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Blackout_Ego

Fuso range

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[T_D_F]
Beta Tester
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7,634 battles

What happened to Fuso`s range. In real life she would fire 27.800 meters here she fires well 13000 half of the real life. And the Kongo fires well much further in here. In real life 25000m

Can you give a good reason for this.

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[_HUSO]
Beta Tester
447 posts
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1. This is not real life... this is an arcade game losely based on historical or fictional ships.

2. The stock hull of the Fuso has reduced range. When upgrading the hull and range finder, you'll have your range back.

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[-OOF-]
Beta Tester
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What typhaon said, drop the "historical accuracy" when playing a WG game, otherwise it will just lead to frustrations. And yes you do get your range back with the hull upgrade. I do admit the game is kinda bad at telling you this sort of stuff.

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[T_D_F]
Beta Tester
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Do you get back all range cause before i buy the ship it says 13,2 stock 14,5 upgraded

 

And btw i know its a game.

But still feels kinda stupid to have the Kongo with much further stock range.

 

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[_HUSO]
Beta Tester
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In fact I think that the Kongo has been forgotten, because according to the patch notes the hull without the tall superstructure should have decreased range as well.

That applies to many IJN BBs as well... the Myogi has about 15km range with the second hull, but once you upgrade to the last one, your range will be over 18km.

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Beta Tester
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So this is stock:

fa6df61e7a.jpg4d9a0e4a51.jpg

 

And this is how it looks with the second hull and gun fire control:

0ddecc60bd.jpgdf5078e9b8.jpg

 

So there we go.

 

 

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Beta Tester
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What typhaon said, drop the "historical accuracy" when playing a WG game, otherwise it will just lead to frustrations. And yes you do get your range back with the hull upgrade. I do admit the game is kinda bad at telling you this sort of stuff.

 

Dude, in ANY GAME there is no such a thing as (total or complete) historical accuracy.

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Beta Tester
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Dude, in ANY GAME there is no such a thing as (total or complete) historical accuracy.

 

I know, but some games try to be more realistic than others, and WG games tend to not be in that category.

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Beta Tester
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Japanese Battleships actually have much closer to their historical range then the American counterparts ( or Warspite for that matter ).

In reality it was almost impossible to hit targets over 20km away anyways, the ships in World of Warships are 2.5 times as large scale ( giving you 6.25 times as much area to hit )..... So just imagine how hard or easy it was to hit targets at that range in reality if they were so much smaller!

 

Also did I forget to mention that shells could take 2-3 times as long to reach that distance? ( 40-60 seconds instead of 20 seconds to reach 20-30km distance ).


So there are many things with the game that are significantly more wrong in terms of realism then a few km range on some Japanese Battleships :) But I guess most people only complain when you can use realism argument to claim some stat of your ship should be better... Not when it would make it worse or when the game would be harder :P

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Players
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I might be able to unlock the Fuso today, and want to ask a few things here :)

 

First of all, which upgrade modules would you suggest on the Fuso, and why?

 

Second, which upgrade should i grind first, i.e. go for speed or for hull?

 

Thanks a lot and sail safe :)

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[SPUDS]
Beta Tester
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I might be able to unlock the Fuso today, and want to ask a few things here :)

 

First of all, which upgrade modules would you suggest on the Fuso, and why?

 

Second, which upgrade should i grind first, i.e. go for speed or for hull?

 

Thanks a lot and sail safe :)

 

Even without the Fuso (I lack a few credits) I can tell you that you should go for the hull first. That range...
Edited by Unintentional_submarine

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Players
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Seriously why would they give it this range? The boat is a dam moving citadel... I can already feel the awful grinds to "persuade" people into buying premium accs... It reminds me of high tier medium tank stock grinds...

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Beta Tester
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It's a cashgrab. They want you to use prem or free xp to get the hull upgrade so you're not sitting in a less-armored Wyoming that's two tiers higher.

 

I might be able to unlock the Fuso today, and want to ask a few things here :)

 

First of all, which upgrade modules would you suggest on the Fuso, and why?

 

Second, which upgrade should i grind first, i.e. go for speed or for hull?

 

Thanks a lot and sail safe :)

 

For upgrade modules I personally run the Main battery mod 1 (more durable turets and magazines), Damage Control Mod 1 (less fire/flooding chance), Secondary Battery Mod 2 (becuase the primaries are frankly good enough as is and this slow thing really does need an extra edge against DD attack runs) and Steering Gear Mod 2 (faster rudder is a good thing for any BB).

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Hi there, thanks for this great input! In slots 1+2 I feel the same. Steering upgrade seems also to be a  great idea - to dodge bombers and to angle faster in reload. I found the main batteries doing fairly well against DDs who tried to come close (killed a few of them with the main batteries, my problem with DDs is more their sneaky approach :D:D ), but the secondary mod might be a nice addition. Is the precision mod for main batteries also a viable pick? Or the main battery mod 2 (although I doubt its great - slowing the reload is not a nice thing ...).

 

So far I like the Fuso a lot. I have the better hull in it, and also the prop upgrade. The better optics still have to wait (xp , and MONEY .. omg). I shoot the main batteries often not as a salvo but more "cruiser style" when I am not yet sure about the enemy movement and angle, that way I managed to score 3 citadels in a row on a Kongo on 18km (he was not so happy I think). Only vs stronger american BB on long range I feel a bit underwhelming in terms of damage per hit. Maybe its also a skill thing, or RNG.

 

Oh, and in one battle I managed to kill an Amagi (who was playing with not so much skill though ...) and an Atago (today battles seem to get flooded with those .. ) in 1on1s before the t9 japanese cruiser torped me to death (wth 20k per torp :D:D )

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The Fuso firing range is a big [edited]joke when the ship is stock. Till you have the hull you will get owned by every other ship in the game. Coming from the Kongo as a tier 5, you quickly find out that the Fuso is unplayable when stock even when its a tier higher. The Fuso is Sick SLOW and has CRAZY BAD firing range + no AA support as stock. Unplayable to begin with IMO

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Beta Tester
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How is it "a big [edited]joke" when it is basically the same range that the stock New Mexico has as well (13.6 km)? Sure, the New Mexico can upgrade faster, but it is only a minor increase, while the upgrade for the Fuso is massive. 

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Beta Tester
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How is it "a big [edited]joke" when it is basically the same range that the stock New Mexico has as well (13.6 km)? Sure, the New Mexico can upgrade faster, but it is only a minor increase, while the upgrade for the Fuso is massive. 

 

While I don't admit is a joke, it is slightly less painful with the New Mexico, since that thing atleast have the armor and manuverability when stock to atleast make that range work. 

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Beta Tester
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How is it "a big [edited]joke" when it is basically the same range that the stock New Mexico has as well (13.6 km)? Sure, the New Mexico can upgrade faster, but it is only a minor increase, while the upgrade for the Fuso is massive. 

 

The New Mexico has armor (and better guns). Stock Fuso just... doesn't. The hull ugrade actually measurably increases her armor protection, too.
Edited by Magni56

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[BRITS]
Beta Tester
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Considering that Fuso is meant to be played as a long range gun platform and that it is a very big floating citadel, with keeping at range being it's main defense, 13,6 km for the stock configuration is a bad joke.

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Fuso range is fine at 21.8 km with the 2nd hull upgrade + FC upgrade.

 

It gets worse once you get to the Nagato where range suddenly drops to 20.5 km for no good reason, and this is despite the Nagato featuring a longer ranged 410mm main armament and supposedly better rangefinding equipment tha the Fuso. 

 

As if that wasn't bad enough though the range gets even worse with Amagi at 19.9 km, and she features the same 410mm guns and RF as the Nagato.

 

 

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Players
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Fuso range is fine at 21.8 km with the 2nd hull upgrade + FC upgrade.

 

It gets worse once you get to the Nagato where range suddenly drops to 20.5 km for no good reason, and this is despite the Nagato featuring a longer ranged 410mm main armament and supposedly better rangefinding equipment tha the Fuso. 

 

As if that wasn't bad enough though the range gets even worse with Amagi at 19.9 km, and she features the same 410mm guns and RF as the Nagato.

 

 

 

There seems to be alot arbitary balance going on at the moment. Ship X must be worse than ship Y at this role becuse reasons, hence the current carrier BS. With the Fuso i completly agree

a 13km at that tier its just hell untill you grind the hull. Problem is i see no real way of fixing the problem unless a more dynamic MM can be created that can account fo maximum range, armour,speed and armourment.

 

Dropping the RP cost of the hull would be a quick fix i guess

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Beta Tester
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I may repeat myself, its a complete shipwreck as stock. It succeed to make anyone sane to hate this game.

 The main guns and their turrets were modernized during the ship's 1930 reconstruction; the elevation of the main guns was increased to +43 degrees, increasing their maximum range from 27,800 to 35,450 yards (25,420 to 32,420 m). 

 

 

Edited by BOldMan

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Beta Tester
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I may repeat myself, its a complete shipwreck as stock. It succeed to make anyone sane to hate this game.

Yes stock it is a massive pile of dog poo, but even getting just the second hull turns it from garbage to a tier 6 ship that can bring even tier 9 ships on their knees. Fully upgraded it prints money and can outdamage almost anything, not to mention it can also take a beating thanks to high HP pool and decent enough armor.

Edited by ollonborre

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What happened to Fuso`s range. In real life she would fire 27.800 meters here she fires well 13000 half of the real life. And the Kongo fires well much further in here. In real life 25000m

Can you give a good reason for this.

 

lol did you not see what they did to Warspite

 

IRL confirmed hit at 24km on moving enemy BB

 

in game range is... pants

 

 

if you want realism you would have to wait for War Thunder

 

but I think this is a great game despite some of the odd choices when it comes to BB's (they aren't really as good as they should be)

Edited by fdsdh1

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