[DIPPY] MarsAtlantis Players 736 posts Report post #1 Posted June 28, 2015 Hi guys , In thıs 30/6/2015 4.0.1 updates what come for use ? What ıs ıt ? what add the game? Share this post Link to post Share on other sites
Numbah18 Players 184 posts Report post #2 Posted June 28, 2015 Nobody knows It's out on Tuesday or maybe Monday in NA, I'll post the patch notes as soon as I get them Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #3 Posted June 28, 2015 I guess it's all about bug fixes. Maybe it's also some last minute stuff for opening the beta? Or files for premium shop items that are available then? Just guessing Share this post Link to post Share on other sites
Numbah18 Players 184 posts Report post #4 Posted June 28, 2015 I guess it's all about bug fixes. Maybe it's also some last minute stuff for opening the beta? Or files for premium shop items that are available then? Just guessing I would think the same, might be a few add things like ship upgrades or consumables. Share this post Link to post Share on other sites
lethalbizzell Beta Tester 306 posts 4,903 battles Report post #5 Posted June 28, 2015 (edited) [edited] Edited June 29, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. 1 Share this post Link to post Share on other sites
[DR3] Plushun Beta Tester 116 posts 3,372 battles Report post #6 Posted June 28, 2015 (edited) Devs change the tier systemy pls! Why must we always beginn from the begining after we get a new ship wich is on higher tier as the pervious one but the abilitys are worse then the lower ship?? It is not fair! For example why is that my standart New Mexico can shot shorter distance as the full developed New York? And by the why a tier 6 BB is why shooting just to 13.5 km far? It's a big bull....... Edited June 28, 2015 by Plushun 1 Share this post Link to post Share on other sites
foxfax Beta Tester 29 posts 529 battles Report post #7 Posted June 28, 2015 I wish we could have transferable tech like in WoT, engines, upgraded guns or gun control that lasts across tiers, Heck, being able to sell what we've got multiples of in stock would be good. For example, I don't like buying a 152mm 60 calibre gun several times with XP. I wouldn't have a problem buying it with credits and/or waiting until an upgraded hull to get it, though. However, if I've got that exact gun already in stock from selling a lower tier ship, I should be able to transfer it to my new floating fortress o' doom. 4 Share this post Link to post Share on other sites
[DIPPY] MarsAtlantis Players 736 posts Report post #8 Posted June 28, 2015 ı hope oBT COME PLEASE OBT COMEE Share this post Link to post Share on other sites
Outlawz0111 Alpha Tester 770 posts 743 battles Report post #9 Posted June 28, 2015 Hopefully the smoke for DD's is returned back to normal and we see some potential fixes for out of control fires. 5 Share this post Link to post Share on other sites
[TRYIT] wremise Beta Tester 263 posts 3,333 battles Report post #10 Posted June 28, 2015 i would recomand a small fix in the xp and silver economics... 2 Share this post Link to post Share on other sites
[OLDG] Asmodaeus Beta Tester 22 posts Report post #11 Posted June 29, 2015 (edited) I rather think re-balancing the turret turn time for most bbs would probably help as well. Most of them lost their main gun module upgrades with patch 4.0 (A definite nerf) and now the turret rotation speed for most bbs has become abysmally slow. Edited June 29, 2015 by Asmodaeus 1 Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #12 Posted June 29, 2015 I rather think re-balancing the turret turn time for most bbs would probably help as well. Most of them lost their main gun module upgrades with patch 4.0 (A definite nerf) and now the turret rotation speed for most bbs has become abysmally slow. Eh? They did not lose any upgrades at all. US & IJN get different upgrades as standard. Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #13 Posted June 29, 2015 Maybe they are going to turn down the chance of fire a lot . Or maybe not. I see this becoming the same joke that gun barrel hits are in WT. Or they may just chose to ignore their customers again. It's sucking the fun out of the game for me at the moment Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #14 Posted June 29, 2015 (edited) [edited] Edited June 29, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. Share this post Link to post Share on other sites
Numbah18 Players 184 posts Report post #15 Posted June 29, 2015 Maybe they are going to turn down the chance of fire a lot . Or maybe not. I see this becoming the same joke that gun barrel hits are in WT. Or they may just chose to ignore their customers again. It's sucking the fun out of the game for me at the moment I can agree with the loss of fun at-least. We will have to wait and see though the global NA form belief is OBT starts Tuesday. Share this post Link to post Share on other sites
TheJezna Beta Tester 790 posts 1,808 battles Report post #16 Posted June 29, 2015 Using history as a guide I would say probably something like: - Decreased chance of fire from HE shells shot by DDs, and increased from BBs - Lower DD smoke time to 8 seconds and limit it to one use per battle, unless you get a new lvl 5 skill that gives you one extra charge - Increase range of all BB secondaries to 8 km - Increased chance of getting engine or rudder knocked out when hit On second thought, no. It's probably not possible to increase it any more - Make torpedoes detectable from 4 km + A bunch of stuff to spend money on Share this post Link to post Share on other sites
[TF57] Kryostorm Beta Tester 202 posts 7,824 battles Report post #17 Posted June 29, 2015 (edited) Devs change the tier systemy pls! Why must we always beginn from the begining after we get a new ship wich is on higher tier as the pervious one but the abilitys are worse then the lower ship?? It is not fair! For example why is that my standart New Mexico can shot shorter distance as the full developed New York? And by the why a tier 6 BB is why shooting just to 13.5 km far? It's a big bull....... The tier change lack of ooomph is most likely because the maxed out New York would be a late 1940's refit and the stock New Mexico would be from many years before that (Hard to tell now they went with A,B,C instead of years) Edited June 29, 2015 by Kryostorm Share this post Link to post Share on other sites
RDYSET Beta Tester 58 posts 15,194 battles Report post #18 Posted June 29, 2015 you guys are all tripping with these comment. Share this post Link to post Share on other sites
[AEIOU] PanZwu Beta Tester 70 posts 8,562 battles Report post #19 Posted June 29, 2015 if they dont fix latency before OBT we gonna have a baaaad time with all the new players. wonder what happened between 0.3.5. to 0,4. as soon as 0.4 went online ping was 3 times higher Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #20 Posted June 29, 2015 if they dont fix latency before OBT we gonna have a baaaad time with all the new players. wonder what happened between 0.3.5. to 0,4. as soon as 0.4 went online ping was 3 times higher Latency shown is not the true latency, remove like 80-100ms and you should get close to the real value. Share this post Link to post Share on other sites
Asgeirifier Weekend Tester 26 posts 1,110 battles Report post #21 Posted June 29, 2015 Latency shown is not the true latency, remove like 80-100ms and you should get close to the real value. So I should get negative 20-40 latency? That'd be great, see stuff before it happens! Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #22 Posted June 29, 2015 Using history as a guide I would say probably something like: - Decreased chance of fire from HE shells shot by DDs, and increased from BBs - Lower DD smoke time to 8 seconds and limit it to one use per battle, unless you get a new lvl 5 skill that gives you one extra charge - Increase range of all BB secondaries to 8 km - Increased chance of getting engine or rudder knocked out when hit On second thought, no. It's probably not possible to increase it any more - Make torpedoes detectable from 4 km + A bunch of stuff to spend money on 2 Share this post Link to post Share on other sites
Bul6basch Alpha Tester 30 posts 1,622 battles Report post #23 Posted June 29, 2015 OBT come!!! Share this post Link to post Share on other sites
Devantejah Alpha Tester 1,049 posts 2,356 battles Report post #24 Posted June 29, 2015 So I should get negative 20-40 latency? That'd be great, see stuff before it happens! Get shot before you get shot at. Share this post Link to post Share on other sites
[DIPPY] MarsAtlantis Players 736 posts Report post #25 Posted June 29, 2015 ın 30th game gets OBT ? Share this post Link to post Share on other sites