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Eshaede

team play pointless, solo rambo K/D is king ?

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[ZERG]
Beta Tester
89 posts
4,570 battles

why are there no incentives for teamwork ?

 

use a CA to provide aaa cover to someone, get almost no points, even if you stop them dying and they go on to win the match (im looking at you CV/BB)

taking hits for people doesnt get you anything either 

spotting does nothing

 

list goes on, im hoping this is "unfinished" feature, but love to know if anyone found a lucrative way to actually play as part of a team :(

 

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Players
26 posts
200 battles

Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand).

 

Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such.

 

Atm, the only way to get a lot of exp and moneyz is by killing stuff.

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Beta Tester
51 posts
1,695 battles

Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand).

 

Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such.

 

Atm, the only way to get a lot of exp and moneyz is by killing stuff.

 

I hope as well that this would change. I see CVs with fighter setups, getting the "Clear Sky" achievement by reaching air superiority for the strike CV and/or preventing enemy CVs from killing your mates and still they have much less XP than an okay-doing CA, even though they do so much more for the team.

 

Everything that matters at the moment is not even killing stuff but doing damage only, you don't even need to get the last hit. But as a team play game there are so many other aspects than just doing damage...

 

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Beta Tester
704 posts
2,459 battles

Only winning teams get awarded xp.

 

That would encourage more team play.

 

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Beta Tester
51 posts
1,695 battles

Only winning teams get awarded xp.

 

That would encourage more team play.

 

 

and if you lose because

 

1 the enemy team just happens to have the better players

2 the enemy team got the higher tier ships

3 the enemy team happens to have the CV superiority

 

Then the game will become much more frustrating and a lot of players will quit. Absolutely no point in that, if it was sarcasm or not.

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Alpha Tester
125 posts
380 battles

Nothing more frustrating than doing superb game and getting jack-**** cos your team happened to be tomatoes. I kinda like that your efforts are awarded, whether you were on losing or winning side. Obviously winners get more.

 

What I would like to see is the increase in XP of planes shot down. Right now it's just pretty pointless.

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Alpha Tester
5,609 posts
5,569 battles

Only winning teams get awarded xp.

 

That would encourage more team play.

 

 

Every time i'm convinced i've read the stupidest thing ever, somebody comes and trumps that. But you set the bar really high with this.

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Beta Tester
463 posts
1,731 battles

 

and if you lose because

 

1 the enemy team just happens to have the better players

2 the enemy team got the higher tier ships

3 the enemy team happens to have the CV superiority

 

Then the game will become much more frustrating and a lot of players will quit. Absolutely no point in that, if it was sarcasm or not.

 

1 yes

 

2 not really

i rarely see more difference than a total of 2 tiers for the whole team, and by the diversity of all ships its more likely to be slightly more powerful ship than tier difference

 

3 not really either

i have won plenty of games where i was in the team with no cv vs one on the enemy, or where my team had one and the other team 2

in most cases its the problem of the bad BB/CA players waiting to react until they already hear the torps coming, except your facing a very good CV player

 

 

team play indeed is very important, i tend to direct the whole team at the start of the match to focus on the two better cap points depending on starting position and map and surprisingly it was quite effective so far

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Beta Tester
318 posts
5,132 battles

Tbh i see quite some teamplay. And if you do well even if you lose you do get a fair deal of rewards tbh. Not uncommon to get over 1kxp and 100k creds for a loss 

 

Edit: I often play in division and can tell you that teamplay is very rewarding. 

Oh and yesterday made 180k creds on a loss with Furutaka, so losing doesn't hurt that much if you do well. 

Edited by Coenraad

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[ENEMY]
Beta Tester
305 posts
5,261 battles

not all team are like this , i played with  amazing teams sometimes , all  focusing fire, all working together ,  try to play also platoon  and work together , have funn

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Weekend Tester
136 posts
254 battles

Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand).

 

Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such.

 

Atm, the only way to get a lot of exp and moneyz is by killing stuff.

 

 

This is only beta by Name, there, sadly, won't be any mojor changes anymore, the game is "finished".

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[POP]
Beta Tester
1,500 posts
5,749 battles

When domination starts, I usually say something like "Let's take A and B caps and win this" and after I've been sunk, I try to help/direct/haunt my team with instructions.

And also compliment them when they do good. :) Never forget to give credit where it is due. (Even if it was enemy who outplayed you. :honoring:)

But main thin (I think) is COMMUNICATION. You can't just sail there and then whine that there's no teamplay if you have not tried to communicate with your team.

I have had very good games, not all victories but close defeats, when I have provoked an communication within my team. Of course there always will be those who dont understand you and thus won't react, but many times there has been decent level of communication and co-operation in the battles. :)

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Beta Tester
59 posts
992 battles

The incentive for team work is winning more battles and gaining better xp.

 I have provided AA cover in my Atlanta many times before the reset, once the early game is done and the air power rdeuced I would sail off and help the rest of my time by capping and destroying enemy ships.

Just got to use your head a bit and watch how the battle developes. Some times destroyers push through and go for freindly carriers early in witch case your get decent xp for murdering those.

Edited by fletch67

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Beta Tester
704 posts
2,459 battles

If you want better team-play then playing as a team needs to be rewarded (which it isn't), and playing like 12 random bell-ends needs to be strongly discouraged (which it isn't). Otherwise we're going to have to wait until clans and some kind of team battle modes are implemented.

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Players
337 posts
872 battles

Is this winning? 

You , you and you go "A"

You , you and you go "B"

You , you and you go "C"

Pretty common "team tactics".

 

Everyone knows what happens when the whole opponent team decides go together to "A" and continue to "B" .

 

If you want to fight long and win - follow friendly ships which try to isolate single/few opponents. WG has made batles so that victory objectives is meant to poromote batles and speeding them up. 

 

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Alpha Tester
5,609 posts
5,569 battles

If you want better team-play then playing as a team needs to be rewarded (which it isn't), and playing like 12 random bell-ends needs to be strongly discouraged (which it isn't). Otherwise we're going to have to wait until clans and some kind of team battle modes are implemented.

 

It is rewarded. By victory.

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Beta Tester
137 posts
80 battles

Communications?  I don't remember seeing any of note whilst playing  During CBT, the teamwork I saw was virtually non-existent.

 

IMO, the game needs:

 - Rewards for spotting (for both planes and ships)

 - an enhanced message system that allows players to click on the mini-map with "recommendations and/or requests" and will translate the stock pre-designed options into the language of the player

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Beta Tester
1,182 posts

Communications?  I don't remember seeing any of note whilst playing  During CBT, the teamwork I saw was virtually non-existent.

 

IMO, the game needs:

 - Rewards for spotting (for both planes and ships)

 - an enhanced message system that allows players to click on the mini-map with "recommendations and/or requests" and will translate the stock pre-designed options into the language of the player

 

Rewards for airplane spotting is a no-no. It would simply be abused non stop by CV players using aircraft to go in and out of detection range for increased xp rewards. This is not WoT where "spotting" is a class specific role. As for your second point, this can be done far simpler and faster using the system from the Battlefield. A coma-rosa menu the same as WoT has, with directed targeting requests on both enemies can capture points. For example you click to open, point at a flag and chose something like "attack/defend here" and it sends a voice message in the localised language (eg - "all stations, requesting support at point alpha")

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Players
214 posts
11,481 battles

All I can say is you've not had the luck to play with me in teamplay for domination yet. Out of ten domination games I play I daresay without exaggeration that 7 of them end in victories. Usually I get the first word in right at the start and go "ok all aim to cap A/B or B/C, stay together we can win this." You will be surprised how fast people will follow orders and instructions when you give them for the better of the team, because people do get that in order to survive in WoWS you can't Rambo your way through. 

 

For Domination key thing is to concentrate ships on one point or one direction only. At best you are at direct opposites with the enemy fleet on the map and everyone can take their time to cross the enemy's T whilst they come rushing back to hit us. At worst you end up at the same contested point at the enemy and then it's as much about individual skill and brawling as it is with organisation. General rule, especially for BB players, if you see cruisers hit them first, if you see destroyers kill them first. BBs are actually last in the pecking order of killing because though their shells have the highest probable HP damage it still has too long a reload time to constantly pour accurate fire on you unlike most cruisers and DDs with torpedoes no less. 

 

Hope to play with all of you one day! I'm happy to know that I help win team games more than lose them. :P 

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Alpha Tester
19,378 posts
6,105 battles

Only winning teams get awarded xp.

 

That would encourage more team play.

 

 

No, the number of times I got more XP then 12 or more people on the winning team alone should make it clear that XP rewarded for actual effective effort is fair, and excluding me from getting it because of the 'players' making up the rest of my team would just piss me off more then I am pissed off when I get into a game with them. 

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Weekend Tester
131 posts
4,299 battles

it took over 3 years odd for wot to give xp for spotting dmg do not hold your breath just try for the win every game

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Alpha Tester
19,378 posts
6,105 battles

it took over 3 years odd for wot to give xp for spotting dmg do not hold your breath just try for the win every game

 

The issue I have with this is that WoWs had assisted kills in the result screen before and they removed it ( I think it wasn't working 'right' ). Seems they took a large incentive for teamwork from the game ( even if only temporary ), people like seeing higher numbers next to their name in the results screen. 
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Beta Tester
14 posts
1,804 battles

Only winning teams get awarded xp.

 

That would encourage more team play.

 

More like 300xp for the losers, 1000xp for the winners. But there really shouldn't be any individual rewards. A good player will simply get more 1000's than 300's.

 

It's the only way to reward real teamwork.

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[OLEUM]
Beta Tester
195 posts
14,972 battles

I have played my CA as intended for the last 2 days to see if I get more or less out of it ...PERSONALLY I have pride that ive done what I meant to and helped my team but unfortunately pride cant purchase ships or upgrades. ive shop down 20 planes in a game covering a CV and had a shocking result on a win...I might get the odd commendation  but I have no idea what they do as WG wont answer any posts about that.. I even had some mook last night complain I wasn't participating I was in my Cleveland and covering our only CV against the enemys 2 CV

 

TO WARGAMMING STAFF PLEASE ANSWER US SOME QUESTIONS WE KNOW THESE POSTS ARE READ

WHAT HAPPENS TO COMMENDATIONS

WHY CANT WE CA CAPTS GET EXPERIENCE AND CREDIT FOR KILLING PLANES

WHY CANT YOU GIVE EXPERIENCE FOR CA THAT ACT AS ESCORTS

WHY CANT YOU GIVE SPOTTING EXPERIENCE

WHY CANT WE HAVE ASSISTANCE DAMMAGE IF WE CRIPPLE A SHIP

 

 

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Players
2 posts
133 battles

What about something that gives you XP for playing to the strength of your ship so Cruisers get small amounts of XP for staying close to battleships and they get more XP then usual for shooting down aircraft.

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