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Ectar_

Carriers are OP, Battleships are OP, Cruisers are OP, Destroyers are OP

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Alpha Tester
22 posts
13,969 battles

You forgot to mention the torpedoes. Many players are complaining that these are OP. If in the game will be introduced a rowboat, you can be sure that will say about it that is OP. :teethhappy:

 

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[1000]
Beta Tester
40 posts
5,335 battles

The game is beautifully done but seriously unbalanced. Currently BBs are unplayable garbage due to moronic mechanics of endless and ultra-fast torpedo refills for destroyers and due to OP carriers. 

 

The mechanics are:

BB = quasi tank, can't hit anything but other BBs, massive chances to miss smaller ships, overly long reload on main guns that also have too little effect against small ships (e.g. just hit a DD with 4 shells from the main guns and it happily torpedoed me to death), seconday guns that were defending against DDs do diddly squat, AA does not work against carrier based planes so they can approach with impunity and drop torpedoes right on top of a BB giving it no chance to evade

 

CA = fun ship, will shoot a DD apart with guns, has good speed and some AA

 

DD = rogue of the ships, has poor guns but packs a load of invisible torpedoes and it features quite a lot of invisibility itself, so it can approach other ships and torpedo them, usually employed to spam torps at long range since it has unlimited torps (really, how many times would a ww2 DD reload? maybe once or twice, but while damage control parties are limitted torpedoes are available in endless supply)

 

CV = grief player, artillery of the WoWSh, has total manual control of torpedo bombers and can drop torps so close that a BB has zero chances to evade them, has a shitload of planes on higher tiers and planes have unrealistic amount of hit points, so they can survive the AA of multiple ships unscathed. 

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Beta Tester
52 posts
316 battles

Battleships counter Cruisers.

 

LOL.

Yeah, that's how it should be. But it's not.

 

A cruiser can lob an endless stream of HE shells and start multiple fires - on top of consistent HE damage.

Just today I got murdered by a cruiser, despite me being a BB. And I'm decent player, I get most of my salvo to hit practically every time.

And I did in this battle. He started shooting first and by the time I fired off two AP salvos (got 1 citadel hit and several normal hits) I was already below 50%.

The Rate of Fire some cruisers have (which has a nice synergy with fire chance), the number of their guns, plus the high HE chance makes them into a nightmare than can start multiple fires on your ship before your guns even reload.

 

As a BB, you can't really count on HE against cruisers as your RoF is too low.

 

If It's AP, you're counting on citadel hits and the RNG gods to do damage, something that you cannot plan and has little to do with skill, since the gun dispersion is generally 200+ meters, so even if I aim perfectly at a ship center, the shot can miss the ship entirely.

 

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Players
61 posts
3,421 battles

my 2 cents ....

 

I've played nearly all clases and nations up to tier 4. Everything seems nice and well balanced, maybe except japanese carriers or their planes respectively and battleships in general.

 

1) Japanese planes (minor problem)

 

Playing against a good US carrier, you barely stand a chance with japanese. Their fighters are much stronger. If your enemy doesn't fail, you won't get air superiority ever. Leading you to not beeing able to take fighters on 1on1, nor protect your bombers. US Bombers are also superior imho, as they launch 6 torps instead of 4.

 

2) Battleships (major problem)

 

What bothers me about BS is the fact, that they can barely hold up even against cruisers. The fast reload combined with the more than often having your BS lit up on fire is just pretty awesome.

 

Giving the fact, that your slow moving, slow turning and slow rotating turret BS is a primary target and easy prey for any carrier or even destroyer, i find it quite unbalanced that it even takes severe damage from an 1on1 cruiser engagement. 2 cruisers totaly rape you in your BS by damage dealt, not to mention they outmaneuver you easily. Even if you get close range, your BS secondary armarment doesn't do the trick. Perish the thought you need to evade some CV or DD torpedoes, trying to re-rotate your turrets back to your primary target ...

 

Imho, the raw damage output of cruiser class vessels against BS should be reduced.

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[P_MW]
Players
67 posts
15,994 battles

 

Imho, the raw damage output of cruiser class vessels against BS should be reduced.

 RoF of smaller guns could be slowed a bit.

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Supertest Coordinator
6,337 posts
4,395 battles

So... I'm at tier 6 and 7 now and I have the overwhelming feeling (this will be unpopular), that actually very little is OP now.

Fires seem ok
Torps don't seem op to me
Carriers are ok if sides are balanced, if not then cruisers need to do AA work, which is fine
BBs (well mine) aren't dying to 1-1 HE spam anymore (they do to 2 or 3 cruisers and well they should)
DDs are still stealthy but manageable and would be pointless otherwise
Most ships seem fine at their tier. I've even found the citadel on Cleveland lately.

Upgrades and skills do what they should and are important. 

The main problem I feel is the players...

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Beta Tester
101 posts
554 battles
[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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Players
2 posts

In a game of rock paper scissors, anything will appear op, depending on your chosen role :) This is intended. With that said, carriers actually are a bit op. Just my opinion :) The reason is one specific tactic, dual torpedo bombers. A person half decent can score a few torp hits minimum guaranteed, more if the person sucks at dodging, or you pin them against an island. These leaves many games at the mercy of the carrier, and how quick theirs are destroyed, and how long you keep yours alive. It is obvious who the bread winners are.

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Players
3 posts
842 battles

Reached Tier 4, playing my batlleship, every single time it's a stupid destroyer with a magic clocking device that kills me. I am playing this game because I want big ship on big ship actions.

 

Not a highly and pathetically unrealistic game mechanic making destroyers invincible to my battleship. You can't outrun them, can't avoid the torps unless you are incredibly lucky. I'm beyond frustrated right now.

 

Destroyers with torps are the new WoT click and win arty. 

 

Sounds like you have gone through oodles and oodles of dreadful conquests.

So much annoyance, and far more experience, just to finally get yourself a tier 4 or 7.

Well, cheer up, there is no reason to be that desperate. You will prevail and find some other game that suits your needs better.

Just make sure to keep up that frustration and refine the whining about stuff you might have read once or twice in the chat and one day you will be able to cry so loud, that someone will grant you that bully feeling you've been dreaming of for so long... :child:

 

 

 

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[S0F]
Beta Tester
169 posts
11,714 battles

What some people mistake for OP is the skill level of the players, I've seen some amazing CV captains and some really poor ones, when a CV is played really well they all shout 'nerf!' when it's played badly nobody really notices.

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Beta Tester
16 posts
7,823 battles

seriously wg. where is the balance in this game vs carriers? litterly 2 min in game and alrdy at 10% hp due to lame torp planes launched across the map. carriers need a nerf. limit the range where the can launch planes and give them some reload time before they can launch planes before launch. playing with a battleship in tier 4 is just pointless due to torp spamming carriers 2 min in fight and get you evry single time as you are to big and slow.. fix...

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Beta Tester
9 posts

* delete *...

 

Edit: I just wanted to edit away my complains. After playing some more I don't think torpedoes or CVs are OP in low tiers. You just got to learn to play each ship correctly. 

 

Edited by TinCanCrusher

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Beta Tester
263 posts
4,301 battles

Is this all about "Dear Wargaming, please nerf rock. Paper is fine. Your Siccors."? Seems so.

 

CVs are strong, no doubt about that, but not as OP all those who dont play it expects. Proving it is OP by showing screens from epic matches, well I have seen some form WoT when plaer scored 13-15 frags (so basically wiped entire team) and I would not say that that tank is OP, its just matter of luck and skill.

 

Few things to take into consideration ...

 

Skill .. Yea, sounds like cliche, but most of decent CVs you encounter are guys who played CVs a lot during CBT and who know hat to do and why. Its same with decent BBs players, though BBs are stronget at higher tiers while CVs shine especially at lower tiers (4-6) due to no/low AA def of ships.

 

Battle time .. In case you are not unlucky and won't get sunk early on, you will probably get down with CV at the end, or even survive despite losing the game. Obviously with more time in game you get more exp/credits per battle, though your epx per hour ratio won't be that great. Just look at say DD who will sneak behind enemy lines, get down one or two unlucky ships and then got killed - some 6 minutes in game and start new one, at the end he can have two battles while CV has one. So unless you are stats-jerk, you don't need to care that much whether you have long game with load of exp or rather shorter games but much more of them (anyway only decent stat is win-rate).

 

AA def .. perhaps a bit problem is the fact taht defensive fire is not a standard consumable (as it was in CBT), and many players don't know it even exists and thus not using it. I have died many times with CV expecting CA to cover me and he did not know what defensive fire am I talking about. With proper usage of def. fire CAs can basically ounter an air strike by pressing one button (more precisely all incomming airstrikes withing a minute or so). As I'm playing at higher tiers, there are more and more of players who know what to do and how to pretect themselves.

 

Time to do damage .. the damage potential of CVs is awsome, but the time frame between strikes is terribly long. In case CV can attack withouth being interupted (even better if it can  get close to the battle front and hide behind some island or so), the damage is perfect (usually lower tiers). As the AA def becomes ticker and players more skillfull, the damage goes down a bit and planes need to attack in clusters rather than going solo in and out to maximize damage potential (just try to attack T8 BB with only one group of TBs, unless it is AFK or captain is seriously drunk, you will most likely lose most of planes even before you will get a chance to drop).

 

---

 

Anyway arguing here what is OP and what is not is good for nothing I guess. If there is someone with decent and reliable stats, accprding which it could be clearly sai what is OP, it would be development team (actually this is not "what if", devs simply have such data). So lets let it on them and jst wait the results. Anyway its still a beta test, so we should not expect fully balanced game (well WoT is out there for some 4 years or so and the balancing is still in progress).

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Players
347 posts
5,755 battles

Is this all about "Dear Wargaming, please nerf rock. Paper is fine. Your Siccors."? Seems so.

 

CVs are strong, no doubt about that, but not as OP all those who dont play it expects. Proving it is OP by showing screens from epic matches, well I have seen some form WoT when plaer scored 13-15 frags (so basically wiped entire team) and I would not say that that tank is OP, its just matter of luck and skill.

 

Few things to take into consideration ...

 

Skill .. Yea, sounds like cliche, but most of decent CVs you encounter are guys who played CVs a lot during CBT and who know hat to do and why. Its same with decent BBs players, though BBs are stronget at higher tiers while CVs shine especially at lower tiers (4-6) due to no/low AA def of ships.

 

Battle time .. In case you are not unlucky and won't get sunk early on, you will probably get down with CV at the end, or even survive despite losing the game. Obviously with more time in game you get more exp/credits per battle, though your epx per hour ratio won't be that great. Just look at say DD who will sneak behind enemy lines, get down one or two unlucky ships and then got killed - some 6 minutes in game and start new one, at the end he can have two battles while CV has one. So unless you are stats-jerk, you don't need to care that much whether you have long game with load of exp or rather shorter games but much more of them (anyway only decent stat is win-rate).

 

AA def .. perhaps a bit problem is the fact taht defensive fire is not a standard consumable (as it was in CBT), and many players don't know it even exists and thus not using it. I have died many times with CV expecting CA to cover me and he did not know what defensive fire am I talking about. With proper usage of def. fire CAs can basically ounter an air strike by pressing one button (more precisely all incomming airstrikes withing a minute or so). As I'm playing at higher tiers, there are more and more of players who know what to do and how to pretect themselves.

 

Time to do damage .. the damage potential of CVs is awsome, but the time frame between strikes is terribly long. In case CV can attack withouth being interupted (even better if it can  get close to the battle front and hide behind some island or so), the damage is perfect (usually lower tiers). As the AA def becomes ticker and players more skillfull, the damage goes down a bit and planes need to attack in clusters rather than going solo in and out to maximize damage potential (just try to attack T8 BB with only one group of TBs, unless it is AFK or captain is seriously drunk, you will most likely lose most of planes even before you will get a chance to drop).

 

---

 

Anyway arguing here what is OP and what is not is good for nothing I guess. If there is someone with decent and reliable stats, accprding which it could be clearly sai what is OP, it would be development team (actually this is not "what if", devs simply have such data). So lets let it on them and jst wait the results. Anyway its still a beta test, so we should not expect fully balanced game (well WoT is out there for some 4 years or so and the balancing is still in progress).

 

here's the old discussion about what's OP and what's not...

OP is something that, if played well, gives every other player little or no chance to counter it. like SPGs in WoT, early BnZ planes in WoWp, and CVs in WoWs. 

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Beta Tester
263 posts
4,301 battles

here's the old discussion about what's OP and what's not...

OP is something that, if played well, gives every other player little or no chance to counter it. like SPGs in WoT, early BnZ planes in WoWp, and CVs in WoWs. 

 

Still I see CAs consumables (one klick to counter CV for 40 sec, 120/160 sec reload), catapult fighters, proper maneuvering, and moving in groups rather than staying solo. So many options to avoid or drastically limit potential threat of attack. Unline SPG fire, you have a chance to defend yourself in WoWs. 

 

Btw. well played BB wont give much chance to enemy as well, and so could be said about DD and CA as well. Perhaps the difference is that if your opponents are not so skilled, its easier to own those with CV than with other ships (in every battle you will find those players who are not good enough to make it hard for CV, and if you find a skilled one while playing CV, you can just ignore him and go for easier target).

 

Anyway CVs might be realy OP, for that dev surely have enough stats and if so, changes to make it better balanced will come soon (right now some changes in fighters are expcting, but from what I read its more like buff (based on player skill) for AA combat).

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[1UP]
Alpha Tester, Players
676 posts
922 battles

With the new update, each team will have equal tier Carriers and an equal amount of Carriers.  This then changes target priority for the carriers. 

 

At the start of the match, Carriers are generally untouchable. It's only as the match develops and Destroyers or Cruisers can break through the lines and spot the ships, that they come under fire. - Careful watching of the minimap also gives away carrier positions as most Carrier players never bring their planes back in a deceptive way (they just fly back in a straight line).  - This means the Carrier to Carrier fighting at the start becomes more important.  Take out the enemy Carrier/Carriers and then you can harass the enemy ships without having to worry about enemy fighters disrupting you (and also without having to worry about the enemy Carrier/Carriers attacking you). 

 

Carrier play after the next patch now becomes a test of the Carrier Captains in taking out their counterparts. I don't play Carriers myself but I feel that the enemy Carrier is now your prime target as you know after the patch you'll always be facing one (Similar to how Destroyers look to engage each other so they can then be freed up to harass other ships).

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[AEIOU]
Beta Tester
70 posts
8,562 battles

enemy carrier is almost everytime prime target

 

 

Carrier play after the next patch now becomes a test of the Carrier Captains in taking out their counterparts. I don't play Carriers myself but I feel that the enemy Carrier is now your prime target as you know after the patch you'll always be facing one (Similar to how Destroyers look to engage each other so they can then be freed up to harass other ships).

 

enemy carriers are always your prime target as a carrier

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[GRNPA]
Beta Tester
1,296 posts
10,330 battles

With the new update, each team will have equal tier Carriers and an equal amount of Carriers.  This then changes target priority for the carriers. 

 

At the start of the match, Carriers are generally untouchable. It's only as the match develops and Destroyers or Cruisers can break through the lines and spot the ships, that they come under fire. - Careful watching of the minimap also gives away carrier positions as most Carrier players never bring their planes back in a deceptive way (they just fly back in a straight line).  - This means the Carrier to Carrier fighting at the start becomes more important.  Take out the enemy Carrier/Carriers and then you can harass the enemy ships without having to worry about enemy fighters disrupting you (and also without having to worry about the enemy Carrier/Carriers attacking you). 

 

Carrier play after the next patch now becomes a test of the Carrier Captains in taking out their counterparts. I don't play Carriers myself but I feel that the enemy Carrier is now your prime target as you know after the patch you'll always be facing one (Similar to how Destroyers look to engage each other so they can then be freed up to harass other ships).

 

@ Ectar

What about the fact that CVs deal 2-3 times the amount of damage that other classes do?

What about DDs? They are pretty weak, there is no player on the EU server with more than 70k dmg per match in high tier DDs. Other classes laugh at these numbers.

 

Not speakin about the ability to carry a match.

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Beta Tester
354 posts
1,037 battles

 

@ Ectar

What about the fact that CVs deal 2-3 times the amount of damage that other classes do?

What about DDs? They are pretty weak, there is no player on the EU server with more than 70k dmg per match in high tier DDs. Other classes laugh at these numbers.

 

Not speakin about the ability to carry a match.

 

dno about that regarding DD's.

at T4-5, i do 60-70k dmg on a regular basis, and i'm not even a good at DD's..

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