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OVanBruce

Simply outrageous, Dive bombers are.

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Alpha Tester
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Obliged Ishiro's call and started playing USN carriers. Many of you know that this is kinda strange for me but since the forum and the comunity are getting hot about CVs I wanted to contribute a bit to ease the tension. So, after actually enjoying a lot the Langley I find myself with the Bogue already and decide to try out the full air superiority setup. There is only a single dive bomber squadron as attack plane so I go, ok, I know I won't do much damage but at least, with manual drop I'll be able to do decent damage, right?

 

Probably mentioned a lot of times, I know but to hell with that.

 

Dive bombers suck balls, even with manual drop. One would expect that a perfectly lined up and executed manual dive bomber drop would reward the player with 4 or 5 hits and 2 or 3 fires but there is literally no difference bettwen auto and manual drop. Had the oportunity of attacking a WoTie BB who was parked behind an island doing peek a boo and from a perfectly lined up manual drop got only 2 hits and a single fire, from 6 bombs droped. Let's just not mention the actual damage since I know bombs do little damage, what baffles me is the accuracy.

 

Just why? I ask myself. Since bombs do little damage why not let manual drops reward players with hits and fires?

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[HF_30]
Beta Tester
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Yes, lets oneshot every DD in the game with DB's.

 

 

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Alpha Tester
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Manual drops score more hits on BBs and CVs, so if that's different sections then you have few fires 1-3.

DBs can never be primary damage dealers and they are useless in air superiority loadouts. Use the full strike one and play smart to utilise the fire damage, not only the bomb damage. In this case you can come close to strike Zuiho.

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Alpha Tester
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Manual drops score more hits on BBs and CVs, so if that's different sections then you have few fires 1-3.

DBs can never be primary damage dealers and they are useless in air superiority loadouts. Use the full strike one and play smart to utilise the fire damage, not only the bomb damage. In this case you can come close to strike Zuiho.

 

I'm not asking for 20k-30k damage like a torp bomber squadron. With 6k-9k + fires I'd be happy. And I did attack a BB, a Miogy, which is a fairly big target, TWICE, and both times I got 1 or 2 hits, nothing more than that.

 

And I want to play air superiority set-up.

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Beta Tester
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Yes, lets oneshot every DD in the game with DB's

 

Someone is actually using DBs against DDs? :ohmy:

Edited by DtXpwnz

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Alpha Tester
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This is something that I actually mentioned back in the patch which buffed the HE and DB bombs.

 

You can not do perfect drop in the DBs. They are pure rng, to such extended that as you mentioned OVanBruce even stationary big target (BB or CV) have chance to dodge pretty much everything. Back then I said something like this

 

DB can not be main source of damage solely because how random they are and even most skilled player is on the mercy of rng. Even if they introduced again AP bombs, it would not change the fact that perfect drop is not possible. The difference between auto and manual is too little for any skilled player to consider this form of gameplay fun or challenging

 

I had couple of situation where enemy DBs do a perfect drop 4/4 hits 3 fires. while mine on stationary target with manual drop scores 0 hits. There is a reason why they are used mainly as fire startes and scouts.

Edited by Ishiro32

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Beta Tester
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I'm quite agree with you, but, if they could hit more easily, they would be just crazy with all fires... !

 

Maybe to be balanced a few !

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Someone is actually using DBs against DDs? :ohmy:

 

 

If the accuracy was increased, like OP suggested, than yes.

 

If RNGjesus is against you, DBs can allready do 50% hp worth of damage against a DD.

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Beta Tester
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Someone is actually using DBs against DDs? :ohmy:

 

before the wipe all the time in the Ryujou, if you sacreficed enough chickens/children/small animals to the gods of RNG 2 DB squadrons could destroy a full health DD in one strike!

 

though that was only really effective against AI DDs and players not paying attention

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[LO1]
Alpha Tester
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DB on DD are a option for decap....   best way to use DB is with TB... send in the TB get a hit/s let said ship repair then send in the DB to set them on fire with no repair.   Also if you aginst a player with better fighters you can use the DB to pull the fighters away from a target you want to attack.

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Alpha Tester
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If the accuracy was increased, like OP suggested, than yes.

 

If RNGjesus is against you, DBs can allready do 50% hp worth of damage against a DD.

 

You should know already that doing a perfect dive bomber manual drop on a DD is near impossible. And when I mean perfect manual drop I mean the oval is perfectly aligned with the shape of the ship

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Beta Tester
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If the accuracy was increased, like OP suggested, than yes.

 

If RNGjesus is against you, DBs can allready do 50% hp worth of damage against a DD.

 

currently DBs are much better to be used against big targets due to manouverability of DDs and RNG nature of DBs. TBs can take out DDs reliably.

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I agree, there is no point in increasing DBs accuracy.

 

View PostOVanBruce, on 05 July 2015 - 11:21 AM, said:

 

You should know already that doing a perfect dive bomber manual drop on a DD is near impossible. And when I mean perfect manual drop I mean the oval is perfectly aligned with the shape of the ship

 

Yes CURRENTLY.

 

So why increase the accuracy again ?

 

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Weekend Tester
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Well, increasing the accuracy, but reducing overall HE damage would be okay, I guess. Making them around the same strength as a cruiser 6" HE shell maybe?

Hm,

It would be nice, like If WG could make the DBs more skill dependent with like better manual aim or something like that.

 

currently DBs are much better to be used against big targets due to manouverability of DDs and RNG nature of DBs. TBs can take out DDs reliably.

 

How can a TB take out a destroyer again?

Oh, you mean the DDs that are sailed by cabbages.

OK.

Edited by Bl4ckh0g

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Beta Tester
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OP: USN fighter decks are useless no matter what you do. If MM blesses you and you get matched against IJN CV, you can seriously cripple his dmg output, but he will allways get couple of squadrons through and do more dmg than you = you are still useless, you still did less dmg than him, you crippled your team by being in this team. +fighters take zero skill. And this is the best case scenario for fighter-oriented CV, it can be only worse.

 

 

View PostBl4ckh0g, on 05 July 2015 - 11:29 AM, said:

How can a TB take out a destroyer again?

Oh, you mean the DDs that are sailed by cabbages.

OK.

easily, its called skill


 

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Alpha Tester
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Yes CURRENTLY.

 

So why increase the accuracy again ?

 

You know that from the time the Dive bombers enter the circle until they execute the attack a DD can almost allways get out of the marked oval right? Have you ever done a manual DB drop and seen how small the attack oval is?

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[TSUN]
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Here's an idea: increase the manual drop accuracy for dive bombers. I find it unlikely that people will really use manual dive bombers vs DDs, because it would be really easy to dodge, but on stationary and large targets it would be more consistent.

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Well, increasing the accuracy, but reducing overall HE damage would be okay, I guess. Making them around the same strength as a cruiser 6" HE shell maybe?

Hm,

It would be nice, like If WG could make the DBs more skill dependent with like better manual aim or something like that.

 

How can a TB take out a destroyer again?

Oh, you mean the DDs that are sailed by cabbages.

OK.

 

 

Hammer and anvil approach gets a DD everytime because it is literally improssible to evade.

 

 

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Alpha Tester
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Well, increasing the accuracy, but reducing overall HE damage would be okay, I guess. Making them around the same strength as a cruiser 6" HE shell maybe?

 

2 bombs do 1,6k damage on a BB, is that along the line you are thinking?

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Weekend Tester
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Hammer and anvil approach gets a DD everytime because it is literally improssible to evade.

 

 

 

Have you ever saw a good destroyer player?

 

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You know that from the time the Dive bombers enter the circle until they execute the attack a DD can almost allways get out of the marked oval right? Have you ever done a manual DB drop and seen how small the attack oval is?

 

 

Yes i have in CBT, 3 divebombers manual aligned in a "star" and you get at least 1 hit for decapping and yet you want and accuracy buff i wonder why.

 

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Have you ever saw a good destroyer player?

 

 

 

If your standart for a good DD is that they can evade the hammer and anvil with 3 TBs, than there are no good DD players because it is literally impossible to evade.

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Alpha Tester
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Yes i have in CBT, 3 divebombers manual aligned in a "star" and you get at least 1 hit for decapping and yet you want and accuracy buff i wonder why.

 

 

Holy hell man, but those are 3 dive bomber squads attackin you just to cover a bigger area. It's got nothing to do with the accuracy the DB squadrons have inside their respective ovals.

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Weekend Tester
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2 bombs do 1,6k damage on a BB, is that along the line you are thinking?

 

Yeah, I just realized that the 6" shells do around 3k HE damage and getting hit by one in a DD is kinda bad.

But like, I would go for an Idea with AP bomb Dbs that are only effective against BBs and carriers and for example small HE bomb fighters.

You can like make the bombs over-penetrate the DDs and some lighter cruisers.

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Alpha Tester
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I meet DD captains that keep outsmarting me now and then, but it's rare. To kill a Sims in my Shokaku I need 3 torpedo hits if I don't hit the middle section (then 2), so even anvil attack will give me 1 hit, had Sims that dodged even it as it went almost broadside through the spread.

That of IJN and for the small DDs of course, the high tier ones (esp the IJN) are long enough and much easier to hit.

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