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Vincinzerei

[Basics] This is not World of Tanks..

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As you might already noticed.. you are not longer in a Tank. This nice things float on the water and can make holes a KV-2 would like to do..

So.. there are some things you just should know about this shiny new Ship you have there..

 

1. its not a Tank, moving forward and Backward takes it Time and the Bigger your Ship, the more time it takes. 

2. Do NOT Stop in Open Water. Stopping will make you a Target Dummy for everyone else out there. 

3. In World of Warships we dont have Lemming Trains, its the preferential Method to Stay Alive against all others out there who try to kill you. Make 1 Big Cluster.. or 2 Smaller.. but never ever go alone. Everything can kill you.

4. You WILL get hit. No Matter How well you Angle, how well you Hide behind an Island or how you try to avoid.. something will Hit you and make a Hole in your Ship. Deal with it.

5. Since this is not  WoT, there are no Lights, there are no Scouts who are "supposed" to spot. A Destroyer can Destroy your almighty Battleship with one Salvo..  no need to tell him "go spotting" ^^

6. The Longer the Range.. the more you miss. Yes Battleships can fire over Huge Distances.. and can Battle it out from One Side of the Map to another.. but.. Closing in.. using your Health wisley and Angle your Armor... will kill the enemy much faster and give you way more XP than doing a Firefight over 18km for 10min.

7.Be Aware of your Surroundings. Tunnelvision will get you killed. 

8. Watch the Map. Where did the Torpbomber fly home after the Attack? Are there any AA Cruiser next to me? Do i need one or is my AA Strong enough to Handle an incoming Squadron?

9. Use the right Ammunition.. sure u can use HE against everything.. but dont be Surprised to get destroyed with one/two Salvo because the other Ship know exactly where to aim..

finaly 

10. Attack other Ships already in Combat with others. If you focus your Fire on one ship, angling will be useless for him, and he will be gone soon so you can take the next one..

 

this 10 Points are your Way to do well in World of Warships. 

 

 

 

Edited by Vincinzerei
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Beta Tester
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Good advice. I would like to add to point 3:

 

This is a team game, far more so then WOT, team work is very very important here. The ship classes compliment each other and if you find yourself alone and the rest of the team are somewhere else, your going to be dead really quickly. The whole team needn't stay together but groups of ships need to think about what they can do for each other, so a group of only BB's is going to have problems etc etc. Again there are no lemming trains in the same sense as in WOT, there are however sensible fleet tactics.

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Beta Tester
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I would like to stress point 6 even more.

Yes, as a BB you have long range guns. But it doesn't mean you're supposed to stay at long range. Close in, use your HP pool and armor to soak up damage. This is your role in the team. Don't be afraid to get your paint scratched.

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Beta Tester
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I used to write these "advice" threads on here too, then I realised 90% of the player base never even come to the forums! They see it as reading the instruction leaflets on anything new they buy, left untouched because..who needs instructions to plug it in and hit "start"?

Don't get me wrong Vinc', I +1'd your post and I always try to help out if possible myself with help and advice etc, but when people are STILL asking in game chat "wtf happened to all my ships?...All my xp and cash is gone...wtf WG!!!".....I tend to lose faith!   :amazed:

Edited by Renegade61
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Players
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You forgot one thing.

torpedo destroyers must close distance and fire their torps as close as they can under protection of heavy guns from cruisers and BB's

Also.there is no point to attack enemy ship frontally because you put half of your firepower out if action.every BB must try to make as many as he can Crossing the T attack patterns to bring full power down to enemy and make enemy use as less guns as possible

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I disagree with the lemming trains; we do have them, and in my opinion they have a better chance of bringing you defeat rather than victory.

 

Mostly because in many instances a lemming train is unable to push decisively or fast enough, before the enemy has reached the base and started capping.

 

Just my opinion, though, based on my experience. I might be wrong about it.

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I disagree with the lemming trains; we do have them, and in my opinion they have a better chance of bringing you defeat rather than victory.

 

Mostly because in many instances a lemming train is unable to push decisively or fast enough, before the enemy has reached the base and started capping.

 

Just my opinion, though, based on my experience. I might be wrong about it.

 

Against a coordinated team maybe, yes. But lets assume two sides with random, new-ish players. In that case if side A stays in 1 or 2 big groups and side B splits up into 3 equal sized chunks going for every objective than the B group will be locally outnumbered and get wrecked. 

 

Generally spoken of course. A single DD that splits off can be a good thing. But if 2 out of 4-5 battleships decide to do their own thing and then get wrecked that's often a loss within the first minutes.

 

It's also important to know that games last up to 20 minutes and if one side captures 2 out of 3 domination points there is still enough time the group to win ship-fight and then take back the points. Holding a domination point a minute earlier is not worth losing a ship.

 

So as a rule of a thumb: Unless you really know what you are doing, staying together is the best option.

 

Cala

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Against a coordinated team maybe, yes. But lets assume two sides with random, new-ish players. In that case if side A stays in 1 or 2 big groups and side B splits up into 3 equal sized chunks going for every objective than the B group will be locally outnumbered and at 2 locations and get wrecked. 

Generally spoken of course. A single DD that splits off can be a good thing. But if 2 out of 4-5 battleships decide to do their own thing and then get wrecked that's often a loss within the first minutes.

 

It's also important to know that games last up to 20 minutes and if one side captures 2 out of 3 domination points there is still enough time the group to win ship-fight and then take back the points. Holding a domination point a minute earlier is not worth losing a ship.

 

So as a rule of a thumb: Unless you really know what you are doing, staying together is the best option.

 

Cala

 

Staying together is not equal to do a lemming train; perhaps I should have explained myself better.

 

For me. the lemming train is when all but one or at maximum two ships of a team go towards one flank. This is what I am completely against.

 

And moreover, I was talking about normal games; my opinion about the lemming train in Domination is still not well formed.

 

I have nothing against, however, coordinated gameplay, provided it is not as extreme as the lemming train.

 

Sorry, should have clarified.

Edited by Historynerd

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You are right.. a Pure "Lemming" Train will fail.. anyway. But i can provide you with enough Videos of my Last game where the rough coordination between random Players as "lets work together and take C and move forward when we are done there" leads to success

In random Battles you either HAVE some folks who want to do there own thing or you succeed in talking them to follow some random "orders" 

If not.. well.. you know..  2  go to C   4 to A  and the others try B..

this will get you killed..

 

So its the Wording "Lemming Train" you disaggree in. But Most People understand this Metapher.. would you Prefer "Zerg rush" more ? ;)

Edited by Vincinzerei

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Staying together is not equal to do a lemming train; perhaps I should have explained myself better.

 

For me. the lemming train is when all but one or at maximum two ships of a team go towards one flank. This is what I am completely against.

 

And moreover, I was talking about normal games; my opinion about the lemming train in Domination is still not well formed.

 

I have nothing against, however, coordinated gameplay, provided it is not as extreme as the lemming train.

 

Sorry, should have clarified.

 

No, you are right of course. Taken to the extreme such as the entire team rushing towards A on a huge 4-point map like "North" will go badly. And sadly that's something I have seen too often.

 

I was having in the mind the other opposite, where everyone spreads out on their own at their own speed. Then the fastest ships (DD, CA) reach the enemy group first, die outnumbered while the slowpoke 20 knots US battleships are behind and can't help.

 

Which brings up another benefit of staying together: Battleships can be the "anchor" of the group. Cruisers have a far higher theoretical damage output then equal tiered battleships (twice or more). But they can't take damage very well at all. What makes this worse is that things like weaving and dodging at the same as firing at a target is something that requires some time to master. I know early on I tended to tunnel-vision, sail in a straight line and watch my shells fly. In this situation its very easy to eat a broadside with a lucky citadel hit from a battleship. Or end up focus fired by 2+ enemies and go down in 30 seconds.

 

But when traveling in a group the battleships will take the heat. They are the most visible ship type, meaning the it be spotted first and already shot at when the cruiser just beside it is still invisible to the enemy. Battleships also are big, slower and bad at dodging...thus easy targets. Which makes people just want to shoot them. So the BBs get seen first (and with their range are the first to get hits in, thus drawing return fire) and take the attention of enemy group. In this situation it's much easier for the CA or DD to focus on hurting the enemy while the "big, dumb friend" BB takes the beating.

 

I hope this makes some sense? I am not a native English speaker and thus my phrasing isn't the best either...

 

Cala

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 I hope this makes some sense?

 

Yes.. iam also no native Speaker (see the equivalent topic in the German Board where its more in Detail)

But for english reasons i tried to keep it short and simple ;)

But if somebody knows better.. go ahead.. be my guest :)

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The "Full lemming train" could work sometimes as it does sometimes in WOT but even a broken clock is right twice a day :P

 

What's being advocated here is if a new player see's a large group head one way they should refrain from screaming and crying about lemming trains in chat.

 

But as I have said, if you push one large group and have a smaller one doing something else then they need to have a sensible composition.

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The "Full lemming train" could work sometimes as it does sometimes in WOT but even a broken clock is right twice a day :P

 

What's being advocated here is if a new player see's a large group head one way they should refrain from screaming and crying about lemming trains in chat.

 

But as I have said, if you push one large group and have a smaller one doing something else then they need to have a sensible composition.

 

I agree.

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View PostMeridian112, on 04 July 2015 - 03:35 PM, said:

Also.there is no point to attack enemy ship frontally because you put half of your firepower out if action.every BB must try to make as many as he can Crossing the T attack patterns to bring full power down to enemy and make enemy use as less guns as possible

 


 

taken from here:

 

http://forum.worldofwarships.eu/index.php?/topic/7352-captains-academy-gameplay-guides-and-tips-latest-040-captains-skills/

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No, you are right of course. Taken to the extreme such as the entire team rushing towards A on a huge 4-point map like "North" will go badly. And sadly that's something I have seen too often.

 

I was having in the mind the other opposite, where everyone spreads out on their own at their own speed. Then the fastest ships (DD, CA) reach the enemy group first, die outnumbered while the slowpoke 20 knots US battleships are behind and can't help.

 

Which brings up another benefit of staying together: Battleships can be the "anchor" of the group. Cruisers have a far higher theoretical damage output then equal tiered battleships (twice or more). But they can't take damage very well at all. What makes this worse is that things like weaving and dodging at the same as firing at a target is something that requires some time to master. I know early on I tended to tunnel-vision, sail in a straight line and watch my shells fly. In this situation its very easy to eat a broadside with a lucky citadel hit from a battleship. Or end up focus fired by 2+ enemies and go down in 30 seconds.

 

But when traveling in a group the battleships will take the heat. They are the most visible ship type, meaning the it be spotted first and already shot at when the cruiser just beside it is still invisible to the enemy. Battleships also are big, slower and bad at dodging...thus easy targets. Which makes people just want to shoot them. So the BBs get seen first (and with their range are the first to get hits in, thus drawing return fire) and take the attention of enemy group. In this situation it's much easier for the CA or DD to focus on hurting the enemy while the "big, dumb friend" BB takes the beating.

 

I hope this makes some sense? I am not a native English speaker and thus my phrasing isn't the best either...

 

Cala

 

Great stuff, this is the sort of thing that WG might want to put on a scrolling banner whilst downloading the game, imo.

 

The interaction (or rather, the interrelation) of the classes is something that is proving very difficult for a lot of newcomers to grasp, imo, & leads to a lot of squalling rage topics on the forum & much butthurt in chat.

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You forgot one thing.

torpedo destroyers must close distance and fire their torps as close as they can under protection of heavy guns from cruisers and BB's

Also.there is no point to attack enemy ship frontally because you put half of your firepower out if action.every BB must try to make as many as he can Crossing the T attack patterns to bring full power down to enemy and make enemy use as less guns as possible

 

So wrong. Very wrong. You know nothing, in fact you know less then nothing because if you knew that you knew nothing that'll be something, but you don't.

 

When attacking it is vital to angle your Armour as much as possible, sailing along showing the enemy your flank is a great way to get your citadel penetrated. You need to sail so that you can turn slightly to bring MOST of your guns to bear but be able to turn quickly so that your head on again whilst reloading. Not easy to do but if it was easy it wouldn't be fun.

 

Crossing the T is a Napoleonic naval tactic that has no value here at all. These are iron ships, not wooden, your one hundred years out of date.

 

 

 

Edited by Aldramelech

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Supertest Coordinator
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You can cross the T but angled at 45 degrees. 45 degrees is also a pain to shoot at and shots bounce off, but you get. To fire all your guns. Also. Fire. Then change aspect while reloading.

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