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ANMakxs

Proposal for a new role in battle

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I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

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19 minutes ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

Have one question: Why ??

And second WG themself have alienated teamwork for atleast 3 years now.

Edited by Cammo1962
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50 minutes ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

You are proposing teamwork in this game ? You'd have more success trying to remove the 2nd Amendment from the US constitution ...

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Honestly you already get that kind of role in clan battles. Trying to introduce it to random battles is hopeless a large part of the players would ignore it.
 

Anyway plenty of people in random battles already think they are an Admiral, especially the ones who either hide behind islands or suicide in the opening minutes. 

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Well good luck with that.

Many Players just ignore the chat or have it deactivated.

 

I remember telling my Team to go AB because these caps were not that far away from each other and we could support each other very well and get map control.

After writing AB in chat someone asks if that was my Blood Type and then the Team went AC instead. We lost many Teammates against the strong enemy Push at C and the Enemy got the Map Control and the win.

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1 hour ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

  • almost nobody would listen to him
  • not everyone is interested to fill that role
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1 hour ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

 

So You want someone that will be completely Ignored by everyone. Can Scribble stuff over the Map. And in more cases than not will be an Elitist ********** that is going to do little more than bi*** at everyone in his Team for having no Idea what he even wants from them.

 

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1 hour ago, ANMakxs said:

What do you think?

So..... I kinda like the idea but as a separate game mode. I can already picture that those who wouldn't listen will be given an admiral's mast. Acummulating x number of masts wold have devastating consequences. Like spontaneous detonation. Or somethin...:Smile_amazed:

Edit Ah I forgot. No Cv's or subs.

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12 hours ago, Schelfie said:

Could help in Ops, I believe...

Dont be to sure have been seeing people ignoring what there have been said in chat and pinged on the mini map

Edited by Cammo1962
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A.. brave suggestion, even an admirable one if I may say so, and something that the game would need. It would, though, have to be an AI admiral, something of the sort we have in operations with the voice commands over radio which could be further developed with AI map pings, location markings taken a little further, and might work in randoms but... somehow I'm not sure how the playerbase would react to even that. With a player being an admiral, we'd have a mutiny in our hands or a complete disaster.

 

 

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You would have to be either an id...ealist or a masochist if you really want to try to herd a bunch of clueless 40%WR redshirts.

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2 hours ago, Schelfie said:

Could help in Ops, I believe...

If you ever played operations as a single player you will quickly found out how many players can't or won't read the big letters WG put on their screen.

 

Not going to work I'm afraid.  

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I am sure everyone will admire some 42%er drawing wiener doodles on the minimap, telling you where to go.

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When the one in the team start to give direction with sense very few would listen and the majority would ignore it...so no point in implementing it

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51 minutes ago, SurfaceFish said:

If you ever played operations as a single player you will quickly found out how many players can't or won't read the big letters WG put on their screen.

 

Not going to work I'm afraid.  

Unfortunately, it's the only way I play OPS.

 

But i know what you mean. Humans are stupid...

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5 hours ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

I think go play RTS or turn based strategy, If you want to be an Admiral :Smile_facepalm:

This game has enough issues already without such Bull...

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5 hours ago, ANMakxs said:

the best of the team in terms of win ratio?

coal.thumb.PNG.f62d3c311faba603cbcacc00f2f698d2.PNG

Guess (or calculate) the average win rate.... I don't think he's qualified to even lead a clown parade.

 

5 hours ago, ANMakxs said:

What do you think? 

giphy(3)(2).gif.9aa13c7fb912c3c6a9582aa7bcb85c6d.gif

On so many levels and for so many reasons...

 

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7 hours ago, ANMakxs said:

I would like to propose the idea of introducing a new role: the admiral.

 

The admiral will be a player (the best of the team in terms of win ratio?) and will be the only one to both receive and send radio communications, his role will be to act as team co-ordinator.

It might be useful to equip him with the ability to make lines and marks on the map.

 

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

 

Who or what criteria decide, who would get that role?

What factors would make sure the person chosen for the role is actually qualified?

What means are available to make a player comply with the "orders" given?

 

In the currently scetchy state ofthe idea, I don't see the benefit of it. The good players know how to play and the bad players are so much caught in their Dunning-Kruger, they reject any criticism.

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8 hours ago, ANMakxs said:

In my opinion this could be a good way to implement team play and also giving more of a sense of community.

 

What do you think?

Sadly, I agree with the consensus: team-play, by WG's own design, is largely an alien concept to the bulk of the players these days. Your idea is a noble one, but unlikely to work in practice for reasons others have alluded to.

 

If you want to play in that kind of environment, Clans - especially if your clan uses voice comms - works pretty much like what you suggest.

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I know, you see 12vs12 game and you think this is a team game? oh my friend you are so wrong..

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1 hour ago, Wulf_Ace said:

I know, you see 12vs12 game and you think this is a team game? oh my friend you are so wrong..

The quality of the playerbase does not decide if a game is a team game or not. The truth is, the better a team plays together, the better their results.

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Vor 5 Stunden, Karkong_the_Impaler sagte:

coal.thumb.PNG.f62d3c311faba603cbcacc00f2f698d2.PNG

Guess (or calculate) the average win rate.... I don't think he's qualified to even lead a clown parade.

cdc.gif

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11 hours ago, Hugh_Ruka said:

You are proposing teamwork in this game ? You'd have more success trying to remove the 2nd Amendment from the US constitution ...

The fun thing however is that both would make the world a tiny bit better.

 

2 hours ago, ColonelPete said:

The quality of the playerbase does not decide if a game is a team game or not.

The policies and mechanics the maker of a game implements does do that however. So, teamplay like, we are far from home.

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