Humbug_1 Players 174 posts 863 battles Report post #1 Posted July 15, 2015 (edited) Its bad enough that destroyers can drop 5 Torps every 10 seconds but given that it only takes 2 or 3 hits to kill and they are not visible until they are 50m away i can see why a lot of people say they are OP. If you were given a fair chance fine, but your not, especially from plains, they lay out a barrage of 20 Torps across a 100m spread and they don't become visible until 5 seconds before they hit you. that's no where near enough time or space to take evasive action. And its no as if you can keep away from them, you can be 20KM away from the action but if a group of planes spots you its game over, it becomes a game of "i hope i don't get spotted" and not much else. Its an (under no circumstance can i fail to win weapon) popular with state whores but wrecks the game. I started out enjoying this game, but its getting increasingly idiotic. i hope they fix this for the final release, there is no fun in being there just to be someone's cannon fodder, it will just get unistalled. Edited July 15, 2015 by Humbug_1 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #2 Posted July 16, 2015 1) If its popular with "stat whores" why do you see so few DDs around?. Also, please provide me a player with over 400 games (where it becomes statistically significant enough to judge) who can achieve better stats with a destroyer than all 3 other classes. That player must also have over 100 games in another given class, and matching tier ships to the destroyer to compare against. 2) If you're trying to evade torpedoes coming at your broadside the moment they're spotted, you're probably going to soak one. Try not to go in a straight line for too long. Dont treat torpedoes like shells, which given enough distance can be avoided when you see them coming at you. You don't see torps early enough to do that. The best way to avoid being torpedoed is to not make yourself a juicy target. Travel in groups, don't be predictable and don't sail in a straight line. Also helps you avoid getting shot. 3) How can torpedoes be impossible (under no circumstance can I fail to win) to fail with. I see people using them to torp friendlies, and I see people miss from less than 2km away. Most lowtier battleships can evade torpedoes fired from 2km. You can even evade them from 500m if you have a favourable angle to start with. Oh and, back to point one. Give me a single player with a statistically significant number of battles played in ships carrying torpedoe launchers that have 100% winrate. Good luck! 8 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #3 Posted July 16, 2015 ಠ_ಠ 1 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #4 Posted July 16, 2015 Neeeeeeeeeeeeeext! Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #5 Posted July 16, 2015 (edited) 1) If its popular with "stat whores" why do you see so few DDs around?. Also, please provide me a player with over 400 games (where it becomes statistically significant enough to judge) who can achieve better stats with a destroyer than all 3 other classes. That player must also have over 100 games in another given class, and matching tier ships to the destroyer to compare against. 2) If you're trying to evade torpedoes coming at your broadside the moment they're spotted, you're probably going to soak one. Try not to go in a straight line for too long. Dont treat torpedoes like shells, which given enough distance can be avoided when you see them coming at you. You don't see torps early enough to do that. The best way to avoid being torpedoed is to not make yourself a juicy target. Travel in groups, don't be predictable and don't sail in a straight line. Also helps you avoid getting shot. 3) How can torpedoes be impossible (under no circumstance can I fail to win) to fail with. I see people using them to torp friendlies, and I see people miss from less than 2km away. Most lowtier battleships can evade torpedoes fired from 2km. You can even evade them from 500m if you have a favourable angle to start with. Oh and, back to point one. Give me a single player with a statistically significant number of battles played in ships carrying torpedoe launchers that have 100% winrate. Good luck! Because pointing at and naming peoples and their profiles for whatever is a very sociable thing to do, yeah, very funny. nice try. As far as i know the game balances out what type of ships are on the map, that's why you never see more than 3 BB's and so on on one side. DD's are not the problem, they hide behind land masses cloaked waiting, i just give land masses a very wide birth, sometimes they see you doing that and try to get you from 5KM out, those you can see coming and easily avoid. What actually happens a lot is your DD's and their DD's battle it out amongst each other near a capture zone, just sit back and wait for them to sink each other. Its the ones that are dropped from aircraft literally 100m away or sometimes even less, often dropping 10 or 20 at a time, it is impossible to avoid any of those. that needs to be nerfed. Edited July 16, 2015 by Humbug_1 Share this post Link to post Share on other sites
[BRETH] Galadul Beta Tester 304 posts 3,220 battles Report post #6 Posted July 16, 2015 Because pointing at and naming peoples and their profiles for whatever is a very sociable thing to do, yeah, very funny. nice try. As far as i know the game balances out what type of ships are on the map, that's why you never see more than 3 BB's and so on on one side. DD's are not the problem, they hide behind land masses cloaked waiting, i just give land masses a very wide birth, sometimes they see you doing that and try to get you from 5KM out, those you can see coming and easily avoid. What actually happens a lot is your DD's and their DD's battle it out amongst each other near a capture zone, just sit back and wait for them to sink each other. Its the ones that are dropped from aircraft literally 100m away or sometimes even less, often dropping 10 or 20 at a time, it is impossible to avoid any of those. that needs to be nerfed. You talk so much about DDs and only once mention planes (plains?) that people don't realize you are talking about Carriers and their torp planes. Might want to edit your original post to better reflect what you actually mean. Share this post Link to post Share on other sites
TKFF Alpha Tester 1,565 posts 403 battles Report post #7 Posted July 16, 2015 5 Torps every 10 seconds they are not visible until they are 50m away Yeah,sure. Let me guess,you were sailing in a straight line,because if you don't,it's more than possible to evade torps. Right after you spot torpedo bombers or destroyers coming your way,start taking evasive maneuvers,don't make yourself an easy target. Also,please, we don't need more "Torps OP" posts. There's already at least dozen of them being posted daily. 4 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #8 Posted July 16, 2015 Its bad enough that destroyers can drop 5 Torps every 10 seconds but given that it only takes 2 or 3 hits to kill and they are not visible until they are 50m away i can see why a lot of people say they are OP. You talk so much about DDs and only once mention planes (plains?) that people don't realize you are talking about Carriers and their torp planes. Might want to edit your original post to better reflect what you actually mean. I THINK were talking about DD torps. Dunno. Now youve made me confused Because pointing at and naming peoples and their profiles for whatever is a very sociable thing to do, yeah, very funny. nice try. Nice ninja edit Its the ones that are dropped from aircraft literally 100m away or sometimes even less, often dropping 10 or 20 at a time, it is impossible to avoid any of those. that needs to be nerfed. You get a HUD indication of incoming STRIKE AIRCRAFT. If you try to evade when they are dropped 300m (yes thats the arm distance) then you're going to soak them. If you play badly you will soak more than you might have had if you went along in a straight line You might not see the TORPS themselves until they're 300m away but you see the INCOMING AIRCRAFT, you see the TYPE of aircraft and you can take action. That is, if you paid any attention to your surroundings Share this post Link to post Share on other sites
[BRETH] Galadul Beta Tester 304 posts 3,220 battles Report post #9 Posted July 16, 2015 I THINK were talking about DD torps. Dunno. Now youve made me confused Roughly translated I believe what he is saying is that DD torps are bad enough (while saying some silly reload time for them, of course), then goes on to say that even worse are planes and their unavoidable torps. 1 Share this post Link to post Share on other sites
JaimeM Players 7 posts 224 battles Report post #10 Posted July 16, 2015 Yeah,sure. Let me guess,you were sailing in a straight line,because if you don't,it's more than possible to evade torps. Right after you spot torpedo bombers or destroyers coming your way,start taking evasive maneuvers,don't make yourself an easy target. Also,please, we don't need more "Torps OP" posts. There's already at least dozen of them being posted daily. If there's at least a dozen of them a day, doesn't that reflect on how newer players feel about them in general? Considering it's always Alpha and Beta players who are defending destroyers and torpedoes in general, perhaps you don't actually realise what they're like when you're new. Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #11 Posted July 16, 2015 (edited) Wow, what a reaction. strangely i hit a nerve with the testers on this one, its a game. its not the most important things in your lives is it? Do you all like it the way it is this much? Edited July 16, 2015 by Humbug_1 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #12 Posted July 16, 2015 Roughly translated I believe what he is saying is that he is he cannot look at the minimap every now and then to figure out if there are incoming threats FTFY Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #13 Posted July 16, 2015 Wow, what a reaction. strangely i hit a nerve with the testers on this one, its a game. its not the most important things in your lives is it? Do you all like it the way it is this much? Humor us: do a search on "torpedo" yeah.... Also, I find the ammount of funny pic's lacking, nerf?!?!?! Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #14 Posted July 16, 2015 If there's at least a dozen of them a day, doesn't that reflect on how newer players feel about them in general? Considering it's always Alpha and Beta players who are defending destroyers and torpedoes in general, perhaps you don't actually realise what they're like when you're new. If they are only a problem for new players then that's an indication that there is an issue with the learning curve, not that torpedoes are OP. Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #15 Posted July 16, 2015 Humor us: do a search on "torpedo" yeah.... Also, I find the ammount of funny pic's lacking, nerf?!?!?! I just did whats your point? Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #16 Posted July 16, 2015 If there's at least a dozen of them a day, doesn't that reflect on how newer players feel about them in general? Considering it's always Alpha and Beta players who are defending destroyers and torpedoes in general, perhaps you don't actually realise what they're like when you're new. Hai! I'm a newb who started in open beta. I played destroyers. Alot. I can also use the bloody search function. Why is it so hard to reserve judgement till you know what you are talking about? The people who generally make these silly threads didn't even bother to TRY to understand. So yeah, after 17 threads a day, the general reception might be a bit "cold". p.s. more pics needed Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #17 Posted July 16, 2015 You have reached your quota of positive votes for the day If they are only a problem for new players then that's an indication that there is an issue with the learning curve, not that torpedoes are OP. Exactly that. The issue is that newer players do not understand how they function because they do not understand how they are used. To understand that they must play destroyers and carriers Destroyers are considered by the good players to be underpowered. Carriers are considered frustrating to play at time, and can be seen as boring. Therefore both classes have reduced playerbases. Just look at how MM struggles to balance CV tiers and numbers at times. Therefore the views regarding these classes are often biased. Not saying carriers should remain as they are though. Also, these classes carry generally high alpha weapons, and you often don't see the attacking ship when you get hit, thereby increasing the confirmation bias, and the frustration it brings. The end issue being: People are too lazy to read a guide. The learning curve for WG games has been somewhat high, especially considering the amount of experienced players coming from the CBT (includes ST and CAT players) who understood all of this, who were then fighting against players who did not. I feel its because of how simple the game appears to be, people often don't assume there is more depth to it until it is actually presented to them. And its often presented to them in the form of your ship being sunk. 4 Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #18 Posted July 16, 2015 (edited) WG games are the easiest thing in the world to play, i don't know why you people think its difficult, it really isn't, the idea of it being even remotely difficult is hilarious. You people also don't grasp the concept that if a barrage of torpedoes is dropped at a distance where it is impossible to avoid any of them then its not really much of a game, no way any game is intended to be that simplistic, even the most simpleton of game require a bit of thinking, there is hardly any skill required to drop torpedoes practically ontop of a ship. You have been citing "learning curve" all they way through this, i'll put it back to you that actually having to time and position your torpedoes from at least a bit of a distance is to much for you lot. Edited July 16, 2015 by Humbug_1 1 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #19 Posted July 16, 2015 WG games are the easiest thing in the world to play, i don't know why you people think its difficult, it really isn't, the idea of it being even remotely difficult is hilarious. You people also don't grasp the concept that if a barrage of torpedoes is dropped at a distance where it is impossible to avoid any of them then its not really much of a game, no way any game is intended to be that simplistic, there is hardly any skill required to drop torpedoes practically ontop of a ship. You have been citing "learning curve" all they way through this, i'll put it back to you that actually having to time and position your torpedoes from at least a bit of a distance is to much for you lot. Of course. We bow to your superior skill. 3 Share this post Link to post Share on other sites
Rambe Beta Tester 115 posts 657 battles Report post #20 Posted July 16, 2015 Its bad enough that destroyers can drop 5 Torps every 10 seconds but given that it only takes 2 or 3 hits to kill and they are not visible until they are 50m away i can see why a lot of people say they are OP. If you were given a fair chance fine, but your not, especially from plains, they lay out a barrage of 20 Torps across a 100m spread and they don't become visible until 5 seconds before they hit you. http://forum.worldofwarships.eu/index.php?/topic/20176-dont-get-fooled-by-stats/ there you are, ranges/times where torpedoes are detected (without extra acquisition range captain skill) so shortest range and time is 700m/6.1s and that in lowest tier, tier III onward you have almost 9s warning to those pesky torpedoes. Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #21 Posted July 16, 2015 Yea you drop torpedoes practically on top of the ship, but that ship has 7km of warning. Aircraft are spotted at 7km WG games hard to play once you understand them? No. Just hard to get into for some people. You included, humbug. Your stats show it. You have 0 games with ships carrying torpedoes, PVP and PVE, you have 0 games with aircraft carriers, PVP or PVE Judging by the fact that you have 22% secondary battery hit performance (PVE) the issue is probably you putting yourself in a position where you can get easily torpedoed. Your lower survival rate seems to further imply you are getting too close to things. (50% main battery hit rate in PVE) Games against AI do not translate well to games against humans. The AI follow preset programming and are generally quite predictable (and often ram random islands and whatnot) The learning curve for this game (and world of tanks for that sake) lies not so much in understanding the quite simple basic mechanics, it lies in understanding the meta. Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #22 Posted July 16, 2015 (edited) http://forum.worldofwarships.eu/index.php?/topic/20176-dont-get-fooled-by-stats/ there you are, ranges/times where torpedoes are detected (without extra acquisition range captain skill) so shortest range and time is 700m/6.1s and that in lowest tier, tier III onward you have almost 9s warning to those pesky torpedoes. 9 sec isn't enough when your ship takes 15 seconds to turn 90 degrees, Aircraft groups are also able to drop them at different angles so no matter which way you turn you can't avoid them. 9 seconds is too close, there is 0 skill in dropping them that close, its point blank range you cannot miss. and its not enough time to turn. Edited July 16, 2015 by Humbug_1 Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #23 Posted July 16, 2015 (edited) Another day, another torpedo whine thread. Edited July 16, 2015 by Magni56 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #24 Posted July 16, 2015 Its bad enough that destroyers can drop 5 Torps every 10 seconds but given that it only takes 2 or 3 hits to kill and they are not visible until they are 50m away i can see why a lot of people say they are OP. If you were given a fair chance fine, but your not, especially from plains, they lay out a barrage of 20 Torps across a 100m spread and they don't become visible until 5 seconds before they hit you. that's no where near enough time or space to take evasive action. And its no as if you can keep away from them, you can be 20KM away from the action but if a group of planes spots you its game over, it becomes a game of "i hope i don't get spotted" and not much else. Its an (under no circumstance can i fail to win weapon) popular with state whores but wrecks the game. I started out enjoying this game, but its getting increasingly idiotic. i hope they fix this for the final release, there is no fun in being there just to be someone's cannon fodder, it will just get unistalled. First, why you don't use one of the many threads already exist for this instead of making a new one? Second, you first sentence is pure nonsense, in germany we call this "Humbug" so your name fits!^^ 1 Share this post Link to post Share on other sites
[PROX] Snortsch Alpha Tester 93 posts 11,890 battles Report post #25 Posted July 16, 2015 Anotehr day, another torpedo whine thread. Like we had a million arty is OP threads in WoT. But like in WoT it shows, that there seems to be a problem. I don't have a problem with ship torpedoes, I know it takes a lot of work ans skill, to get good results. Plane torpedoes are easier to work with, when you have experience (I only have three battles with my carrier so far, so still finding out the right angle and range). Even if the balancing was perfect, the nature of stand off attacks is always problematic, compareable to a sniper class in a first person shooter. I don't know, if the flak gets better in higher tiers, but right now you are to depending on the skill of your carriers, like WoT was with arties during the dark ages. Having a cap of two is the only thing, that keeps this game from experiencing a mass exodus. But there were rumors in this forum, that they are looking into it, let's hope for the best. Share this post Link to post Share on other sites