Gunerstile Players 196 posts 2,620 battles Report post #1 Posted July 13, 2015 What should i take? Torpedoes with longer range have 11 knots slower speed which is in my eyes too big trade off. Being slower for 11 knots and at the same time being allowed to shoot from even further away means it is even harder to hit targets and predict their maneuvers? Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #2 Posted July 13, 2015 In my opinion you are spot on. The faster shorter range torps are just much better. 1 Share this post Link to post Share on other sites
TerTerro Players 285 posts 3,249 battles Report post #3 Posted July 13, 2015 Depends on your playstyle. I personally prefer longer range and you can shot safer more. Yes you need to predict more were they will be, but for my playstyle i like longer range more Share this post Link to post Share on other sites
twibs Alpha Tester 125 posts 380 battles Report post #4 Posted July 13, 2015 You're free to test. It's not like 5k XP will ruin your grind. Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #5 Posted July 13, 2015 stay with the 7km. The Minekaze is damn OP with these torps. This ship needs to be replaced with the Mutsuki or a nerf. * before you flame me.. kd is higher as 6.0 and an avg damage of 62k in my Minekaze* Share this post Link to post Share on other sites
asxtc Beta Tester 72 posts 11,082 battles Report post #6 Posted July 15, 2015 Ive been running the 10K torps..i will try the 7Km thangies tonight. Alalos stats similar to mine with half the games played...and i thought i was doing good. Although at 100+ more avg XP/battle...maybe i'm better off with the 10 tubes...tonights test will tell. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #7 Posted July 15, 2015 It's personal, but I prefer the fast ones. As if im gonna launch from 10k, whahahahahaha yeah not gonna happen -.- Share this post Link to post Share on other sites
[SCRUB] CrniVrag [SCRUB] Beta Tester 287 posts Report post #8 Posted July 15, 2015 Well I had a 128k damage battle on Ocean with the long range torps, because even if the miss they might just hit something 3km behind the target if you're lucky. But on maps with islands the 7km torps are way better... Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #9 Posted July 16, 2015 Well I had a 128k damage battle on Ocean with the long range torps, because even if the miss they might just hit something 3km behind the target if you're lucky. But on maps with islands the 7km torps are way better... True. But maps load randomly so you don't know what you gonna get. Ocean is the *only* map where it *could* be benificial to have longer range. Not gonna slot em in for that very small chance, and then be screwed in the rest of the maps. Share this post Link to post Share on other sites
TerTerro Players 285 posts 3,249 battles Report post #10 Posted July 16, 2015 Depends, long range can be fired from safer distance, less chance to get spotted. Also long range can be used as short range, a bit slower, but not that much and torp spotting distance is marginal for reaction time, so nearly same Longer range gives more possibilities Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #11 Posted July 16, 2015 Depends, long range can be fired from safer distance, less chance to get spotted. Also long range can be used as short range, a bit slower, but not that much and torp spotting distance is marginal for reaction time, so nearly same Longer range gives more possibilities I would not say that longer range gives more possibilities. They are more or less the same. Because fast torps can fired with much less lead, giving you the opportunitiy to fire through smaller gaps or much closer to island edges, where a ship is coming around. All in all, it is a question of taste. Both options are viable. Share this post Link to post Share on other sites
VonVolks Beta Tester 372 posts 820 battles Report post #12 Posted July 16, 2015 (edited) I go 10kms. Its too risky going short range as I think DDs play is all about survival. My top damage game is 124,000 in a Minekaze so far. What have other people got? PS I have no idea if this is any good or not comparatively speaking.... just wanted to know how other people are doing? Edited July 16, 2015 by VonVolks Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #13 Posted July 16, 2015 (edited) 123,500 with 7km torps. Edited July 16, 2015 by Nethraniel Share this post Link to post Share on other sites
TerTerro Players 285 posts 3,249 battles Report post #14 Posted July 16, 2015 (edited) My is 185,385 damage, with 10km torps, and 5 kills that game Last night, i had very good run with Mutsuki, 5kills, ~120,000 damage and then game crash Also 10km torps. Avarage is i would say about ~60K damage with torps PS. First starting plating i though i would never play DD, i like CA better, but after some games, i find it much more fun to play Mutsuki torp reload time takes away the fun a bit Don't know if that's good or not Edited July 16, 2015 by MetalisTer Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #15 Posted July 16, 2015 be aware that torp reload will be at nearly 2 min on t10 for the topic, i play with 7km torps, i prefer the smaller leadtime and with the longrange torps theres a smaller chance or less time for the enemy ship changes course/speed 1 Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #16 Posted July 16, 2015 PS. First starting plating i though i would never play DD, i like CA better, but after some games, i find it much more fun to play Mutsuki torp reload time takes away the fun a bit Interestingly, my highest damage game, until now, was in Mutsuki with 163,500 DMG (but only 3 ships sunk, that was a game with 7 T6+ BBs per side, and my damage was distributed shotgun style...) Share this post Link to post Share on other sites
asxtc Beta Tester 72 posts 11,082 battles Report post #17 Posted July 16, 2015 (edited) Ok, 7Km tubes tested last night and i really struggled to adapt in the first game..maybe it was just one of those games where you always seem to be one shot too late to get the hit/kill/points. Second game ended with a 1 on 1 with another DD which i managed to survive but quickly died to CA fire And then something clicked... The shorter ranged tubes really do mean you need to think carefully about positioning but boy are they better. Whereas before with the 10Km tubes facing the bulk of the enemy fleet was basically 'harass' mode with the occasional hit/kill, facing a number of ships at the 8Km -6.4Km range means big kill numbers. I can't remember there being a lone ship i targeted that got away to tell the tale... Selecting a target and placing yourself appropriately is the secret to 7Km torps, if you can do that its possible to have even more fun (i know i didn't think it possible). I have 129 Minekaze battles under my belt now...and i am a convert...it's the 7Km torps for me now. So if you see my name in a Minekaze on the enemy team.. be afraid.....be very afraid. ..another positive element of the 7Km torps was that when you track down a CV...they died first wave..not..avoid enough to stay alive meaning you have to wait for reload. Edited July 16, 2015 by asxtc Share this post Link to post Share on other sites
VonVolks Beta Tester 372 posts 820 battles Report post #18 Posted July 16, 2015 185k damage with a Minekaze is amazing! Congrats! We all have something to shoot for now.... 8) Share this post Link to post Share on other sites
TerTerro Players 285 posts 3,249 battles Report post #19 Posted July 16, 2015 185k damage with a Minekaze is amazing! Congrats! We all have something to shoot for now.... 8) Thanks you Proud of it Share this post Link to post Share on other sites
ShiBu Beta Tester 103 posts 345 battles Report post #20 Posted July 16, 2015 be aware that torp reload will be at nearly 2 min on t10 for the topic, i play with 7km torps, i prefer the smaller leadtime and with the longrange torps theres a smaller chance or less time for the enemy ship changes course/speed This. Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #21 Posted July 17, 2015 be aware that torp reload will be at nearly 2 min on t10 for the topic, i play with 7km torps, i prefer the smaller leadtime and with the longrange torps theres a smaller chance or less time for the enemy ship changes course/speed The 10km have a lower detection though. 1.3km (8.8secs) for the 10km vs 1.6km (9secs) with the 7km torps Share this post Link to post Share on other sites
twibs Alpha Tester 125 posts 380 battles Report post #22 Posted July 20, 2015 If there is an enemy fleet sailing somewhere, the 10 km really shines. Just shoot at the clusters and see those hits. But... it's really a matter of preference. Kinda refreshing really, to have options instead of just upgrades. Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,935 battles Report post #23 Posted July 20, 2015 Shorter range faster torps. The fast torps give the target little time for evasion. Share this post Link to post Share on other sites
[-OST-] Wacked Beta Tester 41 posts 5,165 battles Report post #24 Posted July 21, 2015 The 7km will do fine vs clusters as well, considering you won't be spotted by ships before 5.9km away. If they are going straight / clumped then you get hit regardless and perhaps even easier ones than anticipated. Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #25 Posted July 21, 2015 I started with the 10Km torps and I had to fire my fire spread narrow, dead on target, second spread if the target turns left, 3rd spread if he turns right. But some time the target changes course way before the torpedoes are even half way there. I much prefer the 6km torpedoes now. A bit riskier, but worth it. Share this post Link to post Share on other sites