[N-B-M] Takethatyoubeast Players 705 posts 12,745 battles Report post #26 Posted May 27 Had a win today whilst on convoy defence duty Sunk all their ships, we didn’t lose any BB’s hiding behind islands, CL’s rushing in and being dev struck, subs sitting at the back…..this is why I don’t play randoms anymore. At least in ranked the pain is over quicker for the losing side I enjoy convoy and have seen some brilliant play but also some terrible pants on head stuff as well 1 Share this post Link to post Share on other sites
[WOTN] Faceoff Players 383 posts Report post #27 Posted May 27 8 minutes ago, Takethatyoubeast said: Had a win today whilst on convoy defence duty Sunk all their ships, we didn’t lose any BB’s hiding behind islands, CL’s rushing in and being dev struck, subs sitting at the back…..this is why I don’t play randoms anymore. At least in ranked the pain is over quicker for the losing side I enjoy convoy and have seen some brilliant play but also some terrible pants on head stuff as well I go in hard, usually with noone to support me. Yesterday I had 2 dd support me in my BB, with smoke it was amazing games, me in the St. Vincent, cause ruuuuulllllle Brittaniiaaaa. 2 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #28 Posted May 27 The transports are utterly idiotic. It would be nice to be able to issue basic commands to them such as "Stop sailing into point blank range and broadside to a Battleship you morons" Share this post Link to post Share on other sites
[IPHS] OT2_2 Players 115 posts Report post #29 Posted May 27 2 hours ago, Takethatyoubeast said: Had a win today whilst on convoy defence duty Sunk all their ships, we didn’t lose any BB’s hiding behind islands, CL’s rushing in and being dev struck, subs sitting at the back…..this is why I don’t play randoms anymore. At least in ranked the pain is over quicker for the losing side I enjoy convoy and have seen some brilliant play but also some terrible pants on head stuff as well My experience with "convoy" is as well mainly positive. In fact, apart from one or two battles the rest was far over average when compared to "Random". 1 1 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,446 battles Report post #30 Posted May 27 Hi all, I finished the grind for Santander in about 30 battles in "Convoy"... it was fast and painless... but I don't think that "glass cannon" PanAm cruisers will attract me to play them more... Leo "Apollo11" Share this post Link to post Share on other sites
[N-B-M] Takethatyoubeast Players 705 posts 12,745 battles Report post #31 Posted May 27 3 hours ago, FloatingTarget said: The transports are utterly idiotic. It would be nice to be able to issue basic commands to them such as "Stop sailing into point blank range and broadside to a Battleship you morons" Oh, I thought the transports were human controlled 😂😂 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #32 Posted May 27 On 5/26/2023 at 12:05 AM, Nov_A said: Subs tend to be T8 exclusive Lucky you, I've seen more than a few Gato's and German tier X . CV numbers do seem lower than ransoms? Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,103 battles Report post #33 Posted May 27 1 hour ago, 159Hunter said: Lucky you, I've seen more than a few Gato's and German tier X . CV numbers do seem lower than ransoms? Do you play T10 in convoy? Based on my personal experience this seems to attract more subs, especially the T10 ones. CVs are limited in Convoy because they are just way less effective. Spotting is less important, people stick together more with overlapping AA, many use secondary ships/builds with the side effect of more flak and the games are shorter by default. They are also more of a gamble with attacking/defending as the attacking CV can just skidaddle while the defending CV is basically robbing his team of an escorting ship/target. Some people will probably suffer from severe mouth foaming upon hearing this, but CVs are just not strong in Convoy, especially compared to randoms. There is also no reason to play them except grinding, which limits them to T8. They get a base XP penalty and the Convoy exclusive missions rely on that, so why play the T10 ones. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #34 Posted May 28 8 hours ago, Nov_A said: Do you play T10 in convoy? Based on my personal experience this seems to attract more subs, especially the T10 ones. Tier IX, grinding 5 lines atm 1 Share this post Link to post Share on other sites
[BAD-F] OldPappy Players 758 posts 21,885 battles Report post #35 Posted May 28 On 5/25/2023 at 6:47 PM, Hawg said: I'm wondering if others have had the same experience -- every convoy I have been in (7 so far) -- the team guarding the convoy has won. Does that mirror your experiences? Funny.. I was gonna write a post about how you always win when ATTACKING the convoy! I have lost 4 times in a row when guarding, but then again I have just lost when attacking so I am starting to think there is A constant in my matches...just trying to figure out what that is... 1 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #36 Posted May 28 On 5/27/2023 at 9:33 AM, SurfaceFish said: As someone plays a lot of Operations, the number of players failed to sail AHEAD of transports is simply unbelievable. Well... you'll get focused, hard. Which is OK if you're in a DD, but that means unwanted attention from subs/CVs. It's an awkward team line up, too. VIII - X means an awkward mix of people grinding current lines (bringing ships you wouldn't take into something like Ranked) and maximum dakka Tier Xs. What ships can you bring to tank that level of fire? Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,496 battles Report post #37 Posted May 28 Now that people have slightly learned how to play the mode, attackers have a massive advantage. Share this post Link to post Share on other sites
[-DFD-] Psychological_Warfare [-DFD-] Alpha Tester 784 posts 17,486 battles Report post #38 Posted May 28 On 5/26/2023 at 12:56 AM, MadBadDave said: It doesn’t matter what mode or operation etc that WG comes up with the core issue of player ability and match maker will always remain until WG finally hold their hands up, admit they’ve royally screwed up and correct all the game failings, and we all know that’ll never happen, as for the return of convoy (a previous favourite), I don’t like it there’s no real tactics and is similar to a co op game rush in and blap away. Interesting... Share this post Link to post Share on other sites
[WOTN] Faceoff Players 383 posts Report post #39 Posted May 28 Its as random as my winrate. 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,155 battles Report post #40 Posted May 28 1 hour ago, invicta2012 said: Well... you'll get focused, hard. Which is OK if you're in a DD, but that means unwanted attention from subs/CVs. It's an awkward team line up, too. VIII - X means an awkward mix of people grinding current lines (bringing ships you wouldn't take into something like Ranked) and maximum dakka Tier Xs. What ships can you bring to tank that level of fire? I want the red team to focus on me, that is the whole point of the escort game mode. I normally dies towards the end, but tanked avg 2.5 million potential damage in BB or cruisers. You don’t play for kills or damage in escort games. Like in Aegis, you want the red ships shoot you at the end so all the transports make it to the end for 5 stars, it doesn’t matter if you are died from drawing fires from the bots, its better than stayed at the back farming on the 3 BBs. Most all players don’t understand this SIMPLE concept. You see time and time again the defending team out numbers the attackers at the end, but lose due to playing like random just to farm damage and kills and are out of position to defend the transports. Couple of examples in the yamato and venezia. Died at the end, but got to waste lots of time and shells from the red team. We won both games. P.S. seems WG don't want to spend any money on this server hosting the forum, can't even upload a simple 300kb screenshoot! 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #41 Posted May 28 Small add-on to what @SurfaceFish said: I want the enemy to focus me. Not some 45% BB who will die with all but one of his heals left. 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #42 Posted May 28 19 hours ago, Nov_A said: Some people will probably suffer from severe mouth foaming upon hearing this, but CVs are just not strong in Convoy, especially compared to randoms. Actually not disagreeing. And the worst thing? The trash CVs. Not even talking about the BB queue.... 1 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,155 battles Report post #43 Posted May 28 Game is too short for CV, I had 6 mins game in convoy while playing CV. That class is an opportunist, needs time to become impactful. 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #44 Posted May 28 Given a reasonable level and not too great an inequality in skill across both teams, convoy escorts basically don't have a chance. They have to push hard into a single, predictable spot, they don't have a lot of time and even if they stomp the opponents, they still have to make sure a bunch of essentially defenseless ships survive. The best chance they have is to send all of their force to the easiest to push flank and forget everything else, but that's hard to coordinate in a random environment where a large percentage of players is basically incapable of playing the game on a basic level. Even then, the side attacking the convoy can simply counter by total focus on the goal area and that's pretty much it. Maybe with random and unknown to the defenders end goals the escorting team might have more of a chance. Or maybe both teams could have their own cargo ships and getting them to targets would give you points, but that's more like the dirgybirgyderpy thing. I like the idea of Convoy and I like WG adding game modes instead of carriers and submarines, but convoy as it is now has fairly serious balancing problems. 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #45 Posted May 28 9 hours ago, SurfaceFish said: I want the red team to focus on me, that is the whole point of the escort game mode. I normally dies towards the end, but tanked avg 2.5 million potential damage in BB or cruisers. You don’t play for kills or damage in escort games. Like in Aegis, you want the red ships shoot you at the end so all the transports make it to the end for 5 stars, it doesn’t matter if you are died from drawing fires from the bots, its better than stayed at the back farming on the 3 BBs. I completely agree, but everytime I've played it since the first rotation it was a series of local melees and blow the tactical side of things. Not a lot of fun. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,155 battles Report post #46 Posted May 28 2 hours ago, AndyHill said: I like the idea of Convoy and I like WG adding game modes instead of carriers and submarines, but convoy as it is now has fairly serious balancing problems. I think it would be more balanced if the attacking team don't know the routes of the transports. 5 Share this post Link to post Share on other sites
Nazgarth Players 43 posts 5,456 battles Report post #47 Posted May 28 On 5/27/2023 at 9:33 AM, SurfaceFish said: Coming back to PvP, different game mode, same time wasting hopeless MM. What's more FUN than have the match decided BEFORE you clicked battle? As someone plays a lot of Operations, the number of players failed to sail AHEAD of transports is simply unbelievable. Had exactly this in operations today, when unlocking modules on my tier 8s. So many people seem to think protecting the transport ships means using them as meat shields. So they can farm a pitiful amount of damage before the mission is totally failed, finishing of course bottom on XP, vs those few who played to protect the ships and died before them. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,155 battles Report post #48 Posted May 28 11 minutes ago, Nazgarth said: Had exactly this in operations today, when unlocking modules on my tier 8s. So many people seem to think protecting the transport ships means using them as meat shields. So they can farm a pitiful amount of damage before the mission is totally failed, finishing of course bottom on XP, vs those few who played to protect the ships and died before them. There is a Discord server for Operations, join us if wish to play in division in the evenings. It's a fun and relaxed way to grind ships than random. https://discord.gg/jFuXhBVf But be warned, your blood pressure might go up as you see all your kills get stolen by me the last moment! As @VenividiviciNL suffers every time he plays with me!" 3 1 Share this post Link to post Share on other sites
[WBF] grievous1993 Players 115 posts 20,143 battles Report post #49 Posted May 29 Ah yes, another good WR day in convoy... Spoiler I will have headache from these teams, and still need min 2 f wins for daily missions... ffs Bruh, 10k base xp for 350 comtokens five times in 5 weeks, now with dds, next week with subs, after that cruisers, bbs, cvs, huh... Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,446 battles Report post #50 Posted May 29 Hi all, On 5/27/2023 at 5:42 PM, Leo_Apollo11 said: I finished the grind for Santander in about 30 battles in "Convoy"... it was fast and painless... but I don't think that "glass cannon" PanAm cruisers will attract me to play them more... Lexington grind done... 32 battles in total... now Shokaku... Leo "Apollo11" Share this post Link to post Share on other sites