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Krogort

Furutaka

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[111]
Beta Tester
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Hi mates,

 

thank you all for the good tips playing the Furutaka. Had my problems with it - but I will now try to adapt some of the tactics discussed here.

 

  Best wishes Grobiac

 

Edited by Grobiac

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[OILUP]
Beta Tester
1,491 posts
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Forget whatever I said about Furutaka being bad, I didn't know what I was talking about. Once you know her better she will do miracles for you.

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[J4XP2]
Beta Tester
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What a POS of a ship. I'd rather grind my way to the Aoba with the Kuma, thanks. Crap turret transversal, abysmal firing rate (seriously, what the hell is up with that? Who thought this was a good idea?), meh torpedoes, an all around magnificent package of dung. 

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I am also trying to figure this Ship out ..... thowing plunging fire AP at BBs seems best atm - did get a Citadell on a Wyoming that way.

....but I could have done a lot more damage in a Kuma in the same time ...

 

So far this ship seems to be a really bad destroyer and a abysmall Battleship, at the same time.

 

If the Guns on this thing are that bad, at least it should have more and better torpedoes ...

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[PRAVD]
Weekend Tester
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I am also trying to figure this Ship out ..... thowing plunging fire AP at BBs seems best atm - did get a Citadell on a Wyoming that way.

....but I could have done a lot more damage in a Kuma in the same time ...

 

So far this ship seems to be a really bad destroyer and a abysmall Battleship, at the same time.

 

If the Guns on this thing are that bad, at least it should have more and better torpedoes ...

 

Furutaka had double the launcher irl but ofc Japanese ships must have their historical weakness (RoF, turrets) but no way they should get their historical strengths (torpedo tubes).

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Yeah I read about that in book about the last battle @ Guadalcanal she participated.

 

The real Problem I have with that thing is seeing what kind of an enemy I should have an edge on:

 

Torpedo-Ambush? Yeah, possible but every torpedo armed ship can do it - and in case of destroyers better due to DD related things like concealment and not bloddy bleeding down to 25 kn in a turn ....

 

Duelling with cruiser @ distance: well this thing doesnt have more range than anybody else, and if you loose in the cruiser dance to a furutaka, you probably driving one too. -_-

 

Duelling with cruiser @ close distance: the 20 cm guns are usually useless due to the turning rate. You dont need the supperior penetration of the 20 cm shells because you are facing CLs anyway, and the best thing about it: Your Armor is crap, even a DD can get through it.

 

DD hunting: i dont even .... probably the only thing worth mentioning is that you ARE gonna get killed while BB hunting (with torps) by DD while you try to grind the hull upgrade thats makes this bricks rudder at least shift faster.

 

CV: yes, im my opinion even the freaking carriers have an edge on you, if you got lucky enough to get into gunrange of one. If you are chasing them down, you get probably 0-2 Guns on the target (zig zaging ofcourse), while he, at least tries, to divebomb and torp you.

 

BB: No range, no hp, no Armor, better off to just run away oder suicide in for a torpedoe-run. Ambush is an option .... but 3 torpedoes on a side are usually alone not enough.

 

That leaves the unaware, straight-liners, afk-ers and beeing meatshilded be something else ... damn, thats something no other ship can do .... not.

 

On a last note: secondary guns on cruiser are usually terrible ... but since the are only used in meele, and since if you divide whatever damage they do though that of the main battery ( zero ) they are infinitely better. :ugly:

Edited by havaduck
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Beta Tester
62 posts
506 battles

I'd like to also mention that the Furutaka is a nightmare to play with.  

I tried it out in closed beta when it was just released and it still seems to be just as bad.  

Back then at least we could grind with the Kuma (awesome ship) to get the Aoba.

Still 30k exp to go, it's gonna feel like a long grind.

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Weekend Tester
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Actually Furutaka is extra worse against carriers for having one of the worse AA of the tier (excluding DDs, including tier 4 BBs) and one of the worst turning circles. 

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[-UTD-]
Players
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No idea why, but I'm having fun with Furutaka. I know that comparing to Kuma, reload, turet rotation, range, mobility is all bad... but somehow I'm having blast with it, I'm hitting where I aim, score citadel hits more often than not, torpedos are hiting my targets and even with bad mobility I usually manage to run away if it gets too hot... I just don't understand O_o on the other hand I sucked at sailing Kuma... My best guess is that Furutaka forces me to play better, while Kuma was letting me play a bit too gung-ho for my own good.

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[OCTO]
Beta Tester
130 posts

Lol call me a psycho, but for me Furutaka is overall an OK ship. Yeah, gun traverse is painful and the reload isn't fastest in the game, but I'm really not complaining about her.

I'm giving you guys my overall stats. I don't think that looks especially horrible. Hell, I have FUN playing with Furutaka. Yes, now you can send me back to the cave. :honoring:

 

I finished my grinding with Furutaka with some decent stats... but stats doesn't make that ship a good one and fun to play.

0a23e3d87a03d6d932cb7ac45924190f.png

 

- They say CAs role is to hunt down Destroyers... well you don't want to do it with a Furutaka.

- They say CAs role is to provide AA cover... Furutaka doesn't have enough AA, only the fighter can help.

 

My playstyle was to sail next to some BBs and add my firepower to theirs and finally charging (yolo) to enemy ship in order to drop torpedoes (this works ONLY if the enemy ship is shooting at someone else)

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Beta Tester
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10k left till Aoba. Furu really struggles against anything with a decent r.o.f but she is a brutal cruiser killer.

 

Some games are fun, others you just get shut down so hard.

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I still need 20k and I'm sick and tired of this ship to the point I'm close to quitting this game already. Only thing you can do is to snipe cruisers from distance and practice your citadel shots.

I hate watching teammates drive into destroyer torps just because I can't fight them effectively.

 

Kuma made me fall in love to cruisers, Furutaka just seems like a cruel joke. To add insult to injury, I don't think I'm getting Aoba any time soon.

 

 

frr.png

Edited by Surmaaja
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I know your pain, Furutaka is engough to drive one to Co-op battles again, at least that way you have some sort of a chance.

 

I finally had a "good" game in it - more than that i have felt like a hero with that screen:

 

 

1dlu0c.png

 

 

So torpedoes, right? Nope, enemy Team wanted to torp me, without effect ( 3 or more ships but not going to hapen o'clock-maneuvering) and so did I to them, again without hits.

On the bright side the rarely used their guns, and when with he.

 

2bguib.png

 

So I did sink most of them with artillery ( ! O_O) and about that flooding without a torpedoe-hit? Outright rammed a Kuma while burning down in a last ditch attack.

 

So this is another (sadly) viable tactic (because of HOW bad this thing is) search for a bb near a island, do a fake torpedoe attack on him (he'll be expecting one and you never gonna hit anyway, but hopefully he'll be distracted for a while) and then ram this red brick (it maneuvers like one anyway ...) in his face.

 

.... it will at least net you some xp for the aoba.

 

Edited by havaduck

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Players
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Slightly offtopic but ramming damage is pretty heavy on this game, I've noticed. So the idea of cruiser ramming a BB could work. I had a game with Myogi and rammed another one. I died from over 30k health while she lost her remaining 5.. :(

 

Furutaka feels super sluggish after Kuma. In my eyes it's like a battleship-cruiser hybrid, with some torps to give a kick. But the torps range is pretty limited. Best use for them is to sneak attack at someone in late-game, I'd figure. Or to nuke a carrier, if you can get to them.

Gun performance is similar to BB's. Big, slowturning guns with long'ish reload.

Don't know about AA or armor. Just that I get citadel'd more often than in Kuma.

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Beta Tester
179 posts
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Funny how everyone is saying Aoba is a nice ship while it was hated before Furutaka came in. I guess Furutaka was Aoba's buff!

 

I was just wondering the same. I hated Aoba in CBT for the same reasons everyone seems to hate Furutaka now. But that was before Furutaka was introduced. ^^

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Beta Tester
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This thing feels like they took all the weaknesses of a BB and a CA and mixed them together but forgot to add any real strengths. Sure all ships can't equal but this is a bit much imo.

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[PGTIP]
Beta Tester
217 posts
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Well before the introduce the Furutaka there was a gap between the kuma and the Aoba

 

kuma being a beast at tier 4 and then ending in the tier 6 people used to think it was a kuma with bigger guns which it wasnt 

but now that the furutaka was introduced you have to adapt to the playstyle and then go to the Aoba meaning that you have changed your playstyle in tier 5 so the Aoba doesnt seem to be sooo terrible as it was consider before the introduction of the Furutaka

 

all in all i think a turret traverse buff to around 30-35 secs will make the ship more vilable and not soo limiting as she is now cause in order to change angles of atacks you have a lot of downtime cause the guns dont turret fast enough

 

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Weekend Tester
461 posts
2,563 battles

arrived at the furutaka, too....

 

tried to shoot at a cleveland at maxrange... 5 hits, 5 overpens o.O

 

oh dear, that will be fun

43k exp to go -.-

Edited by Del_Mare

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Thanks for the ramming suggestions. I figured if enemy team has more than 2 destroyers you might just aswell throw all in. You don't have many valuable targets to fire at in these matches and end up with crappy EXP anyways so this ship can go [edited]herself for all I care.

 

In these games I just treat the ship as a really shitty destroyer and throw myself into the fray, deal as much as damage as possible before getting killed and then jump back into my Isokaze, that ship is atleast super fun to play. I've had couple of epic games this way which otherwise would've been a slugfest and waste of time.

Edited by Surmaaja

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Weekend Tester
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ramming a whyoming deals 28300 dmg =)

with the 50% flag you should be able to inflict 42450

 

stil not enough to kill him from 100% ;)

Edited by Del_Mare

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So, besides the Furutaka being a steaming pile of crap, anyone else got the problem of AP Shells switching to HE on their own as soon as you target a DD or a CV with it?

 

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[ICI]
Beta Tester
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So, besides the Furutaka being a steaming pile of crap, anyone else got the problem of AP Shells switching to HE on their own as soon as you target a DD or a CV with it?

 

 

Nope, I'd check your key bindings. It's also possible you're simply pre selecting HE by pressing 1 once by accident because they're so close together or you're so used to using HE. Happens me a lot. 

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[BKC]
Beta Tester
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Furutaka is like my personal nightmare ship. Nothing it actually is really good at, yes you can pen more if your opponent is obliging enough to show you a decent broadside, but the AA sucks, the manouverability is sub-par, the firepower ... well the reload is abysmal coupled with the turret traverse, no idea what WG was thinking to implement this show stopper, atleast they should have the decency to admit they want ppl to spend Gold to buy their way through, even in CBT I really tried to make all ships I played work and even had fun in Aoba and Myoko, but this ... totally disgusted with the Furutaka, rather makes me want my money back than spend more ...

 

Looking at the US tree with Phoenix, Omaha and Clever in line ... having Kuma (good), Furutaka (...) and Aoba is like getting a punch in the face.

Edited by DBaron

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