Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Perzel

Nerf those [edited] jap DD's

38 comments in this topic

Recommended Posts

Beta Tester
13 posts
1,856 battles

Oh yes i know, jap dd's have bad guns good artillery,  while us DD's have extremly torpedos but good artillery..

 

But what is a point of good artilley when it is just DD sized?

What would you rather take into a tank fight, A crappy pistol and a very good RPG, or an extremly bad RPG and a good pistol?

 

Every time you get into torp range with an US DD, the secondary batterys of your target tare you to pieces.

Share this post


Link to post
Share on other sites
[PGTIP]
Beta Tester
217 posts
1,959 battles

Oh yes i know, jap dd's have bad guns good artillery,  while us DD's have extremly torpedos but good artillery..

 

this line doesnt make sence at all.....

 

IJN DD's very good torps HORRIBLE guns

USN DD's exelent guns but horrible torps 

 

unless you mean ''arty'' the torpedos then something is wrong with your logic there......

 

minekaze / isokaze are crazy beasts but after that they start to lose power quite a bit cause the ships are noooot that good 

Edited by nikos13ole

Share this post


Link to post
Share on other sites
Beta Tester
441 posts
1,160 battles

Minekaze is the best IJN DD in the game - not just tier-for-tier - despite it being the predecessor to five other ships in that line.

  • Cool 5

Share this post


Link to post
Share on other sites
[_HUSO]
Beta Tester
447 posts
954 battles

Well the US DDs are perfect anti-DD ships... it's all about the target you choose... you may have problems fighting a tank with a pistol, but a canon is no use against sparrows.

The guns of US DDs are perfect for close combat against other DDs and can even harrass other cruisers.

Of course you can't expect to scare a BB, but later DDs in the US techtree have enough torpedo range to make good use of them against larger targets.

Share this post


Link to post
Share on other sites
Beta Tester
13 posts
1,856 battles

Well the US DDs are perfect anti-DD ships... it's all about the target you choose... you may have problems fighting a tank with a pistol, but a canon is no use against sparrows.

The guns of US DDs are perfect for close combat against other DDs and can even harrass other cruisers.

Of course you can't expect to scare a BB, but later DDs in the US techtree have enough torpedo range to make good use of them against larger targets.

 

Sadly the japanese DD's can stay so far behind that, when you finally reached them, every one one the enemy team already had free shots on you.
  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,497 posts
3,475 battles

Minekaze is the best IJN DD in the game - not just tier-for-tier - despite it being the predecessor to five other ships in that line.

 

i disagree i like th Kagero and Shimakaze because of the long range torps i really like long range torps because people forget to turn :D

Share this post


Link to post
Share on other sites
Beta Tester
1,059 posts
14,810 battles

If you play US destroyers, your targets are those who are distracted, you set them on fire at long range, once on fire, move away, select another target. US destroyers tear IJN destroyers to bits.

 

Sadly the japanese DD's can stay so far behind that, when you finally reached them, every one one the enemy team already had free shots on you.

 

Don't chase them, use your mini map fight on your terms, US destroyers have faster firing guns. Use islands to ambush BBs, and CA's In fact you should be assessing the situation on your mini map very often. IJN may have longer range torpedoes, but there is more chance of a miss.

 

 

Share this post


Link to post
Share on other sites
[DSPA]
Players
6 posts
932 battles

I like to shoot DD's in my omaha, they melt so fast they only get one salvo of torps out before they realize they are goofed

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

 

IJN DD's good torps HORRIBLE guns

USN DD's exelent guns but bad torps at low tiers, mediocre at mid-tiers, excellent torps at high tier

 

Fixed that for you.

 

OP, go home you're not making any sense!

Share this post


Link to post
Share on other sites
Beta Tester
13 posts
1,856 battles

So US DD's start to make fun at higher tiers? That means that more than 50% of the US DD's are crap. Nice.

Share this post


Link to post
Share on other sites
Alpha Tester
148 posts
3,399 battles

The Clemson at tier 4 is a great DD.  Great guns, upgraded there doubled! has 6 torps either side which reload really quick! im in tier 6 now but the Clemson is still in my top 3 ships for kills

Edited by narbar

Share this post


Link to post
Share on other sites
Players
1,225 posts

Yes clemson and nicholas can be fun to play, not convinced past those though as I stopped playing dd after I unlocked tier 6.

 

@ mindfulcrane07: Reload at those tiers is horrible. Damage is ok I guess, but the reload is just stupid.

 

@ Ruzzki: I bet you do, it's omaha's job after all. I would never take an Omaha head on, ambush at an island so I can fire under 1.5k range or leave it be.

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

 

i disagree i like th Kagero and Shimakaze because of the long range torps i really like long range torps because people forget to turn :D

 

The 15km and certainly the 20km torps are spray and pray due to long detection range giving ships a lot of time to turn ( if they have some situational awareness ). Which is why I use 7km torps on Minekaze, 11kts speed and much lower torpedo detection distance really makes up for a little less range ( 3km ). I will maybe continue the grind but I'm quite happy with Minekaze atm. Think after I finish Furutaka I will power grind to Zao first and then perhaps go through with DD line. 

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

 

The 15km and certainly the 20km torps are spray and pray due to long detection range giving ships a lot of time to turn ( if they have some situational awareness ). Which is why I use 7km torps on Minekaze, 11kts speed and much lower torpedo detection distance really makes up for a little less range ( 3km ). I will maybe continue the grind but I'm quite happy with Minekaze atm. Think after I finish Furutaka I will power grind to Zao first and then perhaps go through with DD line. 

 

Actually, the 10km ones seems to have lower reaction time, but not by much. the 10km are spotted at 1.3km and the 7km at 1.6km.. this makes a 8.8 vs 9.0 seconds respectively!

 

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

 

Actually, the 10km ones seems to have lower reaction time, but not by much. the 10km are spotted at 1.3km and the 7km at 1.6km.. this makes a 8.8 vs 9.0 seconds respectively!

 

 

300m vs 11kts speed difference, it's to late for me to even think about doing math but I guestimate the faster torps still have the edge :) 

 

You're right btw though I was going of old info I think I heard first, that torpedo detection range was based on their range, but it's not it's based on their speed it seems ( and then tweaked for ingame balance ). 

Share this post


Link to post
Share on other sites
Beta Tester
38 posts
680 battles

 

300m vs 11kts speed difference, it's to late for me to even think about doing math but I guestimate the faster torps still have the edge :) 

 

You're right btw though I was going of old info I think I heard first, that torpedo detection range was based on their range, but it's not it's based on their speed it seems ( and then tweaked for ingame balance ). 

 

Wich actually makes perfect sense as the faster they go the easier they are to spot (with some exceptions).

Share this post


Link to post
Share on other sites
Alpha Tester
19,378 posts
6,105 battles

 

Wich actually makes perfect sense as the faster they go the easier they are to spot (with some exceptions).

 

IJN had oxygen torps which left no trail at all... would be nice to have those in game ( if you're in a IJN DD that is :B ). But yeah you're absolutely right I suppose. 

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

 

IJN had oxygen torps which left no trail at all... would be nice to have those in game ( if you're in a IJN DD that is :B ). But yeah you're absolutely right I suppose. 

 

no need to do math, haven't you seen this before?

 post_500495173_0_96613700_1436218621.png

This was given to supertesters by WG, or that what they said. No supertester or WG guy seem to deny it. I personally messaged Tuccy about it to confirm it but no reply. Great devs we have.

 

EDIT: oops, it seems in my previous post I wrote the wrong spotting distances. It's 1.8km for Mutsuki vs 1.9 for Hatuharu. Basically same torpedoes, but the stats are written in a way to make players believe they are better, a trick WG uses, just like with all their hidden stats and hidden patch notes... 

Edited by Takeda92
  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
615 posts
1,251 battles

The German navy had sonar tracking torpedoes, that would be fun!  (they were very slow though, so much that destroyers could actually out run them)  Also not sure if those were ever carried by surface ships or were a U boat specialty.

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

The German navy had sonar tracking torpedoes, that would be fun!  (they were very slow though, so much that destroyers could actually out run them)  Also not sure if those were ever carried by surface ships or were a U boat specialty.

 

Pure U-boat special weapon. Practically worthless against destroyers and the like. Also it wasn't a sonar tracking torpedo, but an acoustic torpedo. It usually tracked the propellers.

Share this post


Link to post
Share on other sites
Beta Tester
1,111 posts
5,268 battles

I prefer US torps because while very short ranged they tend to travel faster and have more torps like up to 5 torps per rack and a very tight spread making landing 3-4 torps easy. Sure i need to get into 5km range in my sims but once im close enough my torps will destroy any BB.

Share this post


Link to post
Share on other sites
Beta Tester
163 posts
1,747 battles

So US DD's start to make fun at higher tiers? That means that more than 50% of the US DD's are crap. Nice.

 

Well, when I'm in an IJN DD, nothing makes me crap myself like a USN DD. I struggle to get my guns on target, he can evade my torps, and his guns will rip me into handy little bite sized chunks. USN DDs are pretty much a hard counter to IJN DDs, and on a map with islands (ie not Ocean) you can skulk around and ambush BBs.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×