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Leo_Apollo11

Oh Boy... from the WoWs v12.4 the so-called "Supercontainers" contents will be heavily nerfed...

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On 4/13/2023 at 7:53 PM, J0tt said:

According to the logic in that post, they would have to give you two containers instead of one after this change. Knowing WG, they probably won't.

The problem, as others have pointed out in the thread, is that in the "snowflake events" unless we get two SCs we're going to get half of the rewards.

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1 hour ago, BrusilovX said:

The problem, as others have pointed out in the thread, is that in the "snowflake events" unless we get two SCs we're going to get half of the rewards.

We are getting half of the rewards comparing 2 years back... And we 're gonna less and less every patch

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SC's were far from being "Super!" as it stands.

 

In most cases I would have much preferred to have actually got the standard container I selected from the daily containers and with that at least be guaranteed I'd get the bit of coal I was looking for, not some random and most likely crappy drop items such as signals for +50% XP, economic bonuses or whatever they're normally weighted to drop the most of.

 

Sure, I got a few rare drops too but the value of the signals and economic bonuses are purely subjective, sometimes determined by which class of ship a player plays most, what tier they play most etc. So these nerfed versions of SC's we can now rename "Trashcans" are even more of an inconvenience. Might be nice if the option to swap them back for the regular container we had originally selected was there. 

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Another kick in the teeth for those who play this game for years now. Why can't you just be honest and tell us that you don't want us to get too many anniversary rewards? Just nerf the event and talk to us like grown up men instead of taking us for fools.

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23 hours ago, Sir_Sinksalot said:

SC's were far from being "Super!" as it stands.

I think if you're fairly new to the game they could be seen as better than the standard crates although the super tag is a bit irrelevant.   If you've played the game for a while the 'best' reward of a ship is not that good - you may even get a submarine.

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1 hour ago, Profilus said:

Ok, its time!

@Seraphice please tell us how this change favors all of us?

Don't hold your breath mate...

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17 minutes ago, PaP_Mentoles said:

Don't hold your breath mate...

Well, one can hope. He was pretty quick to tell how good bonuses rework is.

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It will be a polite way to tell us that WG is still giving us free stuff, so stop be so entitled. The WG accountants thinks the current free giveaway are too generous if you add the number of total SC gives out across all the servers. 

 

If you want your life to be easier as a newish player, give money to WG. The good old days of getting a lot of free flags, old camo and signals are gone.

 

Life is no longer easy for new F2P players looking to not be resources starved. 
 

Just checkout how stingy WG has become, they want people to watch King of The Seas for 90 mins, and give MOST of those people NOTHING, not even some grey boosters! How more insulting can you be to your most dedicated players/fans?!

9D7FD5A9-B8D3-464C-B6E6-852469D7615A.jpeg

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It would be fine if they drop the grey econimics OR UPGRADE the green to blu and the grey to green that would be more acceptable otherwise you can't call this 'super'container anymore but just a resource container.

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18 hours ago, Profilus said:

Ok, its time!

@Seraphice please tell us how this change favors all of us?

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

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20 minutes ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

Who asked about this change?

 

Why not just halve rewards just because you double the rate?

 

Why adding "rewards" no one likes?

 

Adding grey boosters and commander xp at 25% chance per container isn't "roughly the same rewards".

 

And increasing 0,25% chance on ships is [edited], adding that compensation if you have all ships is just 7500 coal.

 

Just let supercontainers like now, or if you double rate, simply halve rewards.

 

Btw, if you double rate...

What happens with clan treasure supercontainers?  Are you going to halve cost too?, Are you going to halve time to get them too?

What happens with tier X ships rewards on anniversary? Are you going to double the rewards?

 

Best regards.

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44 minutes ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

Ty for your input.

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On 4/14/2023 at 2:37 AM, Saltface said:

IMHO all the last changes to the economy of the game (which was very rewarding TBH in the past) show that they are guiding the game to a Pay to Play mode instead of a F2P game.

Every change they make is to subtract resources from all payouts. On the other hand, I can't blame them so much. The game economy was very rewarding. Players like me (regular player for over 4 years) have hoarded lots of credits, FXP, CXP and all the other resources. 

I could buy all ships for resources without a sweat, or FXP any line a want, or just convert my FXP to RB points. Or be playing superships with relative credit impunity. Most probably they want to make players like me start spending resources or deplete my reserves. 

 

  Reveal hidden contents

image.thumb.png.4ea23ec6b3f002d6bc2a84b308d769fb.png

 

Completely agree with you. I started as F2P player(COVID start when they gave 1 month of premium for free). Got Nelson, Georgia for free. And i would say back then i didnt have incentive to donate into the game.

You get like 45 days(?) of premium for playing matches in green clan battles league and i just used max flags on georgia and got great returns. I donated a bit into the game, not because i was forced but because i really liked the game and wanted to get some ships(atlantico, puerto, chkalov, mainz). But later on it felt like more and more that donating is mandatory. First is removal of flags for achievements, after that economy rework(i would say its actually rework, slight nerf is "dragon flags" are now mostly bought with cash, after that superships(and introducing them into clan battles... skipped this season).

And now nerfing supercontainers, no premium ship in new dockyard, moving fxp ship into heavily timegated coal armoury... it feels like donating is mandatory. In form of premium time+battle pass at the very least.

Well, will see how far it will get Wargaming and WoWS...

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17 hours ago, SurfaceFish said:

It will be a polite way to tell us that WG is still giving us free stuff, so stop be so entitled. The WG accountants thinks the current free giveaway are too generous if you add the number of total SC gives out across all the servers. 

 

If you want your life to be easier as a newish player, give money to WG. The good old days of getting a lot of free flags, old camo and signals are gone.

 

Life is no longer easy for new F2P players looking to not be resources starved. 
 

Just checkout how stingy WG has become, they want people to watch King of The Seas for 90 mins, and give MOST of those people NOTHING, not even some grey boosters! How more insulting can you be to your most dedicated players/fans?!

9D7FD5A9-B8D3-464C-B6E6-852469D7615A.jpeg

Correction: Its 150 minutes (of 2 and a half hour!) because you very very maybe get a Napoli or SC only after watching the first part of 1 hour and then watch anouther 90 minutes before you get the mystery box

 

 

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1 hour ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

Come on guys, why are you keep asking questions you already know the answers to? This latest nerf is all part of the economic rework plan to push more F2P players into buying premium time, battle Pass and random bundles. Those WG PR people will just put out the same answer to whatever questions you will ask such as SC drops for T10 annersivery events and from clan oil, a little truth, some half truth and ignore your question because the true answer is to neft free rewards.

 

WG use to give out many smaller boosters like camos, combat flags and special signals, which is great for the F2P players and very difficult for WG to control how many each players can have.

 

After the economic rework, there are only 4 for each category. useless grey, green don't help much, blue everyone wants, red are impossible to accumulate. So its only natural WG lock the blue boosters into containers for Battle Pass plus random bundles, and reduce the chance of getting blue boosters for free such as from SC.

 

Whales from before the economic rework got a very good deal as WG was over generous converting old flags into blue and red boosters. See my current Commander and Free XP red boosters from the conversion. How long and how much $ will new whales have to spend to accumulated the same number of blue and red boosters I got from the conversation?

 

So the economic rework is continuing to nerf boosters for F2P players and whales alike. 

 

1.jpg

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2 hours ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

Does your answer imply that ALL instances where we were obtainings SC will now provide double their amount? Daily login bonus, clan bundles for oil, "snowflake" anniversary events etc? 

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Do you guys want to see how bad the situation really is? I made some quick calculations and I might have made mistakes, but if I did WG can correct me and give the correct numbers, right? Right?

 

If you (like me) get about 100 supers during the anniversary event and 12 from monthly drops, that's 112 in total. With the current super rules if you open 3 regular containers EVERY day, you get 365 x 3 x 1.5 = 1642.5 "points" and since every 100 points (I think?) gives you a super, you get 16.425 supers per year for a total of 128.425. Double that amount - as in the new system - and you get a whopping 144.85 total.

 

That is an increase in the number of yearly supers of about 13%, when the content of each container has been halved. And that's before you consider that 25% of all super drops are now utterly worthless. In fact, that 25% nerf alone would have made a notable dent in your yearly earnings even if you double the drop rates. Here's some more numbers:

 

- If you take only TYL containers, your total will go from 161.275 (current) to 210.55 supers (new) - a 30.55% increase. This would in fact just about cover the 25% content nerf, but of course nowhere near the added -50%+ to everything else.

- If you don't get any anniversary containers but do login enough to get monthly drops, you will go from 28.425 to 44.85 (+57.78%) or 61.275 to 110.55 (+80.42%) with pure TYL. Not enough to cover the -50% reduction, let alone the added 25% trash drops.

 

To be fair the numbers for yearly supers looks low to me so to let me know if I messed up the super drop algorithm. It might also be because of extra containers besides the daily ones that add to the calculation. Let's try to add those.

 

100 anniversary containers, 12 monthly, 3 non-tyl containers every day and 10000 extras (non-tyl) would give you a total of 278.425 supers per year with the current system and 444.85 with the new one, a 59.77% increase. I don't know about you, but I don't think I usually get 10k extra containers per year. Not that that would be close to enough to compensate for the changes, mind you.

 

TL;DR: I may have botched my numbers and algorithms completely, but the bottom line is that unless EVERY source of supers is doubled, we're getting shafted catastrophically and the doubling of drop rates is pure bullship and indicates that WeeGee thinks we're clinically stupid. Which may well be the case considering how we play the game on average, but @seraphice & co., how about just coming out and stating that you're nerfing the supers and we just have to deal with it, instead of coming up with an embarrassingly daft ruse to make it look like a decent deal.

 

Or just double the amount of supers from every source. And remove the new 25% trash drops.

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21 hours ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same

:D :D

 

See? I told you they were trying to sell us that s*** somehow.

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18 hours ago, AndyHill said:

Do you guys want to see how bad the situation really is? I made some quick calculations and I might have made mistakes, but if I did WG can correct me and give the correct numbers, right? Right?

 

If you (like me) get about 100 supers during the anniversary event and 12 from monthly drops, that's 112 in total. With the current super rules if you open 3 regular containers EVERY day, you get 365 x 3 x 1.5 = 1642.5 "points" and since every 100 points (I think?) gives you a super, you get 16.425 supers per year for a total of 128.425. Double that amount - as in the new system - and you get a whopping 144.85 total.

 

That is an increase in the number of yearly supers of about 13%, when the content of each container has been halved. And that's before you consider that 25% of all super drops are now utterly worthless. In fact, that 25% nerf alone would have made a notable dent in your yearly earnings even if you double the drop rates. Here's some more numbers:

 

- If you take only TYL containers, your total will go from 161.275 (current) to 210.55 supers (new) - a 30.55% increase. This would in fact just about cover the 25% content nerf, but of course nowhere near the added -50%+ to everything else.

- If you don't get any anniversary containers but do login enough to get monthly drops, you will go from 28.425 to 44.85 (+57.78%) or 61.275 to 110.55 (+80.42%) with pure TYL. Not enough to cover the -50% reduction, let alone the added 25% trash drops.

 

To be fair the numbers for yearly supers looks low to me so to let me know if I messed up the super drop algorithm. It might also be because of extra containers besides the daily ones that add to the calculation. Let's try to add those.

 

100 anniversary containers, 12 monthly, 3 non-tyl containers every day and 10000 extras (non-tyl) would give you a total of 278.425 supers per year with the current system and 444.85 with the new one, a 59.77% increase. I don't know about you, but I don't think I usually get 10k extra containers per year. Not that that would be close to enough to compensate for the changes, mind you.

 

TL;DR: I may have botched my numbers and algorithms completely, but the bottom line is that unless EVERY source of supers is doubled, we're getting shafted catastrophically and the doubling of drop rates is pure bullship and indicates that WeeGee thinks we're clinically stupid. Which may well be the case considering how we play the game on average, but @seraphice & co., how about just coming out and stating that you're nerfing the supers and we just have to deal with it, instead of coming up with an embarrassingly daft ruse to make it look like a decent deal.

 

Or just double the amount of supers from every source. And remove the new 25% trash drops.

I reckon you are in the right ballpark, question is not if we are getting shafted its what to do about it, answer is as always vote with your wallet

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Seems

23 hours ago, Seraphice said:

hello! in general the change is aimed to remain roughly the same - you will earn supercontainers more frequently now, but their average value will be lower.

 

that said, the chance to obtain ships from supercontainers will be higher when you take into account the increased rate at which supercontainers will drop. Of course that does come at the price that other rewards in the container might be a bit less "super"

 

Fair seas captain!
~Sera

Sera you avoiding answer on 2 things which interest us all 

1. are SC reward on end daily login reward will be increased from 1 to 2

2. are SC reward for every Tier X ship for anniversary will will be increased from 1 to 2

 

if answer is yes I in general can agree with you if not this will nerfing for at least 50%

So I cross fingers for YES! :)

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8 minutes ago, VedranSeaWolf359 said:

if answer is yes I in general can agree with you if not this will nerfing for at least 50%

So I cross fingers for YES! 

I think we can take the silence from WG on this matter as the number of containers will remain the same. Otherwise, they would have assured us we will get double the containers. 

 

I'm expecting WG staff to BS us by saying "we have no information on this yet, please be patient." So given they are not using this delay tactic, I'd say the chance of only getting a single SC is very high. 

 

Personally I'm fine with this, it is free so why complain. But I'll be putting less time in knocking off snowflakes during anniversary event. 

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15 minutes ago, VedranSeaWolf359 said:

Sera you avoiding answer on 2 things which interest us all 

1. are SC reward on end daily login reward will be increased from 1 to 2

2. are SC reward for every Tier X ship for anniversary will will be increased from 1 to 2

Why do you even ask? They are not, that's the reason why they are pushing for those changes.

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