[SOLOM] Dani86 Players 21 posts 4,005 battles Report post #1 Posted July 5, 2015 (edited) Well i gave it a shot, kinda love the game. Been waiting ages for it too come open beta so i can play. I`ve had some fun games, a few epic ones. Where it has been tooth and nail, the last salvos decided it all. Before even playing this game i knew i would want to play battleship, something about big and powerfull that attracts. But i fell victim to torpedo attacks yet and yet again but uncontested air crews. Few times one run by 2 bomber squads was all it took. I had no anti air, nor did most of my team mates. Then theres the destroyer torpedo spam, invis in smoke. So i tried carrier, kinda boring to my taste. Reminds me more of RTS than anything. So i gave cruisers a shot, thinking the nimbleness will be nice vs torps. It sure is, gets me outta alot of them. But there are too many, smoke, line up the torps and bam free victim free kill. I dont really like the destroyer in the role it has, the silent hunter. The bigger ship the better. Im all cool with torps being in the game hey its a naval game after all. But its too much atm, from uncontested carriers with torp squads, and 5 destroyers. Making moving out of base as a battleship a daring task. Guess ill uninstall for now, check back in a few months and see if theres any changes. This game has so much potential, the slugfests have been good. Edited July 5, 2015 by Dani86 5 Share this post Link to post Share on other sites
[FILO] Pete_SB Beta Tester 335 posts 4,017 battles Report post #2 Posted July 5, 2015 Attempting to care....................... um no 4 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #3 Posted July 5, 2015 How long did you spend trying to learn to counter torps? That seems rather quick to reach that judgement, to me. Share this post Link to post Share on other sites
[HOOD] MassiveDYT Beta Tester 863 posts 4,933 battles Report post #4 Posted July 5, 2015 1 Share this post Link to post Share on other sites
[SOLOM] Dani86 Players 21 posts 4,005 battles Report post #5 Posted July 5, 2015 How long did you spend trying to learn to counter torps? That seems rather quick to reach that judgement, to me. How to counter them but dodge them or stay outta there range? Are there some anti torp measures ive not heard about? Well ive got basic knowlege from gaming a long time in various other games, and ive done alot of games allready. Alltho in a short span of time. Vacation atm so been hardcore on the gaming They just stay out of spotting range and fire torps, you dodge like 30 of em but nr 31 managed to hit you cause you were abit unlucky. Oh and after 5mins of chase you manage to spot the damn destoyer, And he just smoke and line up 16 torps in a criss cross pattern.. Id need vertical liftoff to dodge that shiet. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #6 Posted July 5, 2015 ... and line up 16 torps in a criss cross pattern.. Id need vertical liftoff to dodge that shiet. Now THAT would be a thing to see in game... a single DD criss crossing it's torpedoes at a target... Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #7 Posted July 5, 2015 Now THAT would be a thing to see in game... a single DD criss crossing it's torpedoes at a target... Hey, it's possible in the Shimakaze within, like, 3km. Share this post Link to post Share on other sites
Noshiron Beta Tester 5 posts 3,946 battles Report post #8 Posted July 5, 2015 Well, looking into your profile you got to Tier 4 BB. Lower Tier BBs are slow, got hardly any AA and other flaws. So yea, if you are up against some high Tier Carrier there's no fun about that. However ... It's not only about dodging Torps, it's about trying not even getting into the situation. As a BB you need to think about your next move, your own movement patterns on the current map you are playing and movement patterns of the enemy teams ship classes (as in where are the best spots for DDs, Cruisers etc.). Now with that knowledge you can play around possible Torp threats of DDs and stuff, that leaves the carrier "problem" untouched. For that moving in groups is more effective, you will see this higher Tier play mostly (just hope for some gud teammates [yea funny right?]). If you are with another BB + a Cruiser or 2 lower Tier CVs will have quite a problem getting through, even with the low AA you guys have on your own. Just stick to it and get to higher Tiers, you will find your way. Just be patient in your games Share this post Link to post Share on other sites
[DAVY] Gl0cK_17 Beta Tester 170 posts 12,426 battles Report post #9 Posted July 5, 2015 Youre not a terribly bad player from the looks of it. Its a shame you are a quiter the moment thelearning curve gets a litle steeper. 1 Share this post Link to post Share on other sites
[TLN] Eisenengel Beta Tester 79 posts 1,476 battles Report post #10 Posted July 5, 2015 (edited) Tier IV BB's has a bit of a bad time against carriers. The Myogi doesn't even have AA until the 3rd upgrade. There's two major counters to carriers, and both really only become effective tier V-VI+. 1: Tactical. See torpedo planes approaching, maneuver to minimize risk, maximize AA time. (Generally by turning away from them). 2: Strategic. Sail together with other ships, with overlapping AA fields. The cost of attacking you quickly goes up for the CV. And 2 is generally pretty good for fighting other ships, too. Are CV's OP? Currently I do really well with my Hosho. However, I don't see many players do meaningful counters to it yet, so it's difficult to say. As long as I can single out lone BB's, it's happy times. I guess 'having a friendly carrier' ought to be a counter as well, but that's less reliable. Edited July 5, 2015 by Eisenengel Share this post Link to post Share on other sites
Del_Mare Weekend Tester 461 posts 2,563 battles Report post #11 Posted July 5, 2015 (edited) Edited July 5, 2015 by Del_Mare 2 Share this post Link to post Share on other sites
[HAMB] Temptis Beta Tester 157 posts 6,607 battles Report post #12 Posted July 5, 2015 Guess ill uninstall for now, check back in a few months and see if theres any changes. how about you play a DD for a change to see how it works and what counters it? how about you join the WoWs Beta TS and look if some experienced people can give you some advice? you have a total of 80 battles in a game that is as much about preplanning, target choice and teamwork as it is about shooting other ships and you encounter people that have 500 to 2000 or more battles in it. yes it gets frustrating at times, especialy at lower tiers. but this is not just another Tech Tree in WoT that you have to grind to tier10 to win it. It's a different game that you first have to learn to play. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #13 Posted July 5, 2015 You don't seem a bad player and syou haven't jumped here to say "NERF DDs OP" like most do. It seems some people in this thread haven't noticed this small but important detail in your post. Consequentially, I'll ty to explain you a few things about BB play at lower tiers. BBs until tier 5 are a pain in the [edited]. Most of the time you are too slow to get to the place you want in time and you are much more nimble that your name suggest thanks to your poor manouverability and utter lack of AA. How to deal with DDs? DDs are the most fragile class in the game. Has ever your enngine been knocked out or your steering been damaged up to 4 times in a single battle as a BB? Well, these are common ocurrences for a DD player. They need to remain unnoticed or will be sunk in less than halve minute something can shoot at then. Now that you know why they are invisible most of the time, How do you dodge torps? By doing 2 things, mostly preventive actions. - Moving unpredictably: Even if torps are lethal they need to be launched from quite a distance most of the times. The closer any DD will ever be spoted it's 5.9 kms and most of the times a DD will launch its torps bettwen 6.5 and 7.5 kms. At that distance, it takes 30 secs to get to your ship so even the slightest change of your direction and speed during that time will ruin the torp run. So think wherever you are where are the unspotted parts in the map where a DD is hiding and try to behave erratically to prevent a torp strike from that place. Take looks at the minimap and try to keep track of where are and where were heading the enemy DDs so you can know possible directions from which torp strikes may come. - Not getting close to islands and straits: This is the other favourite tactic of DDs, the ambush. Basically you are trying to get to other part of the map and are crosing an strait when just around the corner, BAM, a DD less than 3 kms from your ship. No time to react, your guns may even not be turned in the direction where the DD is coming, it closes in a bit more launched all its torps on you and then instadeath. How do you prevent this? Once again by being preventive. Keeping track or where were sspotted enemy DDs in the map is allwayss helpful since if they are elsewhere you can move more freely. If you want to cross an strait remember that your teammates share their line of sight with you: If ally vessels or planes have already scouted where you want to go beforehand and there has been no way for a DD to slip past then unnoticed (remember they can be seem if they get too close) then you can move more freely. - Extra: A DD is charging me: This is a much more unusual tactic since its mostly done by veterans who know their game. Basically, you are sailing in your BB and suddenly i front of you or in the sides an enemy DD gets out of its concealment range and is going full steam in your direction. He will try to dodge your attacks and place himself close enough to launch his torps without you being able to evade then. So, what is the most effective tactic? 1st, RUN FROM HIM, his main objeective is to close in and torp you so the less you help him close the distance the better. Load HE. Ask in chat for help from a cruiser. Once you are showin him your back try to aim well and shoot him HE one turret at a time. As I told you, DDs are extremely fragile so a single well placed shot will blow a big part of its health AND almost surely knock out its steering or engine. How to deal with cruisers AKA pyromancers? Cruisers should be your main food as a BB but when they are in numbers and shooting HE at you they'll gonna burn you to death. Basically don't try to go solo against a bunch of cruisers or they'll kill you easily. Try to stay in packs. Unfortunately, if you find yourself overwhelmed by cruisers there is nothing you can do since getting in a bad spot with a BB is almost certain death. You are unbeatable 1 Vs 1 so try to allways get that situation when you are alone. Finally, the most important thing: PRACTICE YOUR AIM. It may seem like your turrets are manned by drunken monkeys with that dispersion but if 2 or 3 AP shells connect they'll deal 5k-7k damage on average, a lot more if at least a single pens until the enemy citadel. A well placed salvo, with some luck can literally one shot a cruiser (that's 25k damage). You'll find yourself trying to wait for precise moments when the enemy show its side to you since those are the most likely to give you a citadel penetration. You can try sing HE too but the most damage potential for a BB i in its AP shells. The only time when HE shells are prefered is when you are shooting at DDs. How to deal with carriers? Unfortunately is very difficult to completely avoid a torp strike but remember, you can see those planes coming from almost 10 kms from your position. You can make things difficult for the carrier player by: - Turning into the carrier's torpedo bombers: Torps from torpedo bombers need 1,5 kms to be activated once they hit the water. If you run inton then during that short distance they harmlesly go below your hull doing 0 damage. Consequentially a CV player will allways try to look for a good aproach route coming from one of your sides and with enough distance to let the torps be activated before they get to you. Make it as difficult as possible for him to get that aproach by basically wriggling around. If you find yourself beig unable to do so thanks to islands and such, well, as I told you when talking about DDs you've got to think ahead and read the map to know where it is safe to go with your BB. Sometimes you'll find yourself sandwiched bettwen 2 groups of torpedo bombers in which case, if the CV player is competent, at least one will score a hit or 2. But you've got your health potion so taking one or 2 torps will be minimal damage thanks to that. Remembeer to save your damage control for when you are hit since most torps hit cause flooding and that is an scary 500 health loss every second so better cut that ASAP. Finally, if your BB has a fighter and/or has decent AA, doing Ctrl + click on an enemy plane squadron will focus all your AA on it + the fighter will attack those planes causing the to panic. When panicked any attack plane gets a huge penalty in its acuracy. An attack squadron only gets panicked when being attacked by fighters o when in the area of efffect of the AA barrage skill of a cruiser (but that only appears at tier VI onward). With these pointers and your experience day by day, you should be able to become a good BB captain. Good luck. 9 Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #14 Posted July 5, 2015 You don't seem a bad player and syou haven't jumped here to say "NERF DDs OP" like most do. It seems some people in this thread haven't noticed this small but important detail in your post. Consequentially, I'll ty to explain you a few things about BB play at lower tiers. BBs until tier 5 are a pain in the [edited]. Most of the time you are too slow to get to the place you want in time and you are much more nimble that your name suggest thanks to your poor manouverability and utter lack of AA. How to deal with DDs? DDs are the most fragile class in the game. Has ever your enngine been knocked out or your steering been damaged up to 4 times in a single battle as a BB? Well, these are common ocurrences for a DD player. They need to remain unnoticed or will be sunk in less than halve minute something can shoot at then. Now that you know why they are invisible most of the time, How do you dodge torps? By doing 2 things, mostly preventive actions. - Moving unpredictably: Even if torps are lethal they need to be launched from quite a distance most of the times. The closer any DD will ever be spoted it's 5.9 kms and most of the times a DD will launch its torps bettwen 6.5 and 7.5 kms. At that distance, it takes 30 secs to get to your ship so even the slightest change of your direction and speed during that time will ruin the torp run. So think wherever you are where are the unspotted parts in the map where a DD is hiding and try to behave erratically to prevent a torp strike from that place. Take looks at the minimap and try to keep track of where are and where were heading the enemy DDs so you can know possible directions from which torp strikes may come. - Not getting close to islands and straits: This is the other favourite tactic of DDs, the ambush. Basically you are trying to get to other part of the map and are crosing an strait when just around the corner, BAM, a DD less than 3 kms from your ship. No time to react, your guns may even not be turned in the direction where the DD is coming, it closes in a bit more launched all its torps on you and then instadeath. How do you prevent this? Once again by being preventive. Keeping track or where were sspotted enemy DDs in the map is allwayss helpful since if they are elsewhere you can move more freely. If you want to cross an strait remember that your teammates share their line of sight with you: If ally vessels or planes have already scouted where you want to go beforehand and there has been no way for a DD to slip past then unnoticed (remember they can be seem if they get too close) then you can move more freely. - Extra: A DD is charging me: This is a much more unusual tactic since its mostly done by veterans who know their game. Basically, you are sailing in your BB and suddenly i front of you or in the sides an enemy DD gets out of its concealment range and is going full steam in your direction. He will try to dodge your attacks and place himself close enough to launch his torps without you being able to evade then. So, what is the most effective tactic? 1st, RUN FROM HIM, his main objeective is to close in and torp you so the less you help him close the distance the better. Load HE. Ask in chat for help from a cruiser. Once you are showin him your back try to aim well and shoot him HE one turret at a time. As I told you, DDs are extremely fragile so a single well placed shot will blow a big part of its health AND almost surely knock out its steering or engine. How to deal with cruisers AKA pyromancers? Cruisers should be your main food as a BB but when they are in numbers and shooting HE at you they'll gonna burn you to death. Basically don't try to go solo against a bunch of cruisers or they'll kill you easily. Try to stay in packs. Unfortunately, if you find yourself overwhelmed by cruisers there is nothing you can do since getting in a bad spot with a BB is almost certain death. You are unbeatable 1 Vs 1 so try to allways get that situation when you are alone. Finally, the most important thing: PRACTICE YOUR AIM. It may seem like your turrets are manned by drunken monkeys with that dispersion but if 2 or 3 AP shells connect they'll deal 5k-7k damage on average, a lot more if at least a single pens until the enemy citadel. A well placed salvo, with some luck can literally one shot a cruiser (that's 25k damage). You'll find yourself trying to wait for precise moments when the enemy show its side to you since those are the most likely to give you a citadel penetration. You can try sing HE too but the most damage potential for a BB i in its AP shells. The only time when HE shells are prefered is when you are shooting at DDs. How to deal with carriers? Unfortunately is very difficult to completely avoid a torp strike but remember, you can see those planes coming from almost 10 kms from your position. You can make things difficult for the carrier player by: - Turning into the carrier's torpedo bombers: Torps from torpedo bombers need 1,5 kms to be activated once they hit the water. If you run inton then during that short distance they harmlesly go below your hull doing 0 damage. Consequentially a CV player will allways try to look for a good aproach route coming from one of your sides and with enough distance to let the torps be activated before they get to you. Make it as difficult as possible for him to get that aproach by basically wriggling around. If you find yourself beig unable to do so thanks to islands and such, well, as I told you when talking about DDs you've got to think ahead and read the map to know where it is safe to go with your BB. Sometimes you'll find yourself sandwiched bettwen 2 groups of torpedo bombers in which case, if the CV player is competent, at least one will score a hit or 2. But you've got your health potion so taking one or 2 torps will be minimal damage thanks to that. Remembeer to save your damage control for when you are hit since most torps hit cause flooding and that is an scary 500 health loss every second so better cut that ASAP. Finally, if your BB has a fighter and/or has decent AA, doing Ctrl + click on an enemy plane squadron will focus all your AA on it + the fighter will attack those planes causing the to panic. When panicked any attack plane gets a huge penalty in its acuracy. An attack squadron only gets panicked when being attacked by fighters o when in the area of efffect of the AA barrage skill of a cruiser (but that only appears at tier VI onward). With these pointers and your experience day by day, you should be able to become a good BB captain. Good luck. Dont tell them they can evade DD cahrges, I love how the whine in chat when I charge them! Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #15 Posted July 5, 2015 (edited) Listen. I dont know how high you reached in Tiers, but trust me, BB's will get better chance once it comes past tier V. From my experience, Destroyers have a much easier life in the earlier-mid tiers, it will get tuffer for them later on. I got to tier VIII IJN DD's in CBT, so i should know. I think you should hang in there and grind past tier V and then try for your self. Good luck ! Edited July 5, 2015 by McCracken666 Share this post Link to post Share on other sites
[SOLOM] Dani86 Players 21 posts 4,005 battles Report post #16 Posted July 5, 2015 You don't seem a bad player and syou haven't jumped here to say "NERF DDs OP" like most do. It seems some people in this thread haven't noticed this small but important detail in your post. Consequentially, I'll ty to explain you a few things about BB play at lower tiers. BBs until tier 5 are a pain in the [edited]. Most of the time you are too slow to get to the place you want in time and you are much more nimble that your name suggest thanks to your poor manouverability and utter lack of AA. How to deal with DDs? DDs are the most fragile class in the game. Has ever your enngine been knocked out or your steering been damaged up to 4 times in a single battle as a BB? Well, these are common ocurrences for a DD player. They need to remain unnoticed or will be sunk in less than halve minute something can shoot at then. Now that you know why they are invisible most of the time, How do you dodge torps? By doing 2 things, mostly preventive actions. - Moving unpredictably: Even if torps are lethal they need to be launched from quite a distance most of the times. The closer any DD will ever be spoted it's 5.9 kms and most of the times a DD will launch its torps bettwen 6.5 and 7.5 kms. At that distance, it takes 30 secs to get to your ship so even the slightest change of your direction and speed during that time will ruin the torp run. So think wherever you are where are the unspotted parts in the map where a DD is hiding and try to behave erratically to prevent a torp strike from that place. Take looks at the minimap and try to keep track of where are and where were heading the enemy DDs so you can know possible directions from which torp strikes may come. - Not getting close to islands and straits: This is the other favourite tactic of DDs, the ambush. Basically you are trying to get to other part of the map and are crosing an strait when just around the corner, BAM, a DD less than 3 kms from your ship. No time to react, your guns may even not be turned in the direction where the DD is coming, it closes in a bit more launched all its torps on you and then instadeath. How do you prevent this? Once again by being preventive. Keeping track or where were sspotted enemy DDs in the map is allwayss helpful since if they are elsewhere you can move more freely. If you want to cross an strait remember that your teammates share their line of sight with you: If ally vessels or planes have already scouted where you want to go beforehand and there has been no way for a DD to slip past then unnoticed (remember they can be seem if they get too close) then you can move more freely. - Extra: A DD is charging me: This is a much more unusual tactic since its mostly done by veterans who know their game. Basically, you are sailing in your BB and suddenly i front of you or in the sides an enemy DD gets out of its concealment range and is going full steam in your direction. He will try to dodge your attacks and place himself close enough to launch his torps without you being able to evade then. So, what is the most effective tactic? 1st, RUN FROM HIM, his main objeective is to close in and torp you so the less you help him close the distance the better. Load HE. Ask in chat for help from a cruiser. Once you are showin him your back try to aim well and shoot him HE one turret at a time. As I told you, DDs are extremely fragile so a single well placed shot will blow a big part of its health AND almost surely knock out its steering or engine. How to deal with cruisers AKA pyromancers? Cruisers should be your main food as a BB but when they are in numbers and shooting HE at you they'll gonna burn you to death. Basically don't try to go solo against a bunch of cruisers or they'll kill you easily. Try to stay in packs. Unfortunately, if you find yourself overwhelmed by cruisers there is nothing you can do since getting in a bad spot with a BB is almost certain death. You are unbeatable 1 Vs 1 so try to allways get that situation when you are alone. Finally, the most important thing: PRACTICE YOUR AIM. It may seem like your turrets are manned by drunken monkeys with that dispersion but if 2 or 3 AP shells connect they'll deal 5k-7k damage on average, a lot more if at least a single pens until the enemy citadel. A well placed salvo, with some luck can literally one shot a cruiser (that's 25k damage). You'll find yourself trying to wait for precise moments when the enemy show its side to you since those are the most likely to give you a citadel penetration. You can try sing HE too but the most damage potential for a BB i in its AP shells. The only time when HE shells are prefered is when you are shooting at DDs. How to deal with carriers? Unfortunately is very difficult to completely avoid a torp strike but remember, you can see those planes coming from almost 10 kms from your position. You can make things difficult for the carrier player by: - Turning into the carrier's torpedo bombers: Torps from torpedo bombers need 1,5 kms to be activated once they hit the water. If you run inton then during that short distance they harmlesly go below your hull doing 0 damage. Consequentially a CV player will allways try to look for a good aproach route coming from one of your sides and with enough distance to let the torps be activated before they get to you. Make it as difficult as possible for him to get that aproach by basically wriggling around. If you find yourself beig unable to do so thanks to islands and such, well, as I told you when talking about DDs you've got to think ahead and read the map to know where it is safe to go with your BB. Sometimes you'll find yourself sandwiched bettwen 2 groups of torpedo bombers in which case, if the CV player is competent, at least one will score a hit or 2. But you've got your health potion so taking one or 2 torps will be minimal damage thanks to that. Remembeer to save your damage control for when you are hit since most torps hit cause flooding and that is an scary 500 health loss every second so better cut that ASAP. Finally, if your BB has a fighter and/or has decent AA, doing Ctrl + click on an enemy plane squadron will focus all your AA on it + the fighter will attack those planes causing the to panic. When panicked any attack plane gets a huge penalty in its acuracy. An attack squadron only gets panicked when being attacked by fighters o when in the area of efffect of the AA barrage skill of a cruiser (but that only appears at tier VI onward). With these pointers and your experience day by day, you should be able to become a good BB captain. Good luck. Very nice post some tricks i knew some i did not. I am well aware of the higher tiers are supposed to be better, but im not one to sink in a few thousand battles and 1000 US dollars before i finaly get to play there game. This is something i did in the past, but after multiple pretty bad free to play games i now want to test the game before going all ham on it. Im altso sure that games would get better at higher tiers as there are prolly more tactics there. Ive had games where teammates has been well aware of the anti air threat, we have moved like packs. Often when we had no carriers and only the enemy team. But its futile, only 1/5 ships got some anti air. Something i noticed aswell when playing the langley. I would just pick off the enemy fighters, camp the enemy carrier with em and free torp reign. As to turn into torp bombers, yea i figured that one out rather quick. Think it was after sinkage nr2, but then the carrier just waited outside AA range, lined em up from front and from side to make a nice criss cross. I had to eat 3 torps and 2/3 of my health. Lucky i could patch the hole quick. I think ill give it another go, but not with battleships how things are atm. Having more fun in cruisers for sure, to bad my current cruiser is a bad one. Pheonix, amg give back my saint louis. The guns on that thing are epic, just troll around map lighting fires Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #17 Posted July 5, 2015 Very nice post some tricks i knew some i did not. I am well aware of the higher tiers are supposed to be better, but im not one to sink in a few thousand battles and 1000 US dollars before i finaly get to play there game. This is something i did in the past, but after multiple pretty bad free to play games i now want to test the game before going all ham on it. Im altso sure that games would get better at higher tiers as there are prolly more tactics there. Ive had games where teammates has been well aware of the anti air threat, we have moved like packs. Often when we had no carriers and only the enemy team. But its futile, only 1/5 ships got some anti air. Something i noticed aswell when playing the langley. I would just pick off the enemy fighters, camp the enemy carrier with em and free torp reign. As to turn into torp bombers, yea i figured that one out rather quick. Think it was after sinkage nr2, but then the carrier just waited outside AA range, lined em up from front and from side to make a nice criss cross. I had to eat 3 torps and 2/3 of my health. Lucky i could patch the hole quick. I think ill give it another go, but not with battleships how things are atm. Having more fun in cruisers for sure, to bad my current cruiser is a bad one. Pheonix, amg give back my saint louis. The guns on that thing are epic, just troll around map lighting fires If you dont like the phoenix you really wont like the omaha. Share this post Link to post Share on other sites
[SOLOM] Dani86 Players 21 posts 4,005 battles Report post #18 Posted July 5, 2015 If you dont like the phoenix you really wont like the omaha. Yea i was suspecting that, but tier6 looks really neat. And woop woop it has some anti air The travel time on the shells, took a few games getting used too shells traveling in such an arc it takes ages for em to land at targets 13kms out. I usualy have to double the lead from what i do on my Saint Louis. Aswell as only 4, 5 or 6 turrets to fire on each side, very underwhelming dps output (read flameoutput) Only got 4 so far, need them modules Share this post Link to post Share on other sites
[SKIDZ] Scarebird [SKIDZ] Beta Tester 176 posts 16,764 battles Report post #19 Posted July 5, 2015 Bye. Shut the door on your way out. Guys, don't feed the trolls, we have enough whiners in here already. Share this post Link to post Share on other sites
[SOLOM] Dani86 Players 21 posts 4,005 battles Report post #20 Posted July 5, 2015 Bye. Shut the door on your way out. Guys, don't feed the trolls, we have enough whiners in here already. If im not mistaken this is a beta, if people dont give feedback then WG cannot make it better. Negative or postive. And im not a troll. I do not do this for amusement. What a WG dev could read from my post, "Maybe he intro to the game is abit harsh, maybe drop the torp damage by 30% at lower levels to easy people into it" etc What this forum really dont need is people like you. 1 Share this post Link to post Share on other sites
Dai2 Beta Tester 347 posts 686 battles Report post #21 Posted July 5, 2015 (edited) [edited] Edited July 6, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #22 Posted July 5, 2015 Meh, Cleveland isn't what it used to be. As it is right now it's ok. Share this post Link to post Share on other sites
[SKIDZ] Scarebird [SKIDZ] Beta Tester 176 posts 16,764 battles Report post #23 Posted July 5, 2015 If im not mistaken this is a beta, if people dont give feedback then WG cannot make it better. Negative or postive. And im not a troll. I do not do this for amusement. What a WG dev could read from my post, "Maybe he intro to the game is abit harsh, maybe drop the torp damage by 30% at lower levels to easy people into it" etc What this forum really dont need is people like you. Actually WG base any changes on the data they gather from the games. Generally there is too much personal bias in the rantings you see on these forums and your opening post is just full of whines and negativity, rather than constructive criticism that could be viewed as genuine feedback. 1 Share this post Link to post Share on other sites
[DDLS] Naskoni Players 674 posts 1,234 battles Report post #24 Posted July 5, 2015 Actually WG base any changes on the data they gather from the games. Generally there is too much personal bias in the rantings you see on these forums and your opening post is just full of whines and negativity, rather than constructive criticism that could be viewed as genuine feedback. Yeah, and sometimes it takes them a couple of years of collected data to change stuff that is rather obvious to any non-challenged average person. Share this post Link to post Share on other sites
apietruszewski Beta Tester 1,088 posts 8,585 battles Report post #25 Posted July 5, 2015 Well i gave it a shot, kinda love the game. Been waiting ages for it too come open beta so i can play. I`ve had some fun games, a few epic ones. Where it has been tooth and nail, the last salvos decided it all. Before even playing this game i knew i would want to play battleship, something about big and powerfull that attracts. But i fell victim to torpedo attacks yet and yet again but uncontested air crews. Few times one run by 2 bomber squads was all it took. I had no anti air, nor did most of my team mates. Then theres the destroyer torpedo spam, invis in smoke. So i tried carrier, kinda boring to my taste. Reminds me more of RTS than anything. So i gave cruisers a shot, thinking the nimbleness will be nice vs torps. It sure is, gets me outta alot of them. But there are too many, smoke, line up the torps and bam free victim free kill. I dont really like the destroyer in the role it has, the silent hunter. The bigger ship the better. Im all cool with torps being in the game hey its a naval game after all. But its too much atm, from uncontested carriers with torp squads, and 5 destroyers. Making moving out of base as a battleship a daring task. Guess ill uninstall for now, check back in a few months and see if theres any changes. This game has so much potential, the slugfests have been good. Uhm, you tried running in a smokescreen? nice try, and very successful at killing yourself, use commanders skill to detect torps earlier, and you´ll be fine. Play as ignorant to your surroundings and teammates as you do and fail badly or start learning the basics and have fun. Share this post Link to post Share on other sites