Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Karkong_the_Impaler

Alternative airstrike mode

12 comments in this topic

Recommended Posts

Players
2,983 posts

https://blog.worldofwarships.com/blog/424

 

Soon to be in closed test:

Quote

The Depth Charge Airstrike armament will now have an alternative firing mode with distinct characteristics and aiming mechanics.

With this alternative mode active, the air strike aircraft fly to the indicated point and starts patrolling similarly to the Fighter consumable.

While being pursued by aircraft deployed through the alternative Airstrike mode, squadrons completely lose the ability to detect ships. They can, however, still see ships that are detected by allies.

Unlike fighters, these planes are capable of pursuing an enemy squadron for an extended period of time, though they do not cause significant damage to their HP. AA Effectiveness will be higher against squadrons that are being pursued by Airstrike planes.

*AA Effectiveness is a new parameter that sets the chance that continuous damage will be dealt to an aircraft from an attacking group of the squadron. Otherwise the damage will be dealt to the aircraft from the rest of the squadron.

At the same time, the Airstrike aircraft themselves are incapable of detecting enemy ships under any circumstances, and they are vulnerable to AA.

This new mechanic will allow surface ship Captains to more actively defend themselves and their allies against enemy aircraft by reducing their spotting potential, and it will also make the Airstrike armament more versatile.

Ok. How do I understand this?

 

ASW planes don't spot anymore (... well, maybe they did on the test server?). They can be launched like a CV fighter consumable and patrol a set area. And they can see (and attack?) ships (I'm guessing submersible scum?) spotted by friendly players.

They will also pursue enemy planes (?!?) for a long time, dealing insignificant damage, but improving (ship based?) AA "effectiveness", so the damage gets distributed to the attacking plane instead of the rest of the squadron. They can't spot anything (see above) and get shot down by enemy AA.

 

Also: ships with deck mounted derp charges, i.e. DDs: get :etc_swear: some more.

 

Did I get that right? @Seraphice

  • Bad 1

Share this post


Link to post
Share on other sites
[TACHA]
Players
1,870 posts
22,633 battles

I thought it meant that you could use them as a fighter consumable - ? to protect your submarine 'friends' from airstrikes - not convinced they can still strike enemy subs - again could well be wrong!

 

Share this post


Link to post
Share on other sites
[THESO]
Beta Tester
1,292 posts
13,123 battles
53 minutes ago, Karkong_the_Impaler said:

Did I get that right? @Seraphice

No.

 

ASW planes will have an alternate mode to act as non-spotting pseudo fighters, which you can place manually and engage incoming CV squads. If tagged, they will deal small damage, increase the AA damage dealt to the squad and prevent it from spotting. While this sounds great because "CV bad", this will not affect all ships and all CVs equally, as not all ships have ASW planes and not all CVs are reliant on staying around a target, such as russian CVs, which also includes the other change in AA mechanics they mentioned, in which the AA damage is not dealt to the reserve group, but potentially (based on chance/RNG) the attacking one, making it theoretically possible to reduce or prevent a strike of non-russian CVs.

 

One one hand, players should be more capable of defending themselves against CVs if they anticipate strikes, yet CVs can potentially drain ASW cooldowns and as a player attacked by a sub and a CV, you are only given the chance to defend against one. For russian CVs, little to nothing changes, while IJN and basically everyone else will be nerfed. This is also an indirect buff to submarines and makes DDs even more of a CV target, due to the lack of ASW planes.

 

Overall, a questionable change with good intentions, but at the moment and from the article alone, there are too many unclear aspects, so the PTS will show what they cooked up this time.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
5,828 posts

This is how my coworker rolls.

 

If there is a simple solution, he will find a way to overcomplicate things unecesserily...

 

There has been dozens of way better solutions burried in the infamous "CV rework" thread, that were ignored beautifully by WG.

  • Cool 4

Share this post


Link to post
Share on other sites
Players
2,983 posts
4 hours ago, Nov_A said:

No.

This is still unclear:

5 hours ago, Karkong_the_Impaler said:

They can, however, still see ships that are detected by allies.

Why would that be important? Is that a spotting mechanic thing, so the one relaying isn't receiving spotting dmg reward anymore when your ASW plane spots instead? The one he can't spot without it being spotted, but I disgress...

  • Bad 1

Share this post


Link to post
Share on other sites
[THESO]
Beta Tester
1,292 posts
13,123 battles
1 hour ago, Karkong_the_Impaler said:

This is still unclear:

Why would that be important? Is that a spotting mechanic thing, so the one relaying isn't receiving spotting dmg reward anymore when your ASW plane spots instead? The one he can't spot without it being spotted, but I disgress...

You are mixing things up, the line: "They can, however, still see ships that are detected by allies." is in relation to the squadron being tagged by the ASW planes, not the ASW planes themselves, as said squadron loses to ability to directly spot for his allies. But again, this opens up more questions than it answers, as when the squadron cant spot anymore, an undetected ship directly underneath him would just disappear, so there is probably minimap spotting for your allies and/or 2-4km air detection for yourself, but despite losing the ability to spot, a CV squad tagged by ASW planes can still see ships spotted by allies.

Like I previously mentioned, the text is written very, very unclear and does not adress many of the existing interactions between planes and surface ships, despite what the mouth-foamers in the forum might claim to be nonexistent.

 

The main point of this one line is basically saying that if you strike the island camping Des Moines and get caught in his ASW AA planes, you will not passively spot the GK 12km far back anymore. But again, the entire article is like opening a can of worms, just to find out its filled with more cans of worms.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
2,983 posts
6 minutes ago, Nov_A said:

the entire article is like opening a can of worms, just to find out its filled with more cans of worms.

This, mostly.

Let's see if this will make it finally into the game.

  • Bad 1

Share this post


Link to post
Share on other sites
[THESO]
Beta Tester
1,292 posts
13,123 battles
5 minutes ago, Karkong_the_Impaler said:

This, mostly.

Let's see if this will make it finally into the game.

Since it already made it to the PST and by that out of supertesting, it is highly likely they will implement a form of this change.

 

But again, they will also have to adress the hyperdimensional loop of worm cans they sealed with the CV rework and now try to open, without breaking ship/CV/mechanic balance even further.

  • Cool 2

Share this post


Link to post
Share on other sites
[G-O-M]
Players
2,597 posts
13,191 battles
7 hours ago, Nov_A said:

But again, they will also have to adress the hyperdimensional loop of worm cans they sealed with the CV rework and now try to open, without breaking ship/CV/mechanic balance even further.

I think this is impossible (by virtue of the CV rework being a complete failure to begin with). 

 

7 hours ago, Nov_A said:

worm cans

It certainly is a 'can of worms'.

Share this post


Link to post
Share on other sites
[A-MD]
Moderator, Players, WoWs Wiki Team, Freibeuter
6,894 posts
18,437 battles

Removed 2 posts for trolling

  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
Players
335 posts
6,499 battles
2 hours ago, SkipperCH said:

Removed 2 posts for trolling

Just dont remove subs and plane factories from the game for trolling.  That would be a disaster.

  • Funny 3

Share this post


Link to post
Share on other sites
[R7S]
Players
2,179 posts
12,302 battles

I ve read that dev blog, and jesus its complicated as hell.

 There is a tons of easy solution, but then WG comes up with something complicated as this makes no sense...

I think they just dont want to admit that community has better solutions then them. Then they dont want community pan american ships they want their own. WG hates its own community who amazingly has a lot of good suggestions,

 

Biggest example. We dont want subs, WG says Yes you want subs, like whats is wrong with this company? are they blind to all?

 

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×