlutterRage Beta Tester 225 posts 8,232 battles Report post #3 Posted July 19, 2015 It is the players. I am on 2% draw. It is damn near impossible to get a draw in Domination now. Since u need to kill both last ship at the same time or sitting at the exact score when timer reach zero. Had a domination win yesterday where Enemy had 2/3 points and 4 ship (BBs and CLs) while we had 2 CVs. Timer reach zero with less than 10 points difference Share this post Link to post Share on other sites
vince_grant Players 8 posts 1,373 battles Report post #4 Posted July 20, 2015 The cause of draws is players, not the game. Giving wins to any team in encounters, besides possible whomever have the most cap points, will just encourage even more defensive play on that mode. No, its the game. 20 mins is far too little with huge BS´s taking ages to go around the map, with invisible destroyers just bouncing around dragging time. Game mechanics should be changed, so that a team with a clear victory at hand, should be rewarded with a victory. Like if you have 3:1 in your favor of ships left. 3 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #5 Posted July 20, 2015 No, its the game. 20 mins is far too little with huge BS´s taking ages to go around the map, with invisible destroyers just bouncing around dragging time. Game mechanics should be changed, so that a team with a clear victory at hand, should be rewarded with a victory. Like if you have 3:1 in your favor of ships left. Again, that would just encourage people to not attack. The only way to add a tiebreaker victory condition to encounter maps is to make it based on how close to a cap you were, not how much you sat back in a group to defend, and the only one available would more or less be "capture points accrued" as that would force people to play offensively. 20 minutes per match is more than enough. 1 Share this post Link to post Share on other sites
[VC] OldJoe Weekend Tester 132 posts 18,701 battles Report post #6 Posted July 20, 2015 No, its the game. 20 mins is far too little with huge BS´s taking ages to go around the map, with invisible destroyers just bouncing around dragging time. Game mechanics should be changed, so that a team with a clear victory at hand, should be rewarded with a victory. Like if you have 3:1 in your favor of ships left. Exactly there is the problem. Too many player go AROUND the whole map, hunt the last ship and so on instead of having an eye on the timer and go cap for the win at the right time... Share this post Link to post Share on other sites
[WDMC] Soppatykki Beta Tester 43 posts 5,626 battles Report post #7 Posted July 20, 2015 Its the players, so many are afraid to take a hit in order to attack and win. All the BBs hanging far back not moving until its too late. Well everybody is not interested for a win. Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #8 Posted July 20, 2015 Timer reach zero with less than 10 points difference Oh I can beat that, we had a win of 863 : 862. Enemy team had 2 zones, we had 2, 1 was contested - enemy got their points in a 1 second interval before us. Won't get much closer than that. One second later and it would have been the other way around. Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #9 Posted July 20, 2015 My stats say 198 battles, 3 draws. That's ... 1,5% which is OK. Share this post Link to post Share on other sites
Venatacia Beta Tester 872 posts 5,885 battles Report post #10 Posted July 20, 2015 Personally I think the time is to short, most draws come from the enemy CV running and hiding. The Battleships are normally so far away that there is no time for them to do anything. Sure that maybe the BBs fault in a way for going out to far but they are allowed to do it, should not be punished for that action resulting in a draw. More time is needed, this aint WoT. 1 Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #11 Posted July 20, 2015 Personally I think the time is to short, most draws come from the enemy CV running and hiding. The Battleships are normally so far away that there is no time for them to do anything. Sure that maybe the BBs fault in a way for going out to far but they are allowed to do it, should not be punished for that action resulting in a draw. More time is needed, this aint WoT. You see, there lies the problem with your reasoning... The BB's are npt playing the game to win, they are playing to not get damaged... If they were playing to win, they would see that the enemy would be reduced to only cv, much earlier and move to find the hiding cv sooner... It's all about situational awareness, and knowing what to do when. 200-300 games is just not enough game time to understand how long it takes to do anything in this game and so players get more draws... The issue, therefore, is with the players, not with the game... 1 Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,425 battles Report post #12 Posted July 20, 2015 906 battles, 7,9 % draws, I think that is an acceptable number, it's pretty much the same number I had in Alpha and CBT, maybe 1 % higher but that's to be expected with so many new players into the game that still have to learn how to play and get some tactical awareness. Share this post Link to post Share on other sites
vince_grant Players 8 posts 1,373 battles Report post #13 Posted July 20, 2015 You see, there lies the problem with your reasoning... The BB's are npt playing the game to win, they are playing to not get damaged... If they were playing to win, they would see that the enemy would be reduced to only cv, much earlier and move to find the hiding cv sooner... It's all about situational awareness, and knowing what to do when. 200-300 games is just not enough game time to understand how long it takes to do anything in this game and so players get more draws... The issue, therefore, is with the players, not with the game... This is not clanwars. You can´t expect people in random battles to perform to perfection and attack like pro´s. Besides, move your cruiser or BS close to the center of the map early on, and see it get hammered by everything from destroyers to torpedobombers. 2 Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,425 battles Report post #14 Posted July 20, 2015 (edited) This is not clanwars. You can´t expect people in random battles to perform to perfection and attack like pro´s. Besides, move your cruiser or BS close to the center of the map early on, and see it get hammered by everything from destroyers to torpedobombers. There is a fine line between being too agressive early on and too cautious early on, the team that understands that usually wins.BB's tend to be too cautious early on, they snipe at max range which pretty much makes them useless while some CL players tend to go in all guns blazing Gung Ho style which gets them killed immediately. Draws only happen when both teams are overly cautious, it's as simple as that. (or when the last man standing on the other team manages to hide or survive long enough against all odds and in the last case he deserves that draw) Edited July 20, 2015 by Broevaharo Share this post Link to post Share on other sites
ttchip Beta Tester 441 posts 1,160 battles Report post #15 Posted July 20, 2015 (edited) There is a fine line between being too agressive early on and too cautious early on, the team that understands that usually wins.BB's tend to be too cautious early on, they snipe at max range which pretty much makes them useless while some CL players tend to go in all guns blazing Gung Ho style which gets them killed immediately.Draws only happen when both teams are overly cautious, it's as simple as that. (or when the last man standing on the other team manages to hide or survive long enough against all odds) While reasonable, this really doesn't seem to match my own experience too closely. I'm sitting on 13 draws in 103 matches on my New Orleans and that's by far the highest ratio of all of my ships. The draw rate has been increasing while I was progressing up the USN cruiser line and it coincides with my own inability to actually find and kill certain targets - mostly BBs thanks to their hitpoints relative to my DPM and CVs thanks to them being faster than bloody cruisers. Edit: Yes, the underlying issue is passivity in the early stages of a match. In low tiers you can compensate for that if you're a decent enough player in the lategame. Edited July 20, 2015 by ttchip Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #16 Posted July 20, 2015 Was already like this in the CBT that the Draw Rate went up the higher in Tier you went. Has to do IMHO with the larger range of guns and people being afraid of getting damaged. So they shoot all the time at max range, not closing in on the enemy so that they can evade better, and while doing that, forget COMPLETLY that there are caps to cap on the map. And be glad you can't Draw anymore on Domination mode (now the team with more points get the win) I had a Drawrate of 17% on Hatsuharu in the CBT, don't want to see such high values again. Currently I'm on 3.8%, half my CBT value for Draws, which I find acceptable. This is not WoT, you can't compare the stats here to those there. It's far harder to hide on a WoT map, even in high Tier, while in WoWs it gets easier to hide as last survivor due to the large maps (up to 60km) in high Tiers... And when you have the typical "no cap, kill all" enemy team, yeah, then you'll get a draw instead of a loss (or instead of a win, if you are in the "no cap, kill all" team), combined with what I wrote above. 1 Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #17 Posted July 20, 2015 This is not clanwars. You can´t expect people in random battles to perform to perfection and attack like pro´s. Besides, move your cruiser or BS close to the center of the map early on, and see it get hammered by everything from destroyers to torpedobombers. 100% agree, but you also cannot expect new players to have the same level of situational awareness as more expereienced players. A more developed level of situaltional awareness will reduce, but not completely eliminate the number of draws. IMO, any degree of 'no cap...kill all' menatklity will increase the chances of a draw, or indeed a loss on any game type involving cap points. Play the game type... Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #18 Posted July 20, 2015 Personally I think the time is to short, most draws come from the enemy CV running and hiding. The Battleships are normally so far away that there is no time for them to do anything. Sure that maybe the BBs fault in a way for going out to far but they are allowed to do it, should not be punished for that action resulting in a draw. More time is needed, this aint WoT. This is why I tend to sit until the end of the battle and try to communicate with my team to make sure that at least someone caps in time. Usually there are people who listen. I can't remember a single game where I would have been completely ignored by the people who are still afloat after I'm with Davy Jones. Share this post Link to post Share on other sites
SailingDutchy Beta Tester 213 posts 6,089 battles Report post #19 Posted July 20, 2015 I got Just 120 battles and Just 2 of them are a draw Share this post Link to post Share on other sites
GTRaPToR Weekend Tester 67 posts 544 battles Report post #20 Posted July 20, 2015 (edited) No, its the game. 20 mins is far too little with huge BS´s taking ages to go around the map, with invisible destroyers just bouncing around dragging time. Game mechanics should be changed, so that a team with a clear victory at hand, should be rewarded with a victory. Like if you have 3:1 in your favor of ships left. No, it's because of players' lack of awareness. Seen many times how they break through one side and instead of coming back and letting Cruiser to deal with the last low ship or CV on that side, they need to chase them as 10. When there's 3-4 mins left, they're in the corner of the map and have no time to go and kill last few guys. Edited July 20, 2015 by EscapeArtist Share this post Link to post Share on other sites
[RACC] b101uk Players 181 posts Report post #21 Posted July 20, 2015 for 238 games I have had 21 draws which is ~9%, however my draw % should be steadily rising as they are more prevalent at tier VI and VII so far, I also look at if they have numerical advantage and its just me and I know I cant win then I will force a draw if they have failed themselves to use their numerical advantage to kill me or cap or silly enough to be to far away to do so. but in short I don't think anything should be changed, the rules are clear and each side and person can think for themselves. Share this post Link to post Share on other sites
[BBMMX] 1000guns Beta Tester 166 posts Report post #22 Posted July 20, 2015 Yeah I've noticed there are too many draws as well, yesterday I had a domination game result in a draw because of player skill (or better said their lack of!).. imo this is the biggest issue right now, I suppose once players start playing better and NOT being afraid of getting engaged (especially BB drivers) the draw rate will sink to its normal CBT levels Share this post Link to post Share on other sites
[E-R-A] snipershot Beta Tester 324 posts 9,404 battles Report post #23 Posted July 20, 2015 I agree that draws are a bad thing. I have zero issue with the team with most tonnage left getting the win, especially considering the pace of the game v map size. Having half a team left, with just 1 lone dd hiding on the other team should never be a draw. 1 Share this post Link to post Share on other sites
Wolfman192 Beta Tester 2 posts 590 battles Report post #24 Posted July 20, 2015 Afternoon All, Can I ask why people seem to consider a draw a somehow invalid result? I would always prefer a draw to a loss, and having a higher proportion of draws in WOWs as opposed to WOT or WoWP is kinda historically accurate. From my reading of WWII history, I think draws in sea battles were far more common than in tank or airborne battles. Small fleets would often engage with each other and then withdraw without anyone clearly the winner. 1 in 10 battles ending in a draw is in fact a little low in my opinion. Regards Wolfman Share this post Link to post Share on other sites
[BBMMX] 1000guns Beta Tester 166 posts Report post #25 Posted July 20, 2015 I think what's frustrating in draws is that when they occur, it's usually the last folks left just cruising around the map edges and not actively seeking to engage. It's very bad especially when you feel you have the upper hand (i.e. ship numbers or tier quality). People should really look at the countdown from time to time Share this post Link to post Share on other sites