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MassiveDYT

Player Evolution vs. Devolution

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Alpha Tester
2,543 posts
16,031 battles

Well, IIRC there was tutorial missions being developed. We asked for then for a long time in the alpha. Dunno what has happened to then.

 

And give a me a brofist mate. 26 year old here, first played with a console at 3 years old (it was an SNES though) and have been a fan of shoot em ups for years. Some of the people here would probably rage at the first stage of Sonic Wings, Daioh or Gradius.

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[WJDE]
Beta Tester
520 posts
2,891 battles

WARNING: may contain abundance of text / confusing references / life stories

 

Seeing all these people struggle with what to me seems like the essence of gaming, this is where and how I would like to conclude my point in a form of suggestion:

 

In order to help beginners evolve, wouldn't it make sense to implement an enforced tutorial of about 15-20 missions / scenarios that look something like:

 

1. You are now in a destroyer, successfully torp a battleship

2. You are now in a cruiser, escort a battleship without it being sunk, with 3 carriers sending torpedo bombers to destroy the bb.

3. You are now in carrier, sink a battleship that is being escorted by a Cleveland class cruiser

4. You are now in a battleship, there are 5 carriers trying to sink you with torpedo bombers, only objective - survive for 5-10 minutes.

 

Giving new players chance to prepare for the real battlefield, where they will encounter these scenarios in one form or another, will in my opinion leave them more equipped to deal with all of them, instead of going to forums to complain.

 

Some of the players probably wouldn't make it through, but those are most likely the players that will not have a good time on the actual battlefield in the first-place.

 

As a final note, I am not a game developer, for me the game is perfect as is, I'm submitting this purely as a conclusion that I made form my own personal observations, your mileage will probably wary as it should, therefore please share your thoughts, I would love to see opinions of both the oldest and newest players to the game.

 

 

*Puts on a blindfold & lights up a cigarette*

 

 

 

I have run out of plus-ones, but that is the best fecking suggestion I have ever seen regarding this game. Literally. The single best one. The boost to the overall standard of gameplay would be immeasurable, imo.

 

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Beta Tester
137 posts
3,244 battles

 

Hear, hear! Ground past Hatsuharu today and boy it was a grind; Out of first 25 games I lost 20, which is pretty much the same experience I had with the ship in closed beta leading to me believe it was cursed.. Now the grind is done and I can see my overall performance with the ship wasn't all that abysmal but the repeated bad luck streak got seated deep in my perception of the boat.

 

But if that bad luck streak was your first impression of the game.. And it got repeated time after time...

 

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Alpha Tester
489 posts
2,677 battles

Well said OP +1

 

Showing my age here but my first experience of gaming was copying the code for Donkey Kong into my Commodore 64 from a magazine while trying to fly on a ZXSpectrum then getting kicked off both for using the only 2 televisions in the house!  

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[NIKE]
Beta Tester
3,412 posts
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+1 from me, and making me feel old (31) I started with a megadrive as well, and yeah you either got better or you didnt play. Games like hellfire where if you died you started again. Not restart the boss fight, or restart the level, but restart the game.

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Alpha Tester
665 posts
10,194 battles

Can do nothing but commend the OP and his wall of text.

 

Indeed, most new players seem to be battleship players that have no interest in learning how to properly play a battleship but rather would just like to indiscriminately whine at whatever thing is killing them at the moment.

 

And I don't think Darwin can help those people much.

Edited by AnuSuaraj

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Beta Tester
231 posts
4,471 battles

Good stuff, nice read. Tutorial, please ! (nice and short like OP suggested, just covering each situation at least one time in every class)

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Weekend Tester
461 posts
2,563 battles

the problem you describe reminds of this:

 

but, yes, maybe the younger generation needs some more tutorials to get shown the possibilites, because they are not used to it anymore to do that by themselves (no offense)

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Alpha Tester
5,609 posts
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Rage? Of course, often. Especially when the reason is true and right.

Quit because of it? No way. Only tedium can do it.

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[HOOD]
Beta Tester
863 posts
4,930 battles

Well said OP +1

 

Showing my age here but my first experience of gaming was copying the code for Donkey Kong into my Commodore 64 from a magazine while trying to fly on a ZXSpectrum then getting kicked off both for using the only 2 televisions in the house!  

 

Comoddore 64 boxing, space shuttle and soccer under my own belt, I chose not to go that deep in order not to confuse the youth on what a comoddore is :D

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Alpha Tester, Alpha Tester, Sailing Hamster
777 posts

Hey MassivD,

 

a good read and so many parallels... :D it's been a C64, the game "Bruce Lee" and me kicking my brothers furniture when I couldn't get to a levels end...

 

I second your suggestion completely !

 

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WG Staff
3,754 posts
17,659 battles

True, I never liked the "devolution" as you put it, rage quitting on the forum threads is something utterly hilarious.

 

But I don't think that this means a step backwards when it comes to gaming - we're in an era now where a lot of fanmade projects come alive via crowdfunding, direct feedback allows the developers to design a way better gaming experience than ever before. As usual you have to take into consideration the regular "this is op, that is op, nerf everything" - but I think the devs are pretty well equipped to sift through the tons of feedback and find the constructive feedback they need to improve. The thing that annoys me most isn't devolution but the entitlement of people, feeling like their opinion is the only valid one and it's up to them what should be done.

 

You're the kind of long term player every game designer wants to have, you invest time and money, you're a "healthy" part of the community. I love the game and thus I give my personal feedback as "impartially" as possible, trying to do my part to make it a fun experience for everybody. My personal 2 cents on this is that the whole attitude got a bit more negative with the influx of the open beta gamers, but that was to be expected. I think WG are doing a great job with this game and it's still in beta.

Edited by Crysantos

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Beta Tester
1,753 posts

I started on the Atari games console, you know the one, the wooden one! :teethhappy: Playing Defender, as we gazed in wonder at the graphics...........

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[HOOD]
Beta Tester
863 posts
4,930 battles

the problem you describe reminds of this:

 

but, yes, maybe the younger generation needs some more tutorials to get shown the possibilites, because they are not used to it anymore to do that by themselves (no offense)

 

Oh wow, this video :D

 

Also made me remember the first time I've seen the trailer for Quake 3 in the local arcade and hearing that insane shiver inducing soundtrack (aye I have to admit I was introduced to Q3 first, then when I got older I chose to go back end play the first 2)... So good.

 

Actually now that I think about it, we use to play Q3DM17 instagib rail only for so long, In fact my greatest gaming achievement to this very day was spawnkilling a guy 10-0 who used an aimbot and occupied a popular room for a bit

Edited by MassiveD

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Alpha Tester
665 posts
10,194 battles

Commodore ->PC 286->PC IBM 486

 

That's the only way to roll.

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Beta Tester
41 posts
299 battles

I agree.. But then again, most people don't like tutorials. Most bad players are not aware that they are bad players and thus they will insist that the game/other players are wrong. Tutorials are a good thing, they are needed, but they are not a remedy for bad players who are not willing to become better.

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[HOOD]
Beta Tester
863 posts
4,930 battles

I agree.. But then again, most people don't like tutorials. Most bad players are not aware that they are bad players and thus they will insist that the game/other players are wrong. Tutorials are a good thing, they are needed, but they are not a remedy for bad players who are not willing to become better.

 

I'm not sure it should be in a form of tutorial at all, more like "you are doing these missions either you like it or not in order to get to the main game", in order to introduce players to all the game mechanics and ways to counter them, making them less scary and less complain worthy.

 

I'm speaking from personal experience as well, where in the beggining of CBT I haven't played a single game as a CV or DD but was immediately expert on torpedo mechanics, in my own head that is.

Edited by MassiveD

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[UNICS]
Beta Tester
4,870 posts
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Commodore ->PC 286->PC IBM 486

 

That's the only way to roll.

 

Nah, Amiga -> PC (upgrade when required)
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Weekend Tester
461 posts
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amiga 2000 =) first experience with games.. of course all in english and without manual, and i was a 8 year old boy who wasn't able to understand a single word. but it helped a lot to be curios what all this buttons may do

 

guess those experiences got me used to never giving up ;)

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[UNICS]
Beta Tester
4,870 posts
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amiga 2000 =) first experience with games.. of course all in english and without manual, and i was a 8 year old boy who wasn't able to understand a single word. but it helped a lot to be curios what all this buttons may do

 

guess those experiences got me used to never giving up ;)

 

Ah, the old amiga.

Stunt Car Racer, Wings, Onslaught, X-Out and of course Lemmings.

Those were the days.

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Players
27 posts
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Nah, Amiga -> PC (upgrade when required)

Hi everyone - first post on the ships forum :)

 

Atari 800XL to start with, i hope i dont get too much hate from all the c64 fans :P

 

Very well said OP, i am seriously missing the times when you were supposed to beat games, not cry for a nerf. Also, they should add similar tutorial stuff to WOT while they are at it...

 

 

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[HOOD]
Beta Tester
863 posts
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Hi everyone - first post on the ships forum :)

 

Atari 800XL to start with, i hope i dont get too much hate from all the c64 fans :P

 

Very well said OP, i am seriously missing the times when you were supposed to beat games, not cry for a nerf. Also, they should add similar tutorial stuff to WOT while they are at it...

 

 

 

They probably should, but it probably wouldn't make a difference, at this point WoT seems to be beyond redemption.

 

We, the gamers, should stand up for WoWs tho, reading all the comments here has touched my heart, true gamers are still amongst us, and our legacy should not be ignored.

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Beta Tester
1,739 posts
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Sound maybe a bit bleak... but isn't this some kind of general problem of modern society? Achieve everything without actually working for it? That is true in education, work, etc. ... 

 

Everybody should man up a bit and enjoy challenges...

 

+1 OP

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