odditddy Beta Tester 15 posts 3,936 battles Report post #1 Posted June 29, 2015 does anybody use AP anymore or am i the only one who's annoyed by this? 2 Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #2 Posted June 29, 2015 (edited) There are times when AP is favorable, but it is 75% HE spam-fest yes.... This is due to the reliable and steady damage it provides even against armored targets, with the added bonus of being able to burn asunder the surface of steel ships until they are completely destroyed. Edited June 29, 2015 by mmmbeer Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #3 Posted June 29, 2015 Depends on the class, but yes I use AP mostly on BBs and I use it sometimes on cruisers. Share this post Link to post Share on other sites
[CATCH] Addicus Beta Tester 181 posts 17,590 battles Report post #4 Posted June 29, 2015 Well given the recent reset, at low tiers with bad armor, HE is much more effective. You won't see AP until at least mid tiers on the BB's and CA's. Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #5 Posted June 29, 2015 (edited) Actually i started using AP alot more lately - 203mm Edited June 29, 2015 by McCracken666 Share this post Link to post Share on other sites
corpDemon Beta Tester 85 posts 4,005 battles Report post #6 Posted June 29, 2015 half the low tier guns actually have the SAME damage for HEs and APs, so there is actually NO reason to use APs on low tiers Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #7 Posted June 29, 2015 I use AP with cruisers and BBs. Had a game earlier trashing Phoenixes and other Cruisers with AP citadel hits. And also got hammered in one shot by AP from a Wyoming So AP - at the right time - is awesome. 1 Share this post Link to post Share on other sites
Mr_Mistery Alpha Tester 658 posts 2,515 battles Report post #8 Posted June 29, 2015 Unfortunately, I also have this experience and it has been very frustrating but the WG is not going to do anything with it like wot gold ammunition, is simply lazy to learn to use the APinstead the excuse that does not cause damage.So please if you are a battleship main armor belt shot for sure it will not do him harm, in which case there is a very simple method I recommend to all brain-dead shooters HE: the main target up övnél armor and already shoots at up to a 140mm cannon inch !!! !Another council csatahajóba try not to tie into the first target but rather against the team církálóit shoot because it's your job not to stand off battle ships duel.weird so I use my own cirkálómat with AP and really enjoying it I do not understand why it's hard to each other.I will not touch you bounce off of HE ammunition or cause harm, this time I think about what I shot at an angle and where to find it?I'll try and move up a bit and from a different angle if the old'm not coming into it and again during zigzag maneuver again. but it has been a battle ship also noticed when I battle my boat I'm in, that you do not see the page my armor just the turrets and the bridge your world in HE with shoots do not think about that, then the AP with Simányi szétlöheti the lövegtornyaimat.not your world like an idiot instead of HE-shotOh yes it is even worse because the cruise from just a few quick plays and volley destroy the entire másdlagos my arms and air defense (this is also true my cruiser)the more I hate when I say I'm going to mogamival (wipe and now I can start again from the beginning)and the other cruiser splits the aforementioned essential and my secondary weapon.Battle ship so many times and I was not at the end but at the beginning of the battle and was undefended from both destroyers and planes. so revered WG do something quickly with the HE problem because so sorry to say it is a piece of crap the whole and thus becomes meaningless armor also because we have nothing matters is only who is faster shooters ship and who knows soon as it burned and dismantled the other secondary weapons.Seriously, you shall tell the game ???because if it stays that way you will soon feel like to go to the regular players who want to play with it to make use of their vessel endowments (including armor as well, because there is nothing to protect against HE) I understand many aspects of cruising is that you need the money and they have to do a lot of damage to it, and unfortunately the costs are too high and below should, therefore, should be taken to repair it costs them little to alleviate their desire HE compasses Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #9 Posted June 29, 2015 I believe Vuk have said on several occasions that the fire effect is bugged atm and will be fixed. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #10 Posted June 29, 2015 Sometimes it seems to work and the fire goes out pretty quick. Other times it seems to burn forever. Share this post Link to post Share on other sites
Needy_Game Beta Tester 346 posts 8,861 battles Report post #11 Posted June 29, 2015 its surprising how many player choose to use HE when in a duel with a thin armoured CA, phoenix and Omaha players always make this mistake, they just spam fire on me, but when i get them ranged, i get a reliable citadel hits on them and they're sunk in less then a minute. however the fact that im constantly on fire is driving me insane, im scared of fighting DDs now, since i will be on fire, while they can escape, totally frustrating 1 Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #12 Posted June 29, 2015 its surprising how many player choose to use HE when in a duel with a thin armoured CA, phoenix and Omaha players always make this mistake, they just spam fire on me, but when i get them ranged, i get a reliable citadel hits on them and they're sunk in less then a minute. however the fact that im constantly on fire is driving me insane, im scared of fighting DDs now, since i will be on fire, while they can escape, totally frustrating Indeed. I have just come back from a game in my St. Louis. Well, I gave a few other ships a run after it. But I'll just upload the results (in the spoilers). This isn't a bragpost, so the screens aren't really about how well I did, or what I could have done better. Take note of the damage the AP shells inflicted on average compared to the HE shells. And the number of fires the HE shells started. It should be noted that I only used AP on the Chikuma and the second Phoenix. AP works when you use it right. 2 Share this post Link to post Share on other sites
[CASTS] ZuupermaN Alpha Tester 85 posts 4,542 battles Report post #13 Posted July 1, 2015 This HE spam is becoming really anoying. Now it is like everybody is just spamming HE on everybody, people don't think anymore whether to shoot AP or HE. And people also don't know how to use the AP shells. I think it will be better balanced if the fires didnt last very long, so the damage isnt massive when you recieve 1 hit that sets you on fire. And i think, at the lower tiers, the AP shells are pretty useless on most cruisers. When you are shooting at full broadside enemy cruiser, you should easily be able to penetrate it and do significant damage. But no, it is even less than HE. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #14 Posted July 1, 2015 I wouldn't mind if it wasn't just so ridiculously easy to HE spam. The rewards are way too great for the effort invested. 1 Share this post Link to post Share on other sites
[TWF] Bushpanther Beta Tester 131 posts 23,946 battles Report post #15 Posted July 1, 2015 Driving my BB, I'll use AP mostly. Driving my CA's, I'll use HE on DD's, AP on other cruisers and HE on enemy BB's. Maybe firing AP is more effective when fighting BB's, but I got the feeling that all those fires are rather unsettling for a lot of BB drivers. Tends to have a negative effect on their decesion making abilities Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #16 Posted July 1, 2015 Driving my BB, I'll use AP mostly. Driving my CA's, I'll use HE on DD's, AP on other cruisers and HE on enemy BB's. Maybe firing AP is more effective when fighting BB's, but I got the feeling that all those fires are rather unsettling for a lot of BB drivers. Tends to have a negative effect on their decesion making abilities Dude, when driving a BB I couldn't care less if another BB shoots HE at me. Yeah, some nice damage numbers coming up... Yeah, fires starting - but those are light damage and can be repaired... While I fire AP and get citadel hits. Sometimes three are enough... Boom! But I'm the type of player who takes his BB into a <5 klicks fight with another BB without thinking twice about it Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #17 Posted July 1, 2015 I use AP alot and with great succes! Atlantas and Atago's blowing up from citadel hits all over. Get the right angle and hit them at the waterline or do long range pluming down AP shells....it hurts ! Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #18 Posted July 1, 2015 Atago. the only fire was done by secondaries Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #19 Posted July 9, 2015 I am new to the game. What I noticed however is that in my Kongo I have tremendous problems with cruisers who between ten and twelve km will just constantly set me on fire while my ap shells will either be evaded, overpen or do relatively little damage. Getting a citadel hit will bolster my chances, but the damage I am taking from ships I am supposed to hard counter is pretty absurd to me. Have trained the commander in fire prevention but wont even use the damage controll if the engagement is going to last longer. Obviously I have not figured everything out just yet, but just dealing between 1 and 3 k damage per hit appears a little too few for me, considering that a cruiser he will deal between 300 and 700 plus the burn. Any advice? Or do I simply need more bb xp? Share this post Link to post Share on other sites
ttchip Beta Tester 441 posts 1,160 battles Report post #20 Posted July 9, 2015 (edited) half the low tier guns actually have the SAME damage for HEs and APs, so there is actually NO reason to use APs on low tiers This is strictly not true. HE and AP may have the same damage potential upon citadel penetrations. You will, however, virtually never penetrate citadels with HE. With AP you can do that more or less reliably if you know where and how to shoot specific targets, meaning that your DPM increases significantly despite both shell types having the same damage potential. Edit: Please don't buy high tier premium ships if you don't know how to AP. I've seen way too many Atagos pull up a broadside on my Pensacola or New Orleans only to shoot me with HE. They, on the other hand, will get two- or three-shot by me or my team with AP in the same turn. Edited July 9, 2015 by ttchip Share this post Link to post Share on other sites
Argysh Beta Tester 179 posts 2,542 battles Report post #21 Posted July 9, 2015 (edited) I am new to the game. What I noticed however is that in my Kongo I have tremendous problems with cruisers who between ten and twelve km will just constantly set me on fire while my ap shells will either be evaded, overpen or do relatively little damage. Getting a citadel hit will bolster my chances, but the damage I am taking from ships I am supposed to hard counter is pretty absurd to me. Have trained the commander in fire prevention but wont even use the damage controll if the engagement is going to last longer. Obviously I have not figured everything out just yet, but just dealing between 1 and 3 k damage per hit appears a little too few for me, considering that a cruiser he will deal between 300 and 700 plus the burn. Any advice? Or do I simply need more bb xp? There's several option: 1. use your range advantage. by that i don't mean to camp at max distance. Rather be just outside the enemy's range. Kongo is pretty fast, you should be able to do that if you're not completely alone. 2. if they have no Torps, just shot them or you are confident that you can avoid them get stuck in (at best to secondary range). They won't do much more damage with HE no matter how close you are, more than 3 ticks burning are not possible and they have no chance of penning you with ap with direct fire (if they do angle a little more). Being closer makes it much easier to hit their citadels: Aim for the smoke stacks just at the waterline and you'll start seeing 5 digit dmg numbers. + your secondaries will help too Edited July 9, 2015 by Argysh Share this post Link to post Share on other sites
ttchip Beta Tester 441 posts 1,160 battles Report post #22 Posted July 9, 2015 There's several option: 1. use your range advantage. by that i don't mean to camp at max distance. Rather be just outside the enemy's range. Kongo is pretty fast, you should be able to do that if you're not completely alone. 2. if they have no Torps, just shot them or you are confident that you can avoid them get stuck in (at best to secondary range). They won't do much more damage with HE no matter how close you are, more than 3 ticks burning are not possible and they have no chance of penning you with ap with direct fire (if they do angle a little more). Being closer makes it much easier to hit their citadels: Aim for the smoke stacks just at the waterline and you'll start seeing 5 digit dmg numbers. + your secondaries will help too To add to that: Mid tier cruisers (Phoenix, Omaha and all IJN cruisers) tend to have enormous citadels. They're extremely easy to one- or two-shot with BBs if they're silly enough to give you a broadside. Share this post Link to post Share on other sites
twibs Alpha Tester 125 posts 380 battles Report post #23 Posted July 9, 2015 AP for BBs all the way, right from tier 3. For cruisers at around tier 4-5 AP start to be (for me at least) better than HE. DD's can keep spamming HE, though at around tier 5+ AP can be good against low armored cruisers (IJN + phoenix + omaha) Share this post Link to post Share on other sites
[PECSA] Seepheerd Beta Tester 486 posts 11,843 battles Report post #24 Posted July 9, 2015 To add to that: Mid tier cruisers (Phoenix, Omaha and all IJN cruisers) tend to have enormous citadels. They're extremely easy to one- or two-shot with BBs if they're silly enough to give you a broadside. As the saying goes: anybody should have useless idea. ... Shorten that ridiculous burning effect! And If I burned, can't set my ship to fire in the next 3 mins! Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #25 Posted July 9, 2015 Thank you for your tips, I shall keep those in mind . Share this post Link to post Share on other sites