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Dodgeball54

Mutsuki worse than Minekaze

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[BLOBS]
Beta Tester
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Mutsuki is a decent DD she just suffers from the Pensacola syndrome. In both Cases the prior ship is so much better  playwise.

 

Cu

 

Spellfire40 

 

 

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[PNAVY]
Beta Tester
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Mutsuki is a decent DD she just suffers from the Pensacola syndrome. In both Cases the prior ship is so much better  playwise.

 

Cu

 

Spellfire40 

 

true, it is not that bad, just use free XP to get the better torpedos, the stock once are so bad

 

Wich torps we should use on Minekaze since second tier torps are alot slower?

 

if you know how to use the faster once undetected, use them

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Beta Tester
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Wich torps we should use on Minekaze since second tier torps are alot slower?

 

I would say both are viable and it really comes down to playstyle. My firend prefers the 10km torps to dominate cap points and control check points from safety. They are aslo probably better for maps like ocean, especially when the enemy has a CV. Myself I like the short range fast one. They are great for ambushes and are better for limiting the targets options to evade. I also find them easier to blind fire with, by that I mean shooting something that just disappeared round an island and predicting where they will emerge. 

 

I used both in CBT and would say both are great choices, try them out and you will find the right one for you.

Well, in CBT the Mutsuki was beyond awfull, and by the sounds of it, it hasnt changed at all. 

 

Free exp seems the way to go imo, or at least use it on this ship to partially push u to the Hatsuhara. 

 

 

I think the Mutsuki's biggest problem is she follows the Minekaze which for me and many other people is the best ship in the game. Kind of a hard act to follow.
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Players
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So I had best fun in the game with Minekaze and after reading this a studying stats of higher DDs, I don't really want to upgrade to higher tier, so ... pls tell me how much free xp do you get when you are playing fully upgraded ship? 

 

I mean is it like 10% or more? Because I wouldnt want to stay at tier 5 only to get 100k xp on it but 2k free xp. :X

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Beta Tester
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 ...................... or just buy back minekaze and have fun at the game....

 

 

You sold WHAT!...only the most fun ship in the game imho

 

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[PRAVD]
Weekend Tester
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Funny thing is, if people kept free xp Mutsuki WG will never fix it because it generates money for them. Those guys don't care about a ship being unplayable, I doubt half of the dev team don't know what a ship is!

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Beta Tester
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Recently started playing Mutsuki. Just freeXPed the second torp type, cannot stand 6km torps.

I get her working quite well so far, however I play mostly DD and had Kagero in CBT

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Alpha Tester
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I would argue that Minekaze is the best Jap ship in-game, fun to play, good money maker. Never gonna sell it.

 

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Alpha Tester
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So I had best fun in the game with Minekaze and after reading this a studying stats of higher DDs, I don't really want to upgrade to higher tier, so ... pls tell me how much free xp do you get when you are playing fully upgraded ship? 

 

I mean is it like 10% or more? Because I wouldnt want to stay at tier 5 only to get 100k xp on it but 2k free xp. :X

 

Nothing. You get the same 5% of total Xp as with any other ship, BUT you can convert the XP accumulated to that ship with gold (meaning real money).

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Nothing. You get the same 5% of total Xp as with any other ship, BUT you can convert the XP accumulated to that ship with gold (meaning real money).

 

Thx, but 1 dublon for 25xp is kind of expensive, for buying anything on higher tiers you would spend a lot of real money for converting those. :X So it doesnt seem like viable way.

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[PRAVD]
Weekend Tester
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The will buff the RoF on Mutsuki's 2 guns that still turn in 40 seconds so everything is fixed now, Mutsuki will be better than Mionekaze :sceptic:

 

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Recently started playing Mutsuki. Just freeXPed the second torp type, cannot stand 6km torps.

I get her working quite well so far, however I play mostly DD and had Kagero in CBT

 

The reload, or lack ther of, ugh. And yeah, stock 6k torps but mostly reload times.

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Beta Tester
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Urgh... now playing Hatsuharu... my, my, that DD is quite OKish, but the environment... planes everywhere... struggle to stay hidden... and torps get spotted miles away from their targets, making it brutally difficult to hit anything... and than these Atlantas... the horror, the horror! *shudder* :unsure:

 

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Beta Tester
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Funny thing is, if people kept free xp Mutsuki WG will never fix it because it generates money for them. Those guys don't care about a ship being unplayable, I doubt half of the dev team don't know what a ship is!

 

this is so true
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Urgh... now playing Hatsuharu... my, my, that DD is quite OKish, but the environment... planes everywhere... struggle to stay hidden... and torps get spotted miles away from their targets, making it brutally difficult to hit anything... and than these Atlantas... the horror, the horror! *shudder* :unsure:

 

You have my deepest respect for making it that far! But... Are you having fun playing it?

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[PRAVD]
Weekend Tester
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Well Hatsuharu is slower and less stealthier for sure, but at least you feel you can do something with her. She has good guns that pretty much the same on tier 8, 9 and 10 (except worse on 9) they have 25 seconds turrets 180 turn time and good RoF. She doesn't carry more powerful armament than Mutsuki however, same number of torps, almost same reload, slightly more damage, speed is compensated by being more detectable, so the reaction time is about the same at 11.8 seconds (11.7 seconds in Mutsuki)

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[KLLCV]
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Wich torps we should use on Minekaze since second tier torps are alot slower?

 

Uhm, imo, the fast ones, because of 1 simple reason. Your concealment range. This because with the 7km torps u have a 900m gap to drop torps undetected, which in turn is the exact same for the 10km, except with 10 u have 3.9km range to drop them. In the end, yea, it is personal preference, however i believe u should try and stick as close to ur enemy as u can without being detected so that there is minimal chance of missing. If u are simply shooting in a direction from 10km away hoping it would hit without putting effort into your positioning and choosing targets, then yea, 10km is for u, but don't expect much. 

 

The whole point is for u to drop torps in stealth, so the BB's have no clue torps are coming from that direction, and chances of hitting with 7km instead of 10km ones are higher. Also due to their detection range, where the 10km torps are slower and easier spotted then the 7km (torpedo acquisition range is dependent on range of torpedo)

 

The reason why the Mutsuki after the Minekaze is crap is because u cant stay in stealth with the 7km torps, which will result in u picking the 7km torps to have any decent chance of hitting targets. SImply put, its it very very crap concealment range that is [edited]it up for u. 

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Beta Tester
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Actually, the 10km torps from the Minekaze are spotted later, because they are slower (range is not the relevant factor here) as can be seen in the table reposted here: http://forum.worldofwarships.eu/index.php?/topic/20176-dont-get-fooled-by-stats/page__pid__354483#entry354483

 

This table is confirmed by supertester Shanara.

 

The main problem with 10km torps is, that they take much longer to reach their target. In this time, much can and will happen, causing overall more misses.

 

The best torps are the fastest, allways, because you need less lead, and the target has less chance of changing curse randomly.

 

So overall, yes, 10km torps are more save for you, but 7km torps are more rewarding.

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Beta Tester
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The more you play it, the more you will see that the game is a huge[edited]as far as the balancing is concerned, but then again, WG never cared for balancing anyway.

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.
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Alpha Tester
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There are those nice groups of enemy ships around 8km away that would really love those 10km torps.

 

Also the 7km torps don't really leave leeway should the enemy turn away from you. The range might run out too early.

 

Not sure, just unlocked the 10km torps and testing them. Will see which will be my main focus when grinding the next shi*.. I meap ship. .

Edited by twibs

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Players
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I prefer 10km torpedos myself, yes they reach target slower, but you can shot at unsuspecting BB easy and wait to see what happens. Yes you miss more, but i get more hits and kills with my 10km torpedos that 7km, maybe my playstyle :)

I think there is no 7km is better, no 10km is better. Depends how you play and what suits you more :)

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[KLLCV]
Beta Tester
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I prefer 10km torpedos myself, yes they reach target slower, but you can shot at unsuspecting BB easy and wait to see what happens. Yes you miss more, but i get more hits and kills with my 10km torpedos that 7km, maybe my playstyle :)

I think there is no 7km is better, no 10km is better. Depends how you play and what suits you more :)

 

With this i agree, in the end its the player not the ship:great:

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[MUMMY]
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I've just unlocked the 10km range torps...and this ship still sucks hard. I really hoped that with some more range those torps would have been more deadlyer but at that distance and with that speed even a slight change of course of your target and you will miss it entirely.

slower, less agile and the torp armament isn't adeguate at all...I really do not get why we have to play this turd after the minekaze.

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