ANMakxs Players 1 post Report post #1 Posted March 14 I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? 1 16 6 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #2 Posted March 14 (edited) 19 minutes ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? Have one question: Why ?? And second WG themself have alienated teamwork for atleast 3 years now. Edited March 14 by Cammo1962 9 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #3 Posted March 14 50 minutes ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? You are proposing teamwork in this game ? You'd have more success trying to remove the 2nd Amendment from the US constitution ... 2 6 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #4 Posted March 14 Honestly you already get that kind of role in clan battles. Trying to introduce it to random battles is hopeless a large part of the players would ignore it. Anyway plenty of people in random battles already think they are an Admiral, especially the ones who either hide behind islands or suicide in the opening minutes. 6 Share this post Link to post Share on other sites
[D_S_W] doerhoff_damian Players 1,486 posts 34,512 battles Report post #5 Posted March 14 Well good luck with that. Many Players just ignore the chat or have it deactivated. I remember telling my Team to go AB because these caps were not that far away from each other and we could support each other very well and get map control. After writing AB in chat someone asks if that was my Blood Type and then the Team went AC instead. We lost many Teammates against the strong enemy Push at C and the Enemy got the Map Control and the win. 2 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #6 Posted March 14 1 hour ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? almost nobody would listen to him not everyone is interested to fill that role 2 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7 Posted March 14 1 hour ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? So You want someone that will be completely Ignored by everyone. Can Scribble stuff over the Map. And in more cases than not will be an Elitist ********** that is going to do little more than bi*** at everyone in his Team for having no Idea what he even wants from them. 1 1 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,813 battles Report post #8 Posted March 14 1 hour ago, ANMakxs said: What do you think? So..... I kinda like the idea but as a separate game mode. I can already picture that those who wouldn't listen will be given an admiral's mast. Acummulating x number of masts wold have devastating consequences. Like spontaneous detonation. Or somethin... Edit Ah I forgot. No Cv's or subs. 2 1 Share this post Link to post Share on other sites
[FNF-L] Latouche_Treville Players 1,395 posts 12,229 battles Report post #9 Posted March 14 1 hour ago, ANMakxs said: What do you think? Never between the meals. Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,763 battles Report post #10 Posted March 14 Could help in Ops, I believe... 1 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #11 Posted March 14 (edited) 12 hours ago, Schelfie said: Could help in Ops, I believe... Dont be to sure have been seeing people ignoring what there have been said in chat and pinged on the mini map Edited March 14 by Cammo1962 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #12 Posted March 14 A.. brave suggestion, even an admirable one if I may say so, and something that the game would need. It would, though, have to be an AI admiral, something of the sort we have in operations with the voice commands over radio which could be further developed with AI map pings, location markings taken a little further, and might work in randoms but... somehow I'm not sure how the playerbase would react to even that. With a player being an admiral, we'd have a mutiny in our hands or a complete disaster. 2 1 Share this post Link to post Share on other sites
[U69] U69_2020 [U69] Players 357 posts Report post #13 Posted March 14 You would have to be either an id...ealist or a masochist if you really want to try to herd a bunch of clueless 40%WR redshirts. 3 3 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #14 Posted March 14 2 hours ago, Schelfie said: Could help in Ops, I believe... If you ever played operations as a single player you will quickly found out how many players can't or won't read the big letters WG put on their screen. Not going to work I'm afraid. 3 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #15 Posted March 14 I am sure everyone will admire some 42%er drawing wiener doodles on the minimap, telling you where to go. 3 Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #16 Posted March 14 When the one in the team start to give direction with sense very few would listen and the majority would ignore it...so no point in implementing it 2 Share this post Link to post Share on other sites
[DMP] Schelfie Players 552 posts 10,763 battles Report post #17 Posted March 14 51 minutes ago, SurfaceFish said: If you ever played operations as a single player you will quickly found out how many players can't or won't read the big letters WG put on their screen. Not going to work I'm afraid. Unfortunately, it's the only way I play OPS. But i know what you mean. Humans are stupid... 3 Share this post Link to post Share on other sites
KhorneFlake Beta Tester 340 posts 6,802 battles Report post #18 Posted March 14 5 hours ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? I think go play RTS or turn based strategy, If you want to be an Admiral This game has enough issues already without such Bull... 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #19 Posted March 14 5 hours ago, ANMakxs said: the best of the team in terms of win ratio? Guess (or calculate) the average win rate.... I don't think he's qualified to even lead a clown parade. 5 hours ago, ANMakxs said: What do you think? On so many levels and for so many reasons... 1 7 1 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,501 battles Report post #20 Posted March 14 7 hours ago, ANMakxs said: I would like to propose the idea of introducing a new role: the admiral. The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator. It might be useful to equip him with the ability to make lines and marks on the map. In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? Who or what criteria decide, who would get that role? What factors would make sure the person chosen for the role is actually qualified? What means are available to make a player comply with the "orders" given? In the currently scetchy state ofthe idea, I don't see the benefit of it. The good players know how to play and the bad players are so much caught in their Dunning-Kruger, they reject any criticism. 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #21 Posted March 14 8 hours ago, ANMakxs said: In my opinion this could be a good way to implement team play and also giving more of a sense of community. What do you think? Sadly, I agree with the consensus: team-play, by WG's own design, is largely an alien concept to the bulk of the players these days. Your idea is a noble one, but unlikely to work in practice for reasons others have alluded to. If you want to play in that kind of environment, Clans - especially if your clan uses voice comms - works pretty much like what you suggest. 3 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,302 battles Report post #22 Posted March 14 I know, you see 12vs12 game and you think this is a team game? oh my friend you are so wrong.. 4 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #23 Posted March 14 1 hour ago, Wulf_Ace said: I know, you see 12vs12 game and you think this is a team game? oh my friend you are so wrong.. The quality of the playerbase does not decide if a game is a team game or not. The truth is, the better a team plays together, the better their results. 1 1 Share this post Link to post Share on other sites
[_I_] endlessBoogie [_I_] Players 270 posts 12,752 battles Report post #24 Posted March 14 Vor 5 Stunden, Karkong_the_Impaler sagte: Guess (or calculate) the average win rate.... I don't think he's qualified to even lead a clown parade. 1 2 Share this post Link to post Share on other sites
[K3RLS] MarChil Players 509 posts 13,275 battles Report post #25 Posted March 14 11 hours ago, Hugh_Ruka said: You are proposing teamwork in this game ? You'd have more success trying to remove the 2nd Amendment from the US constitution ... The fun thing however is that both would make the world a tiny bit better. 2 hours ago, ColonelPete said: The quality of the playerbase does not decide if a game is a team game or not. The policies and mechanics the maker of a game implements does do that however. So, teamplay like, we are far from home. 1 Share this post Link to post Share on other sites