Perzel Beta Tester 13 posts 1,856 battles Report post #1 Posted July 10, 2015 Oh yes i know, jap dd's have bad guns good artillery, while us DD's have extremly torpedos but good artillery.. But what is a point of good artilley when it is just DD sized? What would you rather take into a tank fight, A crappy pistol and a very good RPG, or an extremly bad RPG and a good pistol? Every time you get into torp range with an US DD, the secondary batterys of your target tare you to pieces. Share this post Link to post Share on other sites
[NLKL] LazyVegetable Beta Tester 190 posts Report post #2 Posted July 10, 2015 No. You clearly haven't been in the higher tiered games with DD's. 4 Share this post Link to post Share on other sites
[PGTIP] nikos13ole Beta Tester 217 posts 1,959 battles Report post #3 Posted July 10, 2015 (edited) Oh yes i know, jap dd's have bad guns good artillery, while us DD's have extremly torpedos but good artillery.. this line doesnt make sence at all..... IJN DD's very good torps HORRIBLE guns USN DD's exelent guns but horrible torps unless you mean ''arty'' the torpedos then something is wrong with your logic there...... minekaze / isokaze are crazy beasts but after that they start to lose power quite a bit cause the ships are noooot that good Edited July 10, 2015 by nikos13ole Share this post Link to post Share on other sites
ttchip Beta Tester 441 posts 1,160 battles Report post #4 Posted July 10, 2015 Minekaze is the best IJN DD in the game - not just tier-for-tier - despite it being the predecessor to five other ships in that line. 5 Share this post Link to post Share on other sites
[_HUSO] typhaon Beta Tester 447 posts 954 battles Report post #5 Posted July 10, 2015 Well the US DDs are perfect anti-DD ships... it's all about the target you choose... you may have problems fighting a tank with a pistol, but a canon is no use against sparrows. The guns of US DDs are perfect for close combat against other DDs and can even harrass other cruisers. Of course you can't expect to scare a BB, but later DDs in the US techtree have enough torpedo range to make good use of them against larger targets. Share this post Link to post Share on other sites
Perzel Beta Tester 13 posts 1,856 battles Report post #6 Posted July 10, 2015 Well the US DDs are perfect anti-DD ships... it's all about the target you choose... you may have problems fighting a tank with a pistol, but a canon is no use against sparrows. The guns of US DDs are perfect for close combat against other DDs and can even harrass other cruisers. Of course you can't expect to scare a BB, but later DDs in the US techtree have enough torpedo range to make good use of them against larger targets. Sadly the japanese DD's can stay so far behind that, when you finally reached them, every one one the enemy team already had free shots on you. 1 Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #7 Posted July 10, 2015 Minekaze is the best IJN DD in the game - not just tier-for-tier - despite it being the predecessor to five other ships in that line. i disagree i like th Kagero and Shimakaze because of the long range torps i really like long range torps because people forget to turn Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #8 Posted July 10, 2015 If you play US destroyers, your targets are those who are distracted, you set them on fire at long range, once on fire, move away, select another target. US destroyers tear IJN destroyers to bits. Sadly the japanese DD's can stay so far behind that, when you finally reached them, every one one the enemy team already had free shots on you. Don't chase them, use your mini map fight on your terms, US destroyers have faster firing guns. Use islands to ambush BBs, and CA's In fact you should be assessing the situation on your mini map very often. IJN may have longer range torpedoes, but there is more chance of a miss. Share this post Link to post Share on other sites
[DSPA] MakoFuel Players 6 posts 932 battles Report post #9 Posted July 10, 2015 I like to shoot DD's in my omaha, they melt so fast they only get one salvo of torps out before they realize they are goofed Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #10 Posted July 10, 2015 IJN DD's good torps HORRIBLE guns USN DD's exelent guns but bad torps at low tiers, mediocre at mid-tiers, excellent torps at high tier Fixed that for you. OP, go home you're not making any sense! Share this post Link to post Share on other sites
Perzel Beta Tester 13 posts 1,856 battles Report post #11 Posted July 10, 2015 So US DD's start to make fun at higher tiers? That means that more than 50% of the US DD's are crap. Nice. Share this post Link to post Share on other sites
narbar Alpha Tester 148 posts 3,399 battles Report post #12 Posted July 10, 2015 (edited) The Clemson at tier 4 is a great DD. Great guns, upgraded there doubled! has 6 torps either side which reload really quick! im in tier 6 now but the Clemson is still in my top 3 ships for kills Edited July 10, 2015 by narbar Share this post Link to post Share on other sites
[APPLE] Tsavong_Lah Beta Tester 24 posts Report post #13 Posted July 10, 2015 I almost always have fun in my US DD I don't understand why people say they are crap. Its a life of action and adventure. 1 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #14 Posted July 10, 2015 Yes clemson and nicholas can be fun to play, not convinced past those though as I stopped playing dd after I unlocked tier 6. @ mindfulcrane07: Reload at those tiers is horrible. Damage is ok I guess, but the reload is just stupid. @ Ruzzki: I bet you do, it's omaha's job after all. I would never take an Omaha head on, ambush at an island so I can fire under 1.5k range or leave it be. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #15 Posted July 10, 2015 i disagree i like th Kagero and Shimakaze because of the long range torps i really like long range torps because people forget to turn The 15km and certainly the 20km torps are spray and pray due to long detection range giving ships a lot of time to turn ( if they have some situational awareness ). Which is why I use 7km torps on Minekaze, 11kts speed and much lower torpedo detection distance really makes up for a little less range ( 3km ). I will maybe continue the grind but I'm quite happy with Minekaze atm. Think after I finish Furutaka I will power grind to Zao first and then perhaps go through with DD line. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #16 Posted July 11, 2015 The 15km and certainly the 20km torps are spray and pray due to long detection range giving ships a lot of time to turn ( if they have some situational awareness ). Which is why I use 7km torps on Minekaze, 11kts speed and much lower torpedo detection distance really makes up for a little less range ( 3km ). I will maybe continue the grind but I'm quite happy with Minekaze atm. Think after I finish Furutaka I will power grind to Zao first and then perhaps go through with DD line. Actually, the 10km ones seems to have lower reaction time, but not by much. the 10km are spotted at 1.3km and the 7km at 1.6km.. this makes a 8.8 vs 9.0 seconds respectively! Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #17 Posted July 11, 2015 Actually, the 10km ones seems to have lower reaction time, but not by much. the 10km are spotted at 1.3km and the 7km at 1.6km.. this makes a 8.8 vs 9.0 seconds respectively! 300m vs 11kts speed difference, it's to late for me to even think about doing math but I guestimate the faster torps still have the edge You're right btw though I was going of old info I think I heard first, that torpedo detection range was based on their range, but it's not it's based on their speed it seems ( and then tweaked for ingame balance ). Share this post Link to post Share on other sites
Znail Beta Tester 38 posts 680 battles Report post #18 Posted July 11, 2015 300m vs 11kts speed difference, it's to late for me to even think about doing math but I guestimate the faster torps still have the edge You're right btw though I was going of old info I think I heard first, that torpedo detection range was based on their range, but it's not it's based on their speed it seems ( and then tweaked for ingame balance ). Wich actually makes perfect sense as the faster they go the easier they are to spot (with some exceptions). Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted July 11, 2015 Wich actually makes perfect sense as the faster they go the easier they are to spot (with some exceptions). IJN had oxygen torps which left no trail at all... would be nice to have those in game ( if you're in a IJN DD that is ). But yeah you're absolutely right I suppose. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #20 Posted July 11, 2015 (edited) IJN had oxygen torps which left no trail at all... would be nice to have those in game ( if you're in a IJN DD that is ). But yeah you're absolutely right I suppose. no need to do math, haven't you seen this before? This was given to supertesters by WG, or that what they said. No supertester or WG guy seem to deny it. I personally messaged Tuccy about it to confirm it but no reply. Great devs we have. EDIT: oops, it seems in my previous post I wrote the wrong spotting distances. It's 1.8km for Mutsuki vs 1.9 for Hatuharu. Basically same torpedoes, but the stats are written in a way to make players believe they are better, a trick WG uses, just like with all their hidden stats and hidden patch notes... Edited July 11, 2015 by Takeda92 2 Share this post Link to post Share on other sites
FemboyWaifu Beta Tester 70 posts 987 battles Report post #21 Posted July 11, 2015 Fear not for when Russian DD line comes no one will play other DDs. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #22 Posted July 11, 2015 The German navy had sonar tracking torpedoes, that would be fun! (they were very slow though, so much that destroyers could actually out run them) Also not sure if those were ever carried by surface ships or were a U boat specialty. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #23 Posted July 11, 2015 The German navy had sonar tracking torpedoes, that would be fun! (they were very slow though, so much that destroyers could actually out run them) Also not sure if those were ever carried by surface ships or were a U boat specialty. Pure U-boat special weapon. Practically worthless against destroyers and the like. Also it wasn't a sonar tracking torpedo, but an acoustic torpedo. It usually tracked the propellers. Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #24 Posted July 11, 2015 I prefer US torps because while very short ranged they tend to travel faster and have more torps like up to 5 torps per rack and a very tight spread making landing 3-4 torps easy. Sure i need to get into 5km range in my sims but once im close enough my torps will destroy any BB. Share this post Link to post Share on other sites
Eruantien_Aduialdraug Beta Tester 163 posts 1,747 battles Report post #25 Posted July 11, 2015 So US DD's start to make fun at higher tiers? That means that more than 50% of the US DD's are crap. Nice. Well, when I'm in an IJN DD, nothing makes me crap myself like a USN DD. I struggle to get my guns on target, he can evade my torps, and his guns will rip me into handy little bite sized chunks. USN DDs are pretty much a hard counter to IJN DDs, and on a map with islands (ie not Ocean) you can skulk around and ambush BBs. Share this post Link to post Share on other sites