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Dbars_eu

WGing allowed BB to manually shoot secondaries in an alpha version......

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[BRBSA]
Beta Tester
310 posts
4,027 battles

Really WGing? heard from a alpha tester on youtube this was in game. that would be so much fun for a BB and add a new fear to BB. It would speed up the gameplay and stop the boring gameplay of BB. And you removed it because you thought it was too OP?!??! How is being able to actually defend youself for a suicide DD rush OP?!?!? how is it OP to be able to shoot 5km to 7km with secondaries.. If a ship is that close you should be able to destroy them. sigh wging....

Edited by Dbars_eu
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Beta Tester
939 posts
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You can "control" secondaries by assigning them a specific target to shoot at you know.

 

Yeah, but you are bound by a chain to the RNG gods if you are going to hit anything at all.

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Beta Tester
386 posts
1,155 battles

Put on the secondary battey mod and a captian with advanced firing training and they actually become quite decent. I've got both on the Fuso and I've plain stopped bothering to use my primaries onlow-health DDs near me. Can't wait to get Nagato and her 7km pain radius.

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[WG]
WG Staff, Alpha Tester
7,067 posts
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It would be kinda difficult to manage, as you would probably end up in shooting only with secondaries.

There is also a big problem with balancing it. If it would have a spread like they currently have, it would not be fun to shoot with at all, but if you would have perfectly accurate guns, then it would be completely overpowered...

We will probably never get this as a feature...

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Alpha Tester
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I doubt it was tested in alpha. They said they had such prototype, but BBs filled with all kind of guns were extremely OP as they could annihilate the smaller surface ships (DDs and CAs) when manually controlling the secondary guns (and they had normal spread like on the smaller ships actually having the same guns).

So this was scraped and we won't see it.

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Beta Tester
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It would be kinda difficult to manage, as you would probably end up in shooting only with secondaries.

There is also a big problem with balancing it. If it would have a spread like they currently have, it would not be fun to shoot with at all, but if you would have perfectly accurate guns, then it would be completely overpowered...

We will probably never get this as a feature...

 

This game is lacking one big balancing fuature, and that's called: "Aim time"

 

This game doesn't have it, instead, you have to cross your fingers and toes that your salvo is gonna do 4x citadel hits or just 1k dmg...

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[BRBSA]
Beta Tester
310 posts
4,027 battles

It would be kinda difficult to manage, as you would probably end up in shooting only with secondaries.

There is also a big problem with balancing it. If it would have a spread like they currently have, it would not be fun to shoot with at all, but if you would have perfectly accurate guns, then it would be completely overpowered...

We will probably never get this as a feature...

 

Then can you please buff secondary guns accuracy? on BB
Edited by Dbars_eu

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Alpha Tester
1,191 posts
8,097 battles

 

This game is lacking one big balancing feuature, and that's called: "Aim time"

 

This game doesn't have it, instead, you have to cross your fingers and toes that your salvo is gonna do 4x citadel hits or just 1k dmg...

Both you and your target are moving so ​dont think this will be or should be put in game

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[PRAVD]
Weekend Tester
3,802 posts
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Then can you please buff secondary guns accuracy? on BB

 

You want to kill people with AI? that's cheap!
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[PROX]
Alpha Tester
93 posts
11,890 battles

... how is it OP to be able to shoot 5km to 7km with secondaries.. If a ship is that close you should be able to destroy them. sigh wging....

I hope you know, that most American destroyers only have a range of just above 5km and even less! 

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[BRBSA]
Beta Tester
310 posts
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I hope you know, that most American destroyers only have a range of just above 5km and even less! 

 

? you are not suppose to be able to suicide rush a Battleship in open ocean in a DD...
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Alpha Tester
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 ? you are not suppose to be able to suicide rush a Battleship in open ocean in a DD... 

 

Which is why it only works once in a million times.

On the other hand, popping out from an island that the BB player was stupid enough to run close to works quite often.

When playing BBs that actually have a decent amount of secondary guns I am quite happy to spend my time and effort in steering my ship to provide a difficult torpedo target whilst at the same time getting the DD to blunder into secondary range - then let the secondaries kill him.

If you add the relevant mod and captain skill the secondaries can become potent DD killers.

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[BRBSA]
Beta Tester
310 posts
4,027 battles

 

Which is why it only works once in a million times.

On the other hand, popping out from an island that the BB player was stupid enough to run close to works quite often.

When playing BBs that actually have a decent amount of secondary guns I am quite happy to spend my time and effort in steering my ship to provide a difficult torpedo target whilst at the same time getting the DD to blunder into secondary range - then let the secondaries kill him.

If you add the relevant mod and captain skill the secondaries can become potent DD killers.

 

yea sure skills/equip can work alittle better. But it doesnt stop the fact that DD or other ships dont even think about secondary guns on a battleship, unless you have 100 HP left. And that is poor design.

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[BRITS]
[BRITS]
Players
1,788 posts
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The Warspite's secondaries are pretty nasty, never seen any problems.

 

But if you are close enough to use the secondaries, you are normaly pretty screwed in a BB.

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Beta Tester
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WG stated in the NA FAQ that they tested it, and scrapped it, because it empowers ships with huge amounts of secondaries too much.

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Beta Tester
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i dont see any problem with the secondary guns on every ship? hell even in my shokaku and taiho i killed full HP DD´s just by secondary gun fire cuz they tried to rush me :P

 

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Alpha Tester, In AlfaTesters
2,556 posts
1,924 battles

I have had no problems with secondaries. Just yesterday I played in my Myogi and saw a DD head towards me to torp me. I decided to turn towards while zizagging a bit. This makes me a very narrow target and because of the small zizagging his torpedo aim assist is completely useless, meanshile my secondaries just open fire. It ended up with a BB hunting a DD. Looked really funny. Ofcourse a st- louise came and stole the kill when I got him to 25% HP :(

 

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Supertester
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Currently,i thing the Nagato and the Warspite have the most accurate secondaries.

 

Yamato ones are very innacurate to do consistent damage,they exist just to produce a rain of inaccurate fire to "frighten" the enemy,especially the 155 mm ones

 

Now i have in mind a consumable that when its used should provide an big increase in BB secondaries accuracy for a limited period of time.The BB players would be able to pick either the "Hp Recovery" thingy or this "increase in secondary accuracy"...

 

Just a thought....

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[PROX]
Alpha Tester
93 posts
11,890 battles

 

? you are not suppose to be able to suicide rush a Battleship in open ocean in a DD...

 

It's not about suicide rushes, but that would make it impossible to fire Torpedoes at BBs, without getting in their secondary cannon range (if increased to 5-7km), if you have an American DD.

 

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[1UP]
Alpha Tester, Players
676 posts
922 battles

Really WGing? heard from a alpha tester on youtube this was in game. that would be so much fun for a BB and add a new fear to BB. It would speed up the gameplay and stop the boring gameplay of BB. And you removed it because you thought it was too OP?!??! How is being able to actually defend youself for a suicide DD rush OP?!?!? how is it OP to be able to shoot 5km to 7km with secondaries.. If a ship is that close you should be able to destroy them. sigh wging....

 

You could only control click on a ship the same way you do with AA fire.  You never had full manual control over secondaries.  I've been playing Warships since the very very first playable stages over a year ago.

 

You defend against a DD suicide rush by noting his position when spotted, changing your speed and turning. When a DD is within 5-7km, the DD is now your priority target and what you should be focusing on.  a DD in open water is a dead DD so long as you can shoot. Most situations in Warships can be avoided by simple target priority and minimap awareness.

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[ST-EU]
Supertest Coordinator, Alpha Tester
892 posts
2,628 battles

Really WGing? heard from a alpha tester on youtube this was in game. that would be so much fun for a BB and add a new fear to BB. It would speed up the gameplay and stop the boring gameplay of BB. And you removed it because you thought it was too OP?!??! How is being able to actually defend youself for a suicide DD rush OP?!?!? how is it OP to be able to shoot 5km to 7km with secondaries.. If a ship is that close you should be able to destroy them. sigh wging....

 

HUH?!?!

No. Just, no. As a first wave alpha tester I can confirm what Ectar said: this has never been ingame. You could (as you still can) give target priority to your secondaries by holding CTRL and clicking on a target, secondaries had longer (more realistic) range...but that was it! Is that youtube guy not accidentally confusing this game with Navyfield 2, where you can fire your secondaries...and get your fingers in a twist due to the constant switching between batteries.

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Alpha Tester
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HUH?!?!

No. Just, no. As a first wave alpha tester I can confirm what Ectar said: this has never been ingame. You could (as you still can) give target priority to your secondaries by holding CTRL and clicking on a target, secondaries had longer (more realistic) range...but that was it! Is that youtube guy not accidentally confusing this game with Navyfield 2, where you can fire your secondaries...and get your fingers in a twist due to the constant switching between batteries.

 

Not in the alpha - internal test where they try their new prototypes and it was scraped there probably never reaching the ST (if there was ST back then). They said that few times in the russian forum, but also in the NA E3 Q&A:

Will we be able to have control over our secondary armaments? – Nuclearhorseradish

Danny:We experimented with that, and currently we do not have plans to implement manual control for secondaries. It makes huge ships extremely powerful and leaves very little chance to CAs and DDs. Though this was fun for big ships, small ships were extremely not happy with that approach.

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[BAD-A]
[BAD-A]
Beta Tester
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As the game currently stands, half decent DD player can exchange his lower tier DD for a higher tier BB just by doing this... the secondaries are a joke.... North Carolina..... 16x 127mm Guns EACH side..... that is the exact same number for a whole Atlanta.... DD at 5km from Atlanta... pretty much dead inany circumstances... DD 5Km away from NC..... nah tis but a scratch... also ammo types for Secondaries..... point blank engagement with cleveland NC fires mains AP lucky to get 5k damage... wait 30secs for HE load.... secondaries at end of game show avg Damage per hit of 115 20 hits 2300Damage.... the secondaries either need accuracy buff... controllable for player...choice of ammo type.... depending on opponent and why oh why.... are 127mm guns on BB'swhich are same guns as Atlanta and DD's have..... restricted to 5/6/7KM range (depending on skills/modules) when the same guns on 'lighter' ships carry 11/12 or 13km ranges?

 

Are WG saying that the navies of the world placed untrained/blind/stupid crew members on the secondary batteries or are you just happy to have the Icon of the 1st half of the 20th Century gimped just so kiddies can feel good about running around in Destroyers..... all just reminds me of the light tank phenomenon that has slowly reduced WoT to a shadow of it's former glory...

 

People want to play WARSHIPS not fat hulking slabs of metal that become pinata for suiciding Destroyers, fast firing HE spamming cruisers and short range manual torpedo drops from planes which patently do not do as was required in a torpedo run.... a straight and low run in to drop torpedoes... nope just pop over an island and drop them with pin point accuracy with very little fear of taking many losses...

 

Take the battleships out of this game and you once more have brainless, skillless spamming of HE and Torps... brainless yolo T50-2 runs (remember those?) and the largest most powerful vessels ever developed turned into a side note.....

 

Maybe this is a precursor to the upcoming USSR line which were not exactly well known for their Battleships, and maybe they will be suddenly just that 'little' bit better than their counterpart, or indeed ship that it was formerly... Murmansk/Omaha anyone?

 

How is it that there is a magical method in which the Russians are given an obselete light cruiser by the US and it 'miraculously' gains 2km of range over the fully outfitted ship that it was wehn given to mother Russia... Bodes well for the ROTW's navies when USSR line appears I think

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