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Islandern

Armoury and Clan tag broken?

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[SWEOV]
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When I enter the armoury I can not see my resources and when clicking on daily free bundle I get kicked to a page to log in? When klicking on my clan tag, I just get a page ... "to Join a clan", even though I am still in my clan. 

 

Had this issue over the several past days, a few times? 

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[I-J-N]
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Not sure, some people have been reporting issues, I was under the impression this had been fixed. I haven't had any issues myself.

 

There's a browser version of the armory as well, if the in client version is not working.

 

https://armory.worldofwarships.eu/en/

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[FJE]
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3 hours ago, Islandern said:

When I enter the armoury I can not see my resources and when clicking on daily free bundle I get kicked to a page to log in? When klicking on my clan tag, I just get a page ... "to Join a clan", even though I am still in my clan. 

 

Had this issue over the several past days, a few times? 

Yes it is a problem for some users. From another post i got the follow links that work from Web Browser outside of the game.

Dockyard: https://dockyard.worldofwarships.eu/
Armory: https://armory.worldofwarships.eu/
Premium Shop: https://eu.wargaming.net/shop/wows/main/  
Clans and the Naval Battle: https://clans.worldofwarships.eu/clans/gateway/wows/
The Captain's Logbook: https://logbook.worldofwarships.eu/
Warehouse: https://warehouse.worldofwarships.eu/
Recruiting Station: https://friends.worldofwarships.eu/en/

 

I use those waiting for the next update.

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[WCBG]
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4 hours ago, Karasu_Browarszky said:

I was under the impression this had been fixed.

You should know WG better by now - once a bug happens it may disappear for a while but it's bound to come back at some stage (usually).

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[I-J-N]
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10 minutes ago, BrusilovX said:

You should know WG better by now - once a bug happens it may disappear for a while but it's bound to come back at some stage (usually).

 

TBH, some of these issues may be difficult to fix, if you consider that is only some of the players who may be having them at any given time. If two players, say, were using the vanilla client, and one of them has the bug, and the other doesn't, how do you trace what's causing the issue?

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[WCBG]
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1 minute ago, Karasu_Browarszky said:

TBH, some of these issues may be difficult to fix

I've worked in IT since 1980 as a developer.  Testing and identifying what did not work can be a bit of an art form.   However, it needs an organized and professional effort to really test properly.  Some bugs are really hard to find and take time to do so.

 

Even developing requires the developer to test in a similar manner.  There are different types of testing - unit testing where there is a software change and that needs to be tested.  There is also integration/system testing where the modified component is tested along with the rest of the system to make sure the change does not break anything else.

 

For a bug to reappear is an indication that the process is failing somewhere.

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[I-J-N]
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4 minutes ago, BrusilovX said:

I've worked in IT since 1980 as a developer.  Testing and identifying what did not work can be a bit of an art form.   However, it needs an organized and professional effort to really test properly.  Some bugs are really hard to find and take time to do so.

 

Even developing requires the developer to test in a similar manner.  There are different types of testing - unit testing where there is a software change and that needs to be tested.  There is also integration/system testing where the modified component is tested along with the rest of the system to make sure the change does not break anything else.

 

For a bug to reappear is an indication that the process is failing somewhere.

 

I'm a proponent of the theory that much of WoWS is now 'legacy code' that WG has no real understanding of how it works, and that they've botched more than a few things over the years with all their reworks. Another possible explanation is that they don't budget enough for development, testing and quality control and it's down to lack of proper resources, or maybe they just don't really care that much and hope the issues won't be that bad for most people, most of the time at least.

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[BYOB]
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4 minutes ago, Karasu_Browarszky said:

Another possible explanation is that they don't budget enough for development, testing and quality control and it's down to lack of proper resources, or maybe they just don't really care that much and hope the issues won't be that bad for most people, most of the time at least.

Ladies and gents, we have a wiener. Not a typo.

 

One of the first things to go when finances drop, is testing and QC, as long as the product is somewhat workable.

See China products of all kinds. WG doesn't seem to care about quality, beyond making sure the game works for most players.

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[FJE]
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That Post it seems to become a special one! So many interesting comments!

I will keep a eye on it!

Just for fun ;)

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13 minutes ago, Karasu_Browarszky said:

I'm a proponent of the theory that much of WoWS is now 'legacy code' that WG has no real understanding of how it works, and that they've botched more than a few things over the years with all their reworks.

One of the funniest or sadest stories I ever heard about was when I was working for a software house on a major project for a UK bank back in 1989.

 

They had some old code that was written in assembler (basically close to a 'machine' language).  The source code would be compiled into an executable object which is what was run.  The problem was that they had lost the source code somewhere along the line (it was, probably, deleted from a library somewhere).  They were maintaining the code by applying patches (making changes to the logic) to the executable object.

 

I think it may have been better to reverse engineer the executable object into the assembler code but that could have taken some effort.

 

When I started in IT we used to code on coding sheets in a pad using a pencil and get them written onto punch cards (one line of code per card) by the punch girls. We had to carry the boxes down the road to the operations centre to get them run.  We'd run the code in the same manner - more punch cards more transporting!

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[FJE]
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18 minutes ago, Aragathor said:

Ladies and gents, we have a wiener. Not a typo.

 

One of the first things to go when finances drop, is testing and QC, as long as the product is somewhat workable.

See China products of all kinds. WG doesn't seem to care about quality, beyond making sure the game works for most players.

At first reaction of my view to your comment i was thinking to post a troll image or something.

But in second view i said to my self... "what a f u c k is this posting character is trying to do?

And then i realize the... "conspiracy theory"

So i will stay and watch! ;)

-

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[FJE]
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39 minutes ago, BrusilovX said:

I've worked in IT since 1980 as a developer.  Testing and identifying what did not work can be a bit of an art form.   However, it needs an organized and professional effort to really test properly.  Some bugs are really hard to find and take time to do so.

 

Even developing requires the developer to test in a similar manner.  There are different types of testing - unit testing where there is a software change and that needs to be tested.  There is also integration/system testing where the modified component is tested along with the rest of the system to make sure the change does not break anything else.

 

For a bug to reappear is an indication that the process is failing somewhere.

Yes sir or Mr it is as you wish to call it. Every "ride" is based on mistakes. And every mistake is guide to the so called "riders" to have fun!

When you control the action and the reaction of the server with your filthy proxy's then you can scum bag everything!

I said that 20years ago.... =MM= (The real inventor of Cryptocoins)

Now [edited]off and have fun!

 

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