Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #51 Posted June 30, 2015 Neither is Princess female, big deal. You may have a point. I think better traverse rate would be slightly better, since the ship has around 0.3 worse RoF than the normal 8" guns. like 36-38 seconds. Isn't the RoF 3.5? That's 0.5 worse than the american 203mm. Aoba have 5 rpm if I'm not mistaken. But yes, maybe traverse would be a better solution. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #52 Posted June 30, 2015 You may have a point. Isn't the RoF 3.5? That's 0.5 worse than the american 203mm. Aoba have 5 rpm if I'm not mistaken. But yes, maybe traverse would be a better solution. Furutaka has 3,7 I think. around 17 second reload, and Aoba has 5,5 RPM, because of Cleveland. In real life Furutaka could manage 2 RPM with the 20 cm guns and Aoba could only manage 3 RPM with the 20.3 cm guns. They are waay more over-buffed comapred to their real life performance than the USN guns. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #53 Posted June 30, 2015 kite and angle is different. Furutaka is only decent at angle-ing (like every ship is...), but kiting? nop, you can't zig zag make avoiding manouvers cuz your turrets doesn't turn fast enough to adjust to new angle. So yes, you can only angle, which is what every ship can do and what slow turret traversing ships is the only thing they can do. And as I said, if the others are zig zaging changing their course or direction or etc or popping out of islands here and there (like in fast pace gameplay in med tier ship games esp in small maps) and you have to adjust...... lets just say you will be shooting at them after they fired 1-2 volleys at you......... every time. And as someone else said, they are very bad against DDs at close-mid ranges. A tier V cruiser in tier V games that are infested with DDs, can't do the job that is meant to do (hunt DDs). With the slow reload on the Furutaka turrets, you can change your angle during reload and then swing back once the guns are about to be ready again. And no, her job ain't hunting DDs. You're better off going after other cruisers and BBs. Share this post Link to post Share on other sites
Orree Beta Tester 145 posts Report post #54 Posted June 30, 2015 Blasphemy. Agree. I enjoyed the Mogami with the 203mm guns fitted, but I decided to downgrade to the 155s and it was a revelation. Sooooo much easier to whack out DDs with the 155s and frankly (at least at that time, not sure post-wipe), HE was pretty much every bit as good vs.other CAs as AP. I lean towards AP vs. other CAs, but when the other guy is spamming HE at you and setitng you on fire and you're not getting citadels because RNG isn't on your side, it's hard to stick to your AP guns. I focus on DDs a lot because frankly, even though they are very hard for DD drivers to do well with, I find them extremely dangerous to the team, overall. So, if I see one and I'm in range, I'm shooting at DDs, period. The 155s with HE are the tool of choice. As for the Furutaka...OMG, I do not want to grind the 51-freaking-thousand XP it's going to take to elite this ship. I drove it some on the Public Test to check it out and, cripes it's a piece of crap. I researched it last night, but didn't buy it. I'm hoping to reduce the XP research cost of the various trees (I think they are too high) soon, so I'm just gonna wait and go through the US tree for a while. Share this post Link to post Share on other sites
morti271 Beta Tester 255 posts 4,034 battles Report post #55 Posted June 30, 2015 (edited) Keep at range, Furutaka is not very friendly to inexperienced players. Yeah, keep at range so you don't hit anything with the low velocity 203mm shells. And when you finally do you deal 470 Damage Furutaka op, nerf Furutaka nao!!1 Edited June 30, 2015 by morti271 1 Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #56 Posted June 30, 2015 (edited) Yeah, keep at range so you don't hit anything with the low velocity 203mm shells. And when you finally do you deal 470 Damage Furutaka op, nerf Furutaka nao!!1 The gun's muzzle velocity is 870 m/s. That's like the biggest among the high caliber guns I mean historically, In game that's a couple of thousand meters per second Edited June 30, 2015 by Bl4ckh0g Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #57 Posted June 30, 2015 Man I don't know how you guys manage to play this ship with AP. The maximum damage I manage to do with AP is around 3k And I was hiting the flank of another futuraka.... Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #58 Posted June 30, 2015 Man I don't know how you guys manage to play this ship with AP. The maximum damage I manage to do with AP is around 3k And I was hiting the flank of another futuraka.... Find a Tenryuu, Kuma, Phoenix, Omaha Aim under the smokestacks. ??? Profit Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #59 Posted June 30, 2015 I think I'm the only one around here who likes to play this ship..... Its difficult, but I usually played it as battlecruiser, hanging around the battleships, letting them take the fire, until I spot an opening and charge ahead to exploit it, and if I come under no return fire, then I then release a barrage of torpedoes at the nearest battleship, I've claimed a Nagato, Fuso, New Mexico etc. like this.... Share this post Link to post Share on other sites
[DMAS] rigawe Beta Tester 313 posts 2,716 battles Report post #60 Posted June 30, 2015 Find a Tenryuu, Kuma, Phoenix, Omaha Aim under the smokestacks. ??? Profit I dot it and I got 300, 400, 500 or even bounce... hell even ST louis is bouncing shot... Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #61 Posted June 30, 2015 I dot it and I got 300, 400, 500 or even bounce... hell even ST louis is bouncing shot... Hmm, Don't know I usually got nice results in her... Well, Use her with HE then. Share this post Link to post Share on other sites
Krogort Beta Tester 149 posts 4,347 battles Report post #62 Posted June 30, 2015 I dot it and I got 300, 400, 500 or even bounce... hell even ST louis is bouncing shot... In my experience St Louis seems to be harder to citadel than Phoenix and Omaha. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #63 Posted June 30, 2015 Yeah, keep at range so you don't hit anything with the low velocity 203mm shells. And when you finally do you deal 470 Damage Furutaka op, nerf Furutaka nao!!1 ...you do know that 203mm shells are *higher* velocity than 155s, yes? Share this post Link to post Share on other sites
[OCTO] Kostis_Larsson [OCTO] Beta Tester 130 posts Report post #64 Posted June 30, 2015 Why the hell this ship is tier 5... should be placed in tier 3 It's a nerfed version of Kuma Share this post Link to post Share on other sites
DatPunk Beta Tester 4 posts 1,227 battles Report post #65 Posted July 1, 2015 Lol call me a psycho, but for me Furutaka is overall an OK ship. Yeah, gun traverse is painful and the reload isn't fastest in the game, but I'm really not complaining about her. I'm giving you guys my overall stats. I don't think that looks especially horrible. Hell, I have FUN playing with Furutaka. Yes, now you can send me back to the cave. Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #66 Posted July 1, 2015 I had a revelation yesterday, Furutaka whispered into my ear, foretelling dreams of power. I just have to verify how accurate all that is. If what I expect is correct then Furutaka should be played similarly to a Mogami, albeit a bit differently. Share this post Link to post Share on other sites
[-5D-] Hannibalurg Beta Tester 950 posts Report post #67 Posted July 1, 2015 If you consider long range fighting cowardice, then cruisers are not for you. The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. - Sun Tzu Should't be at long range then. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #68 Posted July 1, 2015 (edited) The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. - Sun Tzu Should't be at long range then. Fighting the enemy in it's own grounds is foolishness, Furutaka and the rest of the IJN cruiser line excels at long range engagements, Their armor is weaker, Their citadels are bigger, their guns are more accurate, and Their lack of agility makes them cumbersome in a close range gun fight. "Know your enemy and know yourself, find naught in fear for 100 battles. Know yourself but not your enemy, find level of loss and victory. Know thy enemy but not yourself, wallow in defeat every time." Edited July 1, 2015 by Bl4ckh0g Share this post Link to post Share on other sites
Krogort Beta Tester 149 posts 4,347 battles Report post #69 Posted July 1, 2015 (edited) So I've just finished grinding this ship. The only thing it's good for is shooting other cruisers with AP rounds. It doesn't have enough rate of fire or fire chances to be effective with HE against Battleships. Destroyers are hard to aim with such low rof, even if the good accuracy helps. Overall I performed much better with the Kuma, I expect it will be the same for most people. And it's no surprise Kuma DPM with HE is 144000 Furutaka DPM with HE is 69300 And with almost 1/3 of the rof, any miss will hurt your dps significantly. With double the turret turn time and for only 600m more range. Edited July 1, 2015 by Krogort Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #70 Posted July 1, 2015 ...you do know that 203mm shells are *higher* velocity than 155s, yes? Depends. The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself. - Sun Tzu Should't be at long range then. You can quote Winnie-the-Pooh for all that matters, it doesn't make the Furutaka any better in close quarters. Imagine a heavy tank vs. a circling light tank, if you will. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #71 Posted July 1, 2015 Depends. You can quote Winnie-the-Pooh for all that matters, it doesn't make the Furutaka any better in close quarters. Imagine a heavy tank vs. a circling light tank, if you will. “Did you ever stop to think, and forget to start again?” ― A.A. Milne Winnie The Pooh holds great wisdom, This for example is true for a great amount of people. 1 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #72 Posted July 1, 2015 I still don't get why some people are against making this ship more enjoyable to play.. it's not like buffing the turret rotation to 30-40 seconds range or buffing the torp range (which is needed since it is the same stock on Mutsuki) would make the ship overpowered. What about giving it its historical torp launchers? It had 12 launchers with the single turrets, 8 with the dual ones. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #73 Posted July 1, 2015 I still don't get why some people are against making this ship more enjoyable to play.. it's not like buffing the turret rotation to 30-40 seconds range or buffing the torp range (which is needed since it is the same stock on Mutsuki) would make the ship overpowered. What about giving it its historical torp launchers? It had 12 launchers with the single turrets, 8 with the dual ones. I am not against buffing the ship, but I do not think She needs bigger improvements than slightly increased turret train rate. Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #74 Posted July 1, 2015 I still don't get why some people are against making this ship more enjoyable to play.. it's not like buffing the turret rotation to 30-40 seconds range or buffing the torp range (which is needed since it is the same stock on Mutsuki) would make the ship overpowered. What about giving it its historical torp launchers? It had 12 launchers with the single turrets, 8 with the dual ones. Not sure if anyone is against buffing it? I'd support either a rate of fire or turret traverse or perhaps both at the same time. Many wants it removed instead. Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #75 Posted July 2, 2015 I feel the armor implementation hurt her hard. First she had that max damage that was great. Unless you can reliable citadel it is just allot worse yhen Kuma atm. They should boost turret traverse to Aoba speeds (35-37sec) atleast. Share this post Link to post Share on other sites