[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #1 Posted March 15 Play HMS Incomparable, full secondary of course. Delete full health cruisers with one salvo; multiple citadels for extra salt. Watch chat........ People seem to get upset when the cruiser in front of them just explodes..... Who needs CVs or Subs... Oh, and this is in COOP!!! Thought you all would like a laugh after the drama.... 4 7 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #2 Posted March 15 9 minutes ago, Molly_Delaney said: Oh, and this is in COOP!!! Co-op has been getting noticeably more saltier since subs were introduced. I remember last year I spawned in the middle of Sleeping Giant, in Georgia, alongside two cruisers who both scurried off to the flanks and left me alone. I had a great match (due to lack of local competition) all the time engaging multiple bots with something like 5 kills - secondary commander skills came in handy there. And guess what - I lost karma. 4 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #3 Posted March 15 15 minutes ago, Molly_Delaney said: COOP!! I didn't realize for a long time, but coop players are... a strange bunch. If you manage to enjoy that... unimaginative and repetetive gameplay that is to be expected, I guess. But whatever floats their boat, I'm not judging and honestly, with some I'm happy they don't join my team in more competetive modes. Also, after all this time, I guess some of them found out they can't report bots. So who is left then? Disgusting, but understandable. Secondary Incomparable doesn't work in my experience - you give up too much for the main gun reload and the secondaries do exactly nothing, even when fully upgraded. For coop? Doesn't matter. You don't need upgrades and you don't need a captain to outplay the rest of your team. 1 2 1 Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,763 battles Report post #4 Posted March 15 6 minutes ago, NewHorizons_1 said: Co-op has been getting noticeably more saltier since subs were introduced. I remember last year I spawned in the middle of Sleeping Giant, in Georgia, alongside two cruisers who both scurried off to the flanks and left me alone. I had a great match (due to lack of local competition) all the time engaging multiple bots with something like 5 kills - secondary commander skills came in handy there. And guess what - I lost karma. Not only that. There's a lot of random/ranked guys out on the Co-Op matches, probably to get as fast as possible the missions for the subs and Brisbane (or dockyard for that matter), and everytime they come here, they bring their toxic manners and strange behaviour with them (like standig still in smoke of turning backwards while you don't anticipate it, hiding behind islands,...). It's co-op guys. You go in, shoot and that's it. No use hiding or using Random Tactics in Co-Op, and most importantly: DON'T TAKE IT SO SERIOUS 4 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #5 Posted March 15 15 minutes ago, NewHorizons_1 said: Co-op has been getting noticeably more saltier since subs were introduced. I remember last year I spawned in the middle of Sleeping Giant, in Georgia, alongside two cruisers who both scurried off to the flanks and left me alone. I had a great match (due to lack of local competition) all the time engaging multiple bots with something like 5 kills - secondary commander skills came in handy there. And guess what - I lost karma. Well deserved for playing coop :D 4 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #6 Posted March 15 10 minutes ago, Nibenay78 said: Well deserved for playing coop :D The funniest reports are from those that accuse you of cheating in co-op. A guy in a Benson (IIRC) after I burnt down a Montana after scoring a few secondary hits with my Plymouth. 1 12 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #7 Posted March 15 Secondary built Incom works for me.... Probably because I play her as a 'fast battlecruiser' not a BB. She's got massive guns and no armour....... be boring though if we all played the same way/liked the same things. 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #8 Posted March 15 2 hours ago, Molly_Delaney said: Play HMS Incomparable, full secondary of course. How many can you kill? I do 4 with Paolo Yolo. Shoot a DD, torp two cruisers, ram a BB. Easy peasy. Dunno if I lose any karma, I usually have zero anyway. Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,813 battles Report post #9 Posted March 15 1 hour ago, Karkong_the_Impaler said: honestly, with some I'm happy they don't join my team in more competetive modes. You are not allowed to complain about ....players. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #10 Posted March 15 2 hours ago, Molly_Delaney said: Oh, and this is in COOP!!! If I may ask for a clarification, was it the bots that reported you? Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #11 Posted March 15 2 hours ago, NewHorizons_1 said: Co-op has been getting noticeably more saltier since subs were introduced. I try not to be grumpy in Coop (it's bloody Coop for goodness' sake!), but I did get my first - for ages - post-battle abuse message the other day after a Coop battle. Someone (with a Cyrillic name, so reporting them was a challenge) took agin me for - I'd guess - having a fairly efficient game with a T7 DD; presumably, I killed something that they felt was their personal property... I can sort of understand grumpiness from Random refugees; it's bad enough being forced out of the game's primary mode (which would make anyone irritable), but then you have to deal with Coop where the Coop mains are far better at it than you are. 5 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #12 Posted March 15 48 minutes ago, Andrewbassg said: You are not allowed to complain about ....players. I can. You can't. Or rather, you shouldn't, because you make yourself a laughing stock when you do. See this graph. Take all the time you need and tell me where you consider yourself to be on that curve. On the other hand, I don't even care. It's not like you have the capacity to grasp it's significance. You are the apocryphal chess playing pigeon. Also, don't confuse this: Understanding the law of averages doesn't make one happy to get dealt the tuberous plants - but in this case no one was complaining in the first place, to the contrary, I was happy they found something to enjoy. You should try it, too... Edit: How about personal messages if you wish to talk to me personally? 1 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #13 Posted March 15 15 minutes ago, Verblonde said: but then you have to deal with Coop where the Coop mains are far better at it than you are. That's more of an argument for operations rather than co-op which isn't that hard - I'd be surprised if there'd be much difference in performance between co-op mains and most PvP players. I've rarely seen players, in co-op, that I've suspected were exiles from randoms and have failed to change tactics. One that does spring to mind was a guy in a fully tricked out Iowa (perma camo, rigging full of signals) who barely moved forward from spawn (just enough to take cover behind an island) and ineffectively sniped at the bow-on bots. He scored something like 200 BaseXP - I really did wonder if he actually realized it was co-op and not random. 1 3 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #14 Posted March 15 Imagine going into a game mode where someone else delete all enemy bots in front of you so you don't have any targets left to farm (if you are a BB or any other slow-firing ship). Than going back to Port with credit loss. Yea, silly him for insulting... 1 1 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #15 Posted March 15 lol.... pvp game. it's kindergarten compared to STO. u want a salty, stomping down pvp in whole pve crowd?! in a game in which these made each and every approach to fixing the games core (and pvp along) totally extinct?! no balance at all, pure powercreep, spacebarbie ftw all the way?! go there, u'll luv it. in short: pve crowd over there been like the most toxic and idiotic(!!!) playerbase i've ever encountered. the hybris and hypocricy is untoppable... our "chatbots" here in comparison are like cuddly gookiechoos(^^?! note: this word is MY personal invention!!!11!!11 wanna use it, pay!).... 1 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #16 Posted March 15 43 minutes ago, Hades_warrior said: Imagine going into a game mode where someone else delete all enemy bots in front of you so you don't have any targets left to farm (if you are a BB or any other slow-firing ship). Than going back to Port with credit loss. Yea, silly him for insulting... I have rarely felt so little empathy for someones plight. 4 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #17 Posted March 15 1 hour ago, NewHorizons_1 said: I'd be surprised if there'd be much difference in performance between co-op mains and most PvP players. I'm not sure one way or the other. I do have a friend who's PvE only, and he's breath-takingly efficient at it; I think for the PvE mains, that may be the difference - if you're PvP, you'll tend to play in a certain way optimised for dealing with real people, but that may be slightly inefficient against bots. For PvE, the opposition is predictable, which allows for greater efficiency, but you're more likely to get your posterior handed to you if you try that stuff against an unpredictable human opponent. Besides all that, I tend to build most of my ships and captains assuming they need to cope with PvP (which usually means concealment); there might well be some measurable gains to be had from going 'full Coop' in your build instead? Naturally, I don't have any hard data to support any point of view on this...! 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #18 Posted March 15 2 hours ago, Verblonde said: Besides all that, I tend to build most of my ships and captains assuming they need to cope with PvP (which usually means concealment); there might well be some measurable gains to be had from going 'full Coop' in your build instead? Going "full co-op" for ship/captain builds is really limiting one's options. I used to have such a build on my Scharnhorst, but the lack of Fire Prevention meant it suffered in Operations, let alone Random matches. Thankfully I took the opportunity to adopt a more sensible build when there was a free commander skill reset. 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #19 Posted March 15 9 minutes ago, NewHorizons_1 said: Going "full co-op" for ship/captain builds is really limiting one's options. I used to have such a build on my Scharnhorst, but the lack of Fire Prevention meant it suffered in Operations, let alone Random matches. Thankfully I took the opportunity to adopt a more sensible build when there was a free commander skill reset. I agree, which is why I don't do it (unless you count running the Legendary Mod on whatever the T10 French BB is - gain dakka, if that term can be applied to big guns, and lose range). I was just wondering if a Coop main might gain a noticeable efficiency gain with a Coop-specific build. I think my Scharns are both built with a view to Operations, but that's a bit redundant these days; it's 'good enough' for Coop though, not to mention brawls, if they're ever a submarine-free tier again. 1 Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #20 Posted March 15 @NewHorizons_1 @Verblonde as a PvE main, all my ships and captains are "full co-op" built. They work great there, I can do all right in Operations, in Ranked sometimes I feel a bit that classic builds would be better, but accept that small bit of suffering since 95% of my gaming is PvE. Of course this doesn't stand if you do Randoms too, or if they are majority of your gameplay, but I'm not doing them. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #21 Posted March 15 21 minutes ago, Siagor said: ... in Ranked sometimes I feel a bit that classic builds would be better, but accept that small bit of suffering since 95% of my gaming is PvE. It's just a shame there's a (quite high) cost to changing your module and commander skill builds. I always felt that stifled a player's opportunity to experiment and fine tune a ship to their own preferences. 1 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,633 battles Report post #22 Posted March 16 I don't know how many of us now remember, but there was a short period when the bots were given more intelligence and wreaked havoc in Co-Op. I remember having just got the Minotaur being the last ship left and being relentlessly hunted by the team of bots who had killed the rest of the team in a couple of minutes. Only lasted a short time but it would be quite nice if the top two or three tiers had their brains back! As it is, Co-Op is a good place to do missions when tired and you just need to attain certain targets or you have had a bad day! Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,955 battles Report post #23 Posted March 16 I wanted to play Yoshino as a Secondary but skills has been removed from cruisers Also i find PTS server to be more fun for coop than on the Live server even if there you mostly get 3 max human players ... (human by display name not from actual performance level ) Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #24 Posted March 16 21 hours ago, Molly_Delaney said: Play HMS Incomparable, full secondary of course. Delete full health cruisers with one salvo; multiple citadels for extra salt. Watch chat........ People seem to get upset when the cruiser in front of them just explodes..... Who needs CVs or Subs... Oh, and this is in COOP!!! Thought you all would like a laugh after the drama.... I always use Kleber/Mogador in COOP to get "XX amount of kills missions" done extremely fast. Just speed boost in and get 2-3-4 kills in 3 min and jump out to port and join a new COOP with the other ship. Usually, I get some reports for that but couldn't care less. I have zero understanding why so many players in COOP sail around the map borders trying to avoid the enemy bots as much as possible when everyone knows bots will Leroy Jenkins straight in and die first 3 min themselves. not like you can have a "close" 20 min game vs bots in COOP. 2 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #25 Posted March 16 17 minutes ago, OldschoolGaming_YouTube said: not like you can have a "close" 20 min game vs bots in COOP. Have you met those potatoes in Pommerns yet?? Spawn with one of those and a pile of bots and you will need to carry. 1 Share this post Link to post Share on other sites