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Leo_Apollo11

What is exact mechanism for acquiring points for "Commander Skills"?

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Hi all,

 

What is exact mechanism for acquiring points for "Commander Skills"?

 

I know that when you gain experience points with ship the captain of the ship increases officer rank (with that ship experience points) but when are the points for "Commander Skills" awarded? After each promotion (or several times in one rand)...

 

Also how many officer ranks there is altogether?

 

Leo "Apollo11"

 

 

P.S.

I Searched the forum but didn't find the answer...

 

 

 


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Beta Tester
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Every promotion gives you 1 XP point to distribute among the skills tree. If you hover your mouse over the captain, a progress bar to his next rank will be shown. His progress for both rank (insignificant) and skill points is based on ship experience points. With every rank gained it will take more XP to unlock the next one. 

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Every promotion gives you 1 XP point to distribute among the skills tree. If you hover your mouse over the captain, a progress bar to his next rank will be shown. His progress for both rank (insignificant) and skill points is based on ship experience points. With every rank gained it will take more XP to unlock the next one. 

 

Hi all,

 

I see... so it is as I suspected...

 

BTW, is there a list of how many ranks there is and list how many "Experience Points" each of those ranks require?

 

 

Leo "Apollo11"

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Hi all,

 

I see... so it is as I suspected...

 

BTW, is there a list of how many ranks there is and list how many "Experience Points" each of those ranks require?

 

Leo "Apollo11"

 

Each rank or level up gives you +1 point. You can get a maximum of 18 or 19 points. It's uncertain because in CBT we could get 19 points, in the 0.4.0 test we could also get 19 points but 18 -> 19 points was a ludicrous amount of experience that just doesn't make sense. So far I haven't confirmed whether it's still the same or we can get 19 points again.

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Each rank or level up gives you +1 point. You can get a maximum of 18 or 19 points. It's uncertain because in CBT we could get 19 points, in the 0.4.0 test we could also get 19 points but 18 -> 19 points was a ludicrous amount of experience that just doesn't make sense. So far I haven't confirmed whether it's still the same or we can get 19 points again.

 

The US Navy has the following ranks (and it has 10 of them):

 

O-1     Ensign
O-2     Lieutenant Junior Grade
O-3     Lieutenant
O-4     Lieutenant Commander
O-5     Commander
O-6     Captain Captain
O-7     Rear Admiral Lower Half
O-8     Rear Admiral
O-9     Vice Admiral
O-10    Admiral
O-10    Fleet Admiral

 

So... what are the ranks in WoWs if there are 18 (or 19) of them?

 

 

Leo "Apollo11"

 

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Beta Tester
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I hope it will be possible to get more than the 19 skill points over time, no matter it will take edges but at least it makes you continue to play  .....

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The US Navy has the following ranks (and it has 10 of them):

 

O-1     Ensign
O-2     Lieutenant Junior Grade
O-3     Lieutenant
O-4     Lieutenant Commander
O-5     Commander
O-6     Captain Captain
O-7     Rear Admiral Lower Half
O-8     Rear Admiral
O-9     Vice Admiral
O-10    Admiral
O-10    Fleet Admiral

 

So... what are the ranks in WoWs if there are 18 (or 19) of them?

 

 

Leo "Apollo11"

 

 

Every commander level doesn't get a new rank in game. The ranks currently are:

 

US IJN
Ensign Kaigun Shōi
Lieutenant junior grade Kaigun Chūi
Lieutenant Kaigun Daii
Lieutenant Commander Kaigun Shōsa
Commander Kaigun Chūsa
Captain Kaigun Daisa
Rear Admiral Kaigun Shōshō
Vice Admiral Kaigun Chūshō
Admiral Kaigun Taishō
Fleet Admiral Gensui

 

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Every commander level doesn't get a new rank in game. The ranks currently are:

 

US IJN
Ensign Kaigun Shōi
Lieutenant junior grade Kaigun Chūi
Lieutenant Kaigun Daii
Lieutenant Commander Kaigun Shōsa
Commander Kaigun Chūsa
Captain Kaigun Daisa
Rear Admiral Kaigun Shōshō
Vice Admiral Kaigun Chūshō
Admiral Kaigun Taishō
Fleet Admiral Gensui

 

 

Hi all,

 

So... the ranks are as you mention above (i.e. 10) but there are 19 different commander levels... OK...

 

BTW, any idea how much XP each commander level takes? Is it linear or exponential?

 

 

Leo "Apollo11"

 

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Alpha Tester
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Pretty sure it's exponential. Rank 10 (first 4p skill) requires 37k XP and I assume it only goes up from that.

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Pretty sure it's exponential. Rank 10 (first 4p skill) requires 37k XP and I assume it only goes up from that.

 

Hi all,

 

But you can invest in one column only and it would cost just 7 points (1+2+0+4) for 4th tier skill...

 

 

Leo "Apollo11"

 

 

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Alpha Tester
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You can buy multiple skills at each level, but can only buy at higher levels if you have purchased one skill at the preceeding level.

 

So you buy a level 1 skill and it unlocks all the level2 skills, you buy a level 2 skill and it unlocks all level 3 skills and so on

 

to buy a level 4 skill you need 10 skill points, 1 level 1 (1 point), 1 level 2 (2 points), one level 3 (3 points) and 1 level 4 (4 points) as a minimum.

 

 

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View PostSamurai__, on 14 July 2015 - 10:23 AM, said:

You can buy multiple skills at each level, but can only buy at higher levels if you have purchased one skill at the preceeding level.

 

So you buy a level 1 skill and it unlocks all the level2 skills, you buy a level 2 skill and it unlocks all level 3 skills and so on

 

to buy a level 4 skill you need 10 skill points, 1 level 1 (1 point), 1 level 2 (2 points), one level 3 (3 points) and 1 level 4 (4 points) as a minimum.

 

 

 

Hi all,

 

What if the skill I want (i.e. the column I want) doesn't have any entry in tier 3 at all? Must one buy at least one item from some other column from tier 3 to get the desired skill of tier 4?

 

 

Leo "Apollo11"

 

 

Hi all,

 

Found this excellent info on Asian WoWs forum:

 

http://forum.worldofwarships.asia/index.php?/topic/6928-your-commanders/

Block Quote

 

Edit - skills as at patch 0.4.0.1

 

Unlike WoT you only get 1 crew member that encompasses all of the skills your ship will need.

 

Your Commander/Captain/Commanding Officer

 

When you first start out, you won't have any access to do anything with them.

It will just be a name and a picture and not a lot more.

Once you reach player level 5 you unlock the ability to use the CO and more importantly the skills.

 

Skills:

 

There are 5 levels of skills, corresponding to the number of points needed to unlock or use that skill.  Your CO can only ever earn a maximum of 20 skill points.  As you battle, not only do you earn ship XP, player XP and free XP you also earn CO XP.   As your commander progresses the amount of XP required to unlock the next skill increases.

1st = 1200 CO XP                                            11th = 53000 CO XP

2nd = 1300 CO XP                                           12th = 74000 CO XP

3rd = 1500 CO XP                                            13th = 102000 CO XP

4th = 2100 CO XP                                            14th = 136000 CO XP

5th = 3400 CO XP                                            15th = 179000 CO XP

6th = 5800 CO XP                                            16th = 231000 CO XP

7th = 9600 CO XP                                            17th = tbc

8th = 16000 CO XP                                          18th = tbc

9th = 25000 CO XP                                          19th = tbc

10th =  37000 CO XP

 

(credit to Gunduck for the points required)

 

The skills are broken into 6 areas/spheres of influence.

  • Artillery;
  • Secondary Armament;
  • Ship Survivability;
  • Concealment and Acquisition;
  • Aircraft; &
  • Special Skills.
  Artillery Secondary Armament Ship Survivability Concealment and Acquisition Aircraft Special Skills
1 Expert Loader: Basic Firing Training: Basics of Survivability: Situational Awareness: Expert Rear Gunner:  
  -30% to reload time when shell type is switched -10% to reload time of guns with caliber of up to 155mm -15% to time of repair, fire extinguishing and recovery from flooding An indicator is displayed when your ship is detected by an enemy ship or aircraft +10% to efficiency of self-defence armament for aircraft with rear gunners  
    +10% to AA efficieny        
2 Aiming Expert: Torpedo Armament Expertise: Fire Prevention: Incoming Fire Alert:    
  +2.5deg/s to aiming speed of guns with caliber of up to 155 mm -10% to reloading time of torpedo tubes -7% to chance of fire Indicator of long-range enemy artillery fire    
  +0.7deg/s to aiming speed of guns with caliber of above 155 mm -10% to servicing time of torpedo bombers        
3     High Alert: Vigilance: Dogfighting Expert: Superintendent:
      -10% to reload time of the Damage Control Party consumable +20% to acquisition range of torpedoes Improves the combat performance of fighters +1 additional charge to all consumables mounted on a ship
4 Demolition Expert: Advanced Firing Training: Last Stand:   Aircraft Servicing Expert:  
  +3% to chance of fire on target caused by a shell or bomb +20% to firing range of guns with caliber of up to 155 mm The ship remains able to move and maneuver with the engine or steering gears critically damaged   +5% to aircraft survivability  
    +20% to AA defense firing range     -10% to servicing time of all aircraft  
5 Last Chance:   Preventative Maintenance: Concealment Expert: Air Supremacy: Jack of all Trades:
  -9% to reload time of all types of armament if the ship's HP is less than 20%   -34% to chance of incapacitation of modules -10% to detectability of DD +1 fighter -10% to reload time of all mounted consumables
        -12% to detectability of CA +1 bomber  
        -14% to detectability of BB    
        -16% to detectability of CV    
 

There is another catch to the skills progression.  You have to progress!  You can’t grind up 5 points on your commander and just select a tier 5 skill.  You MUST select a skill from the preceding level first.  I.E. to use a tier 5 skill you must have at least 1 tier 1 skill, 1 tier 2 skill, 1 tier 3 skill and 1 tier 4 skill.  (Note: they do not need to be in the same sphere of influence.)

 

Oops I made a mistake and want to start again!  OK no problem.  Cough up 25 doubloons per skill point that has been assigned and click the “redistribute skills button”. So if you have only assigned 1 skill point it will cost you 25 doubloons. If you have assigned 10 skill points it will cost you 250 doubloons.

CO Selection:

When you purchase a new ship, by default you will be purchasing a new CO as well. If you are planning on re-using your commander from the previous ship, select the drop down next to “with commander” and select “without commander”.  If you want a new CO as you are keeping the previous ship, you will be prompted to select a training level for your new CO.  Three options:

  • 75 Doubloons = +3 Skill points,
  • for 10,000 Credits = +1 Skill point, and
  • Free = no Skill points.

To select a different CO for a ship.

  1. In the Commander box on the right hand side of the screen, click assign commander.
  2. You then have the option of “from Reserve or From Other Ships”.
  3. Select the CO you want and click Yes on the confirmation box.
  4. You then need to retrain your commander.

Retrain again has 3 distinct options:

  • 500 Doubloons = all skills working and you are training your CO again in the next battle.
  • 200,000 Credits = retraining time reduced by half.  Commander earns no XP and a 50% penalty is applied to skills.
  • Free =  Commander earns no XP and a 50% penalty is applied to skills.

 

Retraining your CO takes XP.  (I hear you go huh what? you just said that the CO earns no XP!).  Instead of earning XP towards a skill (this is the earns no XP part), you CO earns XP towards retraining.  The cost of retraining for free in XP is 50% of the XP required to gain the next skill point. So to retrain a CO who is working on their 1st Skill point, you would need them to earn 600 XP (1200 x 0.5), 2nd Skill point would be 650 XP and so on.   You can see what the retraining XP cost would be if you hover over the Commander’s picture before assigning them to the ship.

 

 

 

Leo "Apollo11"


 

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Russian sources present next values of required XP:

 

  Level of Commander    Skill points at this level    Experience to next level    All you need XP for this level 
1 0 1 200 0
2 1 1 300 1 200
3 2 1 500 2 500
4 3 2 100 4 000
5 4 3 400 6 100
6 5 5 800 9 500
7 6 9 600

15 300

8 7 16 000 24 900
9 8 25 000 40 900
10 9 37 000 65 900
11 10 53 000 102 900
12 11 74 000 155 900
13 12 102 000 229 900
14 13 136 000 331 900
15 14 179 000 467 900
16 15 231 000 646 900
17 16 294 000 877 900
18 17 369 000 1 171 900
19 18 9 999 999 1 540 900
20 19 ---

11 540 899

  • Cool 1

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Hi all,

 

Thanks (BTW, please note that Russian source values are higher than Asian source values)!

 

 

Leo "Apollo11"

 

P.S.

Idea for mods - perhaps this useful info should be "pinned"?

 

Edited by Leo_Apollo11

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Hi all,

 

Thanks (BTW, please note that Russian source values are higher than Asian source values)!

 

 

Leo "Apollo11"

 

P.S.

Idea for mods - perhaps this useful info should be "pinned"?

 

 

"RU values" are the same. You may be confused by different rows in Asia and RU source.

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"RU values" are the same. You may be confused by different rows in Asia and RU source.

 

Hi all,

 

You are correct, I was looking at only one column of data... opps... :)

 

 

Leo "Apollo11"

 

 

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Every commander level doesn't get a new rank in game. The ranks currently are:

 

US IJN
Ensign Kaigun Shōi
Lieutenant junior grade Kaigun Chūi
Lieutenant Kaigun Daii
Lieutenant Commander Kaigun Shōsa
Commander Kaigun Chūsa
Captain Kaigun Daisa
Rear Admiral Kaigun Shōshō
Vice Admiral Kaigun Chūshō
Admiral Kaigun Taishō
Fleet Admiral Gensui

 

 

This list is either wrong or outdated. My captain's current rank is Commodore (12 skill pts), which isn't listed. 

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