wotertool Players 14 posts 4,496 battles Report post #1 Posted July 2, 2015 (edited) Hello everyone, The Myogi Battleship is currently Tier IV and comes with following layout when bought: Survivability: 50 42 800 HP Artillery: 46 3x2 356mm L/45 Type 41 6x1 76/80mm L/40 Type 41 152mm L/50 Type 41 Maneuverability: 29 Max Speed: 25,3 knots Turning Circle Radius: 730 m Rudder Shift Time: 20 seconds Concealment: 27 Surface Detectability Range: 17,1 km Air Detectability Range: 10,7 km Main Battery: 356mm L/45 Type 41 1,8 rpg 10 000 damage with AP shells 5 700 damage with HE shells 60 seconds for 180° turn time Hull: Myogi A 42 800 HP 3x2 main artillery 22 secondary artillery Gun Fire Control System: Type 4 Mod. 1 Firing range: 13,9 km Engine: Propulsion 68 250 HP Maximum Speed: 25,3 Knots Following modules are offered: Hull: Myogi B (220 000 credits) 45 700 HP (+2900) Secondary Artillery: 20 (-2) Survivability: 53 (+3) Maneuverability: 33 (+4) Gun Fire Control System: Type 4 Mod. 2 (1600 RP / 130 000 credits) Firing Range Increase: 10% (+10) Firing Range: 15,3 km (+1,4) Artillery: 47 (+1) Engine: Propulsion: 77 000 HP Maximum Speed: 29 knots (+3,7) Maneuverability: 42 (+13) Hull: Myogi C (360 000 credits) 45 700 HP (+2900) Secondary Artillery: 22 AA Mounts: 14 (+14) Survivability: 53 (+3) Artillery: 49 (+3) AA Guns: 20 (+20) Maneuverability: 33 (+4) Concealment: 29 (+2) One can research the Tier 4 Carrier Hosho for 8400 RP and the Tier 5 BB Kongo for 20 000 RP. It also offers a Damage Control Party I and a Repair Party I. Following Upgrades are available: Secondary Battery Modification I (125 000 credits): +20% to secondary battery surviveability Main Battery Modification I (125 000 credits): -20%: chance of magazine detonation / critical damage to main battery / main battery repair time Now since a basic thread is done, I come to my questions regarding this ship. First of all, I do not think that the Myogi B modul is necessary. I see it as a waste of credits, but what about the Myogi C, should I buy it? Same goes to the Fire Control System. Is it worth it on that tier ... or that ship in special? I also think that both upgrades (at least on this ship) are waste of credits. So far I only bought the stronger engine, which really helped. Also, what kind of playstyle do you recommand. Stay in second line and cover DDs (which I prefer) or play as lone wolf and hunt others? Last but not least: please try to stay more or less ontopic (I saw a few HE vs AP threads already - it should not be the focus here to discuss what is better and what not) and don't insult others. Thanks. Edited July 2, 2015 by wotertool 1 Share this post Link to post Share on other sites
[-UTD-] Wszaman Players 17 posts 2,538 battles Report post #2 Posted July 2, 2015 I skipped hull B and bought hull C, got scouting plane from it and suddenly this ship started to be quite evil (and sexy). Share this post Link to post Share on other sites
dngrs Players 14 posts 306 battles Report post #3 Posted July 2, 2015 fighters suck but I'd still get the 3rd hull Share this post Link to post Share on other sites
[-UTD-] Wszaman Players 17 posts 2,538 battles Report post #4 Posted July 2, 2015 Nah, the spotter plane (I wrote scout, my bad) gives you +20% fire range for 100s (360s reload 3 charges). Share this post Link to post Share on other sites
snipereye123 Players 33 posts 303 battles Report post #5 Posted July 2, 2015 It is just me or this ship suck at that tier? (too much opponents can wreck you easily) 1 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #6 Posted July 2, 2015 With the final hull upgrade this thing performs nicely. You finally have some AA, it looks cool, range is good, speed is good, guns are accurate and punchy. It feels much more like a proper predecessor to the Kongo now. Share this post Link to post Share on other sites
[ADRIA] Kreol1q1q Beta Tester 78 posts 6,443 battles Report post #7 Posted July 2, 2015 Yep, fully upgraded, she's great. Its just that you have to play her very much to her strengths, meaning speed and range. Use that spotter plane to snipe at the enemy bb's early on, and then keep firing at them form outside of their range (you can easily stay out of their and inside your own range thanks to your superior speed). Then later in the game you can surge forward and push the remaining enemies with full hit points. That way of playing will demand that you can actually regularly hit stuff at 15-20 km range at least for the early part of the game, and it will mean you probably won't be doing as much damage as the enemy (USN) BB's, but you can't compete with USN BB's inside their range anyway, due to their superior firepower and survivability. That will also require that your teammates actually do their job reasonably well, since you won't be around to carry the game from the start. Well, that's how I play her at least, and I enjoy playing her like that. Share this post Link to post Share on other sites
_Perplexed_ Beta Tester 4 posts 752 battles Report post #8 Posted July 3, 2015 Yep, fully upgraded, she's great. +1, I've just researched the Kongo again and my Myogi wont Elite and she's fully researched anyone had this problem . Share this post Link to post Share on other sites
[BEACH] durhamdave Beta Tester 21 posts 2,366 battles Report post #9 Posted July 3, 2015 +1, I've just researched the Kongo again and my Myogi wont Elite and she's fully researched anyone had this problem . Have you researched the carrier? Share this post Link to post Share on other sites
[UBOTS] Avallarion Beta Tester 58 posts 2,094 battles Report post #10 Posted July 3, 2015 The Myougi starts kinda lame but gets a lot better once you upgrade it. Hull B gives you the spotter plane and Hull C better guns. Esp. the turret traverse on the better guns is very useful. The longer range and better RoF doesn't hurt either. The engine doesn't change top speed too much but I felt that the ship became a lot better in acceleration. The upgrade I would get last is the range finder. A fully upgraded Myougi is actually fun IMHO but it takes a while to get there. Esp. being able to actually hit where you aim is a large improvement over the Kawachi. Kongou is far better though. Share this post Link to post Share on other sites
_Perplexed_ Beta Tester 4 posts 752 battles Report post #11 Posted July 3, 2015 Have you researched the carrier? Nope, what a muppet, thanks . Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #12 Posted July 3, 2015 I't better than before due to new hull, but still: 1. Totally underarmed, 6 guns is not enough, especially considering that Wyoming have 12 and you still play on smaller maps where range don't count 2. As player who not had any problem with hitting on 15-20 km in closed beta i'm totally baffled with Myogi. Not only 6 guns with horrible dispersion is bad on greater range (that was to be expected, it nullify greatest Myogi advantage though), but also shells velocity seems to be very slow, and drastically different from most other ships. Share this post Link to post Share on other sites
[BALAM] Ra97oR Beta Tester 103 posts 5,990 battles Report post #13 Posted July 3, 2015 Now that I went through the horrors that is the Myogi, the Kongo is significantly better. In every single possible way. Most importantly, the Kongo's gun on paper have similar accuracy as the Myogi but in practice it is far more accurate. Share this post Link to post Share on other sites
wotertool Players 14 posts 4,496 battles Report post #14 Posted July 3, 2015 Now that I went through the horrors that is the Myogi, the Kongo is significantly better. In every single possible way. Most importantly, the Kongo's gun on paper have similar accuracy as the Myogi but in practice it is far more accurate. This is a relieve to hear! I don't hate the Myogi unlike certain tanks in WoT which I had to use to get what I wanted, but it's not a dream either. Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #15 Posted July 3, 2015 First of all, I do not think that the Myogi B modul is necessary. I see it as a waste of credits, but what about the Myogi C, should I buy it? Same goes to the Fire Control System. Is it worth it on that tier ... or that ship in special? I also think that both upgrades (at least on this ship) are waste of credits. So far I only bought the stronger engine, which really helped. Also, what kind of playstyle do you recommand. Stay in second line and cover DDs (which I prefer) or play as lone wolf and hunt others? Last but not least: please try to stay more or less ontopic (I saw a few HE vs AP threads already - it should not be the focus here to discuss what is better and what not) and don't insult others. Thanks. Is the hull worth it? Is more health, more speed, faster reloading, faster turret traverse, and vastly more AA a good thing? Of course it is. Fire Control Systems are generally meh, skippable if you're just grinding trough a ship, but on keepers you should upgrade everything. Go in first line and bully cruisers. You have long range, but your dispersion and shell travel speed mean that your long range DPM is anaemic. If you're camping in the Myogi, you're hurting your team. You're a BC, go and battle cruisers, use your manoeuvrability, massive health pool, moderate armour and scary alpha to bully them and tank fire for your own cruisers whilst avoiding the big, bad BBs. Share this post Link to post Share on other sites
wotertool Players 14 posts 4,496 battles Report post #16 Posted July 3, 2015 Is the hull worth it? Is more health, more speed, faster reloading, faster turret traverse, and vastly more AA a good thing? Of course it is. Fire Control Systems are generally meh, skippable if you're just grinding trough a ship, but on keepers you should upgrade everything. Go in first line and bully cruisers. You have long range, but your dispersion and shell travel speed mean that your long range DPM is anaemic. If you're camping in the Myogi, you're hurting your team. You're a BC, go and battle cruisers, use your manoeuvrability, massive health pool, moderate armour and scary alpha to bully them and tank fire for your own cruisers whilst avoiding the big, bad BBs. (Idk if needed but to be sure - to clarify something. In my quote in your post, I said that I don't think that the upgrades are worth it. I meant the 2 upgrades for 125k, not the modules) To the hull: Sure, I'd always appreciate that, but I think economically. Do I need to "waste" over 300k credits on a ship which I sell as soon as the Kongo is researched? I already have 12k RP, only needing 8k more. So I think that it's not quite worth. On other, later ships which I keep or need to use longer for the grind, I'd tend more to buy such modules. Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #17 Posted July 3, 2015 (Idk if needed but to be sure - to clarify something. In my quote in your post, I said that I don't think that the upgrades are worth it. I meant the 2 upgrades for 125k, not the modules) To the hull: Sure, I'd always appreciate that, but I think economically. Do I need to "waste" over 300k credits on a ship which I sell as soon as the Kongo is researched? I already have 12k RP, only needing 8k more. So I think that it's not quite worth. On other, later ships which I keep or need to use longer for the grind, I'd tend more to buy such modules. Oh, yeah, those aren't worth it on a ship you're not going to keep, unless you're willing to demount them for gold and re-use them. Well, it's up to you. I find that play at those tiers leaves you rolling in credits, so you can splash them about, but if you'd rather save then that's fine too. Share this post Link to post Share on other sites
Muhvi Players 18 posts 554 battles Report post #18 Posted July 3, 2015 I'm just grinding through Myogi. The basic BB structure is OK, it is mobile enough. The guns are horrible. While good range, 6 shots usually mean you don't hit any or maybe 1. At closer ranges, you will lose almost to any enemy. Good cruisers will kill you if you are 1 on 1 even outside torp range. Any cruiser will kill you if they get in torp range. 6 guns are just not enough as they are very inaccurate. If the RNG gods are on your side and you get lucky hits, then maybe you can take out good cruiser. I noticed the best feature of this battleship is when it is running away, it gets to shoot with 4 guns. You probably won't hit anything, but it is nice to shoot while running away. soo, never go 1-on-1 against anything with this ship, support from afar is your best option or ganking someone on closer ranges. Share this post Link to post Share on other sites
User163 Beta Tester 9 posts Report post #19 Posted July 3, 2015 Hmm.. when fully upgrated Myogi is not that bad.. decent for long range support. Leading a charge with it is not the best idea, i was mostly sniping with it - sometimes scoring nice citadel hits. In CBT it was much worse i think, without final hull upgrade. Share this post Link to post Share on other sites
[MOOOO] Anubisaeth Beta Tester 30 posts 4,418 battles Report post #20 Posted July 3, 2015 (edited) I just can't wait to grind through this ship. Heck, I even enjoyed Kawachi compared to this one. As already mentioned 6 guns are not enough and long range is useless since most of maps you end up playing in this ship are too small. I just can't stand this ship, I had some nice games in it but it just leaves a sour taste while I play it. And Myogi was even worse in CBT... Edited July 3, 2015 by Anubisaeth Share this post Link to post Share on other sites
[OP-B] bathoz Beta Tester 77 posts 4,723 battles Report post #21 Posted July 4, 2015 Weirdly, I enjoyed the Myogi this time around. Unlike the Wyoming, it felt like an actual battleship. The guns were GUNS. There weren't a lot of them, sure, but they could punish players who weren't awake. The speed was nice. The AA was third best in tier (Yubari and Iwaki top it), and you could hammer away from long range while closing to the fight. Heck, the guns were even pretty simple to get on target at oblique angles. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #22 Posted July 4, 2015 (edited) I made the Myogi work, but didn't particularly like her in CBT. But this time around I actually liked her a lot. It should be noted that last time I played her, it was 0.3.0. So in the meantime she has gotten multiple buffs, and I think they made the difference. Especially the smaller turning circle and upgraded hull. Cons: 6 guns. I shouldn't need to say why that is bad. Long distance from turret A to the rear turrets. This can really mess up 90 degree broadsides at shorter ranges. She is huge. Any CV player will know this (their perspective really makes it clear). Her size invites air attacks a lot. Her armour is relatively poor. She is a battlecruiser after all. Pros: While her dispersion is rough, it is still better than her competitors, Kawachi, South Carolina and Wyoming/Arkansas Beta. She is blisteringly fast. Her secondaries are golden when in range. And the last hull even adds more! Her range is very good. Her penetration appears to be excellent for her tier. Spotter plane... yeah, it might not be so great for me, but some people love them. Good turret traverse. Better than her competitors. Good power bleed. She simply doesn't bleed as much speed in turns, and accelerates well. AA on last hull is good. Not great obviously, but killing planes in her is pretty common. Might also have something to do with her attraction as a CV target. I probably forgot other things. There is simply so much about her that is either good or bad. She is in that sense an extreme ship. As noted, she is a battlecruiser. So it is important to not treat her as a battleship. If you do, you will likely lose more than you prefer. What I did, was to pick the flank that was nearest and run with the cruisers. That meant that arriving at the flank I was usually the only big ship, facing little cruisers. And against cruisers she excels. Her fewer shells in the air mean less as a single hit is that much more devastating relatively. For a few minutes you can pound the enemy cruisers, until their bigger brothers arrive. At that time you should take note of the possibility of friendly BBs arriving soon. If not, then there is no shame in running away. You are much faster, have good turret traverse and 67% of your guns at the rear. Your ship is effectively designed to run away. Just don't abandon friendlies if you can help them (one cruiser going YOLO against four BBs does not constitute a valid reason to stay though). While running away, utilise the greater range and if at the last hull, the spotter plane (it is best when you can expect the enemy ship to sail in a line, like if he is approaching a cap, if inside or very near the cap, don't waste the plane, he is likely to change course soon and often). Never bother with DDs that aren't actively attacking you at rather short range. You have too much dispersion and too few guns to reliably hurt them enough. Always pick something bigger if possible. Don't fight other BBs directly. Their armour (unless they are the Ishizuchi or another Myogi) is better than yours and have more guns. Your speed won't save you if you choose to stay in range of them. But angling with the Myogi is easy, the forward turret can turn back a great deal, so running away allows for easy broadsides, while also getting the most of the weak armour. In the end she is a challenge to play with. Arguably a harder ship to master than most other ships in her range. But if you are patient and treat her as a positive challenge, she can pay off. And when you begin to reliably do well in her, she suddenly feels like a sportscar in a truckline. She will however always be most unlikely to score those big 6-8 kill games, she simply doesn't have the firepower. Edited July 4, 2015 by Unintentional_submarine 4 Share this post Link to post Share on other sites
wotertool Players 14 posts 4,496 battles Report post #23 Posted July 4, 2015 The infos in this thread kinda helped me, and I hope it will help others too. So I grinded through this blueprint ship nearly stock (only bought better engines) and since I use the Kongo, I have to say that I really really really really miss that speed and maneuverability. It's not great at tanking nor on dealing damage, but it's uniquness makes it loveable. For a battlecruiser, I feel like it's more a support ship thanks to it's range and maneuverabiity. I will definatly keep the ship for a while (need to put a new commander on it) and might upgrade to C Hull later on. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #24 Posted July 5, 2015 The C hull is vital. Your guns get better, you get AA, you get more secondaries and importantly you get rudder shift times reduced. Simply speaking, Myogi C is significantly better than A. And it is well worth the investment. Share this post Link to post Share on other sites
HidesHisFace Players 206 posts 3,576 battles Report post #25 Posted July 5, 2015 So far, I must say that I do not like this ship so far. Maybe it will grow on me, who knows but so far the pros do not make up for the cons. Myogi, with top hull has great range which would be a great advantage if the guns could actually hit anything at this kinds of distances - with small amount of guns you have to be insanely good at aiming AND lucky to hit more than single shells. Because you only have six main guns in dual turrets any kind of ranging shots are basically out of question - you have to lead your shots perfectly, with no area for errors. Surprisingly - I find Wyoming class to be more accurate than Myogi... And with more guns actually landing the shots reliably is way easier. This alone is ruining this ship - your range in most cases barely matters because you can't use it very effectively and at closer ranges the only thing saving you is decent health pool - armour is poor as it is and speed, while awesome is good only in duels against american battleships - allowing you to keep them at safe distance for longer. Anything else will be able to catch you or outrun you anyway. Now, secondaries are fantastic, giving you decent protection against stray destroyers but they will still massacre you with torpedoes - at expense of a lot of health, but still - Myogi simply can't turn well enough to effectively avoid torps - not that it should... Basically - with Myogi I just don't feel like I can really do anything of substance, which is kind of bad... Share this post Link to post Share on other sites