_x_Acheron_x_ Players 484 posts 6,096 battles Report post #1 Posted July 9, 2015 Myself and 1 enemy are the last players. I'm a South Carolina with about 21,000 HP and he's a Kawachi with just 1500 HP left. He started trying to close the distance and crossed right in front of me. I saw the perfect opportunity for a ram, as we were now less than 1km away. I charge into his side at full speed as he's shooting me. Im down to about 16,000hp when we hit. The second our boats touch, they both just explode and the game calls it a draw. Smh, Share this post Link to post Share on other sites
Argysh Beta Tester 179 posts 2,542 battles Report post #2 Posted July 9, 2015 Don't see a problem there. If two BBs crash at full speed bad things (should) happen. +16k HP isn't that much and the remaining HP has no influence in the dmg projected. And frankly, why should it? The momentum at a acertain speed stays the same no matter how many holes it has ^^ Share this post Link to post Share on other sites
[TRYIT] wremise Beta Tester 263 posts 3,333 battles Report post #3 Posted July 9, 2015 So? whats your problem? you know what powers will lose, then 2 big BB are chrashing into them? normaly you would lose 2/3 of your whole livepoints! you cant really say, that cause you have 10th times more HP you will survife! i remind once, that i rammed with my 200 hp st louis a kawachi for 25k dmg! whats important in the dmg calculation, are not the hp from the enemy, its the mass of the enemy ship! 1 Share this post Link to post Share on other sites
[L10NS] playarci Weekend Tester 415 posts 1,566 battles Report post #4 Posted July 9, 2015 Did they also have the ramming flag which gives +50% damage to the enemy? Share this post Link to post Share on other sites
snipereye123 Players 33 posts 303 battles Report post #5 Posted July 9, 2015 Ramming here isn't like WoT, the damage caused by a ram is really big that even a smaller light ship crashing into bigger heavy ship will cause both them to die. So it really work in situation were your ship is severely damaged and an enemy is near, you go crash on him and take him with you to the bottom of the ocean! I did many times and it's a very rewarding strategy.. #Inb4 we see kamikaze japan DDs crashing on enemy BBs. Share this post Link to post Share on other sites
[DDLS] Naskoni Players 674 posts 1,234 battles Report post #6 Posted July 9, 2015 WoT has gotten ramming just about perfect. They can simply copy it over here. Share this post Link to post Share on other sites
[TIPC] domervan Alpha Tester 11 posts 7,146 battles Report post #7 Posted July 9, 2015 Sure, because ships and tanks behave the same way... 1 Share this post Link to post Share on other sites
[DDLS] Naskoni Players 674 posts 1,234 battles Report post #8 Posted July 9, 2015 Sure, because ships and tanks behave the same way... Because both games behave the same way... Share this post Link to post Share on other sites
[PGTIP] nikos13ole Beta Tester 217 posts 1,959 battles Report post #9 Posted July 9, 2015 Because both games behave the same way... cause a 10 tone tank is the same as a 30k tone ship e? Share this post Link to post Share on other sites
[DDLS] Naskoni Players 674 posts 1,234 battles Report post #10 Posted July 9, 2015 cause a 10 tone tank is the same as a 30k tone ship e? Guess understanding the ramming mechanic in WoT is too hard for some people... Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #11 Posted July 9, 2015 Guess understanding the ramming mechanic in WoT is too hard for some people... Hey you are saying the collision of masses of 100 000 000 kg (displacement =/= mass of ship) should depend on the HP?.... Share this post Link to post Share on other sites
[DDLS] Naskoni Players 674 posts 1,234 battles Report post #12 Posted July 9, 2015 Hey you are saying the collision of masses of 100 000 000 kg (displacement =/= mass of ship) should depend on the HP?.... Direction, mass, speed difference (and armor) Share this post Link to post Share on other sites
Interdiction Beta Tester 274 posts 13,524 battles Report post #13 Posted July 9, 2015 Ramming into the side of a ship should not kill your own ship ......The Rammer should survive as you have hit him amidships which is normally softer than the nose I was hit by a 30 foot yacht once whilst I was out in my catamaran ...I suffered MASSIVE damage and nearly sank .....He suffered only scrapes and a blunted front end ....Him, being the RAMMER ...he won Well I won when his insurance paid out ....happy days eh 1 Share this post Link to post Share on other sites
ThatOneDidntGoIn Beta Tester 304 posts 2,142 battles Report post #14 Posted July 9, 2015 I agree ramming should be tweaked. 1) You should do just as much damage in a collision with team mates as you do with the enemy. 2) Ramming a ships side with your bow should do more damage to that ship than to yours. Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #15 Posted July 9, 2015 The ramming mechanic is daft. In real life, a ship doing the ramming suffers a fraction of the damage of the one being rammed (assuming bow to any part except the other bow head on). There are hundreds of real life incidents as evidence. In my Warspite, i rammed another Warspite at max speed at near-perfect 90o into his side. We both sank, even though I was nearly full health. The mechanic should have sunk him, and taken a moderate amount of HP off me or given me a speed reduction (ships rarely sink from a crumpled bow because the bow is heavily compartmentalised for just that reason). 2 Share this post Link to post Share on other sites
_x_Acheron_x_ Players 484 posts 6,096 battles Report post #16 Posted July 9, 2015 The ramming mechanic is daft. In real life, a ship doing the ramming suffers a fraction of the damage of the one being rammed (assuming bow to any part except the other bow head on). There are hundreds of real life incidents as evidence. In my Warspite, i rammed another Warspite at max speed at near-perfect 90o into his side. We both sank, even though I was nearly full health. The mechanic should have sunk him, and taken a moderate amount of HP off me or given me a speed reduction (ships rarely sink from a crumpled bow because the bow is heavily compartmentalised for just that reason). They could even offset the damage to the rammer by just giving you flooding damage like torpedo hits. Rather than just exploding into oblivion. Share this post Link to post Share on other sites
Argysh Beta Tester 179 posts 2,542 battles Report post #17 Posted July 9, 2015 Ramming into the side of a ship should not kill your own ship ......The Rammer should survive as you have hit him amidships which is normally softer than the nose I was hit by a 30 foot yacht once whilst I was out in my catamaran ...I suffered MASSIVE damage and nearly sank .....He suffered only scrapes and a blunted front end ....Him, being the RAMMER ...he won Well I won when his insurance paid out ....happy days eh talking about warships, front and aft are usually the worst armored parts of the ship. but also the most unimportant. But your point is still valid, whoever is hit in the side should suffer much more. +1 for real life experience, glad no one was hurt. (or at least no one or no injuries worth mentioning ^^) Share this post Link to post Share on other sites
[L10NS] playarci Weekend Tester 415 posts 1,566 battles Report post #18 Posted July 10, 2015 Because both games behave the same way... I wish to complain. My Maus doesnt float. It sank. I blame you for making me think that it could be like a ship. 1 Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #19 Posted July 10, 2015 Guess understanding the ramming mechanic in WoT is too hard for some people... Hey.. It's you again. Mr.SuperAwesomeLordOfWoT. Are you lost? See these aint' the WoT forums and this game is not World of Tanks. So what ever your stats or knowledge of WoT is, they do not apply here. We have a community here which from the main parts is capable of constructive converstion, is polite and helpful. None of your WoT-statwh0aring-nUb-calling-"I'm better than you" p00p here. 9 Share this post Link to post Share on other sites
[L10NS] playarci Weekend Tester 415 posts 1,566 battles Report post #20 Posted July 10, 2015 ^That deserves much more than a single +1 Share this post Link to post Share on other sites
pmcar Beta Tester 16 posts 10,706 battles Report post #21 Posted July 10, 2015 Because both games behave the same way... If you believe that your playing the game wrong. 3 Share this post Link to post Share on other sites
[97B] Huge_O Beta Tester 21 posts 2,726 battles Report post #22 Posted July 15, 2015 Today, I experienced how weird the ramming system is at the moment. Can someone enlighten me about this: Tier 7 IJN DD Hatsuharu ramms T5 Nicholas with his nose in the Nicholas side. Tier 7 Hatsu blows up instant. Tier 5 Nicholas survives with 1000hp, he did get flooding because of the ram and died after a salvo of a ally in that small time. If he repaired the flooding, he would have lived. Why the hell on earth a tier 5 Destroyer has more HP, Mass, Whatever, while the ship itself is smaller and 2 tiers lower? Guess in what ship of the 2 I was (trying?) to sail that match. Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #23 Posted July 15, 2015 Currently, collisions at speed will deplete the maximum combat capability of the other ship, from your health So if ship A has 20k max health and ship B has 15k max health, both ships collide full health, ship B sinks, ship A loses 15k from the ramming itself, and will flood (never had it not flood, but then and again I dont usually go ramming stuff. Unless its the edge of the map behind our carrier) Say in the above example ship A has 15001 health remaining and ship B has 1 health remaining at the point of collision. Ship B sinks as expected, ship A survives on 1 HP. Except flooding finishes it off. Ship A still gets a die-hard though because she survived the collision. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #24 Posted July 15, 2015 Today, I experienced how weird the ramming system is at the moment. Can someone enlighten me about this: Tier 7 IJN DD Hatsuharu ramms T5 Nicholas with his nose in the Nicholas side. Tier 7 Hatsu blows up instant. Tier 5 Nicholas survives with 1000hp, he did get flooding because of the ram and died after a salvo of a ally in that small time. If he repaired the flooding, he would have lived. Why the hell on earth a tier 5 Destroyer has more HP, Mass, Whatever, while the ship itself is smaller and 2 tiers lower? Guess in what ship of the 2 I was (trying?) to sail that match. Because the Nicholas is in fact a bigger and more massive boat? Hatsuharu being higher-tier isn't because of her size. I mean, this is kinda like complaining in WoT that your Leopard 1 will come off worse if you try ramming a Panther II. Share this post Link to post Share on other sites
MilkPowder Players 164 posts 3,500 battles Report post #25 Posted July 15, 2015 Because both games behave the same way... Wow... its like you haven't even played world of warships.... Share this post Link to post Share on other sites