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Hawg

Convoy Mode - decided by a flip of a coin?

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I'm wondering if others have had the same experience -- every convoy I have been in (7 so far) -- the team guarding the convoy has won.   Does that mirror your experiences?   

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1 minute ago, Hawg said:

I'm wondering if others have had the same experience -- every convoy I have been in (7 so far) -- the team guarding the convoy has won.   Does that mirror your experiences?   

Quite the opposite. It is IMHO much easier to kill the liberty ships than to kill all opposition (especially if escort defending BBs play passive, as is quite usual).

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Just now, WorkAlone said:

Quite the opposite. It is IMHO much easier to kill the liberty ships than to kill all opposition (especially if escort defending BBs play passive, as is quite usual).

Ok its good to know... no one (who responded) in the last two battles I had, said they had seen a match where the attacking team won.

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[-SBG-]
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In the past attacking was easier. No idea if they changed something.

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Hi all,

 

I am grinding Santander in the "Convoy"... :Smile_hiding:

 

Won more than lost (60% to 40%) - but the spread of Victory/Defeat is not correlated to Attack/Defend - at least in my case... :Smile_honoring:

 

 

Leo "Apollo11"

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1 hour ago, ColonelPete said:

In the past attacking was easier. No idea if they changed something.

 

On PT i tred using ASW airdrops for damaging the transport, worked on live last time, but on PT my planes shooted down always, idk now it changed to live again or no, that was the only change what i saw mostly (today had a chance for tried that, but forget :Smile_hiding:)

 

 

Oh, and for me bugged the liberty "indicator" in upper side of screen: no saw the transport icons-names-hps, maybe 30% of my battles, but idk its mod problem, or just wows bugging (to be fair, this indicator dont really need Xd)

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5 minutes ago, grievous1993 said:

 

On PT i tred using ASW airdrops for damaging the transport, worked on live last time, but on PT my planes shooted down always, idk now it changed to live again or no, that was the only change what i saw mostly (today had a chance for tried that, but forget :Smile_hiding:)

 

 

Oh, and for me bugged the liberty "indicator" in upper side of screen: no saw the transport icons-names-hps, maybe 30% of my battles, but idk its mod problem, or just wows bugging (to be fair, this indicator dont really need Xd)

ASW should not damage surface ships anyway.

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I have had quite a lot success tonight playing at the attacking team but it does depend a lot on the team and their understanding of the objective.

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5 hours ago, Hawg said:

I'm wondering if others have had the same experience -- every convoy I have been in (7 so far) -- the team guarding the convoy has won.   Does that mirror your experiences?   

Yes and no.

 

The most important factor is the distribution of absolutely terrific players, which this mode sadly attracts in high numbers as they can play Coop plus for nearly random rewards. Most of the missions from the dockyard and Pan-EU DD line are also viable, except the capping and "skill" related one. Add to this community token rewards which can technically reward a T7 ship and you have the bottom of the barrel clicking in.

 

Other than that, espeically compared to ealier iterations or airship mode, some maps benefit one side heavily and either require the Convoy Attackers to cut off a certain part of the map actively or the Convoy Defenders rushing into crossfire to deter/destroy the enemy. Many of the newly featured maps and routes tend to benefit the Convoy Attackers due to island placement and abundance of such. Compared to airship escort, which also featured highly effective islands, Convoy Attackers can just sit behind some random island in their spawn or on convenient route and wait, while the Convoy Defenders are required to push out without any actual advantage, except Liberty ships pew pew and smonk. The previously mentioned airship mode at least required exposure to the enemy team in reaching such islands and often mirrored them for both teams. So yes, most of the time the Convoy Attackers are favoured, but it is far from a guarantee.

 

Overall, the mode is quite relaxed as usual, since you dont face any superships and subs tend to be T8 exclusive - if any. Many people play ships that usually dont do well in randoms or use the opportunity to grind, especially Santander. The rewards are lower than in randoms and games can drag on unnecessary, but T9 is guaranteed -1/+1 MM and there is a tendency for people picking less popular ships or playing way less passive. CVs also tend to have less game impact due to many reasons. Sometimes you run into the triple tryhard sweat div with at lest 2x Schlieffen and the game balance can be thrown off hard, but usually it is just the common folk grazing on the XP pastures.

 

Personally, I am grinding the Udaloi with green boosters and made some really good process in only two sessions. The XP yield varies, but wins reel in 5000-9000 XP per round, yet it seems shooting and killing transports gives a weirdly exorbitant amount of XP, at least by my own perception so far.

 

1 hour ago, FloatingTarget said:

Not really worth it anyway, you get less credits and exp it seems.

You should try it, the mode features no superships, less subs/CVs with less impact and the Delawares are there to grind.

 

convoy.thumb.png.aa5019808c7f7ed8563f84d24d986d53.png

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It doesn’t matter what mode or operation etc that WG comes up with the core issue of player ability and match maker will always remain until WG finally hold their hands up, admit they’ve royally screwed up  and correct all the game failings, and we all know that’ll never happen, as for the return of convoy (a previous favourite), I don’t like it there’s no real tactics and is similar to a co op game rush in and blap away.   

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Having played only once and looking at the screen, is the matchmaking ±0 or are mixed tier battles possible?

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Played five battles, which have been quite nice I have to admit. All victorious, 4 x attack and 1 defense. Personally, I find the attacking role much easier than defending the merchant vessels. The battles felt like a mixture of Random and Ranked. The units I did belong to were able to play both decisive and as TEAM if necessary. A good and rare experience. The vessels I used were the BB Alsace, Flandre and Iwami and the cruisers Ägir and P. Bagration. 

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6 hours ago, Ubertron_X said:

Having played only once and looking at the screen, is the matchmaking ±0 or are mixed tier battles possible?


Mixed tiers are certainly possible, the advantage being it’s a great way to fast grind some tier 8s if you don’t like taking them in randoms. 

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13 hours ago, ColonelPete said:

ASW should not damage surface ships anyway.

I know, just "somewhy" transport got dmg from asw bombs (extreme low armor value?), not bad tactic was for using asw planes if you had long reload time or needed shoting the enemy players but transports were in asw plane range (i had 1-3 kill in last convoy with this method, rare but worked)

 

 

Na, going back farming with t9 panamerican CL, after 5 runs had 87k xp with blue xp booster, 240k need in total... :cap_fainting:(well, good for dockyard mission counting convoy now, CA/CLC dmg + hit ribbon quest so easy with this :cap_haloween:)

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15 ore fa, Hawg ha scritto:

I'm wondering if others have had the same experience -- every convoy I have been in (7 so far) -- the team guarding the convoy has won.   Does that mirror your experiences?   

Not quite. I've lost equally as an attacker and as a defender. Of the 8 games i've played so far, only one was a victory, and we were the attacking team. All the other battles were a one sided massacre in which the red team completely obliterated us. It wasn't even close. Sometimes the game just decide to put you in the 40% WR squad and there's nothing you can do about it. 

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Hi all,

 

1 hour ago, grievous1993 said:

Na, going back farming with t9 panamerican CL, after 5 runs had 87k xp with blue xp booster, 240k need in total... :cap_fainting:(well, good for dockyard mission counting convoy now, CA/CLC dmg + hit ribbon quest so easy with this :cap_haloween:)

 

I am using "Green Boosters" - the teams are below 50% so huge gamble with BaseXP and thus  don't want to waste "Blue Boosters"... Santander = 150K to go...

 

 

Leo "Apollo11"

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I have 450 blue xp booster, so no problem wasting few here now

 

pf, i56 killed me from full hp because my dcp was on cd and flooding got me... :fish_palm:(killed the sub but still, +30k dmg run... ffs)

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Hi all,

 

9 minutes ago, grievous1993 said:

I have 450 blue xp booster, so no problem wasting few here now

 

I have around 900... but the teams are so bad that 50% WinRate is success... :Smile_sad:

 

 

Leo "Apollo11"

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To be honest, this seems badly designed, winning is decided on what map you play on. Had a game on Two Brothers and we decided to just abandon the transports in the middle as it's incredibly stupid trying to protect them, they were dumb and died a dumb death. The issue with this game mode is the attackers can just camp the whole game and wait for the convoy ships to get close enough and win by focusing them down. The Defenders have to move forward thus they are at a disadvantage. 

 

So far, for me, the attackers have been stomping the defenders.

 

If you get lucky you get a map that forces the attackers to disperse, if not then all the transport ships will eventfully just huddle up and sail right into their crossfire.

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I had a teamate ask if we were to attack or defend...

And by the actions of quite a few, I suppose he was far from being the only one not understanding the objective.

 

I know many players don't invest themselves in the game and just play casually, but it seems that a good part don't even invest energy into reading what's on the screen.

 

We very often accuse WG of ruining their own game, but for sure the playerbase is guilty of the same crime...

 

So yeah: flip of coin. Am I getting the potato team, or the tomato team?

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One of the things that both amuses and concerns me is the number of escorting BBs who use the transports as shields to hide behind.

 

Although I can’t complain 8 games 6 wins allowing me to grind through the Vittorio Veneto in a day. 
 

Im sure the majority of the playerbase will get the hang of the mode in a week or so.

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Win or lose decided on which team has more muppets, IQ and skill of players is generally so low and do not understand the routes and to position accordingly.

Still have the dumb potato plays wanting to camp at the back in BBs and which cruisers hide behind island better.

The common way to lose though is for BBs thinking they are immune to gun fire and they all die within 2 mins, yes had one team lose 5 BBs that quick, with most of the players barely registering any random games.

Ultimately down to who has the better DD players who can read the mini map, even CVs and subs are not so important.

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I've tried it but it's a whole load of things I don't like (specifically Tier X). So a no from me.

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[POT80]
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Coming back to PvP, different game mode, same time wasting hopeless MM. What's more FUN than have the match decided BEFORE you clicked battle?

 

As someone plays a lot of Operations, the number of players failed to sail AHEAD of transports is simply unbelievable. 

 

1.jpg

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