[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #26 Posted June 29, 2015 (edited) Not when I'm volleying 15x155mm HE every few seconds. Edited June 29, 2015 by WhiskeyWolf Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #27 Posted June 29, 2015 Not when I'm volleying 155mm HE every few seconds. Slow train rate makes the ship really vulnerable, since her range is under par to a lot of tier 8s, It renders the dodging wonky. Myoko at least gets the 16 km range which counteracts her turret train rate a little bit. Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #28 Posted June 29, 2015 Slow train rate makes the ship really vulnerable... No it doesn't, that's a myth. http://forum.worldofwarships.eu/index.php?/topic/13572-mogami-tier-8-ijn-cruiser-guns-question/page__pid__243135#entry243135 The Mogami Experiment. The items: - 1x Mogami T8, Hull 1944 - 1x set of 155mm guns - 1x set of 203mm guns - 1x Aiming Expertise skill The Test #1 with 155mm: a) 1/2 turn ('Q' or 'E') - guns were able to keep up with the turn of the ship and stay on target b) full turn ('QQ' or 'EE') - just barely but were not able to to keen up with the turn of the ship and stay on target The Test #2 with 203mm: a) 1/2 turn ('Q' or 'E') - guns were able to keep up with the turn of the ship and stay on target b) full turn ('QQ' or 'EE') - just barely but were able to to keen up with the turn of the ship and stay on target Conclusion: Even with the skill the 203mm are still able to turn faster then the 155mm. Be advised that that may not mean much when in the Post-0.3.1.0 times spamming HE shells is more important then anything else. In the end it's a matter of preference because the difference is really small and in practice 155mm come out ahead with the fast firing rate. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #29 Posted June 29, 2015 (edited) No it doesn't, that's a myth. http://forum.worldofwarships.eu/index.php?/topic/13572-mogami-tier-8-ijn-cruiser-guns-question/page__pid__243135#entry243135 You just kind of proved my point. The Ship is vulnerable, because you have to counteract the slow train rates with the rudder, making the dodging not as effective or well lowering your effective DPM. It also depends on the range, from longer ranges the turrets need to move less degree per second to stay on target than from closer ranges, and the Mogami only has around ~14,8 km, compared to the Myoko's 16,1 km, When you use the 155 mm the two ships from their maximum range are nearly just as vulnerable, but since the Myoko's got more time to dodge, She's better off. I prefer to stay alive rather than doing considerable damage, for me because of this the Mogami is only viable with the 203 mm guns and while She has better train rate with them, She also has to be closer. Overall She is an improvement of course, but She is still a 'meh' ship for me. Well, mostly because Myoko got that lovely 5 RPM in tier 7 and 16 km range to be honest..... Edited June 29, 2015 by Bl4ckh0g Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #30 Posted June 29, 2015 Well, I can dodge and spam with Mogami easily so I don't see the problem. Share this post Link to post Share on other sites
Stugga Beta Tester 267 posts 8,558 battles Report post #31 Posted June 29, 2015 (edited) Furutaka gameplay = Kite, angle. kite and angle is different. Furutaka is only decent at angle-ing (like every ship is...), but kiting? nop, you can't zig zag make avoiding manouvers cuz your turrets doesn't turn fast enough to adjust to new angle. So yes, you can only angle, which is what every ship can do and what slow turret traversing ships is the only thing they can do. And as I said, if the others are zig zaging changing their course or direction or etc or popping out of islands here and there (like in fast pace gameplay in med tier ship games esp in small maps) and you have to adjust...... lets just say you will be shooting at them after they fired 1-2 volleys at you......... every time. And as someone else said, they are very bad against DDs at close-mid ranges. A tier V cruiser in tier V games that are infested with DDs, can't do the job that is meant to do (hunt DDs). Edited June 29, 2015 by Stugga 1 Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #32 Posted June 29, 2015 This problem really only comes up when you are fighting against a really skilled player. Mogami is not a bad ship, but just nothing special either. Especially after Myoko, which is simply Wg's fault for not god damn balancing her already to tier 7 and buffing Mogami's range to tier 8 standards. I just really cannot see what's special about Mogami, for me She's just an ugly Myoko. Same goes for Ibuki. Well, at least the Russians are coming. They have some really nice looking ships for a change. Share this post Link to post Share on other sites
fruitnveg Beta Tester 64 posts 10,541 battles Report post #33 Posted June 29, 2015 (edited) You people do not know the meaning of Superiority until you witness the power of the Mogami. Loved the mogami, but my win rate in it was totally balls pre-wipe. Honestly no idea why, my myoko stats were outstanding. Edited June 29, 2015 by fruitnveg Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #34 Posted June 29, 2015 Furutaka also have bad angles for her turrets for forward firing especially for no. 4 turret. Another point why Aoba is better since the guns are better placed. As for the guns the damage is nice sure but she has one of the lowest dpm too. The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play. Share this post Link to post Share on other sites
Needy_Game Beta Tester 346 posts 8,861 battles Report post #35 Posted June 29, 2015 (edited) at first i hated this ship, but towads the end of the grind to the Aoba, i learned how to use it, and its rewarding, - i always use AP, the 203mm is extremely effective at low tiers, and most duels with same tier CA will be favourable at close range, since you can easily score full penetration (Omaha, Phoenix) - it can be a long range sniper. but you have only 5 guns - the torpedoes have a good arc, and can be fired forward, but they have a short range, so only use them at point black range, and use the narrow spread (very aggressive CA duel tactic) - Always plan ahead which side your turrets should be facing, they turn VERY slowly - when in a fight with a BB or a CA, face them, it has a narrow profile, and is difficult to score a Citadel penetration, until ready to fire, or flee - its fast, so running always an option Edited June 29, 2015 by Needy_Game Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #36 Posted June 29, 2015 The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play. Have to agree, at least partially. In CBT I did really well with her... but I didn't like playing her the entire time. But I do think she isn't a terribly great ship. There are just so many things you need to be aware of, and continually have to lessen the impact of to make her work. That makes her a pain to play for those that can do it (or are willing to do it), and it makes her rather underpowered for those that might not have too much success trying that. Share this post Link to post Share on other sites
Krogort Beta Tester 149 posts 4,347 battles Report post #37 Posted June 29, 2015 Double the ammount of torp and it will be good enough without breaking the game. I'm starting to get a feeling of the guns, with AP they hit other cruisers pretty hard indeed. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #38 Posted June 29, 2015 While I don't think it's a very good ship, here are some pointers that work for me: Angle, angle, angle. Always angle your ship at least 45° towards the enemy. While it won't do much against HE it makes you a smaller target and harder to hit while also making penetrating your juicy citadel almost impossible. Played this way the armour on the Furutaka can be quite trollish even against BBs. Almost always use AP shells. The only time you should be using HE is against DDs and sometimes against BB if you are so close that you can't hit their deck and they are angled so that you can't penetrate their belt armour. Play the long game. If you want to be aggressive and push capture points do so, but only as long as you're not seeing much resistance. As soon as you start getting focused by more than one ship, turn around and start doing evasive maneuvers. Play to survive and you will have enough time to contribute to your team. Your low DPM requires you to be alive a long time to make a difference. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #39 Posted June 29, 2015 Not when I'm volleying 15x155mm HE every few seconds. Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #40 Posted June 29, 2015 I had fun time with Furutaka, played it as mid range sniper, sticked close to our BBs and had some amazing citadel shots with its AP, US cruisers get that caliber at tier 7, so the long reload time is for balancing purposes 1 Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #41 Posted June 30, 2015 Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers. Blasphemy. Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #42 Posted June 30, 2015 This is a long range ship which is a bit like playing a BB. Don't rotate your guns, turn your ship. Use AP and you will have to be accurate and go for citadels. It will tear up other cruisers if you do this. 203mm guns are a bit misunderstood as people prefer to spray fire around quickly, but I must admit I always upgrade to 203mm. You just have to get those piercing shots off. Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #43 Posted June 30, 2015 Blasphemy. You and I know that those 155 mm shells are just pebbles. Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #44 Posted June 30, 2015 You and I know that those 155 mm shells are just pebbles. My two last North Caroline victims would disagree. Also, I see we can't be friends anymore. Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #45 Posted June 30, 2015 (edited) Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers. Normally I would agree with this, but with two skills affecting the 155mm in both rate of fire and firing range I feel that the 155mm is ahead now. The AP isn't very effective against BB's though, but that's what HE is for! Devantejah, on 29 June 2015 - 05:19 PM, said: Mogami is wonderful indeed, when are we going to play again btw? Kancolle chat? I'll be there today. Edited June 30, 2015 by Devantejah Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #46 Posted June 30, 2015 (edited) I'll be there today. Or you could drop by Tsu's TS channel like every other civilized human. Edited June 30, 2015 by WhiskeyWolf Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #47 Posted June 30, 2015 Furutaka also have bad angles for her turrets for forward firing especially for no. 4 turret. Another point why Aoba is better since the guns are better placed. As for the guns the damage is nice sure but she has one of the lowest dpm too. The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play. They actually aren't that bad. the No.4 faces backward, but the No.5 faces forward, You will always have 3 guns continuously training on the target, regardless of direction Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #48 Posted June 30, 2015 Or you could drop by Tsu's TS channel like every other civilized human. You know full well that I'm neither civilized nor human. They actually aren't that bad. the No.4 faces backward, but the No.5 faces forward, You will always have 3 guns continuously training on the target, regardless of direction They are rather ok, I just want some small buff to the rate of fire which is rather slow. Yes, it's 200/203mm on tier 5 but still. Share this post Link to post Share on other sites
[OILUP] WhiskeyWolf Beta Tester 1,491 posts 11,683 battles Report post #49 Posted June 30, 2015 You know full well that I'm neither civilized nor human. Neither is Princess female, big deal. Share this post Link to post Share on other sites
Bl4ckh0g Weekend Tester 1,668 posts 33 battles Report post #50 Posted June 30, 2015 You know full well that I'm neither civilized nor human. They are rather ok, I just want some small buff to the rate of fire which is rather slow. Yes, it's 200/203mm on tier 5 but still. I think better traverse rate would be slightly better, since the ship has around 0.3 worse RoF than the normal 8" guns. like 36-38 seconds. Share this post Link to post Share on other sites