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gbgroger

If US carriers main objective is air dominance, why is'nt it given XP?

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Beta Tester
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Hello!

 

Food for thought and discussion, US carrier is heavily oriented towards air dominance and protecting the fleet from torpedo/bomb planes why isn't that reflected in XP given?

 

Why should I care if the fleet is bombed by jap carriers, as it gives no rewards to me? Ok my teams doesnt die but when the round is over no one cares.

 

 

Perhaps WG will listen if no us carrier defends the skies :D

 

What do you think?

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Beta Tester
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same thing with protecting your teammates with AA screening. It'll help your team win the game, but it's not rewarded in XP, unfortunately

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Hello!

 

Food for thought and discussion, US carrier is heavily oriented towards air dominance and protecting the fleet from torpedo/bomb planes why isn't that reflected in XP given?

 

Why should I care if the fleet is bombed by jap carriers, as it gives no rewards to me? Ok my teams doesnt die but when the round is over no one cares.

 

 

Perhaps WG will listen if no us carrier defends the skies :D

 

What do you think?

 

 

If you think this way, don't play US CV.

 

I play US CV just to bother CV players. A little revance when CV players were teasing me to much in earlier games. It might be not very rewarding  in credits and xp, but in feeling the rewarding is very good.

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Beta Tester
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If you think this way, don't play US CV.

 

I play US CV just to bother CV players. A little revance when CV players were teasing me to much in earlier games. It might be not very rewarding  in credits and xp, but in feeling the rewarding is very good.

I've thought about that, too, yesterday, and I think it's not a bad idea. Carrier gameplay isn't my idea of fun, but spitting in the soup of some torpedo bomber carrying CV captain might make for a laugh every now and then ;)

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Beta Tester
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I was thinking about this a while ago. Not necessarily concening USN CVs, but as a cruiser pilot. I'm currently on the Cleveland, whose main role is AA defence. But if i want to perform my duty and hug my team's CVs i'm flamed as a camper, and if i escort BBs i'm out of range of mostly everything.

 

My idea was : drastically increasing XP and credits given by shooting airplanes (which was incidentally kind of a big deal historically), would have two benefits : giving incentives for Cruisers to perform their primary duty, and show everyone that NO, carriers are not OP.

 

My 2 cents

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Yes I got it. Its nice to support the fleet but ungratefying in the long run as jap carriers get generally more xp. I dont agree that the internal reward is all that it should give, this isn't the red cross!

 

Cruisers can earn xp in other ways, whereas US carriers is heavily designed in this way (it even has a 2 fighter config.).

 

And pls, dont turn on the guys making suggestions and comments, I just want this message to reach WG and likeminded ppl.

 

 

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Weekend Tester
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Apparently 40 planes = 100% damage to a same tier ship.

 

I think that this is utter bs. And by bs I don't mean that it is not true, but that it should rather scale with tier. As for example even Independence doesn't have a 40 planes total.

 

But what I have crossed upon when starting the USN CV line, are those horrible tier differences in USN carriers, especially tiers 6->7->8. It is just that you do not have a chance in a lesser tier CV. That did not happen for me when grinding the IJN line, as the one tier difference was not that horrible as it is right here. I think that the differences are just too much in these tiers and should be somewhat reduced.

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Beta Tester
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If you think this way, don't play US CV.

 

I play US CV just to bother CV players. A little revance when CV players were teasing me to much in earlier games. It might be not very rewarding  in credits and xp, but in feeling the rewarding is very good.

 

That's why I'm going for US CVs too. Whenever I get killed by a CV I can take my US CV with fighter set up and get some sweet revenge!

 

OK in OBT I just got the Langley yet. But she works already pretty well against Hoshos. :)

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I've thought about that, too, yesterday, and I think it's not a bad idea. Carrier gameplay isn't my idea of fun, but spitting in the soup of some torpedo bomber carrying CV captain might make for a laugh every now and then ;)

 

 

I can tell you, it is. Shooting down once and a while 20-25 planes from an enemie cv is great. Just leaving the Enemie CV with no planes what so ever, because in the mean time he lost the other planes to other players. In the mean time I do some damage with my Bomber squadron. It's not something you do game after game, but once in a while it is very rewarding.

 

P.S. a +1 for the smile you gave me with the graphic description. It descripes very well the feeling.

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Ok so the sweet and sympatethic players choose us carriers, Im one of them but WHEN THE GRINDING COMES....like for me in independence now the PLEASURE of stopping planes will vane and u get jealous of jap carriers...

 

Im having rounds after rounds against 1-2 jap carriers where I have to arrange AA hastily or get sunk for sure and later often protecting the fleet while having the occasion successfull torpedo run (im not 2 fighter, **** that).

The CV is really a class which makes headlines, often u r very important and team love / hate u and very different than all other classes. It has to be designed very carefully and in this thread I just want more XP for killing planes and make others reason in the same way.

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Alpha Tester
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The russians that said that only butthurted BB captains take pure air superiority setups in lower tier games are right it seems:trollface:

 

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Ok so the sweet and sympatethic players choose us carriers, Im one of them but WHEN THE GRINDING COMES....like for me in independence now the PLEASURE of stopping planes will vane and u get jealous of jap carriers...

 

Im having rounds after rounds against 1-2 jap carriers where I have to arrange AA hastily or get sunk for sure and later often protecting the fleet while having the occasion successfull torpedo run (im not 2 fighter, **** that).

The CV is really a class which makes headlines, often u r very important and team love / hate u and very different than all other classes. It has to be designed very carefully and in this thread I just want more XP for killing planes and make others reason in the same way.

 

 

I can understand your point, and I have to agree with you that killing planes gives to less XP and Credits. I'm not realy grinding the line, so I don't realy care about that for  CV. But man , everything you wrote from the second line in your first post is screaming that you want to be trolled.

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The russians that said that only butthurted BB captains take pure air superiority setups in lower tier games are right it seems:trollface:

 

 

You hurt my feelings, I'm not a butthurted BB Commander. I'm a butthurted CA and DD commander.  So another prove that the russians are wrong :trollface: And as a DD commander I hate planes flying over and spotting me ruining a briljant plan from me, and nothing that I can do against it.

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...that I want to get trolled? I dont get that and pls dont explain it. Im 100% honest. There is much to talking about threads and not contents. I guess no one so far has any real info that this will be changed.

 

Now Ive voiced my concernatleast, Ive played 3+ monts but carriers only last 10 days and really liking it, but its a waterbreaker for sure.

Edited by gbgroger

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Beta Tester
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The fact remains (IMO, of course), that if a ship has a specific role to fulfill, fulfilling that role should be rewarded by the game.

I mean, getting some satisfaction out of the game-play is all nice and fine (I mean, if you don´t play to have fun, why are you playing?), but a game has to be designed in a way to reward the intended game-play.

For example, look at a simple RPG with just 3 classes, Fighter, Clerik and Mage. The Fighter´s mission is to kill stuff, the Clerik´s mission is to heal his team-mates and the Mage´s mission is to cast spells. If you want those three classes to do this, you have to give rewards to the Fighter for killing stuff, to the Clerik for healing people and to the Mage for casting spells.

If the only way to get rewards is to kill stuff, why should the Clerik learn any new healing stuff and why should the Mage learn _any_ spell besides combat spells?

Sure it´s nice for me as a Clerik that I can keep my party alive, but it doesn´t get me anywhere, so improving my skills at swinging that magical mace and learning "smite evil" is a much better choice and being able to cast "levitate" or "invisibility" might be handy as a Mage, but it won´t advance me towards that next level, better learn that awesome "Fireball".

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Thank u for describing my thought in a much more clear way, with a great example!

 

A ship should be rewarded for its intended style of play and I hope the game will reflect that!

Edited by gbgroger

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Beta Tester
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Why not give out a constant flow of reward points for cruisers and fighter squads around a certain perimeter of friendly BBs and carriers.

Like +5 Exp +50 Credits for 5 seconds?

And just give out the reward once - that you cant stack cruiser + float plane or several fighter squads.

 

That would be 1200 EXP and 12000 Credits for the whole match.

I know people wil exploit the hell out of it in any possible way

 

 

Another thing could be a daily repeatable AA quest which gives bonus free exp and credits.

 

Or give a nice bonus box to the clear sky award (+20% AA range + 20% AA dmg) - my personal favorite :D


 

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[SPUDS]
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I think that this is utter bs. And by bs I don't mean that it is not true, but that it should rather scale with tier. As for example even Independence doesn't have a 40 planes total.

 

 

Yes, and the lower tier carriers are also more likely to get sunk due to much smaller maps. So in effect they generate a fair bit more than 100% XP from a kill. And don't forget that scout fighters and spotters. They are also planes and count equally.

Besides I don't think you can differentiate between planes. They are either planes of tier *something* or planes of tier *something else*, which only matter in relation to your tier.

 

And to everyone, remember if you sit in a Cleveland knocking down Langley and Hosho planes, don't expect much.

 

A flag for Clear Sky would certainly be something I can support. But not an absurd value like 20% range and damage. That's utterly insane. Imagine saving those flags up and applying them to a Des Moines.

But something like 10% damage and/or faster ruddershift times. That way the flag works for all tiers. But the flag itself is only the minor part, it is getting something for doing something, which might get more people to try to get it. I hate it that friendly cruisers (tier 6 or higher of course, lower tiers shouldn't really stay that close) run off right away, instead of staying around for that first strike.

Edited by Unintentional_submarine

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Alpha Tester
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I'm grinding the US carrier line sometime soon im pretty sick of those OP US attackers shredding my higher tier jap planes so easily i want to join the fun. 

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Well its fun for 5 rounds, until u realize its not paying of in XP and credits mate!

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[OCTO]
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Well its fun for 5 rounds, until u realize its not paying of in XP and credits mate!

 

+ It is boring, just click on a plane and watch for 20 seconds if he kills it (or not) is not my idea of fun so I play with stock setup which at least gives me two planes to do something with.

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+ It is boring, just click on a plane and watch for 20 seconds if he kills it (or not) is not my idea of fun so I play with stock setup which at least gives me two planes to do something with.

 

Its as I am playing right now. Without fighters I cant make proper torpedo attacks and I dont have enough squads anyway. But still, the grind is sooo taxing as the XP is POOR! DO U HEAR ME DEVS!?

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Beta Tester
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I am grinding US carriers to support the fleet after doing the JP line in the beta and well it just feels like a massive waste of time.

 

I shut the enemy carrier down and kill all the planes i get all most nothing for keeping the fleet safe if i go full strike i earn loads and its starting to make me want to change back to JP carriers since i can earn more xp and money with out trying.

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I am grinding US carriers to support the fleet after doing the JP line in the beta and well it just feels like a massive waste of time.

 

I shut the enemy carrier down and kill all the planes i get all most nothing for keeping the fleet safe if i go full strike i earn loads and its starting to make me want to change back to JP carriers since i can earn more xp and money with out trying.

 

WORD

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