Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Harada_Taro

For god sake FIX HE insane fire effect!

50 comments in this topic

Recommended Posts

Weekend Tester
109 posts
836 battles

Three battle today three time set on fire  with every HE shell hitting me.... That's just  unplayable.  First battle, first shell on me from a DD set on fire, using damage team fire extinguished  hit a second time, set on fire a second time...burning....  dodging shells... still hit after 20 sec from that shadowing dd set on fire while already burning, fire aggravated....  Damage team available again fire extinguished... Finally kiling that DD while fire on supposed spot to be as it kept turning invisible/visible...  Hit from another cruiser set again on fire...., hit from a BB fire aggravated. dueling with cruiser damage team extinguishing fire... set again on fire... sinking that cvruiser before dying from fire damage...      Repeat that kind of game 2 times....

WG just [edited]reduced fire chance...and lower the damage from fire....  Many real Warships in WWII have been set on fire and have burned for hours without ever been in danger of sinking of losing fighting or even taking serious damage abilities...  Ships are not made of wood or painted with flammable paint nor are flammable and hazardous stuffs packed on open decks... Crews were drilled to fight fire, vitals were equiped with flooding system and sprinklers...

  • Cool 10

Share this post


Link to post
Share on other sites
Players
310 posts
8,360 battles

Hint: Don't extinguish single fires. That DoT is so weak, it can't even kill a DD.

 

Start thinking of extinguishing when you get 2-3 of them going. And I do mean "start thinking about it", as in "are there any actually meaningful debuffs coming my way in near future?"

  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
44 posts
389 battles

Fire and module damage is insane in it's current state. Last match in my Myogi:

 

Encountered a CV. I shot, whole salvo missed and flew hundreds of meters over him, although, I aimed for his waterline. He shot. Guess what? Broken steering wheel + 2 fire with one salvo. Next salvo +1 more fire. Repaired. Next salvo: 2 fires again and the next one broke my steering wheel again.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
11 posts
498 battles

Fire and module damage is insane in it's current state. Last match in my Myogi:

 

Encountered a CV. I shot, whole salvo missed and flew hundreds of meters over him, although, I aimed for his waterline. He shot. Guess what? Broken steering wheel + 2 fire with one salvo. Next salvo +1 more fire. Repaired. Next salvo: 2 fires again and the next one broke my steering wheel again.

 

+1 to this.  I could JUST ABOUT deal with the insane fire rates if it was JUST the fire, but critical damage to modules is just too much combined with the fire.

 

1. Get set on fire

2. Get set on fire again

3. extinguish

4. Get set on fire and rudder jams

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

Firstly to the OP - looks to me like you were in deep trouble surrounded by enemies. I tend to retreat for a while after an engagement which uses my repair...

Secondly fires don't seem to burn like flooding kills you, so I really think now before pressing R for a fire.

Thirdly - upskill your captain with repair skills of you haven't already. Makes life a lot less irritating!

Finally... What were you playing? A cruiser? BB?

Share this post


Link to post
Share on other sites
[F_D]
Alpha Tester
1,194 posts
6,218 battles

Also use equipment / skills to reduce the chance of fire / flooding on the ship.

  • Cool 1

Share this post


Link to post
Share on other sites
[IDEAL]
Alpha Tester, Alpha Tester
669 posts
2,513 battles

I think most alpha testers have been complaining about them for some time now. We'll see whenever it's an actual problem or just our impression based on the next balance changes WG will do i guess.

 

I assume the problem shows up mostly on low tiers, since later on except for some ships (mogami with the small guns, DM) shooting AP is usually more rewarding.

Share this post


Link to post
Share on other sites
Beta Tester
140 posts
5,909 battles

Hint: Don't extinguish single fires. That DoT is so weak, it can't even kill a DD.

 

Start thinking of extinguishing when you get 2-3 of them going. And I do mean "start thinking about it", as in "are there any actually meaningful debuffs coming my way in near future?"

Don't extinguish fire and then burn for 8K damage from one fire. Oh and this game don't have debufs and bufs, that fire is just dot effect with too much potential.

 

 

Firstly to the OP - looks to me like you were in deep trouble surrounded by enemies. I tend to retreat for a while after an engagement which uses my repair...

Secondly fires don't seem to burn like flooding kills you, so I really think now before pressing R for a fire.

Thirdly - upskill your captain with repair skills of you haven't already. Makes life a lot less irritating!

Finally... What were you playing? A cruiser? BB?

Fire can kill you too in this game if you run out of HP, skills help but not much.

It would look he was in a BB judging by the description he gave. In a cruiser he would be dead.

 

Also use equipment / skills to reduce the chance of fire / flooding on the ship.

that -3% to fire chance equipment really works, but I have my doubts to working of that captain skill.

  • Cool 1

Share this post


Link to post
Share on other sites
[HAMB]
Beta Tester
157 posts
6,607 battles

if you get spammed on with HE you will be set on fire. multiple times.

the equipment and skills that reduce fire chance are a hoax.

even if you get that reduction up to -30%, that just means 1 out of 3 fires less.

I see fires everywhere, some less are not noticable through that smoke.

i'd love to see those chances changed to -%damage or duration because the feature (fire) is ok but the impact is to high.

Share this post


Link to post
Share on other sites
Players
36 posts
1,497 battles

I would tie the chance of fire to caliber of the shell. I think its something like 13% per shell now. Lower caliber shells would have reduced chance to set fires.

 

I call my St Louis a flamethrower for obvious reasons.

Share this post


Link to post
Share on other sites
Weekend Tester
109 posts
836 battles

Firstly to the OP - looks to me like you were in deep trouble surrounded by enemies. I tend to retreat for a while after an engagement which uses my repair...

Secondly fires don't seem to burn like flooding kills you, so I really think now before pressing R for a fire.

Thirdly - upskill your captain with repair skills of you haven't already. Makes life a lot less irritating!

Finally... What were you playing? A cruiser? BB?

 

No, I was in manageable trouble if noty lose more than 50%, nearly two third of my life to fire...  

No I'm stupid in my skill choice.... of course my without torpedo cruiser are skilled with better smoke system, torpedo help and attack planes skills... 

A cruiser that allowed me to dodge most salvo but each one hitting me were setting me on fire and that's what killed me.

Share this post


Link to post
Share on other sites
Players
1 post
7,261 battles

There fires are getting retarded, I'm currently using the Tier V New York and I've never been hit by an AP shell yet, 100% HE rounds and with every salvo i'm on fire and burn to death.

 

I say take your fires and stick them where the sun don't shine.

 

HE shells should just be explosive with chances to critically damage your guns and such, but honestly I'm in a f**king battle ship ffs my last battle was a 1min fight with a single cruiser at his gun range limit, His first few shots set 2 fires so I put them out, his next set of shots literally a few seconds later set fire to me again, 1 fire at first then he set me on fire 2 more times and killed me in 1 min.

 

Honestly my days playing World Of Warships is over, I came to the game with and open mind and leave very disappointed that issues like HE rounds weren't looked at before open beta

  • Cool 3

Share this post


Link to post
Share on other sites
Weekend Tester
109 posts
836 battles

You say "FIX", you cant "FIX" something that is working as intended.

 

Here, maybe this will help:

 

http://forum.worldofwarships.eu/index.php?/topic/18998-player-evolution-vs-devolution/page__fromsearch__1

 

No it's not working correctly unless you call intended as overpowered.  Setting a target on fire or destroying engine/steering/module with nearly one HE shell on two is not balanced.  as already said No ship during WWII was lost to fire alone... some have burned four hours and were still afloat and battle ready after that.  But here it's just like fire are the mighty killers... take an exemple of a tier III or IV simply burning for 30 secs with the loss of 300 hp every second...  that purely eating more than half it's life...  Fire chance from He shell should be maybe 2-3% no more and with skill 5% but actually it's like it is a plain 50%

Share this post


Link to post
Share on other sites
[RUMR]
Beta Tester
131 posts
10,373 battles

Guys, put yourselves in WGs place.

 

Fire needs repair.

Repair needs cooldown.

Better cooldown can be bought with gold.

Gold can be bought with euros.

 

Fires and op HE is a cashcow for them, why change it?

 

That being said, I too am unhappy with fires and damaged/destroyed modules as it is right now.

Share this post


Link to post
Share on other sites
Alpha Tester
44 posts
389 battles

Guys, put yourselves in WGs place.

 

Fire needs repair.

Repair needs cooldown.

Better cooldown can be bought with gold.

Gold can be bought with euros.

 

Fires and op HE is a cashcow for them, why change it?

 

That being said, I too am unhappy with fires and damaged/destroyed modules as it is right now.

 

You can buy it with credits.

Share this post


Link to post
Share on other sites
[-DKBG]
Alpha Tester, In AlfaTesters
114 posts

Three battle today three time set on fire  with every HE shell hitting me.... That's just  unplayable.  First battle, first shell on me from a DD set on fire, using damage team fire extinguished  hit a second time, set on fire a second time...burning....  dodging shells... still hit after 20 sec from that shadowing dd set on fire while already burning, fire aggravated....  Damage team available again fire extinguished... Finally kiling that DD while fire on supposed spot to be as it kept turning invisible/visible...  Hit from another cruiser set again on fire...., hit from a BB fire aggravated. dueling with cruiser damage team extinguishing fire... set again on fire... sinking that cvruiser before dying from fire damage...      Repeat that kind of game 2 times....

WG just [edited]reduced fire chance...and lower the damage from fire....  Many real Warships in WWII have been set on fire and have burned for hours without ever been in danger of sinking of losing fighting or even taking serious damage abilities...  Ships are not made of wood or painted with flammable paint nor are flammable and hazardous stuffs packed on open decks... Crews were drilled to fight fire, vitals were equiped with flooding system and sprinklers...

 

Funny 2 days ago i could not set fire on someone after 25 he shells :hiding:

Share this post


Link to post
Share on other sites
Alpha Tester
2,543 posts
16,031 battles

A single fire deals 100 damage per second. Calculate how much the fire will do total pressing tab and seeing how long will it take the fire to be extinguished. Once the fire is out and you are in a safer spot, use you health potion to recover 90% of that damage since fires count as light damage.

 

If you get 2 fires going asses the situuation. If you got 3, extinguish it.

Share this post


Link to post
Share on other sites
Beta Tester
675 posts
1,928 battles

Fire deals % of total HP in dmg, it doesnt deal 100dmg per tick actually, dont know if it ticks every second!

BBs take a lot more dmg from it... more than 2k per second or something with 4 fires at later tiers...

DDs take barely any dmg

  • Cool 2

Share this post


Link to post
Share on other sites
Alpha Tester
127 posts
652 battles

There's no defense against current HE fire mechanic.

 

 

Running away doesn't work as it only gives the enemy a clean shot on your rear deck. And it burns like naphtha.

 

Tanking the damage doesn't work as even if you manage to sink the enemy you have lost so much HP from the fire that your ship is effectively out of the fight.

 

 

It's a bad mechanic which forces ships to avoid close range combat at all costs. It also gives fast firing ships a massive DPM boost.

  • Cool 2

Share this post


Link to post
Share on other sites
Alpha Tester
2,543 posts
16,031 battles

Fire deals % of total HP in dmg, it doesnt deal 100dmg per second!

BBs take a lot more dmg from it... more than 2k per second or something with 4 fires at later tiers...

DDs take barely any dmg

 

Oh really? My bad then.

Share this post


Link to post
Share on other sites
[F_D]
Alpha Tester
1,194 posts
6,218 battles

Fire deals % of total HP in dmg, it doesnt deal 100dmg per tick actually, dont know if it ticks every second!

BBs take a lot more dmg from it... more than 2k per second or something with 4 fires at later tiers...

DDs take barely any dmg

 

Should be about 0.5% per second and per fire burning... you can counteract that on a BB however with repairs.

Share this post


Link to post
Share on other sites
Beta Tester
675 posts
1,928 battles

I know, im just saying that fire is not fixed dmg, it depends on ship max HP, and because of that it deals more on BBs :)

Thats why i dont use repair crew for that, i use heal... and then 2nd time i get on fire i use repair crew... makes you immune for 20s(US BBs, IJN are 10s) and then you are close to heal again :P

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×