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Players with < 50 battles in tier 8 ship

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I wonder when wargaming will realize that they have broken the game.

 

Allowing a player that has 45 battles to play a tier 8 tech tree ship is just plain wrong.

 

When you have played 45 battles you have 0 clue about how the game works.

 

This breaks the "random" matchmaking and makes it even more horrible because one team gets two players with less than 100 battles in a tier 8 ship and being top tier.

 

And when you are on the unfortunate team that have these two n00bs being top tier and you are two tiers lower, then its impossible to do anything except lose.

 

When I started playing this game it required many battles to go from tier 1 -> 8 - today you can apparently do it in so few battles, that you know nothing about the game and is effectively playing for the other team when you queue up in a random battle.

 

But I guess anything for profits, same as allowing a player with 0 battles to buy a tier 10 premium ship - its just poor that wargaming cares so little about the game.

 

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  • one does not really know the number of battles on an account, as not all battles are listed and one has to select the right option to see all listed battles
  • one does not really know the number of accounts someone has played
  • back in 2015 one could start the game in a Tier VIII ship, this is not excactly new
  • instead of focussing on the quantity of gameplay, one should focus on quality of gameplay, veterans with 10k battles and 40% winrate are not really an asset either...
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10 minutes ago, ColonelPete said:
  • one does not really know the number of battles on an account, as not all battles are listed and one has to select the right option to see all listed battles
  • one does not really know the number of accounts someone has played
  • back in 2015 one could start the game in a Tier VIII ship, this is not excactly new
  • instead of focussing on the quantity of gameplay, one should focus on quality of gameplay, veterans with 10k battles and 40% winrate are not really an asset either...

And, to add to that, i dont really see the reasoning behind complaining that someone is worse than you. Shouldnt that be something you are happy with?

And yes, 50% of the time, the worse guys are on your team, but on average its your skill that matters.

I, and probably many others, bought a T8 premium when i was fairly new to the game, and learned the game that way. I never get why people should learn the game in the low tiers, its the same game, and same mechanics, but the ships are awful to play in comparison.

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29 minutes ago, plain_average said:

But I guess anything for profits, ....

 

I have no idea why so many people seem to think that a video game, just for them, that's already free to play, should be the subject of charitable donations from others.

 

What about cancer research or juvenile diabetes or something?

 

3 minutes ago, WarburtonLee said:

 

And yes, 50% of the time, the worse guys are on your team, but on average its your skill that matters.

 

Yep, and it actually works out to less than 50% of the time, mathematically.

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19 minutes ago, plain_average said:

This breaks the "random" matchmaking and makes it even more horrible because one team gets two players with less than 100 battles in a tier 8 ship and being top tier.

 

 

What breaks the game is not really WG granting freedoms, but the inability of players to self-select.

Years ago I registered for an advanced course for MS Excel. The course after day one turned into a beginner's course on Excel, since it turned out that most participants didn't even have basic knowledge of the program but their vanitiy kept them from admitting that and correctly self-select into the also available parallel beginner's course.

 

WoWs likewise would work perfectly, if players correctly selected themselves into the tiers that reflect their level of skill. I for example would naturally not play T10, cause I feel my skill is ~T8-T9. If every player managed to control their vanity and would likewise self-select accordingly, then tiers, as intended, would reflect skill and experience and every tier would be frequented by its typical range of skilled players. Also T1-5 then would not be dead. But apparently everybody thinks there is some mysterious fulfilment waiting at T10/T11.

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18 minutes ago, HMS_Kilinowski said:

But apparently everybody thinks there is some mysterious fulfilment waiting at T10/T11.

 

If I gets better ships then I also gets better results, yes ?

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3 minutes ago, lup3s said:

 

If I gets better ships then I also gets better results, yes ?

 

Yes, cause enemy stays the same, while I get better ship.

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7 minutes ago, HMS_Kilinowski said:

Yes, cause enemy stays the same, while I get better ship.

 

That's just a side issue :Smile-_tongue:  enemies will tremble in fear in front of my big BB guns ! 

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As someone said number of battles doesnt mean he is bad. 

He can be old player with new account.

He can be a great gamer who understand the game quickly.

When my friend started the game, after I explaind him basic and some advanced tips, with just 100 battles he was excelent player, even in tier 8.

And also there are people with 10k games and still cant grasp the basics of the game.

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20 minutes ago, HMS_Kilinowski said:

 

Yes, cause enemy stays the same, while I get better ship.

To be fair, when i was completely new, i thought it was that way. I hadnt watched any videos or anything about the game, and didnt know about the tier system at all. At first i was actually quite shocked and thought, whats the point to have a Yamato if the enemy did too :D 

I just imagined that you would meet all kinds of ships, and couldnt wait to get the big ones so i could dominate others. 

Didnt get long before i grasped the truth, and ofc understood that it had to be that way :)

 

That was fun times 

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1 hour ago, ColonelPete said:
  • one does not really know the number of battles on an account, as not all battles are listed and one has to select the right option to see all listed battles
  • one does not really know the number of accounts someone has played
  • back in 2015 one could start the game in a Tier VIII ship, this is not excactly new
  • instead of focussing on the quantity of gameplay, one should focus on quality of gameplay, veterans with 10k battles and 40% winrate are not really an asset either...

try a division of 3 x 42% 20k game clowns

 

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Stop complaining and get better at the game. Why waste time moaning about MM. Even if you were put into teams with the same skillset as your own you would still play as bad as you do currently

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57 minutes ago, WarburtonLee said:

and learned the game that way.

The problem with that is that the higher up you get the more you get punished for being a potato - so even though you might think its a great way to learn the game, you are effectly ruining the experience of your team mates because you have 0 clue.

 

If you had stayed in <tier 5 for a couple of hundred battles, you would have grasped a little more about how to not play, i.e. no broadsiding BB's in a cruiser etc.

 

So when two potatos with <100 battles are top tier in tier 8, its bad for the game.

 

But I can see that I am alone in this opinion apparently - and obviously there are people that never learn and still suck at the game after 20k battles - but that does not mean wargaming should enable this kind of silly thing.

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2 minutes ago, TenshiAkumaNdnd said:

Stop complaining and get better at the game. Why waste time moaning about MM. Even if you were put into teams with the same skillset as your own you would still play as bad as you do currently

Nice troll post - im sure you got a hardon just writing that.

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2 minutes ago, plain_average said:

Nice troll post - im sure you got a hardon just writing that.

It's genuine advice. If you spent the time you put into the forum complaining about the game into learning to play better you wouldn't be complaining about the MM and the game

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1 hour ago, HMS_Kilinowski said:

 

What breaks the game is not really WG granting freedoms, but the inability of players to self-select.

Years ago I registered for an advanced course for MS Excel. The course after day one turned into a beginner's course on Excel, since it turned out that most participants didn't even have basic knowledge of the program but their vanitiy kept them from admitting that and correctly self-select into the also available parallel beginner's course.

 

WoWs likewise would work perfectly, if players correctly selected themselves into the tiers that reflect their level of skill. I for example would naturally not play T10, cause I feel my skill is ~T8-T9. If every player managed to control their vanity and would likewise self-select accordingly, then tiers, as intended, would reflect skill and experience and every tier would be frequented by its typical range of skilled players. Also T1-5 then would not be dead. But apparently everybody thinks there is some mysterious fulfilment waiting at T10/T11.

Problem is that WG punishes you if you take a ship lower then TV. Then you can't gain any mission achievements...

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1 minute ago, Schelfie said:

Problem is that WG punishes you if you take a ship lower then TV. Then you can't gain any mission achievements...

Just play t6? It's a good tier to learn the game. You can complete most daily missions in that tier.

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2 minutes ago, TenshiAkumaNdnd said:

Just play t6? It's a good tier to learn the game. You can complete most daily missions in that tier.

I have 27 battles in random and i'm a complete potato in that mode. I'd rather play some T2 - T5 machtes to get the hang of it (and I find it a shame that those ships only gaining rust in port)

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Hi all,

 

If you think that players with 85 45 games are problem... what about those with 24K or 10K... :Smile_hiding:

 

Brawl... 3 vs 3 DDs... whole week apsolutely terribad teams... I have never ever seen such incompetence and lack of basic knowledge... :Smile-angry:

 

DCtoY3s.png

 

3D02X76.png

 

 

Leo "Apollo11"

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Just now, Schelfie said:

I have 27 battles in random and i'm a complete potato in that mode. I'd rather play some T2 - T5 machtes to get the hang of it (and I find it a shame that those ships only gaining rust in port)

You won't ever get better if you continue playing coop.

Coop is teaching you nothing. It's probably even detrimental to random play because you have to play much more careful and understand decisionmaking of enemy players. They are much unlike bots. I feel like for you it's to late anyway. Your thinking and muscle memory is so used to coop that you will likely never manage to do any good in pvp modes. I wonder how you even managed 8k battles without getting bored in that free win easy mode

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1 minute ago, TenshiAkumaNdnd said:

You won't ever get better if you continue playing coop.

Coop is teaching you nothing. It's probably even detrimental to random play because you have to play much more careful and understand decisionmaking of enemy players. They are much unlike bots. I feel like for you it's to late anyway. Your thinking and muscle memory is so used to coop that you will likely never manage to do any good in pvp modes. I wonder how you even managed 8k battles without getting bored in that free win easy mode

That's why i would go to T2 - 5 to gain experience in random. But WG isn't stimulating that by allowing to compete he missionsgoals in those tiers.

 

And yes, i really, really like CO-Op. I find it far more relaxing to just shut my mind off and shoot like it's a COD multiplayer game. No tactics, no awareness of enviroment, and most of all no competitive mindsets.

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18 minutes ago, TenshiAkumaNdnd said:

Just play t6? It's a good tier to learn the game. You can complete most daily missions in that tier.

and face this,   no thanks, i'd rather Stand on another scorpion at 1 am.

552951141_image(1).thumb.png.8df9cd659a2b85815a104cd83612e3e0.png

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3 minutes ago, Leo_Apollo11 said:

If you think that players with 85 games re problem

It was 45 - but I never said its also a problem with the 10K+ people that still havent learnt a thing - but at least they had the chance to learn - they are just either too stupid to learn - or play only for the big guns.

I imagine a player with drool down his chin mouthing explosion sounds.

 

I can understand why wargaming want people to pay for a premium ship, after all its not a charity - but I think if they just prevented people from buying a premium ship higher tier than what they have researched it would help a lot - and also the XP mania these days, it takes no time to get from 0 -> 8 - which is kind of sad, since I would guess that many people "think" that the game becomes better when they get better ships - and when they find out that they also suck in their tier 8 ship because they havent learnt the basics - many people quit and never return.

 

I do not have the solution, but I think its ruining the game play of everyone when a player with so few battles enter a tier 8 battle as top tier.

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4 minutes ago, ItsEyeJasper said:

and face this,   no thanks, Stand on another scorpion at 1 am.

552951141_image(1).thumb.png.8df9cd659a2b85815a104cd83612e3e0.png

 

Yes that is painful, more so when you want to grind a new line and enters a battle as tier 3 and get double tier 4 CV - and a lot of the times its griefers that are expert CV players that just love to seal club.

 

That is another problem.

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6 minutes ago, plain_average said:

I do not have the solution, but I think its ruining the game play of everyone when a player with so few battles enter a tier 8 battle as top tier.

This is a perennial complaint (and let's be fair, many/most of us have bought premiums way above our capabilities at some point - my 'learning experience' on this front was the IS-6 in WOT many moons ago), and you've already nailed probably the best practical solution:

 

8 minutes ago, plain_average said:

if they just prevented people from buying a premium ship higher tier than what they have researched it would help a lot

Better yet, make it class-linked as well. WG already have something like this in WOT, for collectors vehicles (or whatever they're called), where you have to have researched the same nation/tier to be able to buy them.

 

Naturally, this doesn't apply to premium tanks, and right here is why WG will never implement any kind of barriers such as the more experienced players might wish: it would harm their income.

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