Troubledove Players 36 posts 1,497 battles Report post #51 Posted July 5, 2015 At T3 no ship can match st. Louis (in sheer amounts of HE spam). but, try to torpedo him and you have just won the day. its so slow and sluggish that it has big difficulties to avoid torpedoes (+ st. louis drivers are so tunell visioned its just funny! they think they are gods or something). my prime target when im in my destroyer, guaranteed hits + awesome, awesome rage from their drivers! Your only protection is silly idea that every player of ship X is noob? Especially when we are talking about ship that is PERFECT against destroyers that at this tier have very limited torp range? Ok man. Whatever floats your boat... for a while... Share this post Link to post Share on other sites
Finnka Players 337 posts 872 battles Report post #52 Posted July 5, 2015 ABSURD! It is LUISA! Ships are female not male! Add some skirts and polish and everything is ok again. Share this post Link to post Share on other sites
[OCTO] Broevaharo Alpha Tester 726 posts 50,329 battles Report post #53 Posted July 5, 2015 (edited) Your only protection is silly idea that every player of ship X is noob? Especially when we are talking about ship that is PERFECT against destroyers that at this tier have very limited torp range? Ok man. Whatever floats your boat... for a while... Tier 3 Wakatake eats the st Louis for breakfast lunch and dinner if the player is any good and without ever being spotted. Edited July 5, 2015 by Broevaharo Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #54 Posted July 5, 2015 (edited) ABSURD! It is LUISA! Ships are female not male! Add some skirts and polish and everything is ok again. Not always. In the 1930s (I believe, but it might have been sooner), the Italian battleships were being referred to as male; what we might call in Italian "la Littorio" was called "il Littorio" (the former being the female article and the latter the male one). So, it's not an absolute rule. Edited July 5, 2015 by Historynerd 1 Share this post Link to post Share on other sites
Sputnik421 Beta Tester 12 posts 602 battles Report post #55 Posted July 5, 2015 No this thing needs a buff to speed as unless you are fighting BB's you can't dodge incoming fire. I did have some games in mine this morning, and only got 178 HE hits. The game was quite BB heavy though so was able to maintain range on them for a good while, untill one of them flanked. I was last man sailing and the rest of the team sucked, so I provided some fun and pain for the hostile team. Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #56 Posted July 5, 2015 The St.Louis would be much more balanced, if the maps at T3 were larger... however, never had much of a problem, to call it totally OP Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #57 Posted July 5, 2015 Not always. In the 1930s (I believe, but it might have been sooner), the Italian battleships were being referred to as male; what we might call in Italian "la Littorio" was called "il Littorio" (the former being the female article and the latter the male one). So, it's not an absolute rule. Wow you recked his him so hard.............. Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #58 Posted July 5, 2015 Wow you recked his him so hard.............. What can I say? Reality is harsh. Also... XD XD XD Sorry, but I totally remembered that... Share this post Link to post Share on other sites
DumbleDerp Beta Tester 659 posts Report post #59 Posted July 5, 2015 A cursory glance at the forums reveals that someone somewhere thinks something must go. We're going to end up with one or two lifeboats bumping into each other in the cap point. Just a reminder though, we're still in beta and balancing will go on and on and on and on Share this post Link to post Share on other sites
Finnka Players 337 posts 872 battles Report post #60 Posted July 5, 2015 (edited) Not always. In the 1930s (I believe, but it might have been sooner), the Italian battleships were being referred to as male; what we might call in Italian "la Littorio" was called "il Littorio" (the former being the female article and the latter the male one). So, it's not an absolute rule. +1 to you because of information. However..... perhaps italians needs some boost to manhood because...... And a litle tweak to MM and St Luisa is not so overpovered anyore. Edited July 5, 2015 by Finnka Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #61 Posted July 5, 2015 No this thing needs a buff to speed as unless you are fighting BB's you can't dodge incoming fire. I did have some games in mine this morning, and only got 178 HE hits. The game was quite BB heavy though so was able to maintain range on them for a good while, untill one of them flanked. I was last man sailing and the rest of the team sucked, so I provided some fun and pain for the hostile team. You can have a speed buff, but you can trade that for a significant RoF nerf. Any takers? Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #62 Posted July 5, 2015 +1 to you because of information. However..... perhaps italians needs some boost to manhood because...... And a litle tweak to MM and St Luisa is not so overpovered anyore. Thanks for the +1. But... these innuendos are overrated. Especially when they generalize. Share this post Link to post Share on other sites
Sputnik421 Beta Tester 12 posts 602 battles Report post #63 Posted July 5, 2015 OK I do't mind losing a bit of ROF, I don't normaly salvo fire in this ship anyway. I would just change the rate that I click my mouse button from 2 sec to 2.5 sec or whatever, to maintain consant fire on targes downrange. I don't use the hold the mouse button down option, as then you need to wait for a reload, once you have fired two or three shots. You know from first one landing, where to put the next one to get produce a fire before your first gun is loaded again. I love this ship ATM just needs a speed buff to make it able to dodge incoming shells and torps. Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #64 Posted July 5, 2015 OK I do't mind losing a bit of ROF, I don't normaly salvo fire in this ship anyway. I would just change the rate that I click my mouse button from 2 sec to 2.5 sec or whatever, to maintain consant fire on targes downrange. I don't use the hold the mouse button down option, as then you need to wait for a reload, once you have fired two or three shots. You know from first one landing, where to put the next one to get produce a fire before your first gun is loaded again. I love this ship ATM just needs a speed buff to make it able to dodge incoming shells and torps. No, you don't lose a bit, you lose a lot. 7.5 with that armament is ridiculous in the extreme. I'd say 5.5 would be much more reasonable, especially with a speed buff. Share this post Link to post Share on other sites
Sputnik421 Beta Tester 12 posts 602 battles Report post #65 Posted July 5, 2015 6.75 RPM would be a better ROF to change to for a bit better speed. 5.5 RPM is far to low. Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #66 Posted July 5, 2015 6.75 RPM would be a better ROF to change to for a bit better speed. 5.5 RPM is far to low. Not for that many 152mm guns it's not. 7.5 is getting very close to the RoF some lower calibre guns are sporting, guns which not only do a lot less damage, but aren't mounted in anywhere close to the same number. It's basically a T4 armament, sitting at T3. Share this post Link to post Share on other sites
Wizlon67 Beta Tester 42 posts Report post #67 Posted July 5, 2015 It is a little Op, thankfully. It gives players an early taste of being in a superior vessel at a low tier, which is very easy to play and has good fortune in MM. I see it as a reward for putting up with the previous tiers so-so performance. It also encouraged me to take on more of the fight in the CBT due to its "user friendliness" and was the first ship that I took into PVP. I think that if this boat was in anyway nerfed that it would possibly leave players not feeling rewarded until higher tiers, which can be frustrating and affect player retention. IMHO 2 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #68 Posted July 5, 2015 And I still don't rate it Maybe I should buy it back and give her another go! Share this post Link to post Share on other sites
Puffadder Beta Tester 117 posts Report post #69 Posted July 5, 2015 (edited) Agreed - it is a seal clubber. But only if you're up against someone that totally lacks a clue as to how to drive a ship. RoF is immense. Survivability is immense. But if lured close to an island - she will die if any torpedoes so much as looks at her. Each ship has pros and cons. And all can countered. Just a matter of finding out for yourself. Edited July 5, 2015 by Puffadder Share this post Link to post Share on other sites
Outlawz0111 Alpha Tester 770 posts 743 battles Report post #70 Posted July 5, 2015 Someone got sunk. But no in all seriousness, the St Louis at the moment is taking advantage from the insane amount of fires in the game. It also can shred battleships down to low health quite easily due to the amount of fires it can cause in a very short space of time. Many call it the machine gun of ships. Something does need to be and the fires need to be reduced that is for certain. Share this post Link to post Share on other sites
Zenith Beta Tester 658 posts Report post #71 Posted July 5, 2015 Agreed - it is a seal clubber. But only if you're up against someone that totally lacks a clue as to how to drive a ship. RoF is immense. Survivability is immense. But if lured close to an island - she will die if any torpedoes so much as looks at her. Each ship has pros and cons. And all can countered. Just a matter of finding out for yourself. Nah, it just clubs full stop. I've even seen good players get smashed by them, and not infrequently either. It was the same way during the CBT, and ended up being one of my most played and most successful ships, along with the Kongo and Fuso. 152mm machine-gun fires of doom, melting T2 and T3 ships whilst tanking direct hits from T4 BBs, that's just not something you can do in any other T3. I will be very surprised if it doesn't receive some nerf hammer attention at some point in the near future. So enjoy it while you can, I doubt it's going to stay this way forever. Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #72 Posted July 5, 2015 Agreed - it is a seal clubber. But only if you're up against someone that totally lacks a clue as to how to drive a ship. RoF is immense. Survivability is immense. But if lured close to an island - she will die if any torpedoes so much as looks at her. Each ship has pros and cons. And all can countered. Just a matter of finding out for yourself. St.Louis gets countered only by good BB captain, because only BB guns have enough pene to citadel it. Torpedoes aren't really threat unless you screw something up. And ofcrouse CVs can counter St.Louis quite easily. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #73 Posted July 5, 2015 St Louis rolls when it's top tier, you get in a tier 4-5 game though it's useless. Tier 5 battleships actually start becoming accurate at this point and nail it very easily because of how slow it is. And it's dead meat to a good carrier player. Even at tier 3, a good destroyer can kill it without too much trouble, if you charge it with a US destroyer alone, of course it'll delete you. This is why you let it get occupied with someone else first then torpedo it in the back, or hide behind an island and torp it in the face as it comes around the corner. It's got no secondary armament to speak of so if you can catch one that's occupied with something else it's a sitting target. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #74 Posted July 6, 2015 St Louis rolls when it's top tier, you get in a tier 4-5 game though it's useless. Tier 5 battleships actually start becoming accurate at this point and nail it very easily because of how slow it is. And it's dead meat to a good carrier player. If played right, the St.Louis can also roll in Tier IV fights... But it CAN be killed quite easily by several other ships... if the players know what they are doing - which probably is the main reason for the St.Louis' success... 1 Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,188 battles Report post #75 Posted July 6, 2015 when he reach high tiers will ask to put them all to tier 10 Share this post Link to post Share on other sites