[CDH] Captain_Riley Players 150 posts 7,157 battles Report post #51 Posted November 25, 2015 Could someone please explain to me what those two ugly-[edited]boxes are on the New York's #2 and #4 turrets? They aren't there on the real ships and they weren't there before the patch. What gives? Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #52 Posted December 7, 2015 (edited) For your perusal, I present to you my overview/review of the USS New York, a Tier 5 Battleship. USS New York BB-34 The Brawler from Brooklyn The US Battleship tree is a hard graft early on and may put off a few newer captains. While new players may struggle early on with battleship gameplay, the NY class will give you some real confidence and some stellar matches once you learn the ropes with her. Upon reaching tier 5, you are rewarded with a combat capable and highly potent warship in USS New York. New York was the first of two planned New York-Class Battleships, though construction on her began after her sister, Texas. She was constructed at the Brooklyn Navy Yard, 1.7m north east of Battery Park. She was launched on 30 October 1912 and commissioned on 15 May 1914. The fifth ship to be named for New York State, she was sponsored by Elsie Calder, the daughter of New York politician William M. Calder. New York on maneuvers with Oklahoma and Nevada, 1932. The Big Apples "Big Hitter" The basic New York in game at first glance does not seem to be a good match up at tier 5 to the IJN Kongo. On stat's alone she seems inferior, but stat's alone do not paint the whole picture. New York can and will take the fight to the enemy and will make them pay dearly. Treat her with respect and she will reward you handsomely with credits and be quickly upgraded with various pieces of technology. Engines, hull and fire control systems can all be improved within the module screen after earning some experience and credits. Main Weaponry She was ordered in 1911 as the first class of Battleship in the USN to carry 14 Inch (356 mm) guns. The guns are arranged in a slightly odd A/B -Q- X/Y layout. This gives the ship two forward turret positions, two rear turret positions, and a center turret placement for a total of ten guns. With a maximum damage output of 10,300 per shell on armour piercing, and 5000 per shell on high explosive, she packs one helluva punch. This level of firepower comes at a price however, as the range on the New York is initially only at 14.2km. This can be upgraded in the modules screen to 15.6km which is still far shorter than Kongo. While she may have shorter range than her Japanese counterpart, what she does have in her favour is reduced dispersion. New York has a maximum dispersion of 216m, compared to Kongo at 237m. This means New York can out dps her Japanese rival in a dps race thanks to the brace of extra guns, lower dispersion on shots, and tougher armour. Secondary Armament & Anti-Air In her top configuration New York features six 127mm cannons with a range of 4km. They are fitted on the port and starboard hull around the super structure in a 3/3 configuration as her secondary weaponry. In concert with this is her eight 20mm Oerlikeon, four 30mm Bofors and ten 76.2mm/50 mk2 anti-aircraft guns. She is the first BB of the tree to feature the US preference for anti-air weaponry over cannons for secondary armaments. This gives her the enviable position of having better AA defences than the T5 cruiser Omaha. But this does leave her at a disadvantage in defending herself against high speed surface vessels making close range attacks. Combat & Conclusions New York at first blush seems a bit of a stinker much like earlier US BB. Her slower surface speed and shorter range guns make her look like an easy target for XP farming. This is not the case however if you play to her strengths. She is designed to be a brawler. This means she is tough, extremely bloody tough particularly when your angling her. And here is where she has a major advantage over the Kongo, she has a really quick rudder and short turning circle for a BB. With both tough armour and good manoeuvring together in one package, it means you can brawl your way through targets with her and come out smelling of roses. Zig-zag, fire with accuracy, keep her moving and she will steam happily through the enemy like a boss. The center turret position can not be rotated enough to be a full time turret without presenting your broadside to all and sundry 24/7. As such I tend to keep this in reserve for ships that may try to flank me as a backup to the lacklustre secondary guns. Its worked out well this way so far, and New York is a firm favourite of mines now. Module Selection Slot 1 - Main Battery Modification 1 ; Losing your guns is a nightmare in combat, so reducing the chances of it happening with this module is a good idea. Slot 2 - Gun Fire Control System 1 ; This module increases the maximum range of your main guns by 16%. This means you can fire at just over 17k, which is a must have imo. Slot 3 - Damage Control System 1 ; Fire and flooding are the two really bad things for a BB so even though the bonus is terrible its better than nothing for fire & flooding defence imo. Final Thoughts NY is not a friendly ship to new players who want to hang back. She excels at getting stuck in to the battle and engaging targets at medium to long range. While just over 17k range may seem short, its in practice not that bad thanks to NY being able to sneak in a bit closer with her 16km surface detection range. So unless your detected consistently from extreme range you can get in to a firing position quite easily. Im keeping her for good, I like her that much. But as always, this is my thoughts and opinions; Feel free to share your own thoughts and insights in to the NY class. Parting screenshot; Hi Commander I just watched a video about the New York and which upgrade modifications should be added. The commander stated I be leave that when you put Gun fire control systems modifications 1 on it your shells will spread a lot wider. Also as most have stated that the New York is more a brawler for getting in around 14/12km to your targets. So if that is correct would commanders be better off getting the AA Guns modifications 2 since you would be a target for torp bombers ?. I have the New York and I upgraded to the Gun fire control system modification 1 and noticed that most of the times the shells land short from the target go past target and spread wide a lot. So you may gain distance but not the accuracy. Edited December 7, 2015 by dude1416 Share this post Link to post Share on other sites