WishFish Players 20 posts 347 battles Report post #1 Posted July 7, 2015 (edited) I want to propose new separate game mode for more realistic gameplay. I do not know what is WG policy about diverse game modes, judging by the current games, WG does not aim for it, but who know, WoWS seems to be better product from other aspects so who knows. The idea is to stay within the capabilities of the current game/graphical engine and allow more realistic gameplay just by tweaking existing functionality. Anyways, realistic game mode would be a separate type of battle accessible by the users within the battle type selector. This means that apart from currently existing "coop" and "random", there would be new "realistic" battle option. Differences of "realistic" battle to random battle: no same nation on both teams - e.g. no American ships vs. American ships more realistic ships movement - lower speeds and turn rates so that large ship really behaves like a large ship slower torpedo speed to match the real torpedo speed slower ticket drain and longer battle timer no spotting mechanics - all ships are rendered all the time no markers over the enemy ships - player has to recognize the ship by it's siluete no aiming assist for artillery - currently, aiming reticle follows the enemy ship no shell drop assistance - you need to predict how much you need to raise your guns to achieve certain shot distance slower repair/fire extinguishing times ramming another ship or land will disable the ship if speed is significant no over-the-top camera in artillery mode - it will not be possible to look over the hills limited amount of ammo (not sure if it's relevant though) no consumables like health regeneration or drastic speed boost no torpedo aiming assist Many similar tweaks could be done, but this is the general concept. It would not affect regular random battle playerbase in any form. Realistic battles could only bring new players to the market, those that are more interested in realistic gameplay. Edited July 8, 2015 by WishFish 7 Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 950 posts Report post #2 Posted July 7, 2015 (edited) I welcome suggestions, as allways. But this mod would never be played. If you want realism i would suggest joining the navy, if you want a game i would suggest playing World of Warships. What you are suggesting would be a game with an eternal learning curve, insanely timesink and would not appeal to audience large enough to support running servers, in my opinion. Edited July 7, 2015 by Hannibalurg 1 Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #3 Posted July 7, 2015 So, in "realistic" mode, no spotting mechanism, and ships would be rendered all the time? Isn't this a contradiction? 1 Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #4 Posted July 7, 2015 Wait for God damn Warthunder ships. That game is the realistic one, not this. 2 Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #5 Posted July 7, 2015 Think he means that all ships would be visible none of the disappearing or cloaked stuff we have at the moment , and the only time they aren't seen is if they are behind larger ships or islands blocking your line of sight to them. At least that's what I get from it. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #6 Posted July 7, 2015 Think he means that all ships would be visible none of the disappearing or cloaked stuff we have at the moment , and the only time they aren't seen is if they are behind larger ships or islands blocking your line of sight to them. At least that's what I get from it. Which would not be very realistic, as ships IRL disappeared from sight all the time. Read some after action reports, you'll read of ships that appear out of nowhere and disappear likewise. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #7 Posted July 7, 2015 Which would not be very realistic, as ships IRL disappeared from sight all the time. Read some after action reports, you'll read of ships that appear out of nowhere and disappear likewise. Yea at way long distances not in maps this size and at 8km etc considering most of the ships had long range targeting devices ,telescope, powerfull binocs etc . Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #8 Posted July 7, 2015 Yea at way long distances not in maps this size and at 8km etc considering most of the ships had long range targeting devices ,telescope, powerfull binocs etc . Really? Go read some, and you might be surprised... you have no idea how much confused and "foggy" a naval engagement could be. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #9 Posted July 7, 2015 Unless you remove 80% of the islands, this would be World of Stranded Whales. 1 Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #10 Posted July 7, 2015 Really? Go read some, and you might be surprised... you have no idea how much confused and "foggy" a naval engagement could be. Well wow I may not play as many battles as you have but im sure I would have spotted fog in this game is this a new implementation I haven't seen? Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #11 Posted July 7, 2015 Well wow I may not play as many battles as you have but im sure I would have spotted fog in this game is this a new implementation I haven't seen? I was talking figuratively (and about real life), i.e. meaning how difficult it is to spot and distinguish ships, for many factors. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #12 Posted July 7, 2015 well as this isn't implemented in game as there is no smoke etc in game, ships should not simply vanish then and even in smoke they would still be on radar and wouldn not simply vanish . So I take it this is what the op is after. Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #13 Posted July 7, 2015 Not sure if the game is ready for a mode like this. Also without the scope view ranges would be extremely hard to hit. They would have to add in optical rangefinding where you perhaps use your mouswheel to project two images so they match to find the range. But i think we would see very few players there. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #14 Posted July 7, 2015 well as this isn't implemented in game as there is no smoke etc in game, ships should not simply vanish then and even in smoke they would still be on radar and wouldn not simply vanish . So I take it this is what the op is after. Yet some visibility effects are present, although in not a very realistic manner. This influences how spotting works; the proposal to remove its mechanism would take away even that. Besides, ships in game don't have radar, all spotting is taken as working optically. May I ask, changing subject, who is the author and what is the reason for the -1 I received? Don't misunderstand me, give me all the -1 you want, but have the decency of explaining why. I do this when I feel necessary to use that, and I see no reason why others shouldn't do that, too. Otherwise it's just a meaningless thing. Share this post Link to post Share on other sites
dblkion Beta Tester 129 posts 4,501 battles Report post #15 Posted July 7, 2015 never gonna happen Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #16 Posted July 7, 2015 Yai realistic mode... Invisible IJN torps and CV attacking from 250km away. Share this post Link to post Share on other sites
caldark Alpha Tester 333 posts 1,473 battles Report post #17 Posted July 7, 2015 best to wait for that other company to release their Naval side of things.. i am sure they will ahve three different modes like they do with tanks and planes until then we have to make do with this ;) Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #18 Posted July 7, 2015 Yet some visibility effects are present, although in not a very realistic manner. This influences how spotting works; the proposal to remove its mechanism would take away even that. Besides, ships in game don't have radar, all spotting is taken as working optically. May I ask, changing subject, who is the author and what is the reason for the -1 I received? Don't misunderstand me, give me all the -1 you want, but have the decency of explaining why. I do this when I feel necessary to use that, and I see no reason why others shouldn't do that, too. Otherwise it's just a meaningless thing. Well if the spotters on the ship cant spot dds at 8k with telecopes etc they must be manned by Mr Magoo and as for the author I don't know him or her and I did not give you the neg rep Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #19 Posted July 7, 2015 Well if the spotters on the ship cant spot dds at 8k with telecopes etc they must be manned by Mr Magoo and as for the author I don't know him or her and I did not give you the neg rep Of course, I didn't accuse you, not in the slightest. Share this post Link to post Share on other sites
WishFish Players 20 posts 347 battles Report post #20 Posted July 7, 2015 (edited) Wait for God damn Warthunder ships. That game is the realistic one, not this. best to wait for that other company to release their Naval side of things.. i am sure they will ahve three different modes like they do with tanks and planes until then we have to make do with this ;) WT ships are not even on the drawing board yet, so it would be years until the release, if at all. And competition is always good, too. Which would not be very realistic, as ships IRL disappeared from sight all the time. Read some after action reports, you'll read of ships that appear out of nowhere and disappear likewise. The only place where ships are disappearing: https://en.wikipedia.org/wiki/Bermuda_Triangle Unless you remove 80% of the islands, this would be World of Stranded Whales. True that, "ocean" map or similar would have to be used. Not sure if the game is ready for a mode like this. Also without the scope view ranges would be extremely hard to hit. They would have to add in optical rangefinding where you perhaps use your mouswheel to project two images so they match to find the range. But i think we would see very few players there. Actually, this is the best time to start with a branch. The later, the more complicated it will be. As for the players, yes, could be 1/10 of the whole playerbase. But for WG that would be 10% more players. I welcome suggestions, as allways. But this mod would never be played. If you want realism i would suggest joining the navy, if you want a game i would suggest playing World of Warships. What you are suggesting would be a game with an eternal learning curve, insanely timesink and would not appeal to audience large enough to support running servers, in my opinion. Yeah, i already joined the army, died several times, lost both legs and was kept imprisoned for 25 years. Wasn't realistic enough. Now I want to play it on the computer. On a more serious note, believe it or not, there are really players who like the games with steep learning curve. Edited July 7, 2015 by WishFish Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #21 Posted July 7, 2015 Np just setting the record straight incase you did seeing it was included in your reply Share this post Link to post Share on other sites
Deathmaw Players 70 posts Report post #22 Posted July 7, 2015 I would play this mode non stop. Also as for speeds. Ships do move at their relative historic speeds. Kongo did go at 30 Knots irl for example. 1 Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #23 Posted July 7, 2015 WT ships are not even on the drawing board yet, so it would be years until the release, if at all. And competition is always good, too. The only place where ships are disappearing: https://en.wikipedia.org/wiki/Bermuda_Triangle True that, "ocean" map or similar would have to be used. Actually, this is the best time to start with a branch. The later, the more complicated it will be. As for the players, yes, could be 1/10 of the whole playerbase. But for WG that would be 10% more players. Yeah, i already joined the army, died several times, lost both legs and was kept imprisoned for 25 years. Wasn't realistic enough. Now I want to play it on the computer. On a more serious note, believe it or not, there are really players who like the games with steep learning curve. A mode like this would take months to develop, and It would only be played by a minority. Naval games are already an underground genre, very few were made and even fewer got successful. The game will never have a player-base as large as WoT and that 10% means a couple of thousands of people, not enough to justify such a mode. A single game would take more than an hour, You do not have anything to assist your aiming, You would have to observer the target, estimate It's speed, heading, distance then calculate It's possible trajectory, give the coordinates to your turrets, fire, observe the fall of shots, readjust your calculations, fire again, and repeat, repeat,repeat.... In the end you maybe achieve a 5-10% hit ratio. If you are lucky you can destroy one ship under 45 minutes. Before that though You'd need to find a 266 m x 37 m target in a Zone as big as 40 km x 40 km while going at a speed between 33-74 km/h. It would take a half an hour just to even find someone. Do you know how hard it is to spot a ship from dozens of kms? If you'd want to make this mode worth the effort, It would have to be a stand-alone P2P expansion in the AAA price range. And even then, Realistic game play is not WG-s niche, They never developed any simulators, They only made RTS games and MMOs. There is no way They would even try to develop something like this. If you want realism, Warthunder, Gaijin's niche is realism, You will find your game mode there. Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #24 Posted July 7, 2015 (edited) Realism you look elsewhere, not Wargaming games. Edited July 7, 2015 by Hesp Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #25 Posted July 7, 2015 .... Realistic battles could only bring new players to the market, those that are more interested in realistic gameplay. Ships are already a niche and limited market, and realistic combat would be a niche within a niche. What would we have? Maybe a few hundred players at any time playing such a mode. I can only imagine the MM I understand the idea but it will never happen as it makes no economic sense for developers to spend a lot of effort for a very small player base. Share this post Link to post Share on other sites