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Captain_Edwards

I was told DD are now terrible.....

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Beta Tester
1,182 posts

I did not get that memo;

 

shot_15_07_07_00_54_19_0996.jpg

 

:trollface:

 

 

In all seriousness though, I am a pretty average DD skipper at best. But all these juicy BB targets are hard to resist, particularly when they have tunnel vision. DD skippers, its not that bad really. Its safe to return to the water, its just a little nippy is all. My Gremmy is doing fairly good too, but I didnt grab a screenie for it yet. Yes higher tiers are going to be harder, naturally. But that's where the learning curve comes in and with it the potential skill increases.

 

Oh and its not a fluke btw. I have done similar with my Phoenix and my Omaha. There are just so many xp- pinata's targets battleships!

 

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Beta Tester
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BTW that is an okay game in the only decent DD left.

 

The problem with DD's is that they are a bit random right now.

I game you will get into and you will have BB's sailing round island and run straight into your torps, other games you will fire off 1000 torps and not have 1 hit.

 

if a BB captain nows what he is doing he will beat Destroyers any day,

 

Unless the BB player sails in a straight line then he wont get hit, if he knows there is a DD out there all the has to do is reduce his speed by just a bit and he wont get hit.

 

+ you have to deal with any other enemy ships spotting your torps before the ship you were targeting him does, allowing hit to move quicker.

 

Then you have the ranges involved, 

USN destroyers suck as the totally rely on the enemy sucking.

And the IJN still have to close to within 5km to really have a chance of hitting anything.

 

And this is just low tier games.

 

Tier 6+ destoyers are just horrible.

 

Have you ever played the tier 4 IJN crusier?

Well the rest of the destroyers are basically that ship but have an even slower torp reload time.

So imagine playing the Kuma at tier 10 with an even worse torp reload time.

 

Yea they are just terrible

 

But as i said, the only decent DD left is the one you are playing which can be alot of fun (if the enemy are useless)

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Beta Tester
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I have played though to t7 on IJN DD and CA in CBT. I know the ropes. The point is I just played as standard from CBT, no changes other than now working in speed boost for better effect in to my gameplay. And as I said I am average. There just is not enough DD captains playing at the moment, but the picking are rich for those that do.

 

We need more players to get on board with DD's instead of abandoning them claiming "broken". There is still plenty of room to use your ship well, they are not that bad at all.

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[SCRUB]
[SCRUB]
Beta Tester
287 posts

DD's are not dead at all... I am doing pretty good in the Wakatake, Isokaze, Minekaze, Clemson....

 

34o3ajr.jpg

161x21f.jpg

 

1fxvew.jpg

 

14tbpdx.jpg

And the results were achieved all in 1 gaming session... I played only BB's and Cruisers in the closed beta, just started with DD's in open beta...

The first picture is a 130k damage battle on Ocean with the long range 10km torps. I don't know how the DD gameplay was back in closed beta, it might be harder now, but the influx of new players all going for BB's, stopping in the open or behind an island presenting their juicy sides to my DD's, makes the job easy....
 

Edited by CrniVrag

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Players
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I think this complaint is in the same territory as "nerf HE" and "BBs are too weak" ones.

 

Basically many of us joined in OBT and are still learning. I started in open beta, but I watched a few videos on how mechanics work before I got into the game, so I saw all those complaints and... I could understand why people thought that from my point of view. I just didn't share them, because I also had some outside information.

 

DD complaints are part of the same learning bandwagon complaints. People have certain expectations and DDs are very different from ships you use before you get to them. They do not reward gunnery accuracy, and they do not reward being in a battle. They are all about setting up the kills and vision. Games where you get the most kills in a DD are the games where no one even knew you were there. That's completely different from playing any other class in the game. I often spend over a minute just observing my next target through binoculars to see how he acts to try to figure out his play style before I engage. As a result, I often can get kills even without predictor, just by guessing correctly how he will act (i.e. base cap, engage a certain ally of mine, etc) and putting torpedoes on the likely path he will take.

 

These are my last two games. Both were defeats, I survived both to the end as the last player on the team.shot-15.07.06_08.32.10-0064.jpgshot-15.07.07_05.29.21-0441.jpg

shot-15.07.06_08.32.10-0064.jpg

shot-15.07.07_05.29.21-0441.jpg

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[PRAVD]
Weekend Tester
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I would love to see a winrate/xp gain chart of all ships though.. what few people say (from both camps) is not enough indicator!

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Far too early for that. Open beta has only been running for a few days, and a lot of people are still learning the ropes. Including myself.

 

Balance discussion can start taking place after we comprehend the basic systems and their mutual interactions in depth. That will require weeks at the very least. I would suggest that any notable "balance discussion" that would occur in next few weeks is going to be mainly fluff and whining becuase of this. Too much noise from people learning the game to be meaningful.

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Alpha Tester
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I agree.  My DDs are rejoicing at those... uh... new... battleship players everywhere.  I expect it to get less silly soon.

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I agree.  My DDs are rejoicing at those... uh... new... battleship players everywhere.  I expect it to get less silly soon.

 

No joy whatsoever from that many BBs in a DD. It's massive tears, because it takes you 5 torps to sink most BBs, most BBs are fairly short at lower levels, meaning at least 2-3 salvoes per BB.

 

At the same time, all those BBs mean that you get randomly one shotted a lot when you get spotted.

 

DDs need a balanced team to shine on both sides. BB overload means that no one is really happy and games end in draws far more often than they should due to sheer volume of hitpoints and armour on both teams. And few people willing to play smaller ships because "random one shot" chance increases dramatically when you are not heavily armoured yourself.

 

It's no joy all over.

Edited by Luckyio

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Beta Tester
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Only screenshots I can see here are of Isokaze and Minekaze. Those are the top DDs in the game with great concealment and outstanding torps for its tier. I am not surprised (nor am I impressed) that you guys get good results against new players with those two DDs. Now show me some results in tier 6 and above.

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Only screenshots I can see here are of Isokaze and Minekaze. Those are the top DDs in the game with great concealment and outstanding torps for its tier. I am not surprised (nor am I impressed) that you guys get good results against new players with those two DDs. Now show me some results in tier 6 and above.

 

You may not have noticed, but OBT just started, and most people talking about ships are talking about T2-T5.

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Beta Tester
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The correct phrasing would be something like DD from T6 on need a lot of love to make them work.

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[PST]
Alpha Tester
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well im been playing most of the time on low tiers, as they changed the style of play on my sims i havent driven it more than 2 times and had my worst event on it, as i had a realy good CV flying his planes constantly around me so i got detected for the CC to attack me. but on low tier my Isokaze loves the tears of many BB players around, cant wait to get minekaze and the tier 6 one.

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Beta Tester
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You may not have noticed, but OBT just started, and most people talking about ships are talking about T2-T5.

 

Oh I noticed what most people were talking about. I was also noticing what OP said in his topic and first post. And that gave me the impression he was talking about DDs in general not only about those up to tier 5.

And I also have fun killing those ships sailing in a straight line or even just sitting around. I just dont think its representative for the DD lines. But hey, as I said. I would love to see results from higher tiers against not-so-new players.

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Beta Tester
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Come on you guys are just seal clubbing the newbies and you know it.

 

Destroyers are still effective in the game. Its rarely the ship that's the problem. It's your idiot team mates who turn and run when your attacking leaving you to face 5 ships alone and so on.

 

I like the new boost feature on DD's. It's useful in so many ways.

Edited by saidor

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[OCTO]
Alpha Tester
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The IJN ones are doing fine up to tier 5, tier 6 Mutsuki is, to put it mildly, not so good.
I doubt however that you would get the same results on the US line, sure in the Wickes and Clemson against newbies its fine but try to get those same 5 kills in the Nicholas and I'm pretty sure it won't happen.

I am a very dedicated DD player but I'm avoiding the US line like the plague right now because I'm not a masochist and that smoke nerf hit the US line hard.

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Beta Tester
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The IJN ones are doing fine up to tier 5, tier 6 Mutsuki is, to put it mildly, not so good.

I doubt however that you would get the same results on the US line, sure in the Wickes and Clemson against newbies its fine but try to get those same 5 kills in the Nicholas and I'm pretty sure it won't happen.

I am a very dedicated DD player but I'm avoiding the US line like the plague right now because I'm not a masochist and that smoke nerf hit the US line hard.

 

I done well in up too the Clemson but the standard of player gets drastically better tier 5 and up

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Beta Tester
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The issue I have with DD is that you seems to lose your propulsion or steering with every other shots landing on you.

It is extremely frustrating to lose your propulsion seconds after you've just used your repair to fix it in the first time.

The smoke nerf doesn't help at all in those situations.

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Beta Tester
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I did not get that memo;

 

shot_15_07_07_00_54_19_0996.jpg

 

:trollface:

 

 

In all seriousness though, I am a pretty average DD skipper at best. But all these juicy BB targets are hard to resist, particularly when they have tunnel vision. DD skippers, its not that bad really. Its safe to return to the water, its just a little nippy is all. My Gremmy is doing fairly good too, but I didnt grab a screenie for it yet. Yes higher tiers are going to be harder, naturally. But that's where the learning curve comes in and with it the potential skill increases.

 

Oh and its not a fluke btw. I have done similar with my Phoenix and my Omaha. There are just so many xp- pinata's targets battleships!

 

 

I checked you stats. Lol, if you call that good, god saves us.
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Beta Tester
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I treat myself to a chocolate chip cookie for every minute I manage to remain undetected. Getting to the stage where I'm forgetting what they taste like!   :unsure:

 

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I treat myself to a chocolate chip cookie for every minute I manage to remain undetected. Getting to the stage where I'm forgetting what they taste like!   :unsure:

 

You're doing something very, VERY wrong if you're in a DD and having this problem. I spend far more time undetected than detected in a DD.

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[HAMB]
Beta Tester
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I did not get that memo;

[removed image]

:trollface:

In all seriousness though, I am a pretty average DD skipper at best. But all these juicy BB targets are hard to resist, particularly when they have tunnel vision. DD skippers, its not that bad really. Its safe to return to the water, its just a little nippy is all. My Gremmy is doing fairly good too, but I didnt grab a screenie for it yet. Yes higher tiers are going to be harder, naturally. But that's where the learning curve comes in and with it the potential skill increases.

 

Oh and its not a fluke btw. I have done similar with my Phoenix and my Omaha. There are just so many xp- pinata's targets battleships!

 

i give you credit for the attempt to interest new players to play something other than BB, but:

- your target group is not reading the forums

- DD still have the steepest learning curve, combined with very competitive low tier ships this makes for a seal clubbing heaven at tier4/5

- DD are hit or miss. you have either awesome games or you hunt the wrong target and get nothing or you get wrecked right away because you can not get out of sight of that other DD that had the same idea.

 

(..) but the standard of player gets drastically better tier 5 and up

 

that's an illusion.

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Beta Tester
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The only real weakness DDs now have is not balance between DDs and any other class. Its the matchmaking between CVs. Say the enemy team gets a tier 8 CV vs a tier 5 on your team or even worse, none of your team. Most likely that carrier will send out his fighters to scout, and just anchor them on you as a DD, perhaps even torp you out first. Because the enemy carrier is unopposed.

 

High tier CV > High tier DD . As long as there are no same tier CVs on your team, well you are screwed.

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Beta Tester
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that's an illusion.

At T6+ the spotting range / reaction time for/against torps gets higher fast. So that is why hits tend to go down...

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