[ZERG] Eshaede Beta Tester 89 posts 4,570 battles Report post #1 Posted July 9, 2015 why are there no incentives for teamwork ? use a CA to provide aaa cover to someone, get almost no points, even if you stop them dying and they go on to win the match (im looking at you CV/BB) taking hits for people doesnt get you anything either spotting does nothing list goes on, im hoping this is "unfinished" feature, but love to know if anyone found a lucrative way to actually play as part of a team Share this post Link to post Share on other sites
code99xx Players 26 posts 200 battles Report post #2 Posted July 9, 2015 Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand). Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such. Atm, the only way to get a lot of exp and moneyz is by killing stuff. Share this post Link to post Share on other sites
GhostNemesys Beta Tester 51 posts 1,695 battles Report post #3 Posted July 9, 2015 Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand). Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such. Atm, the only way to get a lot of exp and moneyz is by killing stuff. I hope as well that this would change. I see CVs with fighter setups, getting the "Clear Sky" achievement by reaching air superiority for the strike CV and/or preventing enemy CVs from killing your mates and still they have much less XP than an okay-doing CA, even though they do so much more for the team. Everything that matters at the moment is not even killing stuff but doing damage only, you don't even need to get the last hit. But as a team play game there are so many other aspects than just doing damage... Share this post Link to post Share on other sites
damo74 Beta Tester 704 posts 2,459 battles Report post #4 Posted July 9, 2015 Only winning teams get awarded xp. That would encourage more team play. 3 Share this post Link to post Share on other sites
GhostNemesys Beta Tester 51 posts 1,695 battles Report post #5 Posted July 9, 2015 Only winning teams get awarded xp. That would encourage more team play. and if you lose because 1 the enemy team just happens to have the better players 2 the enemy team got the higher tier ships 3 the enemy team happens to have the CV superiority Then the game will become much more frustrating and a lot of players will quit. Absolutely no point in that, if it was sarcasm or not. 1 Share this post Link to post Share on other sites
twibs Alpha Tester 125 posts 380 battles Report post #6 Posted July 9, 2015 Nothing more frustrating than doing superb game and getting jack-**** cos your team happened to be tomatoes. I kinda like that your efforts are awarded, whether you were on losing or winning side. Obviously winners get more. What I would like to see is the increase in XP of planes shot down. Right now it's just pretty pointless. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #7 Posted July 9, 2015 Only winning teams get awarded xp. That would encourage more team play. Every time i'm convinced i've read the stupidest thing ever, somebody comes and trumps that. But you set the bar really high with this. 6 Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #8 Posted July 9, 2015 and if you lose because 1 the enemy team just happens to have the better players 2 the enemy team got the higher tier ships 3 the enemy team happens to have the CV superiority Then the game will become much more frustrating and a lot of players will quit. Absolutely no point in that, if it was sarcasm or not. 1 yes 2 not really i rarely see more difference than a total of 2 tiers for the whole team, and by the diversity of all ships its more likely to be slightly more powerful ship than tier difference 3 not really either i have won plenty of games where i was in the team with no cv vs one on the enemy, or where my team had one and the other team 2 in most cases its the problem of the bad BB/CA players waiting to react until they already hear the torps coming, except your facing a very good CV player team play indeed is very important, i tend to direct the whole team at the start of the match to focus on the two better cap points depending on starting position and map and surprisingly it was quite effective so far 1 Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #9 Posted July 9, 2015 (edited) Tbh i see quite some teamplay. And if you do well even if you lose you do get a fair deal of rewards tbh. Not uncommon to get over 1kxp and 100k creds for a loss Edit: I often play in division and can tell you that teamplay is very rewarding. Oh and yesterday made 180k creds on a loss with Furutaka, so losing doesn't hurt that much if you do well. Edited July 9, 2015 by Coenraad Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,261 battles Report post #10 Posted July 9, 2015 not all team are like this , i played with amazing teams sometimes , all focusing fire, all working together , try to play also platoon and work together , have funn Share this post Link to post Share on other sites
Diedel Weekend Tester 136 posts 254 battles Report post #11 Posted July 9, 2015 Yeah sadly atm the game has no means to encourage players to work as a team (other than the fact that if you go solo you most likely end up dead but this is something only a few people in the gaming world actually understand). Im sure that in time (considering this is still beta) WG will do something about this like giving higher rewards for cruisers to escort battleships and such. Atm, the only way to get a lot of exp and moneyz is by killing stuff. This is only beta by Name, there, sadly, won't be any mojor changes anymore, the game is "finished". Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #12 Posted July 9, 2015 When domination starts, I usually say something like "Let's take A and B caps and win this" and after I've been sunk, I try to help/direct/haunt my team with instructions. And also compliment them when they do good. Never forget to give credit where it is due. (Even if it was enemy who outplayed you. )But main thin (I think) is COMMUNICATION. You can't just sail there and then whine that there's no teamplay if you have not tried to communicate with your team.I have had very good games, not all victories but close defeats, when I have provoked an communication within my team. Of course there always will be those who dont understand you and thus won't react, but many times there has been decent level of communication and co-operation in the battles. 1 Share this post Link to post Share on other sites
fletch67 Beta Tester 59 posts 992 battles Report post #13 Posted July 9, 2015 (edited) The incentive for team work is winning more battles and gaining better xp. I have provided AA cover in my Atlanta many times before the reset, once the early game is done and the air power rdeuced I would sail off and help the rest of my time by capping and destroying enemy ships. Just got to use your head a bit and watch how the battle developes. Some times destroyers push through and go for freindly carriers early in witch case your get decent xp for murdering those. Edited July 9, 2015 by fletch67 Share this post Link to post Share on other sites
damo74 Beta Tester 704 posts 2,459 battles Report post #14 Posted July 9, 2015 If you want better team-play then playing as a team needs to be rewarded (which it isn't), and playing like 12 random bell-ends needs to be strongly discouraged (which it isn't). Otherwise we're going to have to wait until clans and some kind of team battle modes are implemented. Share this post Link to post Share on other sites
Finnka Players 337 posts 872 battles Report post #15 Posted July 9, 2015 Is this winning? You , you and you go "A" You , you and you go "B" You , you and you go "C" Pretty common "team tactics". Everyone knows what happens when the whole opponent team decides go together to "A" and continue to "B" . If you want to fight long and win - follow friendly ships which try to isolate single/few opponents. WG has made batles so that victory objectives is meant to poromote batles and speeding them up. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #16 Posted July 9, 2015 If you want better team-play then playing as a team needs to be rewarded (which it isn't), and playing like 12 random bell-ends needs to be strongly discouraged (which it isn't). Otherwise we're going to have to wait until clans and some kind of team battle modes are implemented. It is rewarded. By victory. Share this post Link to post Share on other sites
Mr_Sukebe Beta Tester 137 posts 80 battles Report post #17 Posted July 9, 2015 Communications? I don't remember seeing any of note whilst playing During CBT, the teamwork I saw was virtually non-existent. IMO, the game needs: - Rewards for spotting (for both planes and ships) - an enhanced message system that allows players to click on the mini-map with "recommendations and/or requests" and will translate the stock pre-designed options into the language of the player 1 Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #18 Posted July 9, 2015 Communications? I don't remember seeing any of note whilst playing During CBT, the teamwork I saw was virtually non-existent. IMO, the game needs: - Rewards for spotting (for both planes and ships) - an enhanced message system that allows players to click on the mini-map with "recommendations and/or requests" and will translate the stock pre-designed options into the language of the player Rewards for airplane spotting is a no-no. It would simply be abused non stop by CV players using aircraft to go in and out of detection range for increased xp rewards. This is not WoT where "spotting" is a class specific role. As for your second point, this can be done far simpler and faster using the system from the Battlefield. A coma-rosa menu the same as WoT has, with directed targeting requests on both enemies can capture points. For example you click to open, point at a flag and chose something like "attack/defend here" and it sends a voice message in the localised language (eg - "all stations, requesting support at point alpha") Share this post Link to post Share on other sites
TheIdesOfMarch93 Players 214 posts 11,481 battles Report post #19 Posted July 9, 2015 All I can say is you've not had the luck to play with me in teamplay for domination yet. Out of ten domination games I play I daresay without exaggeration that 7 of them end in victories. Usually I get the first word in right at the start and go "ok all aim to cap A/B or B/C, stay together we can win this." You will be surprised how fast people will follow orders and instructions when you give them for the better of the team, because people do get that in order to survive in WoWS you can't Rambo your way through. For Domination key thing is to concentrate ships on one point or one direction only. At best you are at direct opposites with the enemy fleet on the map and everyone can take their time to cross the enemy's T whilst they come rushing back to hit us. At worst you end up at the same contested point at the enemy and then it's as much about individual skill and brawling as it is with organisation. General rule, especially for BB players, if you see cruisers hit them first, if you see destroyers kill them first. BBs are actually last in the pecking order of killing because though their shells have the highest probable HP damage it still has too long a reload time to constantly pour accurate fire on you unlike most cruisers and DDs with torpedoes no less. Hope to play with all of you one day! I'm happy to know that I help win team games more than lose them. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #20 Posted July 9, 2015 Only winning teams get awarded xp. That would encourage more team play. No, the number of times I got more XP then 12 or more people on the winning team alone should make it clear that XP rewarded for actual effective effort is fair, and excluding me from getting it because of the 'players' making up the rest of my team would just piss me off more then I am pissed off when I get into a game with them. Share this post Link to post Share on other sites
kwk75l48 Weekend Tester 131 posts 4,299 battles Report post #21 Posted July 9, 2015 it took over 3 years odd for wot to give xp for spotting dmg do not hold your breath just try for the win every game Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #22 Posted July 9, 2015 it took over 3 years odd for wot to give xp for spotting dmg do not hold your breath just try for the win every game The issue I have with this is that WoWs had assisted kills in the result screen before and they removed it ( I think it wasn't working 'right' ). Seems they took a large incentive for teamwork from the game ( even if only temporary ), people like seeing higher numbers next to their name in the results screen. 1 Share this post Link to post Share on other sites
Chihayafuru Beta Tester 14 posts 1,804 battles Report post #23 Posted July 10, 2015 Only winning teams get awarded xp. That would encourage more team play. More like 300xp for the losers, 1000xp for the winners. But there really shouldn't be any individual rewards. A good player will simply get more 1000's than 300's. It's the only way to reward real teamwork. Share this post Link to post Share on other sites
[OLEUM] perrinluns Beta Tester 195 posts 14,972 battles Report post #24 Posted July 10, 2015 I have played my CA as intended for the last 2 days to see if I get more or less out of it ...PERSONALLY I have pride that ive done what I meant to and helped my team but unfortunately pride cant purchase ships or upgrades. ive shop down 20 planes in a game covering a CV and had a shocking result on a win...I might get the odd commendation but I have no idea what they do as WG wont answer any posts about that.. I even had some mook last night complain I wasn't participating I was in my Cleveland and covering our only CV against the enemys 2 CV TO WARGAMMING STAFF PLEASE ANSWER US SOME QUESTIONS WE KNOW THESE POSTS ARE READ WHAT HAPPENS TO COMMENDATIONS WHY CANT WE CA CAPTS GET EXPERIENCE AND CREDIT FOR KILLING PLANES WHY CANT YOU GIVE EXPERIENCE FOR CA THAT ACT AS ESCORTS WHY CANT YOU GIVE SPOTTING EXPERIENCE WHY CANT WE HAVE ASSISTANCE DAMMAGE IF WE CRIPPLE A SHIP Share this post Link to post Share on other sites
HansVonGlutenHeimer Players 2 posts 133 battles Report post #25 Posted July 10, 2015 What about something that gives you XP for playing to the strength of your ship so Cruisers get small amounts of XP for staying close to battleships and they get more XP then usual for shooting down aircraft. Share this post Link to post Share on other sites