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Sander93

Fix the map border exploit already

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Beta Tester
512 posts
675 battles

Agreed that the map border should stop you dead, the amount of times I've been denied kills by people "strafing" their ships sideways is a joke.

 

Also I'd recommend you remove the name from your post. Naming and shaming like that is a big no no.

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Alpha Tester
333 posts
1,473 battles

Yup they need to remove the border and replace it with a count down saying you are leaving the battle if you dont turn around you will be remvoed from the game but with full damage to the ship to stop people exploiting it :)

 

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Alpha Tester
118 posts
5,750 battles

agree, that exploit is a nonsense. i played a wyoming against a wyoming as well, he had 12k hp, i was full, and i literally couldnt hit him, by the time he came out of the strafing, i was already under 10k hp, and he easily sunk me.

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Beta Tester
51 posts
4,289 battles

Yesterday i was yelled at because i hugged the border. Fact was though, my rudder was killed (how rare, ey?) and i was forced into the border .... nothing i could do about it. Having a countdown border could seriously screw you up if you have a dead rudder... but if they change the rudder/engine crit chance then it could work

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Alpha Tester
127 posts
652 battles

Yesterday i was yelled at because i hugged the border. Fact was though, my rudder was killed (how rare, ey?) and i was forced into the border .... nothing i could do about it. Having a countdown border could seriously screw you up if you have a dead rudder... but if they change the rudder/engine crit chance then it could work

 

In that case ship happens, it should be rare to have your steering destroyed but it's the captains fault for sailing near the wall anyway.

 

The maps should have a bit more room around the borders though.

 

Also cut yer engines and prepa... err cut yer engines if ye rudder is jammed!.

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Weekend Tester
25 posts
603 battles

 

What is the actual theory in border hugging making hitting harder, or even impossible?

 

Doesn't border just compress the normal 2d movement to 1 dimension, making hitting kind of easier? Prediction of forward movement no longer needed, only sideways component. Also closing in should be easy on stopped ship?

 

Normally, without border, ship can do the same sideways wiggling, it just looks more natural while traveling forward. Many players just don't do the wiggling efficiently.

 

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Beta Tester
990 posts
3,431 battles

What is the actual theory in border hugging making hitting harder, or even impossible?

 

Doesn't border just compress the normal 2d movement to 1 dimension, making hitting kind of easier? Prediction of forward movement no longer needed, only sideways component. Also closing in should be easy on stopped ship?

 

Normally, without border, ship can do the same sideways wiggling, it just looks more natural while traveling forward. Many players just don't do the wiggling efficiently.

 

The problem is that the border does not stop a ship. Instead it can make a ship move sideways at nearly full speed even though the hull is angled. Turning a few degrees left or right completely changes speed and thus distance traveled, making it nearly impossible to properly aim shots at big ranges because the exploiting ship can easily dodge shells by sporadic movement. 

 

Just wait until you meet one of said experienced CV players ingame and you'll understand.  

 

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Beta Tester
56 posts
175 battles

 

The problem is that the border does not stop a ship. Instead it can make a ship move sideways at nearly full speed even though the hull is angled. Turning a few degrees left or right completely changes speed and thus distance traveled, making it nearly impossible to properly aim shots at big ranges because the exploiting ship can easily dodge shells by sporadic movement. 

 

Just wait until you meet one of said experienced CV players ingame and you'll understand.  

 

 

I did meet them in the CBT and really it is not a problem to hit any ship doing this. It made me to miss one salvo before I figured out what he is doing so it is not a big issue. It is not like its going to save the carrier once it is in gun range. 

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Beta Tester
990 posts
3,431 battles

Then you haven't met the ones who are good at it. I'll refer to my 60-75% win ratio with non-cv ships to argue that it is not a learn to play issue. I know how to aim. 

 

 

That said, the effectiveness of the exploit is not even that relevant.

Fact is that it's a stupid mechanic that IS prone to abuse and it should be fixed, like any other exploit would normally get fixed. 

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Weekend Tester
25 posts
603 battles

Just wait until you meet one of said experienced CV players ingame and you'll understand.

 

No need to wait, had couple tier 7 ships before reset.


And I do the border hugging myself in other ships (than carrier), not to exploit, but by running out of space when overwhelmed by enemies. Would rather stay on open water, but getting chased and cornered happens.


By effient wiggling, carrier should be worst possible ship, ie easiest for enemy to hit, because of large turn delays. Others, cruisers mostly, can do it best while still being able to hurt less avoiding/less agile enemy.


Biggest broken thing in carriers is torp plane spam, which sometimes prevents closing in even with a destroyer... Then I understand the frustration, torp spam, can't approach, and on top of that slight wiggle. Rather fix those other things in broken OP carrier balance, then borders would be fine. Currently it's ridiculous that, in which ship type wins which type, CV wins approaching lone DD 1vs1 by torp spam... CV has no enemies, except other CV, or really collapsing own team, which lets CV become overwhelmed by normal ships.

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[TTP]
Beta Tester
119 posts
12,509 battles

I've had a lot of experience of this and I think giving collision to the border would definitely be a good thing and stop this completely.

 

Just maybe as a side effect it may stop those people on my team from hugging it like it was their dearest sweetheart when the objective is in the middle of the map............................ ok there probably is no fix for this one. :rolleyes:

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[ST-EU]
Supertester
3,404 posts
35,711 battles

Discussed many times before but I will repeat my thoughts on this. WoWp has a great 'return to battle' border and I would like that to be implemented here so when a ship sails in to the 'no sail' zone the ship gets turned around to point back into the map again. I have sometimes 'hugged' the border but only when I have been in scope view and firing away at the enemy not realising I am drifting sideways at the map border at the same speed. That of course would be another option and that is to automatically stop your engines when encroaching the 'no sail' zone, let us see if they do something?

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Players
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i think as it is right now it is fine since it is very easy to hit ships on the border (atleast i think so) it is only difficult for a carrier to drop manual torps on it. also i think it adds extra gameplay options.

now if most people have a problem with hitting people on the map border i still dont think it is and unfair advantage because everybody can do it is not like you have to install a mod to be able to do it. it is a part of the vanilla game and i really do not think it needs a change.

 

also sorry for my grammar it sux. 

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Beta Tester
329 posts

i think as it is right now it is fine since it is very easy to hit ships on the border (atleast i think so) it is only difficult for a carrier to drop manual torps on it. also i think it adds extra gameplay options.

now if most people have a problem with hitting people on the map border i still dont think it is and unfair advantage because everybody can do it is not like you have to install a mod to be able to do it. it is a part of the vanilla game and i really do not think it needs a change.

 

also sorry for my grammar it sux. 

 

It's still exploiting the borders of the map thus cheating, they need to either make it a hard border or have a set amount of time for you to get back inside the map border or get some sort of penalty

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Beta Tester
1,160 posts
377 battles

 

It's still exploiting the borders of the map thus cheating, they need to either make it a hard border or have a set amount of time for you to get back inside the map border or get some sort of penalty

 

WG implemented the border this way, therefore it is not cheating, but a feature. If WG believes that it is harmful for gameplay, they have to change it. I didn't really have issues hitting anyone at the border though.

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Alpha Tester
2,271 posts
1,040 battles

It's still exploiting the borders of the map thus cheating, they need to either make it a hard border or have a set amount of time for you to get back inside the map border or get some sort of penalty

Cheating is only when WG says this is not working as intended and they will fix it. Until then everyone using it is considered bug abuser.

 

Is that the case? Of course not.

 

You have to understand that there is difference between providing feedback on feature you don't like and insulting players by calling them cheaters and bug abusers for something that was always in the game and is working as intended for now at least. Can you show me WG officials who say that's exploit and they will fix it soon? They are the judge who will say what's exploit and what's not as they are the game designers, not you!

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Beta Tester
329 posts

Cheating is only when WG says this is not working as intended and they will fix it. Until then everyone using it is considered bug abuser.

 

Is that the case? Of course not.

 

You have to understand that there is difference between providing feedback on feature you don't like and insulting players by calling them cheaters and bug abusers for something that was always in the game and is working as intended for now at least. Can you show me WG officials who say that's exploit and they will fix it soon? They are the judge who will say what's exploit and what's not as they are the game designers, not you!

 

Why do we have borders of maps, because that is the area of play the game designers want us to play inside, look at WOT for example using a Wargaming game as an example you can see outside the border of the map but you cannot go beyond that border. 

 

If you cannot accept that by either constanly using the border with any type of ship or taking planes beyond that border is exploiting the borders of gameplay that's for you, I prefer to play inside the borders of the game and try and play fair if that is giving others an unfair advantage than so be it. but for me it is something that they should sort out asap because in other games I play you have a set time and if you don't return you are excluded from the game, Take Mech Warrior if you leave the boundries of the game your mech is destroyed after a set period of time. 

 

Like I said as far as I'm concerned if you intentionally use this exploit you are doing so to try and gain an advantage and the whole definition of using an exploit to gain an advantage is called cheating

Edited by jacko01
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Beta Tester
990 posts
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 for something that was always in the game and is working as intended for now at least. 

 

The feature is that the border allows you to keep turning without completely stopping you, and I understand why WG implemented that. I don't believe they implemented it to allow people to strafe it to avoid shots. 

 

(Ab)using a feature to gain an unfair advantage however is the very definition of exploit. 

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It's still exploiting the borders of the map thus cheating, they need to either make it a hard border or have a set amount of time for you to get back inside the map border or get some sort of penalty

oh yea it is still cheating when everybody can do it, it is implimentet by the devs and WG staff even says it is not exploiting. but yea ofcourse it is exploiting and cheating because you said so.

 

stronk logic very sence:trollface:

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The feature is that the border allows you to keep turning without completely stopping you, and I understand why WG implemented that. I don't believe they implemented it to allow people to strafe it to avoid shots. 

 

(Ab)using a feature to gain an unfair advantage however is the very definition of exploit. 

may i ask you why is it an unfair advantage?

Edit: anyone care to give a reason for the neg reps? i have no problem with the neg reps only that people dont give a reason

Edited by Mindfulcrane07
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Beta Tester
990 posts
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It's an unfair advantage because the border mechanics allow you to move in an unnatural way by intentionally sailing into it, making aiming harder than it would be under normal circumstances. 

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Weekend Tester
461 posts
2,563 battles

It's an unfair advantage because the border mechanics allow you to move in an unnatural way by intentionally sailing into it, making aiming harder than it would be under normal circumstances. 

 

yepp, it gives you a big advantage

 

i started to use it frequently in bbs on certain maps, it usually helps you a lot in a 1 vs 1.

 

and yes, i would prefer a change in mechanics, make it similar to ram an island, just stop the ship dead in the water and force the player to back out of the map-border

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It's an unfair advantage because the border mechanics allow you to move in an unnatural way by intentionally sailing into it, making aiming harder than it would be under normal circumstances. 

 

that is not and unfair advantage because everybody can do it

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