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Wookster76

The SIMS is awful now :(

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Beta Tester
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833 battles

Took this piece of crap out for a spin yesterday and lost my steering 5 times in one game. FIVE TIMES! Even in the yubari I have never been close to that...

Didn't care for Grem in CBT and quite liked the Sims. Now it is the other way around.

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[SIGIL]
Beta Tester
4 posts

Well, getting your steering knocked out... get used to it with every DD. It has nothing to do with the Sims itself.

 

If you get hit by anything, even stray seagull crap... it knocks out something.

 

Still, next patch it's getting some love. Just .. no, really .. your steering, engine will be knocked out... by seagull crap.

 

You're lucky if you don't catch fire because of it. (Also, getting the captain skill (forgot name), that lets you keep some steering/engine power... changes everything! Get to it asap as a DD captain)

Edited by Sinn3d
  • Cool 1

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Beta Tester
45 posts
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Sims is currently pretty much like Nicholas but worse. Its 2 tiers higher. It usually doesn't even earn more (even considering you get an appropriate result).

Comparing 1939-1940 Sims with topped 1919 Nicholas:

sims.jpg
subir foto

In Detail:

The torp reload is worse on Sims (87s vs 67s) and it has less torps to shoot from (2x4 vs 2x3+2x3). Torps have same range and dmg on both.

Arty is the same 4x127mm same RoF, same damage on both shells. But wait! Sims has 2km better range of ZERO importance.

Maneuverability : top speed: 39,1 vs 37,5 and turning radius 500m vs 600m. Sims wins this one slightly but i would trade this off any time for:

Concealment: Surface detection 7,6 vs 6,7. Air detection: 3,7 vs 3,1. 

Oh i would forget, Sims has 700 MORE hitpoints! AA? Not that it matters but Sims is worse once more.

Overall Sims combat points is 260, while topped Nicholas: 266

This would make it a decent tier 5 prem, or maybe a mediocre tier 6. But its a tier 7...

Smoke nerf+ torp range nerf make me feel ive been mugged.

I'm not buying any more premium ships in this game.

 

This is more than enough proof that the Sims is swimming in the adult pool where it doesn't belong. WG needs to rebalance it and/or move it down 1-2 tiers. But isn't there simular problems with other regular tier 6-8 DDs when we think about it?

 

You should also compare Sims with the other tier7 DDs imo.

 

Seems to me DDs are underperformers from tier 6 until you get to tier 9-10. Havnt played longer than 5 so far so I really don't know myself.

Edited by Svartur77

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[DMAS]
Beta Tester
313 posts
2,716 battles

Hello guys is it me or the turret hp have been nerf also?

 

Every time I get hit at least one of them is destroy...

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[RONIN]
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WG should offer a full refund in gold for the Shitms, as for SuperPershing in WoT.

Edited by 22cm

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Beta Tester
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Yeah... looking at this I would agree that taking the Sims down a few tiers would be the way to go. I actually didn't play it at all in CBT and I haven't played it in OBT either as i really don't know what the hell I'm doing in DDs, but also looking at it it felt weak to me. I still take my Yubari out and I have good games in it, and the Grem is fun as all hell. But the Sims... ever time I looked at it I just felt "no"

 

The problem as well is that the higher tiers are still not populated at all, so in a 7 man game you just don't have as many players to hide behind, and being in a sub par ship is doing to get you killed, especially with the long range fire you are going to get in a high tier game.

 

I think at tier 5 or so it would have an easier time.

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[RHPA]
Beta Tester
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The Sims has been nerfed that hard... It's totally UP now. 

 

What where the strong points in CBT?

  • Highly Manouverable and small size, meaning hard to hit --> HE splash implemented, so you get hit every salvo
  • Great small caliber guns --> small caliber HE is a no-go now. AP isn't going anywhere at T7.
  • Could take atleast a few hits --> pretty much everything that hits you means KO modules and guns (its main arnament...)
  • Nice smokescreens to take some cover when things get hot --> crappy smoke after nerf

 

The torps never were the point of this ship. So WHY are they giving it a torp 'upgrade' while its a gunboat? ><

Maybe it's just me, but I totally fail now with the Sims, it isn't what they promised. Atleast they should offer a refund or something....

 

Lets check what they promised:

While the Sims could be considered a “glass cannon”, due to its incredibly high manoeuvrability, you will not have to worry about your low survivability in most situations. (every single salvo is a headshot nowadays with splash HE).  The maximum speed of 39 knots will let you run away from sticky situations (or catch up to scuttling aircraft carriers). The small turning circle (500 m) combined with blistering rudder shift (3.5 s) enables you to dodge incoming fire (on medium to long distances) without too much prediction and guessing.(every single salvo is a headshot nowadays with splash HE)

So is it a skirmisher and the destroyer of destroyers (only the noobs that will rush forward), or rather a hit-and-run raider that chips away at her enemies’ health? (not anymore..) Due to her characteristics, we could say both. It is up to you which style of gameplay you choose. The USS Sims will not let you down in either of the situations. 

 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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Beta Tester
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I bought the Sims in CBT, and it was "meh". After the recent (03/09/2015) update I equipped it with 9.2Km range 46knot torpedoes. I also equipped it with the AAA consumable. What do I think now? It rocks. I escort BBs, Crusiers, and CVs. I fire spread after spread of slow ruuning torpedoes, and still get hits. I never go one on one with anything. The AA is very much improved. Remove the speed boost consumable and replace with the AAA one.

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Beta Tester
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Lol dude you have no clue. How is a tier 7 ship with a whole 26 DPS worth anything at anti-air ? 
Do you know a single aircraft at tier 7 has 1450 HP ?
Little math says you need 55 seconds to shoot down 1 plane if it gets in range of your full AA power (M2 guns at 0.9km)

So yeah, just go away.
 

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Beta Tester
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Lol dude you have no clue. How is a tier 7 ship with a whole 26 DPS worth anything at anti-air ? 

Do you know a single aircraft at tier 7 has 1450 HP ?

Little math says you need 55 seconds to shoot down 1 plane if it gets in range of your full AA power (M2 guns at 0.9km)

 

So yeah, just go away.

 

 

How very polite of you to say so. However regardless of what information is shown. I know that it can and does shoot down planes quite well now, especially with the Defensive AA Fire II consumable. It is not an AAA cruiser, but it can defend itself, and in company of other ships, make a difference.

 

 "Dude"??? wtf you from california? who uses dude,  apart from posers?

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[RONIN]
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Lol dude you have no clue. How is a tier 7 ship with a whole 26 DPS worth anything at anti-air ? 

Do you know a single aircraft at tier 7 has 1450 HP ?

Little math says you need 55 seconds to shoot down 1 plane if it gets in range of your full AA power (M2 guns at 0.9km)

 

So yeah, just go away.

 

 

With the AA Defensive Fire consumable it can ruin torpedo-bombers drop.

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[RONIN]
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How very polite of you to say so. However regardless of what information is shown. I know that it can and does shoot down planes quite well now, especially with the Defensive AA Fire II consumable. It is not an AAA cruiser, but it can defend itself, and in company of other ships, make a difference.

 

 "Dude"??? wtf you from california? who uses dude,  apart from posers?

 

Are you using the AA ugrade on the Sims or the Advanced Firing Training on the captain? How many charges has the AA consumable?
Edited by 22cm

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Players
260 posts
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Are you using the AA ugrade on the Sims or the Advanced Firing Training on the captain? How many charges has the AA consumable?

 

Defensive AA Fire has 2 base charges, 3 with Superintendant skill.

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Beta Tester
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Are you using the AA ugrade on the Sims or the Advanced Firing Training on the captain? How many charges has the AA consumable?

 

My Captain has basic and advanced firing training, as well as Superintendent. With the consumable, I end up with three charges. I feel I can have fun with the Sims now, as I can fire 9.2Km slow torpedoes, and still get hits, help out around the bigger ships. Typically it will shot down down 2-4 planes per game, which is 2-4 MORE than before. When a CV player remarked on its AAA I knew it was no longer the pile of poop it was before. I'm not the best Sims player by a long chalk. But I can have fun in it, and that is why I play....to have fun.

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[RONIN]
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My Captain has basic and advanced firing training, as well as Superintendent. With the consumable, I end up with three charges. I feel I can have fun with the Sims now, as I can fire 9.2Km slow torpedoes, and still get hits, help out around the bigger ships. Typically it will shot down down 2-4 planes per game, which is 2-4 MORE than before. When a CV player remarked on its AAA I knew it was no longer the pile of poop it was before. I'm not the best Sims player by a long chalk. But I can have fun in it, and that is why I play....to have fun.

 

How is the firing arc of Sims with the Advanced Firing Training, is it hard to hit with, like Cleveland or Atlanta?

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Weekend Tester
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How is the firing arc of Sims with the Advanced Firing Training, is it hard to hit with, like Cleveland or Atlanta?

 

it's worse.

 

Same shell speed as the Atlanta, but 2 km more range. Go figure (I tried maxing out the range of the Fletcher on the test server, you got 18 km range, but it take 24 sec for your shells to get there :D )

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[LAI]
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I am happy to read that it is possible to make use of the updates. Thanks for the hope, people! :)

 

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Beta Tester, Players
299 posts
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The new torps change it's gameplay a bit and are welcome, but they're too slow and weak..

 

IMO the Sims should be downtiered a but (and some gold as a compensation) to make it competitive, especially gun-wise.

 

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Beta Tester
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I had 1 battle where my Sims shined, and thats it. I think it is still a bad ship, yes, it can go warp 10 and you can dodge tops easy, and thats it. it is just a fast patrol boat, not really a DD.

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[YARRR]
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The Sims has been nerfed that hard... It's totally UP now. 

 

What where the strong points in CBT?

  • Highly Manouverable and small size, meaning hard to hit --> HE splash implemented, so you get hit every salvo
  • Great small caliber guns --> small caliber HE is a no-go now. AP isn't going anywhere at T7.
  • Could take atleast a few hits --> pretty much everything that hits you means KO modules and guns (its main arnament...)
  • Nice smokescreens to take some cover when things get hot --> crappy smoke after nerf

 

The torps never were the point of this ship. So WHY are they giving it a torp 'upgrade' while its a gunboat? ><

Maybe it's just me, but I totally fail now with the Sims, it isn't what they promised. Atleast they should offer a refund or something....

 

Lets check what they promised:

While the Sims could be considered a “glass cannon”, due to its incredibly high manoeuvrability, you will not have to worry about your low survivability in most situations. (every single salvo is a headshot nowadays with splash HE).  The maximum speed of 39 knots will let you run away from sticky situations (or catch up to scuttling aircraft carriers). The small turning circle (500 m) combined with blistering rudder shift (3.5 s) enables you to dodge incoming fire (on medium to long distances) without too much prediction and guessing.(every single salvo is a headshot nowadays with splash HE)

So is it a skirmisher and the destroyer of destroyers (only the noobs that will rush forward), or rather a hit-and-run raider that chips away at her enemies’ health? (not anymore..) Due to her characteristics, we could say both. It is up to you which style of gameplay you choose. The USS Sims will not let you down in either of the situations. 

 

 

Don't forget to add that they also nerfed the top speed of the Sims, which supported one of the few strength of her you've mentioned.

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Beta Tester
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More games: i take it back, if you know when to hit, it really hits... EVEN with those slow torps. I like it actually 

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Beta Tester
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I find that with some enemy players, you can spam torps out and the BBs will vear off or even retreat.

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[DMAS]
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I don't understand the deal with the new torps?

Even tier 3 do more damage... So what's is the deal, are they harder to spot or something?

 

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