[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #1 Posted July 6, 2015 (edited) I actually wanted to add a few points to my old thread but it was in CBT section and was locked, so I apologize for opening a new thread. It was not my intention. So adding to the points I made in that thread, here are few more suggestions: Fighter balance: (IJN vs USN) I suggested the removal of specialized setups. However even in balanced setups there will be attack oriented, balanced, defense oriented setups. note that this most likely won't work on low tier carriers due to low number of squadrons on both nations. -A balanced setup will have 2 fighters for both nations. Fighter setup 3 fighters and attack setup 1 fighter. -Fighters of both nations are slightly closer balanced than that in the current state, This means a buff to IJN fighters (since my original proposal meant a nerf for IJN attack power due to reduction of TBs). -1 on 1, USN fighter one due to having 2 more planes. The plane lose on the winning squad is 2-4 planes depending on engagement conditions. -2 IJN FT win versus 1 USN FT due to having more planes. Loses on the winning squadrons is 4-6/8. -3 IJN FT vs 2 USN FT, this heavily depends on engagement conditions, fighter upgrades and plane type and stats on each tier. But generally it is more favored toward USN in high tiers, IJN in mid-tiers (don't freak out ok ^^ ) -This makes a fighter deck IJN carrier can barely win against a balanced deck USN carrier (and might still lose in some conditions), and a balanced deck IJN carrier barely win against a strike deck USN carrier. Fighter USN carrier remains the supreme ruler of skies. -On mid tiers, the fighter deck is simply 2 fighters and the other deck is 1 fighter, because low number of squadrons. Bombers balance: - IJN tight spread returns - Dive bombers improve for both nations, so picking a DB over FT isn't that much of a loss. - Torp and bomb damage scale from tier 4-10 Carriers decks: (F=fighter deck, B=balanced deck, S=Strike deck) (note: please read explanation after the tier 10 before overreacting in comments.. thanks ) tier 4: no change from what is now IJN: 1 FT 2 TB USN: F: 1 FT 1 TB tier 5: IJN: F: 2 FT 1 TB 2 DB S: 1 FT 2 TB 2 DB USN: F: 2 FT 0 TB 2 DB S: 1 FT 1 TB 2 DB tier 6: IJN: F: 3 FT 2 TB 1 DB B: 2 FT 2 TB 2 DB S: 1 FT 2 TB 3 DB USN: F: 2 FT 1 TB 1 DB S: 1 FT 1 TB 2 DB tier 7: IJN: F: 3 FT 2 TB 1 DB B: 2 FT 2 TB 2 DB S: 1 FT 2 TB 3 DB USN: F: 2 FT 1 TB 1 DB S: 1 FT 2 TB 1 DB tier 8: IJN: F: 3 FT 2 TB 2 DB B: 2 FT 2 TB 3 DB S: 1 FT 3 TB 3 DB USN: F: 3 FT 1 TB 1 DB B: 2 FT 1 TB 2 DB S: 1 FT 2 TB 2 DB tier 9: IJN: F: 3 FT 2 TB 2 DB B: 2 FT 3 TB 2 DB S: 1 FT 3 TB 3 DB USN: F: 3 FT 1 TB 1 DB B: 2 FT 1 TB 2 DB S: 1 FT 2 TB 2 DB tier 10: IJN: F: 3 FT 2 TB 3 DB B: 2 FT 3 TB 3 DB S: 1 FT 3 TB 4 DB USN: F: 3 FT 1 TB 2 DB B: 2 FT 2 TB 2 DB S: 1 FT 2 TB 3 DB explanation: - I don't believe tier 4 can be remade, that low of a tier there shouldn't be many planes and it is mainly about learning how to use planes rather than be a competitive damage dealer. - Tier 5 both start with 2 decks, USN have plane number advantage but all the planes are still biplanes, so the stat changes aren't very big. They upgrade their TB but have to use a strike setup (sorry I believe 24 planes is too much with 1/1/2 setup for USN) - In tier 6, USN due to low squad number still only have 2 decks while IJN starts with the 3 decks.. however the planes don't improve much compared to USN planes, were 2 fighters are even enough to stand against the 3 Japanese fighters, provided they didn't engage in favorable conditions (I will explain what favorable conditions is later). - In tier 7, the USN and IJN firepower difference is decreased to be barely similar, in fighter vs fighter deck, IJN wins now in favorable conditions (the only tier where this happens so far). However, the USN TB improves so much over the IJN TB that it becomes faster and deals more damage (tier 8 material), This can be further improved if USN go to strike deck where they start to get 2 TB for the first time, exceeding the potential of IJN strike deck that still uses 2 TB. However IJN get the option to upgrade their DB to do more damage that is tier 8-9 material (I'll talk about damage later) - Tier 8 the fighter power is back to what is was, however IJN can field 3 TBs that are equal to the 2 USN TBs. Tier 9 and 10 are not very much different from what WG is did in 0.4... The traits continue from tier 8 but with improved stats and +1 squad on tier 10 Please don't consider this as finished. I'm still planning on refining this and I know some tiers will have trouble with this but this is the general idea. I will try to come up with setups for all tiers of both nations soon as well as fix and add more stuff. Also, realize that my goal is not to create a roflstomping carriers that will "insta-delete" any ship, but to balance out the overpoweredness (is that a word?) of carriers in some cases but make them more fun and engaging to play (to the extent of my opinion). Feel free to add your points and your remarks. This is just a suggestion I am trying to come up with because I mainly gave up on WG doing it right anymore. This will make me hang on to hope a little bit more. As you can see there are still stuff I haven't worked out entirely because I don't have excess to the game but should be fixed within the next 24 hours, so this will be edited. Coming soon: -add the points of my previous thread. -adding some more points and fixes. -suggest some plane stats whenever I can. Any help and feedback from USN CV captains is welcomed Edited July 7, 2015 by Takeda92 4 Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #2 Posted July 7, 2015 I actually wanted to add a few points to my old thread but it was in CBT section and was locked, so I apologize for opening a new thread. It was not my intention. So adding to the points I made in that thread, here are few more suggestions: Fighter balance: (IJN vs USN) I suggested the removal of specialized setups. However even in balanced setups there will be attack oriented, balanced, defense oriented setups. note that this most likely won't work on low tier carriers due to low number of squadrons on both nations. -A balanced setup will have 2 fighters for both nations. Fighter setup 3 fighters and attack setup 1 fighter. -Fighters of both nations are slightly closer balanced than that in the current state, This means a buff to IJN fighters (since my original proposal meant a nerf for IJN attack power due to reduction of TBs). -1 on 1, USN fighter one due to having 2 more planes. The plane lose on the winning squad is 2-4 planes depending on engagement conditions. -2 IJN FT win versus 1 USN FT due to having more planes. Loses on the winning squadrons is 4-6/8. -3 IJN FT vs 2 USN FT, this heavily depends on engagement conditions, fighter upgrades and plane type and stats on each tier. But generally it is more favored toward USN in high tiers, IJN in mid-tiers (don't freak out ok ^^ ) -This makes a fighter deck IJN carrier can barely win against a balanced deck USN carrier (and might still lose in some conditions), and a balanced deck IJN carrier barely win against a strike deck USN carrier. Fighter USN carrier remains the supreme ruler of skies. -On mid tiers, the fighter deck is simply 2 fighters and the other deck is 1 fighter, because low number of squadrons. Bombers balance: -Fighter deck USN carries only have 1 DB and 1 TB, while IJN is 1 DB and 2 TB (or 2DB 1 TB depending on their stats) (need more work) -Balanced USN deck: 2 DB 1 TB, IJN: 2 DB 2TB. (need more work) -Strike deck: this is more complicated and depends on tiers. USN: 3 DB 1 TB mid tiers, 3 DB 2 TB on high tiers. 2 DB 2 TB can be used if found inadequate. IJN: 3 DB 2 TB (tier 6-7), 3 DB 3 TB (tier 8-9) and 4 DB 3 TB (tier 10) Please don't consider this as finished. I'm still planning on refining this and I know some tiers will have trouble with this but this is the general idea. I will try to come up with setups for all tiers of both nations soon as well as fix and add more stuff. Please realize that my goal is not to create a roflstomping carriers that will "insta-delete" any ship, but to balance out the overpoweredness (is that a word?) of carriers in some cases but make them more fun and engaging to play (to the extent of my opinion). Feel free to add your points and your remarks. This is just a suggestion I am trying to come up with because I mainly gave up on WG doing it right anymore. This will make me hang on to hope a little bit more. As you can see there are still stuff I haven't worked out entirely because I don't have excess to the game but should be fixed within the next 24 hours, so this will be edited. Coming soon: -add the points of my previous thread. -add all 3(2) decks configurations for all carriers. -adding some more points and fixes. -suggest some plane stats whenever I can. Any help and feedback from USN CV captains is welcomed You have my full support i believe the setup you have chosen work well enought for both nation i say green light on this as soon as possible. Bring back are USN CV AND IJN CV independence. Regretz Capt Thomas USS Carrier FireStorm Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #3 Posted July 7, 2015 Someone with exprience in high Tir can tell us how IJN fares agist real AA oposition? The problem at least in CBT was that even upgraded flights get shreded so only masiv strikes agist high aa target had a chance of sucess. For example I once atacked a an lone Iowa with 2 Sholaku 5 per flight DB. It shot down 9 DB before they even dorped. I only took moderate losses when atacking with 3 essex 7 plane DBs. For fighters a serious isume is the ammo reserve: 4 to 6 dont see a a incease of atack power but surviability goes up. while i understand the intention that when having the fighter skill thats not save to asume that the highest Fighter wins it really screws up the ability to protect yourself agist TB and DBs. Otherwise even as a IJN i preffer balanced sets IF the fighter are actally able to do their job. With teh Ryujo at T6 thats sadly not the case so i agree with you there. cya Spellfire40 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #4 Posted July 7, 2015 edited: added carriers deck configurations for all tiers! Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #5 Posted July 7, 2015 Someone with exprience in high Tir can tell us how IJN fares agist real AA oposition? Nothing changed. I can search for the replay, but it was ridiculous enough. It was 2 vs 2 battle (late) and I was left in balanced Taiho 3/2/2 vs Colorado with the last hull + AA upgrades. I haven't lost bombers till that moment. Took me few waves to kill him where the last wave was not even full as I was out of bombers (as 42% of the hangar is full of fighters). I killed him with that last not full wave only because 3 DB attack before that took out many of the AA guns, otherwise I was losing 6/8 bombers when attacking him, 4 before they drop (2 TB, later 2 DB after he stops the flooding). North Carolina and Iowa/Montana can be attacked only by strike CV (3 TB) with losses if the AA guns are not destroyed by HE spam first. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #6 Posted July 7, 2015 One of the problems that I also feel with carrier fighters is simply their limited number of stats. When 2 groups engage each other, what comes down to it is health, Damage and number of planes. Nothing else. Speed doesn't make any difference except you can run away and decide where to fight (if the enemy follows you), but this can only happen before the fight as plances then become slow. This means that an IJN fighter who might want to provide cover for bombers can't go distract US fighters for a bit and then use superior speed to disengage. When you press attack, you are in it untill 1 side dies or runs out of ammo. Now I know that their is a skill that gives a bonus to the slowest of the 2 engaging squadrons, but this just makes US better as they have better speed IIRC. I really wish that fighters should have more than just attack enemy squadron and hope your health/damage is higher. Maybe a planes maneauverability could add some sort of damage reduction. Basicly have turn fighters have a greater advantage the longer the fight draws out and have energy fighters a small early bonus when the fight begins. Maybe do so that fighters is the only class who can safely use their speed and maneauverabily to safely disengage a fight and run. This would allow them to distract enemy fighters and then run after a few losses to engage again later. This would mean that even a low tier fighter could do something against higher tier fighters without having to basicly just be a meatshield. This way they can at least be used more. Another problem that I have with fighters, is that sometiems IJN fighters can take a damn long time to kill enemy TB and DB. Often 1 IJN fighter will die (from rear gunenrs) as well and the time it takes for them to kill US bombers, allows for US fighters to catch up. Maybe doing so that a fighter squadron that attacks DB or TB could get a damage bonus, after all fighters have better speed, maneauverability and better guns (mostly) and should make short work of them. I just do not feel that here is much to fighters. At least with DB/TB we got manual/auto drop. We choose approach and so on. Do everything we can to ensure as much ordnance will hit as possible. With fighters you just click on the enemy and the fight begins. I really wish that something more could be done about. I just wish there was more to CV vs CV battles. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #7 Posted July 7, 2015 One of the problems that I also feel with carrier fighters is simply their limited number of stats. When 2 groups engage each other, what comes down to it is health, Damage and number of planes. Nothing else. Speed doesn't make any difference except you can run away and decide where to fight (if the enemy follows you), but this can only happen before the fight as plances then become slow. This means that an IJN fighter who might want to provide cover for bombers can't go distract US fighters for a bit and then use superior speed to disengage. When you press attack, you are in it untill 1 side dies or runs out of ammo. Now I know that their is a skill that gives a bonus to the slowest of the 2 engaging squadrons, but this just makes US better as they have better speed IIRC. I really wish that fighters should have more than just attack enemy squadron and hope your health/damage is higher. Maybe a planes maneauverability could add some sort of damage reduction. Basicly have turn fighters have a greater advantage the longer the fight draws out and have energy fighters a small early bonus when the fight begins. Maybe do so that fighters is the only class who can safely use their speed and maneauverabily to safely disengage a fight and run. This would allow them to distract enemy fighters and then run after a few losses to engage again later. This would mean that even a low tier fighter could do something against higher tier fighters without having to basicly just be a meatshield. This way they can at least be used more. Another problem that I have with fighters, is that sometiems IJN fighters can take a damn long time to kill enemy TB and DB. Often 1 IJN fighter will die (from rear gunenrs) as well and the time it takes for them to kill US bombers, allows for US fighters to catch up. Maybe doing so that a fighter squadron that attacks DB or TB could get a damage bonus, after all fighters have better speed, maneauverability and better guns (mostly) and should make short work of them. I just do not feel that here is much to fighters. At least with DB/TB we got manual/auto drop. We choose approach and so on. Do everything we can to ensure as much ordnance will hit as possible. With fighters you just click on the enemy and the fight begins. I really wish that something more could be done about. I just wish there was more to CV vs CV battles. I'm actually planning on fixing that.. somehow. Something related to the DPM of a squad depending on its speed. it is max when the FT engages an enemy when it was flying at its highest speed. Lowest when the squad is engaged when being idle. Planes now when move don't start moving at their maximum speed but build up acceleration until they reach it. I want this to make CV skipper constantly being active and looking after their squads, not just through them somewhere and that's it! Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #8 Posted July 7, 2015 Something deffinetly needs to be done. And I just had a game again in my Zuihou against a a tier 4 Houshou and the poor guy could do nothing. Doesn't help that he is probably just learning CV gameplay as well, so putting him against a tier higher is brutal. He only got 100 XP. Sure there is PVE, but still... Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #9 Posted July 7, 2015 (edited) Well i think so far it look kind of good but it who be nice to see the 2 TB for tier 6,7 for Fighter deck what you have to remember is the the how exp systerm the only way to get 1-2k+ is to do 50k or more damge in a game so i really think adding one more 2 TB USN Fight deck wont hurt anyone much this give the USN CV a chance to grind without feeling like it a worst of time maybe give tier 6 USN F 2 FIGHTER 2TB 0 DB. The reason i say this is because the AA is strong for high tier 6-8 so if we have 2 TB we can learn how to you them better at far range so this should be fine for USN i look in to the speed and how far TB USN go and how fast as well it should be good enough with the balancing Regretz Capt.Thomas USS Carrier FireStorm Edited July 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #10 Posted July 7, 2015 maybe give tier 6 USN F 2 FIGHTER 2TB 0 DB don't be silly thats quite regularly oneshot for any T7 ship and below Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #11 Posted July 7, 2015 maybe give tier 6 USN F 2 FIGHTER 2TB 0 DB. The reason i say this is because the AA is strong for high tier 6-8 so if we have 2 TB we can learn how to you them better at far range so this should be fine for USN i look in to the speed and how far TB USN go and how fast as well it should be good enough with the balancing Regretz Capt.Thomas USS Carrier FireStorm Yea that idea is strait 110k dmg at least with 2 TB Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #12 Posted July 7, 2015 DtXpwnz, on 07 July 2015 - 11:44 PM, said: don't be silly thats quite regularly oneshot for any T7 ship and below im not being silly and that if they learn to aim well at far range what you have to remeber the AA will eat TB AND DB at close range so give the USN a chance please give it a try i promise it will make playing so much better Vulgarny, on 07 July 2015 - 11:46 PM, said: Yea that idea is strait 110k dmg at least with 2 TB it all fun and games but have you used th Tier 6 USN carrier yet ? i bet not or you would know why im pushing for this so hard and that good enough to exp USN carrier like i said it nothing if you cant aim at (FAR RANGE) from around 2.6km-2.8km all US planes are destroyed.I think about what you say before saying it please Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #13 Posted July 8, 2015 (edited) I'm not done balancing. IMO, the first stem is to make a fun deck for each tier, then balance soft stats around that. XP is not an issue if plane kills count for xp (if only slightly). basic rules I want to follow: avoid having only 2 kinds of plane type as much as I can, and if a deck seems weak then it is balanced by having nice plane stats. And sorry captain but I won't give mid tier fighter US two TBs. Tier 6 still sees tier 4 ships mind you. Having 12 TB and 12 FT is very powerful. I was kind of doing compromises when it came to fighter/bomber balance. As you can see tier 7 IJN is not that strong bomber wise but it can go peer to peer to US fighters, possibly defeat them at lower tiers. If tier 6 USN CV would not be hard hitting enough for its strike deck then it can be changed to 1/2/1 but with not so strong TBs Edited July 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #14 Posted July 8, 2015 (edited) Takeda92, on 08 July 2015 - 12:06 AM, said: I was kind of doing compromises when it came to fighter/bomber balance. As you can see tier 7 IJN is not that strong bomber wise but it can go peer to peer to US fighters, possibly defeat them at lower tiers. If tier 6 USN CV would not be hard hitting enough for its strike deck then it can be changed to 1/2/1 but with not so strong TBs mmmm. well i can see where your come from mate with TD but if you would take out any tier 5-6 BBs CS out and try out the 2TB and see how close you have to get before you lost all your planes Takeda92, on 08 July 2015 - 12:06 AM, said: I was kind of doing compromises when it came to fighter/bomber balance. As you can see tier 7 IJN is not that strong bomber wise but it can go peer to peer to US fighters, possibly defeat them at lower tiers. If tier 6 USN CV would not be hard hitting enough for its strike deck then it can be changed to 1/2/1 but with not so strong TBs ok we need to stop looking at the damge it may do.we need to look at the range the USN TD can get before being shot down by AA the reason for this is not the godlike damge it so USN planes can try sandbox there targets to get the best tactics. like i said before it the AA everyone need to worry about not the TD damge it does better if the shot down 4-5 of them in there first strick that just one squadron think about it regretz Capt.Thomas USS Carrier FireStorm Edited July 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #15 Posted July 8, 2015 Well if AA was too much then either buff planes survivability or nerf that AA.. soft stats! Again you're not looking at the big picture. There are cruisers and battleships and carriers that won't stand an attack from 2 TBs of tier 6.. especially not from a fighter deck. You just can't look at some ships that have strong AA and say you can't attack those! Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #16 Posted July 8, 2015 (edited) Takeda92, on 08 July 2015 - 12:41 AM, said: Well if AA was too much then either buff planes survivability or nerf that AA.. soft stats! Again you're not looking at the big picture. There are cruisers and battleships and carriers that won't stand an attack from 2 TBs of tier 6.. especially not from a fighter deck. You just can't look at some ships that have strong AA and say you can't attack those! i understand what your saying but i been looking at all of them trust me have a look again for tier 6-7 and you will see the AA power is beast mode for BBs CSOK try taking out the tier 6-7 USN CV and just use the begining setup and tell me how much damge you do on average damge you do and if you can kill or even change the battlefield from a lost to a win 10/10 game and tell me how you did feel our pain before you say buff Edited July 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #17 Posted July 8, 2015 i understand what your saying but i been looking at all of them trust me have a look again for tier 6-7 and you will see the AA power is beast mode for BBs CS Well, don't forget my fighters ability to engage a ship AA and distracting it from attacking the TBs. I haven't added that yet from the old thread, but I am trying to think of ways to make every plane type useful. If fighters can distract the ship AA this means you have to send all your planes to attacking a target, and after engaging the ship you have a small window to send in your bombers before the fighters cease their engagement (or die if you are attacking an Iowa with your tier 6 planes) Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #18 Posted July 8, 2015 OK try taking out the tier 6-7 USN CV and just use the begining setup and tell me how much damge you do on average damge you do and if you can kill or even change the battlefield from a lost to a win 10/10 game and tell me how you did feel our pain before you say buff Why the first setup? It's "universal" for a reason, you have 1 fighter that can shoot few IJN squadrons, you can't expect to make their damage while having fighters. if you take the strike setups and play bomber only in IJN style you can see here what can good players achieve (not so much worse then IJN). http://worldofwarships.eu/community/accounts/500881154-/#!ships_pvp http://worldofwarships.eu/community/accounts/500022014-/#!ships_pvp http://worldofwarships.eu/community/accounts/512110935-/#!ships_pvp Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #19 Posted July 8, 2015 (edited) ok we need to stop looking at the damge it may do.we need to look at the range the USN TD can get before being shot down by AA the reason for this is not the godlike damge it so USN planes can try sandbox there targets to get the best tactics. like i said before it the AA everyone need to worry about not the TD damge it does better if the shot down 4-5 of them in there first strick that just one squadron think about it regretz Capt.Thomas USS Carrier FireStorm We have to look at damage, look at this video at time 6:40, this is what american TBs do... btw Independence does have same torpedo dmg as midway, so what you are saying is that tier 6 could do this to Izumo theoretically. And right now tier 6 CV is matched mostly against T5, sometimes T6 (I just sold Ryujo, because I unlocked tier 7, so I have pretty good idea how the MM looks now). It would be epic oneshotting everything on that tier though But it would double the amount of CV OP topics edit: look at what Sharana posted: http://worldofwarships.eu/community/accounts/500881154-/#!ships_pvp http://worldofwarships.eu/community/accounts/500022014-/#!ships_pvp http://worldofwarships.eu/community/accounts/512110935-/#!ships_pvp It is interesting to see that massive dmg jump from Lexington to Essex, that is like +70% dmg immediately, which is caused by that second TB squadron. Edited July 8, 2015 by DtXpwnz Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #20 Posted July 8, 2015 I think that fiddling with so many things at once will just continue the overbuff/overnerf cycle. Really, fix fighters, see what things are like from there. I think we'll find that that's all that's needed other than very minor value tweaks. Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #21 Posted July 8, 2015 (edited) You Guy are talking backwards all of you stop showing great playeers at tier 8-10 we are not talking about that we are talking about that we are talking about the general USN CV a few good players does speak for 5 thousands other one. just let takeda do the job because it works everyone balance you guys are sounding like allowing this to happen will kill BBs CS more is that what your scared of ? let me tell you that what your saying and trying to showing off is not good enough for USN CV crying out for help many players stop play USN CV or just go to BBs or maybe CS or turn into IJN players which is bad everyone know IJN strongest nation right now. I bet someone going to tell me there not because they are on USN searching for a game there so many BBs it turning in to a BBs game the CV players for both nation will be change to give each one a fighting chanc. like i said before thing will be working find after this change hopefully we dont need more BBs we have alot of them, more than enough BBs players dont like us because we have a chance to kill them if there going alone. historically the CV was made to kill BBs and CV if they can do there job then what the point of them showing me pro player status talk about a average one first all people aint pro you know just keep the change you said Takeda the USN and IJN will love you after. Regretz Capt.Thomas USS Carrier FireStorm DtXpwnz, on 08 July 2015 - 01:03 AM, said: We have to look at damage, look at this video at time 6:40, this is what american TBs do... btw Independence does have same torpedo dmg as midway, so what you are saying is that tier 6 could do this to Izumo theoretically. And right now tier 6 CV is matched mostly against T5, sometimes T6 (I just sold Ryujo, because I unlocked tier 7, so I have pretty good idea how the MM looks now). It would be epic oneshotting everything on that tier though But it would double the amount of CV OP topics edit: look at what Sharana posted: It is interesting to see that massive dmg jump from Lexington to Essex, that is like +70% dmg immediately, which is caused by that second TB squadron. He is right the secound TB which make this all happen good spoting DtXpwnz #25 that even show my point even more 2 TD make a different for USN CV DtXpwnz, on 08 July 2015 - 01:03 AM, said: We have to look at damage, look at this video at time 6:40, this is what american TBs do... btw Independence does have same torpedo dmg as midway, so what you are saying is that tier 6 could do this to Izumo theoretically. And right now tier 6 CV is matched mostly against T5, sometimes T6 (I just sold Ryujo, because I unlocked tier 7, so I have pretty good idea how the MM looks now). It would be epic oneshotting everything on that tier though But it would double the amount of CV OP topics edit: look at what Sharana posted: It is interesting to see that massive dmg jump from Lexington to Essex, that is like +70% dmg immediately, which is caused by that second TB squadron. All so if you watch the game you will see what happen when players choose to work together to show TD DB attacks if you go alone only you will died alone BBs group up or BBs group up with CS problem balances Edited July 8, 2015 by BigBadVuk Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #22 Posted July 8, 2015 " Also, realize that my goal is not to create a roflstomping carriers that will "insta-delete" any ship" Good. No more of this then. http://www.twitch.tv/papedipupi/b/675967086?t=183m35s Captain_Thomas_, on 08 July 2015 - 07:35 AM, said: historically the CV was made to kill BBs and CV if they can do there job then what the point of them showing me pro player status talk about a average one first all people aint pro you know just keep the change you said Takeda the USN and IJN will love you after. No matter how pro anyone are, the technique to insta kill enemy BB or CA over and over, has to stop. What the did historically dosnt count for anything if it ruins gameplay. This is game, not real life. Gameplay > realism. We want balanced ships across the whole game, CV's will never get useless even when balance tweaks remove the über doomsday weapon they have in the current state. 1 Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #23 Posted July 8, 2015 McCracken666, on 08 July 2015 - 09:01 AM, said: No matter how pro anyone are, the technique to insta kill enemy BB or CA over and over, has to stop. What the did historically dosnt count for anything if it ruins gameplay. This is game, not real life. Gameplay > realism. We want balanced ships across the whole game, CV's will never get useless even when balance tweaks remove the über doomsday weapon they have in the current state. it work fine what takeda setup i think it good and it the TD job if done right to one shoot if all hits remember if all hits have two TD USN CV tier 6 is good idea everyone showing me tier 8-10 gameplay what about the tier 6-7 from there you should know the only way to earn exp is TD sir so im sorry you dont like the change because everyone who play USN CV if there any left would love the idea of making exp again we can sit here something 2 TD is not fair and i dont think the USN CV tier 6-7 should have it where tier 8-10 have it and 3-4 DB to make it more OP so what your trying to tell me iter 6-7 should be a suprt grind i been come on the exp to get to the next ship is hard enough without having the chance of doing 100k-150k to get the right have enough exp to get to the big boys i believe you try out the 2 TB for tier 6-7 for a month see where it go and if you really dont like it give us more DB which do damge then will be happy i mean have you seen the AA power tier 6-7 im sure you have if two or more ships are close to eachother TD sqaudron will be destroyed Regretz Capt.Thomas USS Carrier FireStorm Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #24 Posted July 8, 2015 Plese stop using multiple posts, make 1 big if you want... You Guy are talking backwards all of you stop showing great playeers at tier 8-10 we are not talking about that we are talking about that we are talking about the general USN CV a few good players does speak for 5 thousands other one. I gave you link to look at their low tier stats. You are new and you simply can't play your CVs yet, doesn't mean they don't work and are weak. If you add them more firepower so thhat new players can achieve big results without mastering the CV gameplay ... imagine what are the top players going to do with them in such case... Share this post Link to post Share on other sites
[HEROZ] Captain_Thomas_ Players 21 posts 2,912 battles Report post #25 Posted July 8, 2015 Plese stop using multiple posts, make 1 big if you want... I gave you link to look at their low tier stats. You are new and you simply can't play your CVs yet, doesn't mean they don't work and are weak. If you add them more firepower so thhat new players can achieve big results without mastering the CV gameplay ... imagine what are the top players going to do with them in such case... I have looked up all videos and gameplay i have even watch how to use manual to a point that im pro with it i miss on average 2/3 so i maybe new to world of warships but i have been watching it for along time so i know what saying everyone playing BBs CS DS so little for USN CV i only see 4 to 5 max waiting for a game Share this post Link to post Share on other sites