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Japanese and American carrier difference

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114 members have voted

  1. 1. Do you agree with my opinion

    • Agree
      58
    • Disagree
      56

65 comments in this topic

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The ability to perform much more complex and difficult to evade attack thanks to the higher number of available squadrons.

 

Low tiers: same amount of squadrons or one more, in return for all your air defence. Yea, that's balanced.(Yes I know it gets better but still, not very fun)

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Honestly? USN is "Easy-mode", you get sturdy planes, usable fighters and some odd bomber squadron to actually do some dmg without much thinkering (since they are accurate). IJN gets more squadrons giving more options but as trade off you don't get fighters and any mistake costs you a lot. So:

 

USN => easy mode but mundane results

IJN => hard mode but potential to do some amazing stuff (if the stars are right)

 

Honestly, this feels like the main theme when it comes for difference between USN and IJN (at least CV and BB, since I haven't touched USN CA and DD so I don't have right to compare them)

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Any USA fighters will take y Japanese fighters even if they are lower in tier where's the balance here? look at the torpidos spread too and why the squadron only has 4 planes the USA carrier giving no chance at all i won't talk about the other classes here but it seems the American ships is op in every class starting from the Cleveland cruiser i cant attack them coz the AA is insane

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IJN carrier can sink US one in one strike on all tiers, while the opposite is very unlikely, where is the balance here?

 

STOP WHINING ALREADY. Play smart, try to sink enemy CV at the start, utilize allied AAA.

Honestly, the only IJN CV that has a hard time vs same tier USN CV is Hosho. The higher you go up tiers easier it gets. Tier 7 and above you will almost never run out of planes.

 

 

 

 

 

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im in the defensive bogue atm and im finding it is very low on xp at the end of a round. 30+ planes down and a few fires gives 500-800xp

when i switch to offencive 1 torp/2 bomb i can get 2k even 3k. but my team suffers GREATLY.

 

if im to play the USN cv as intended at least give cv's more xp for planes shot down!

 

at least for low tier anyway, i dont know what its like at higher tier, never got that far.

 

its just as satisfying protecting my team as someone fully loaded out with torps sinking 5 bbs, i love fighter setup, just hate the low xp it rewards.

how did you guys do it in the USN to get higher tier? bite the bullet or go offence loadout?

 

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im in the defensive bogue atm and im finding it is very low on xp at the end of a round. 30+ planes down and a few fires gives 500-800xp

when i switch to offencive 1 torp/2 bomb i can get 2k even 3k. but my team suffers GREATLY.

 

if im to play the USN cv as intended at least give cv's more xp for planes shot down!

 

at least for low tier anyway, i dont know what its like at higher tier, never got that far.

 

its just as satisfying protecting my team as someone fully loaded out with torps sinking 5 bbs, i love fighter setup, just hate the low xp it rewards.

how did you guys do it in the USN to get higher tier? bite the bullet or go offence loadout?

 

I played Bogue with stock loadout. Independence too, and now I'm playing Ranger like that too. And will probably play Lexington like that too...

You can't afford to have no fighters, especially at higher tiers, so you can't go with strike loadout, and dive bombers suck too much to go with fighter loadout.

Remember to use your ship AA efficiently. Clicking on enemy plane squad will make ship AA do 1.5x damage to it. Target attacking squads, after they drop their load target one that hasn't yet. Actively avoid torp bombers, make them circle your ship to give AAA time to do its work. Ask for antiair help if you think you need it - tiers 5 and up vs IJN CV you will need it if enemy CV knows what he's doing. And most important, NEVER STOP MOVING. If you stop you're dead. You won't accelerate enough to avoid torpedo bombers if you start moving only after you see them.

 

 

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Ok, a lot of this seems to be a low tier problem where carriers just are not as flexible or has as many options as high tier.

 

Carriers are in a Good place right now, just sometimes you'll have great games and sometimes you'll have horrible games, you need to understand that IJN and USN CV are two completely different strategies. One is Strike and the other is Superiority, IJN is not suppose to be able to win in a straight up 1 vs 1 fight, but can hit with more lesser blows then the USN, Playing IJN actually means you have to play a lot smarter as you cannot brute force things.

 

Like Tugnut is saying:

All i will say is: Use your surroundings for maximum effect. Your position on the battlefield is vital to success.

 

It is a big situational thing and if you're not getting it you are properly not that good of a CV player.

 

In my experiences, a game with a high level IJN carrier and a high level US carrier both played by competent captains, the non CV players on the teams will properly be seeing very little action in the way of bomber and torp attacks. This is because the carriers are extreamly busy countering each other and will both end up with a very low score.

 

So yes, there are a few funny moments of unbalance on the lower tiers, but again, this is because the two nations have completely different setups.

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i dont understand why i can clear the skies etc etc but get next to no xp..800-1000+ (when ive had a good day (hardly any multiple clevlands/and thier planes)

 

so infact i did my job but i get no thanks. its not fair. ijn cv's can level through tiers much faster imo. basically because they get damage xp, we get nothing in the grand scheme of things.

 

tell me im wrong, and put me right. because i feel sad.

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IJN carrier can sink US one in one strike on all tiers, while the opposite is very unlikely, where is the balance here?

 

STOP WHINING ALREADY. Play smart, try to sink enemy CV at the start, utilize allied AAA.

Honestly, the only IJN CV that has a hard time vs same tier USN CV is Hosho. The higher you go up tiers easier it gets. Tier 7 and above you will almost never run out of planes.

If the US CV is afk or doesn't have fighters maybe... 

Edited by Gerudan

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Honestly? USN is "Easy-mode", you get sturdy planes, usable fighters and some odd bomber squadron to actually do some dmg without much thinkering (since they are accurate). IJN gets more squadrons giving more options but as trade off you don't get fighters and any mistake costs you a lot. So:

 

USN => easy mode but mundane results

IJN => hard mode but potential to do some amazing stuff (if the stars are right)

 

Honestly, this feels like the main theme when it comes for difference between USN and IJN (at least CV and BB, since I haven't touched USN CA and DD so I don't have right to compare them)

 

US is not easy mode. Your so slow that you cant move with the fleet or move from cover to cover without geting spoted my DDs with half a brain. US DDs might not die to IJN at low T but they sure do to DDs and CA. Also you lack of Squadrons can mean you wont be able to keep an IJN  from sinking some vessels before you can shoot down his Squads.

 

Cya

 

Spellfire40

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Hmmmm on low tier you can feel bad in jap vs american CV BUT in T6-7 there is no question that Jap carrier give you much more easy mod then US - You have double strike power and more planes in hangar - there is just no downside. Yestrday i been solo vs 2x Ryujo in my Independence and 75% of the time i could not do anything else then evading torps fighting fire while my strike crafts been intercepted any time they try to atack something =O I still got in the end double kill and 3x place on exp after we win, but you just cant survive 5x torp and 4x db and 2x fighters for too long =D On another hand i could handle Ranger and Independence vs me as it is much harder for them coordinate torp atacks.

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IJN is still harder, because of attack co-ordination, dodging US etc. while the US simply just shoots down anything that attacks.

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IJN is still harder, because of attack co-ordination, dodging US etc. while the US simply just shoots down anything that attacks.

 

Much easyer to hit with more squads then just atack with one =p And on T6 my fighters have really problems deal with enemy fighters - and T7 Jap carrier will wipe out Independence fighters without even lose 1 =O

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Hi people

 

If you do some historic research you will find this:

 


 

1# japanese carrier where faster yet weaker to bombing.

2# ALL the planes of japan where superiour in speed, durabilety and dmg (right now on my tier 7 cv...my fighters cant even kill a torp crew of lower tier without having to reload 2 times...and losing 2-3 planes due to rear gunners)

3# yet IJN might have had way better planes...USA had double the planes  for example :   Shokaku carried about 260 planes ...essex carried about 700.... this was because the japanese planes where better...they just swarmed them

4# japenese torps where UNMATCHED... (now usa torps spread and dmg is higher.... japense are easy to dodge and move slow as fck)


 


 

cv is my favorite class...but right now its the reversed of how it was suposed to be...


 

Japan planes should have more durabilety...yet the swarming of USA should make it balanced... so for example tier 7 :


 

1 IJN fighter squads can kill 1 USA squad pretty easy...when its 2 it should get rekt..

1 IJN torpedo squad should dou 1.5x the dmg of 1 USA squad.. yet USA should have double the squads to compensate this as it truly was.


 

For both sides....Dive bombers need a BIG BUFF!! they are completely useless on any tier atm....they get shot out of the sky and are used as bait since they cant do dmg anyway in the many games i played as a cv...i had 2x 1 shot vs a DD with DB...


 

FIx this  (BUT lower the overall dmg vs all ships by torpedos...since 1 good cv can make or break the game atm)

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I believe the IJN torp spread should be tightened or the USN torp spread be widened. Also the time to arm be shortened because either they hit before they have armed or I have to drop them too far away that maybe 1 out  of 8 will hit. I've got the Hiryu now and I've totally just given up trying to use IJN fighters. I mean they are useless and its worth more my time to have the extra torp bomber and bomber than two useless fighters. All I do when a USN carrier is on the other team is going after it and try and sink it. Don't get me wrong IJN carriers aren't THAT bad. but I'd like them to get a buff of some sort with a tigher torp spread or the USN torp bombers getting a widened thread. 

 

People have now got some sense about how to deal with carriers/planes so the time to arm should at least get buffed as everyone and their grandmother actually is looking out for aircraft now unlike before when OBT started so the time to arm should be reduced. Not to like arm when they hit the water but maybe a 20% reduction on the current time.

 

You can do great in IJN CV's But this is rare. Most of the time either two Iowa's can go in-between my spread of torps or the american battleships turn on a dime or american fighters just kill me or the other Japanese carrier nukes me. the list goes on for how great (bad) it is to even try and grind IJN CV's I skipped the Ryujo with like 50k free XP. Most of my games end up with me becoming the Hiryu-class submarine.

nZWo0ry.jpg

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i dont understand why ANYONE playing IJN has anything to cry about with CVs..

 

2 most important points, in either order, tbh;

 

1- YOU HAVE MORE SQUADRONS. sacrifice one, to tie up the fighters, the OTHERS can insta-kill something if used properly.. US fighters -cannot- be everywhere at once even if they are magical invincible lazer death machines. 

 

2- BEING ABLE TO ATTACK WITH TORPS FROM MULTIPLE ANGLES IS OP AS F*CK. end of story. try to take a reasonably mobile ship with one torp squadron.. oh you cant ? whats that ? you use 3 or 4, from front AND sides at the SAME TIME so they cannot evade the -entire- attack ? oh boo hoo....

 

 

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Hello captains!

Now as we all know wg tires do make each country(like in wot) have different characteristics and so this is also present in wows and currently the biggest one is in american and japanese carries.Firstly i will state that i personally don't have much experience handling a carries simply because i lack interest in them BUT in games i did play and games i based on my experience of their confrontations in the game i just think the difference i great and sometimes largly discriminating.

1.FIGHTER PLANES:

  • now this in my opinion is the biggest and most problematic difference.Japanese fighter planes simply CANNOT go against american ones even if they are higher,they just get pummeled to bits and after them my torpedo bomber and dive bomber,please fix this i have had many games when one crappy american fighter squadron simply pummels my or my teams japanese planes,IT SHOULD BE BALANCED MORE

2.TORPEDOES

  • now i know ameircans have more planes in a squadron but larger reload while the japanese less planes but smaller reload but stil do something about american torpedo concentration it's just much better than japanese and usually so does more damage,and also i have had experience that when fighters attack the squadrons of torpedo bombers and etc the dispersion of those torpedoes then is larger and on japanese carriers is even higher and they just cannot hit effectively at all while the americans still retain some accuracy.

3.AIRPLANE DURABILTY:

  • in my exp at attacking planes whetever they are japanese or american,japanese planes get swatted like flies and are killed easier than the american ones,i would like it to be at least more balanced compared to the american ones

Thank you for reading this(if you actually have xD),and this is my opinion based on the experience in the game with aircraft carries.Hope you will like it,and i hope i will hear your opinions about it.:honoring:

                                                         May the wind be in your favour

 

 

Totally agree whit you, if 41% think that it mean it's a problem, soon we will see only USA carrier in game.
Edited by 7aMilizia

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Tier 5 is great IMO

US can have 2 squadrons of fighters, meaning 12 fighters in the air 

IJN has1 squadron meaning 4 fighters in the air.

Problem?



You CANNOT, I repeat, you CANNOT use your allies to help you kill the fighters simply because AA power at tier 5 is almost non existent on most. So yeah, if such a situation accures that the enemy has 1 bouge with the 2 fighter squad settings and you are in a Zuikaku good luck~ Hell, often even 1 US fighter squadron is the biggest pain

 

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i don't think japanese carriers are UP, personally i really like them. just got the Ryujo.

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Tier 5 is great IMO

 

US can have 2 squadrons of fighters, meaning 12 fighters in the air 

 

IJN has1 squadron meaning 4 fighters in the air.

 

Problem?

 

 

 

You CANNOT, I repeat, you CANNOT use your allies to help you kill the fighters simply because AA power at tier 5 is almost non existent on most. So yeah, if such a situation accures that the enemy has 1 bouge with the 2 fighter squad settings and you are in a Zuikaku good luck~ Hell, often even 1 US fighter squadron is the biggest pain

 

In USN Bogue 2 fighter squads means he's got only one squad of dive bombers to strike. You've already won the dmg race with only one torpedo hit. Only thing he can do is try to suppress you. Sure, it is not very enjoyable for you but he's almost totally useless to his team vs enemy ships.

As for AA. Try fighting over an upgraded Wyoming, Myogi, New York or Kongo, or any cruiser with a float fighter, or your own goddamn ship, CVs have great AA in their tier. In such cases your fighters can win if they are as upgraded as enemy ones. Kongo has GREAT AA power for its tier.

Good players mostly won't use fighter loadout and bad players will use their fightsrs inefficiently.

I had a game in my Lexington today vs enemy Taiho. Now mind you, Lexi has second best ship AA score in the game at 91, right after Montana at 94. He swarmed me with his strike loadout and one fighter squad vs my two fighter squads,tied one of my fighters with his, I engaged one torp squad with second fighters, and that still left him with 3 dive bombers and 2 or 3 torp squads to attack me, vs my ship AA. I was extrwmely lucky my  BBs sank him from 20 kilometers away when his planes were 1 km away, otherwise there was NOTHING I could have done to save myself. Currently IJN carriers are far superior, no question about it.

 

 

 

 

 

 

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In USN Bogue 2 fighter squads means he's got only one squad of dive bombers to strike. You've already won the dmg race with only one torpedo hit. Only thing he can do is try to suppress you. Sure, it is not very enjoyable for you but he's almost totally useless to his team vs enemy ships.

As for AA. Try fighting over an upgraded Wyoming, Myogi, New York or Kongo, or any cruiser with a float fighter, or your own goddamn ship, CVs have great AA in their tier. In such cases your fighters can win if they are as upgraded as enemy ones. Kongo has GREAT AA power for its tier.

Good players mostly won't use fighter loadout and bad players will use their fightsrs inefficiently.

I had a game in my Lexington today vs enemy Taiho. Now mind you, Lexi has second best ship AA score in the game at 91, right after Montana at 94. He swarmed me with his strike loadout and one fighter squad vs my two fighter squads,tied one of my fighters with his, I engaged one torp squad with second fighters, and that still left him with 3 dive bombers and 2 or 3 torp squads to attack me, vs my ship AA. I was extrwmely lucky my  BBs sank him from 20 kilometers away when his planes were 1 km away, otherwise there was NOTHING I could have done to save myself. Currently IJN carriers are far superior, no question about it.

 

 

 

 

 

 

 

My Myogi is full upgrade in AA and i can't do anything vs bombers or torpedos, the AA range is really short and not effective to prevent planes attack, AA works only if enemy planes remain nearby and this never happens.

The rule of carriers is to control the airspace, and you can do it whether your fighter are stronger  and numerous  it's not important how many torp squad you have if you can't use them. Actually i have just 1 Hosho, my fighters can't compete vs USA fighters and many times also can't disengage, the enemy just need to destroy 2 fighter squad and control the space near the carrier for make it totally useless. Sometimes happend to lose the full squad whit no damage for the USA planes, this can be only a bug or a crazy balancing.

 

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My Myogi is full upgrade in AA and i can't do anything vs bombers or torpedos, the AA range is really short and not effective to prevent planes attack, AA works only if enemy planes remain nearby and this never happens.

The rule of carriers is to control the airspace, and you can do it whether your fighter are stronger  and numerous  it's not important how many torp squad you have if you can't use them. Actually i have just 1 Hosho, my fighters can't compete vs USA fighters and many times also can't disengage, the enemy just need to destroy 2 fighter squad and control the space near the carrier for make it totally useless. Sometimes happend to lose the full squad whit no damage for the USA planes, this can be only a bug or a crazy balancing.

 

Force planes to reposition to attack you. Fully upgraded Myogi has the best AA at it's tier that starts acting at 5 km range. Sure you won't shoot down planes if they just approach, drop their load and fly away. Make them work to get you and give your AA time to work.

With upgraded Hosho fighters I shoot down Langley's fighters (probably unupgraded) while fighting above my own ship. It can be done, I've done it, you can do it too.

Hosho can sink Langley in one run. Lure his fighters away, if they are coming for your bombers engage them with your fighters to protect your bombers. Torp him once and let him flood, keep your second bombers nearby, when he repairs torp him again and he's done. I've won a game as single CV Hosho vs 2 Langleys by sinking one right at the start and destroying other one's fighters by luring them above friendly AA.

As IJN CV you have more options through the whole game. Establishing air dominance as the game progresses is what USN are designed to do and only thing they can do - and that only works til tier 7 when ships get much more planes in reserve. They generally can't sink you at the start until tier 9 strike loadout (only if they get lucky as strike loadout - which has no defense - with their dive bombers). You can do it to them since tier 4. Use your fighters to terrorize his bombers, that way he will have to protect his bombers with his single fighter squadron instead of shooting yours down. Your fighters are faster, use that. He can't catch you unless you let him.

Also there's a bug with fighters - if they are engaged with enemy bombers when they get attacked by enemy fighters,they can't disengage the bombers and attack fighters. You can use this to destroy enemy fighters with minimal losses.

 

 

 

 

 

 

 

 

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I had a game in my Lexington today vs enemy Taiho. Now mind you, Lexi has second best ship AA score in the game at 91, right after Montana at 94. He swarmed me with his strike loadout and one fighter squad vs my two fighter squads,tied one of my fighters with his, I engaged one torp squad with second fighters, and that still left him with 3 dive bombers and 2 or 3 torp squads to attack me, vs my ship AA. I was extrwmely lucky my  BBs sank him from 20 kilometers away when his planes were 1 km away, otherwise there was NOTHING I could have done to save myself. Currently IJN carriers are far superior, no question about it.

 

 

Sounds like he will have crippled his offensive ability after hitting you.

 

Sinking a ship and losing 80% of what was sent out (especially torp bombers) means that his punch, especially if there are enemy fighters will be extreamly limited for the rest of the game. Yes he will properly be able to restock, but he won't be able to lose his planes a second time around.

 

I have both fighter and strike on my T9, strike, if I play with friends who will give me proper cover and allow me to hover my strikeforce over their AA crusier when I am chased by fighters. The fighter setup is for playing on a team where I don't know anybody or I am trying to cover 2 guys playing BBs.

 

It's extreamly situational but saying IJN carriers are too buffed means you haven't tried being torped by 2 wings of American torp bombers...

Edited by Iron_Gekko

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[PLG]
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I can't compete against the Langley with my Hosho. His 6 fighters vs my 4 - no competition. I get shredded to bits and then he is free to kill all of my other planes at his leisure.

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Yeah, Japanese fighter need a massive buff, it is pointless on higher Tiers at the moment. Clevelands and other cruiser instagib your planes add to that the US fighters and you won't get anything done anymore. 

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