Jump to content
Forum Shutdown 28/7/2023 Read more... ×
wibe33

Cleveland shell velocity

103 comments in this topic

Recommended Posts

Players
866 posts
8,891 battles

*yawn* yea, sure buddy, i can only hit stationary targets at long range. Have you ever heard of predicition?

 

Its not about prediction its about the shell hang time giving them more than ample time to move out of the way.

Share this post


Link to post
Share on other sites
Players
158 posts
1,632 battles

*yawn* yea, sure buddy, i can only hit stationary targets at long range. Have you ever heard of predicition?

 

Agree. Sometimes you predict good, sometimes bad, but when you hit, you hit. I wonder IF the Cleveland would have maneuverability of Omaha, if would be damn fine ship. Everything else is good for me. Slower traversing turrets? No problem. Analyse map, enemy`s movements, again - predict and aim earlier.

Share this post


Link to post
Share on other sites
[TOXIC]
Alpha Tester
2,237 posts
8,884 battles

People complaining about the Cleveland? It's pretty much one of the strongest ships in the game, tier for tier.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,520 posts
1,524 battles

Shell velocity IS slow in Cleve, upgraded or not. Primaries range upgrades (gun control module, Advanced Firing Training) results in pretty neat 17.5km, but time to impact at that range is 17s. Basically only purpose for that is forcing people to maneuver, to slow them down. Otherwise don't expect to have decent hit rate, at one point mine dropped to 16%, now its 18% I think. At shorter ranges and/or not evading targets its DPM can be brutal tho.

 

On other hand, Cleve can nicely lob shells over islands

 

That's the problem. AFT only worked on DD guns and secondaries in the CBT, which was, IMHO, way better than how it's working now. Then no one expected to be able to shoot at that range with his CL, and enganged in other ranges with the ships, where the shell travel time is low.

 

Of course you won't be able to hit anything but the dumbest BB skipper at that range with CL guns, and you shouldn't be able to.

Share this post


Link to post
Share on other sites
Beta Tester
13 posts
1,106 battles

*yawn* yea, sure buddy, i can only hit stationary targets at long range. Have you ever heard of predicition?

 

        Yes you can predict a ship's movement with any ship. That's not the point here. The problem is because of the huge hang time of shells the enemy ship only has to move the rudder a little bit and your shots will fall low or short, and this is the best scenario when he is sailing parallel to you. If he makes a sharp turn your shells won't even hit the same postal code. It's just an unnecessary gimping of Cleve's guns. I can now hit stuff pretty well after playing a few dozen rounds in it, that is unless they so much as move the rudder a bit every once in a while. And yes as others have said under 10km is easier to hit stuff but Cleve is not good up close, not as good as Omaha. Omaha does everything better except lay down the hurt (a total of 8 guns shooting anytime instead of a total of 12 really) not a big loss at all, not to mention Omaha has 6 on each side ready to fire at any moment. Try switching sides real close with Cleveland.. you can't because of turret traverse. So let's see, Omaha is better at 10km+ and marginally worse under 10km and it gets torps so it can actually do something against BBs if he don't have any other choice unlike Cleve which just pisses BB players off with the nagging tickling shots.

      

After playing it more yesterday I like it more and more compared to Omaha. 

 

Definitely like my new role. 

 

       I also like my new role as a support ship. But you have to rely on your BBs to do their job and not suck. How many games like that did you have? . I can't reliably engage BBs except setting them on fire (which is nice extra dmg but it takes forever to take down his HP), i can't reliably engage cruisers at range because of low shell velocity and high arc, so i get in close, i lose all my health and die, i can't reliably engage DDs at moderate range for same reasons. So i find myself in this situation where i have to rely on my team being good whilst i pepper the enemy hoping they ignore me, but i can't do jack if i find myself alone in the last minutes of a match.

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
56 posts
175 battles

Well get Atlanta and then you will see a high arc. Just needs a bit more time to get used to it. 

 

 

Share this post


Link to post
Share on other sites
Players
866 posts
8,891 battles

Fact is only people you will hit at range are noob players that only sail in straight lines and bb's the ship is utter rubbish when you are trying to hit anyone that has a clue about what they are doing. I am used to the shell arc and it is still a pile of garbage. I don't think it needs a drastic change as i have said but that arc needs to come down a bit the shells defying physics the way they just hang in the air is a joke.

And as for the Atlanta it only has what 11.1 km range anyway so you will be at close quarters where the gun arc is less relevant. 

Edited by Eternus_Damnatio

Share this post


Link to post
Share on other sites
Players
8 posts
1,802 battles

God forbid the Cleveland have any kind of downside, the thing is an absolute beast, tiny citadell and rapid firing guns it's even getting bumped up from tier 6 because it's too powerfull for tier 6 games.

Share this post


Link to post
Share on other sites
Players
337 posts
872 battles

Cleveland cannot act against DD efficiently - too slow shells

Cleveland cannot act against agile ca efficiently- too slow shells Ca needs to know how evade.

Cleveland can act against BB:s very effectively as BB:s cannot manouver. 

 

Against ca:s and DD:s I definitely will take Omaha or Murmansk. Experienced DD and CA players.

 

One exception - lurking and shooting behind island - YES! "There are no mountain high enough.....".*singing* 

 

Islands ship - not open sea ship. AND AA. 

 

 

View PostEternus_Damnatio, on 16 July 2015 - 09:19 AM, said:

You are obviously getting people that don't know they can just move to avoid your shots I absolutely hate this ship at the moment and am just so glad I kept the Omaha.

 

Same here. Omaha is ok. 

 

cleveland is dissapointment. 


 
Edited by BigBadVuk
  • Cool 1

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

Obviously it's there to balance the huge overpoweredness of this ship. It doesn't work though and at close ranges your shots will reach fast enough and your AP will penetarte any citadel!

  • Cool 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles

Obviously it's there to balance the huge overpoweredness of this ship. It doesn't work though and at close ranges your shots will reach fast enough and your AP will penetarte any citadel!

 

Still, I'd gladly trade that 7.5 rof for 6.0, maybe 5.5 and noticeably improved shell velocity and flatter trajectory. Though up close dat DPM is handy for moping up overzealous DDs and CAs

 

Or keep "stock" cannons/turrets as "high rof/low velocity" and upgrade, or rather alternative setup being slower rof with improved velocity. larger/more powder charges improve shell velocity, but are more difficult to load.

Or shove Cleve tier higher (or two), give it RoF/velocity buff to act as mini Des Moines:P

Edited by Panocek

Share this post


Link to post
Share on other sites
Weekend Tester
461 posts
2,563 battles

problem i have with the cleveland is that all enemies know it is deadly

 

seriously, i get primaried every single game. starting out driving close to our BBs for AA support, as soon as we engage any enemy, i have to fall back. plenty of games when i am 5-8 km BEHIND our BB's and still all enemies are completely ignoring anything else and continue to shoot at me. game ends usually with me having hit crap but we won the game because their team got shredded to pieces by the rest of my team while they were totally focused chasing me

 

also, cannot seem to make it work in close combat. it is made of paper when compared to the omaha (loved this ship), every single HE shell hits for 1-3k dmg, and yes, HE since it sets me on fire.

Edited by Del_Mare
  • Cool 1

Share this post


Link to post
Share on other sites
[BBMMX]
Beta Tester
166 posts

wow people complaining about the Clevelol? that thing is a beast, you can actively play in tier8 games with it and not get wrecked at the first moment/engagement. Yes, the only downside is shell trajectory/velocity (especially with the tier4 skill, lol @ the 17sec flight time) but come on guys of course it will have a weakness. You can chew BBs with HE and cit shoot unlucky CLs for fun, but it doesn't mean you should do that at 15km ranges. Personally I found out that 8-10kms of range is excellent for CLs and CAs, sometimes you have to get close and dirty :)

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles

wow people complaining about the Clevelol? that thing is a beast, you can actively play in tier8 games with it and not get wrecked at the first moment/engagement. Yes, the only downside is shell trajectory/velocity (especially with the tier4 skill, lol @ the 17sec flight time) but come on guys of course it will have a weakness. You can chew BBs with HE and cit shoot unlucky CLs for fun, but it doesn't mean you should do that at 15km ranges. Personally I found out that 8-10kms of range is excellent for CLs and CAs, sometimes you have to get close and dirty :)

 

And get focused "ermagad its Cleve kill it nao". At range it takes extraordinarily dense people to NOT avoid shells, so often you simply provide fireworks display

 

Though when stars align... Things can happen

 2lbfb5v.jpg

 

Share this post


Link to post
Share on other sites
[BBMMX]
Beta Tester
166 posts

 

And get focused "ermagad its Cleve kill it nao"

I mostly meant about 1vs1 encounter mate, yolo'ing the enemy battle line will absolutely ensure your destruction no matter what CA you are playing :teethhappy:

  • Cool 1

Share this post


Link to post
Share on other sites
[ICI]
Beta Tester
222 posts
3,622 battles

Fact is only people you will hit at range are noob players that only sail in straight lines and bb's the ship is utter rubbish when you are trying to hit anyone that has a clue about what they are doing. I am used to the shell arc and it is still a pile of garbage. I don't think it needs a drastic change as i have said but that arc needs to come down a bit the shells defying physics the way they just hang in the air is a joke.

And as for the Atlanta it only has what 11.1 km range anyway so you will be at close quarters where the gun arc is less relevant. 

 

Lol your comments are an utter joke...I hit a zig-zagging moving cruiser that was moving away from me at a range of roughly 13.5 km (was in my New York but whatever)...as been said it's about predicting where your enemy will be and considering there's a counter in-game that shows you how long your shells take to travel it makes a whole of a lot easier for you :)

 

All I see about people "complaining / hating" on the Cleveland is actually more like "Guys...we're having trouble adjusting ourselves to the gameplay here and need some friendly advice"...:B

  • Cool 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles

I mostly meant about 1vs1 encounter mate, yolo'ing the enemy battle line will absolutely ensure your destruction no matter what CA you are playing :teethhappy:

 

For some glorious reason even if I'm just behind BBs I still get fired upon.

 

 

Lol your comments are an utter joke...I hit a zig-zagging moving cruiser that was moving away from me at a range of roughly 13.5 km (was in my New York but whatever)...as been said it's about predicting where your enemy will be and considering there's a counter in-game that shows you how long your shells take to travel it makes a whole of a lot easier for you :)

 

All I see about people "complaining / hating" on the Cleveland is actually more like "Guys...we're having trouble adjusting ourselves to the gameplay here and need some friendly advice"...:B

 

Getting lead for slower shells is not an issue, but scoring hits at long range against anyone who bothers to evade is pretty damn difficult compared to other ships. And Cleveland vs Murmansk, another totally balanced ship is a fight where Cleve loses badly on long range.
  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

problem i have with the cleveland is that all enemies know it is deadly

 

seriously, i get primaried every single game. starting out driving close to our BBs for AA support, as soon as we engage any enemy, i have to fall back. plenty of games when i am 5-8 km BEHIND our BB's and still all enemies are completely ignoring anything else and continue to shoot at me. game ends usually with me having hit crap but we won the game because their team got shredded to pieces by the rest of my team while they were totally focused chasing me

 

also, cannot seem to make it work in close combat. it is made of paper when compared to the omaha (loved this ship), every single HE shell hits for 1-3k dmg, and yes, HE since it sets me on fire.

 

Same experience, sometimes it's bloody ridiculous, i feel like Osama ben Laden on a trip to Manhattan...

Plus, its guns seems to have much lower penetration value than Omaha, as i have way less citadel hits. Or maybe it's just the shell arc, as decks for some unimaginable reasons seem to be armored much thicker than broadsides in this game.

Share this post


Link to post
Share on other sites
Weekend Tester
461 posts
2,563 battles

 

Lol your comments are an utter joke...I hit a zig-zagging moving cruiser that was moving away from me at a range of roughly 13.5 km (was in my New York but whatever)...as been said it's about predicting where your enemy will be and considering there's a counter in-game that shows you how long your shells take to travel it makes a whole of a lot easier for you :)

i can also do this in my new york, but not in my cleveland

the problem is, the enemy can watch me firing at him, wait until the shots traveled some way to see where they are going, then turn accordingly. also, in my new york i can lead my target in the highest zoom level with the ingame optics at around ten, with the cleveland i have to zoom out twice and aim at ten to hit an enemy CL. makes it harder to lead them when they are driving away from you, because you cannot see their angle that good as in the highest zoom level

 

but again: point is, the time between the shot and the impact is long enough for anyone to watch the shells for 5 second, realize that they are beeing shot at, estimate the trajectory, turn accordingly, then leave the keyboard for to get a new cup of coffee...

  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
176 posts
1,602 battles

Sounds like the guys complaining are firing full broadsides at long ranges.

Unless you're really, really good, that's a bad idea. The ship's sweet spot is just over 10km range.

 

If you're having trouble hitting your target at longer ranges, fire one turret at a time, adjusting fire accordingly.

If that doesn't help, saturate the possible area where the target might be. (Some hits are better than nothing)

You have 12 fast firing guns. Learn to use them.

 

The Cleveland is fantastic as it is. If require need a higher shell velocity you'll really enjoy the Pensacola.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles

Sounds like the guys complaining are firing full broadsides at long ranges.

Unless you're really, really good, that's a bad idea. The ship's sweet spot is just over 10km range.

 

If you're having trouble hitting your target at longer ranges, fire one turret at a time, adjusting fire accordingly.

If that doesn't help, saturate the possible area where the target might be. (Some hits are better than nothing)

You have 12 fast firing guns. Learn to use them.

 

The Cleveland is fantastic as it is. If require need a higher shell velocity you'll really enjoy the Pensacola.

 

Yet pepsi lacks high rof which is handy when moping up running DDs. 203 AP to the citadel definitely works tho.

Share this post


Link to post
Share on other sites
Weekend Tester
461 posts
2,563 battles

hm... i am doing something wrong...

all long range engagements vs enemy BB's and one cruiser, 15 km. could not get closer because our battleships stayed at that range and i wanted to stay in between them instead of beeing the only ship close to the enemy. still got primaried and shot at by all 7 enemy ships on that flank. fell back another 5 km driving straight away from them, still got shot down finally with a salvo of an omaha, HE hitting me for 5k dmg

 

but cmon, 180 dmg per shell is... well, there are some threads about OP HE-ammo, please show them this picture

 

edit: i have mounted the equal speed charly london now to grind through this turd as fast as possible

cleve.jpg

Edited by Del_Mare

Share this post


Link to post
Share on other sites
[BBMMX]
Beta Tester
166 posts

well, there are some threads about OP HE-ammo, please show them this picture

Yeah if you do the math shells hit/fires started you're on the low side.. sounds like RNGesus wasn't on your side :sceptic:

were you firing only on BBs? I've noticed that AP works wonders on CLs like Omaha again (hadn't played for a long time lately since the AP nerf/HE buff)

Share this post


Link to post
Share on other sites

×