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Krogort

Furutaka

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Beta Tester
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Not when I'm volleying 15x155mm HE every few seconds.

Edited by WhiskeyWolf

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Weekend Tester
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Not when I'm volleying 155mm HE every few seconds.

 

Slow train rate makes the ship really vulnerable, since her range is under par to a lot of tier 8s, It renders the dodging wonky. Myoko at least gets the 16 km range which counteracts her turret train rate a little bit. 

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Beta Tester
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Slow train rate makes the ship really vulnerable...

 

No it doesn't, that's a myth.

 

http://forum.worldofwarships.eu/index.php?/topic/13572-mogami-tier-8-ijn-cruiser-guns-question/page__pid__243135#entry243135

 

The Mogami Experiment.

 

The items:

- 1x Mogami T8, Hull 1944

- 1x set of 155mm guns

- 1x set of 203mm guns

- 1x Aiming Expertise skill

 

The Test #1 with 155mm:

a) 1/2 turn ('Q' or 'E') - guns were able to keep up with the turn of the ship and stay on target

b) full turn ('QQ' or 'EE') - just barely but were not able to to keen up with the turn of the ship and stay on target

 

The Test #2 with 203mm:

a) 1/2 turn ('Q' or 'E') - guns were able to keep up with the turn of the ship and stay on target

b) full turn ('QQ' or 'EE') - just barely but were able to to keen up with the turn of the ship and stay on target

 

Conclusion:

Even with the skill the 203mm are still able to turn faster then the 155mm. Be advised that that may not mean much when in the Post-0.3.1.0 times spamming HE shells is more important then anything else. In the end it's a matter of preference because the difference is really small and in practice 155mm come out ahead with the fast firing rate.

 

 

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Weekend Tester
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You just kind of proved my point. The Ship is vulnerable, because you have to counteract the slow train rates with the rudder, making the dodging not as effective or well lowering your effective DPM. It also depends on the range, from longer ranges the turrets need to move less degree per second to stay on target than from closer ranges, and the Mogami only has around ~14,8 km, compared to the Myoko's 16,1 km, When you use the 155 mm the two ships from their maximum range are nearly just as vulnerable, but since the Myoko's got more time to dodge, She's better off.

I prefer to stay alive rather than doing considerable damage, for me because of this the Mogami is only viable with the 203 mm guns and while She has better train rate with them, She also has to be closer.

Overall She is an improvement of course, but She is still a 'meh' ship for me. Well, mostly because Myoko got that lovely 5 RPM in tier 7 and 16 km range to be honest.....

Edited by Bl4ckh0g

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Beta Tester
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Furutaka gameplay = Kite, angle.

 

kite and angle is different. Furutaka is only decent at angle-ing (like every ship is...), but kiting? nop, you can't zig zag make avoiding manouvers cuz your turrets doesn't turn fast enough to adjust to new angle. So yes, you can only angle, which is what every ship can do and what slow turret traversing ships is the only thing they can do.  And as I said, if the others are zig zaging changing their course or direction or etc or popping out of islands here and there (like in fast pace gameplay in med tier ship games esp in small maps) and you have to adjust...... lets just say you will be shooting at them after they fired 1-2 volleys at you......... every time.

 

And as someone else said, they are very bad against DDs at close-mid ranges. A tier V cruiser in tier V games that are infested with DDs, can't do the job that is meant to do (hunt DDs).

Edited by Stugga
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Weekend Tester
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This problem really only comes up when you are fighting against a really skilled player.

Mogami is not a bad ship, but just nothing special either.

Especially after Myoko, which is simply Wg's fault for not god damn balancing her already to tier 7 and buffing Mogami's range to tier 8 standards.

 

I just really cannot see what's special about Mogami, for me She's just an ugly Myoko.

Same goes for Ibuki.

 

Well, at least the Russians are coming. They have some really nice looking ships for a change.

 

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Beta Tester
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You people do not know the meaning of Superiority until you witness the power of the Mogami.

 

Loved the mogami, but my win rate in it was totally balls pre-wipe. Honestly no idea why, my myoko stats were outstanding.
Edited by fruitnveg

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[PRAVD]
Weekend Tester
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Furutaka also have bad angles for her turrets for forward firing especially for no. 4 turret. Another point why Aoba is better since the guns are better placed.

As for the guns the damage is nice sure but she has one of the lowest dpm too.

The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play.

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Beta Tester
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at first i hated this ship, but towads the end of the grind to the Aoba, i learned how to use it, and its rewarding,

- i always use AP, the 203mm is extremely effective at low tiers, and most duels with same tier CA will be favourable at close range, since you can easily score full penetration (Omaha, Phoenix) 

- it can be a long range sniper. but you have only 5 guns

- the torpedoes have a good arc, and can be fired forward, but they have a short range, so only use them at point black range, and use the narrow spread (very aggressive CA duel tactic)

- Always plan ahead which side your turrets should be facing, they turn VERY slowly 

- when in a fight with a BB or a CA, face them, it has a narrow profile, and is difficult to score a Citadel penetration, until ready to fire, or flee

- its fast, so running always an option 

Edited by Needy_Game

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[SPUDS]
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The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play.

 

Have to agree, at least partially. In CBT I did really well with her... but I didn't like playing her the entire time. But I do think she isn't a terribly great ship. There are just so many things you need to be aware of, and continually have to lessen the impact of to make her work. That makes her a pain to play for those that can do it (or are willing to do it), and it makes her rather underpowered for those that might not have too much success trying that.

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Beta Tester
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Double the ammount of torp and it will be good enough without breaking the game.

 

I'm starting to get a feeling of the guns, with AP they hit other cruisers pretty hard indeed.

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[UNICS]
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While I don't think it's a very good ship, here are some pointers that work for me:

 

  • Angle, angle, angle. Always angle your ship at least 45° towards the enemy. While it won't do much against HE it makes you a smaller target and harder to hit while also making penetrating your juicy citadel almost impossible. Played this way the armour on the Furutaka can be quite trollish even against BBs.
  • Almost always use AP shells. The only time you should be using HE is against DDs and sometimes against BB if you are so close that you can't hit their deck and they are angled so that you can't penetrate their belt armour.
  • Play the long game. If you want to be aggressive and push capture points do so, but only as long as you're not seeing much resistance. As soon as you start getting focused by more than one ship, turn around and start doing evasive maneuvers. Play to survive and you will have enough time to contribute to your team. Your low DPM requires you to be alive a long time to make a difference.

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Alpha Tester
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Not when I'm volleying 15x155mm HE every few seconds.

 

Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers.

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Beta Tester
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I had fun time with Furutaka, played it as mid range sniper, sticked close to our BBs and had some amazing citadel shots with its AP, US cruisers get that caliber at tier 7, so the long reload time is for balancing purposes

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[OILUP]
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Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers.

 

Blasphemy.

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[V888]
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This is a long range ship which is a bit like playing a BB. Don't rotate your guns, turn your ship. Use AP and you will have to be accurate and go for citadels. It will tear up other cruisers if you do this. 203mm guns are a bit misunderstood as people prefer to spray fire around quickly, but I must admit I always upgrade to 203mm. You just have to get those piercing shots off.

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[OILUP]
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You and I know that those 155 mm shells are just pebbles.

 

My two last North Caroline victims would disagree.

 

Also, I see we can't be friends anymore.

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Alpha Tester
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Whiskey, you and I know very well that best Mogami is 203 mm Mogami. Don't mislead the readers.

 

Normally I would agree with this, but with two skills affecting the 155mm in both rate of fire and firing range I feel that the 155mm is ahead now.

 

The AP isn't very effective against BB's though, but that's what HE is for!

 

 

View PostDevantejah, on 29 June 2015 - 05:19 PM, said:

 

Mogami is wonderful indeed, when are we going to play again btw?

 

Kancolle chat?
 

 

I'll be there today.

Edited by Devantejah

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I'll be there today.

 

Or you could drop by Tsu's TS channel like every other civilized human.
Edited by WhiskeyWolf

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Weekend Tester
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Furutaka also have bad angles for her turrets for forward firing especially for no. 4 turret. Another point why Aoba is better since the guns are better placed.

As for the guns the damage is nice sure but she has one of the lowest dpm too.

The issue here is not the ship being UP. Statistically she is fine it seems. She's just not fun to play.

 

They actually aren't that bad. the No.4 faces backward, but the No.5 faces forward, You will always have 3 guns continuously training on the target, regardless of direction

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Alpha Tester
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Or you could drop by Tsu's TS channel like every other civilized human.

 

You know full well that I'm neither civilized nor human.

 

 

They actually aren't that bad. the No.4 faces backward, but the No.5 faces forward, You will always have 3 guns continuously training on the target, regardless of direction

 

They are rather ok, I just want some small buff to the rate of fire which is rather slow. Yes, it's 200/203mm on tier 5 but still.

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Beta Tester
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You know full well that I'm neither civilized nor human.

 

Neither is Princess female, big deal.

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Weekend Tester
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You know full well that I'm neither civilized nor human.

 

 

They are rather ok, I just want some small buff to the rate of fire which is rather slow. Yes, it's 200/203mm on tier 5 but still.

 

I think better traverse rate would be slightly better, since the ship has around 0.3 worse RoF than the normal 8" guns.

like 36-38 seconds.

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