[DLY] Gammatech Players 50 posts 594 battles Report post #1 Posted March 13 Or do Depth Charges not work at the moment? I'm guessing the former :L 7 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #2 Posted March 13 Depth charges can only damage submarines. ONLY SUBMARINES!!! 1 Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #3 Posted March 13 But the idea was aggressive and well executed 3 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #4 Posted March 13 20 minutes ago, Animalul2012 said: ONLY SUBMARINES!!! ...and not even the ones on your own side. Alas. 9 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #5 Posted March 13 28 minutes ago, Gammatech said: Or do Depth Charges not work at the moment? I'm guessing the former :L This playerbase... 4 2 1 Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #6 Posted March 13 2 hours ago, ColonelPete said: This playerbase... The guy is new, asked this with mere 130 games but already playing ballsy and creative. Guided by a RL combat logic (if the depth charges explode under your ship, you wouldn't like it), asked politely. We should welcome guys like him. So my comment is: This forumbase... 21 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #7 Posted March 13 2 hours ago, Gammatech said: do Depth Charges not work at the moment? Assuming you're a new player (it's easy to get *very* cynical around here): Depth charges only work on opposing submarines, as already mentioned. Somewhat counter-intuitively, having a depth charge go off right underneath a surface ship does nothing. Friendly fire is no longer part of the game, so anything on your own side can't be damaged by your own side's weapons (including dropping depth charges on 'friendly' submarines*). *Trust me on this - I've tried! 4 Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #8 Posted March 13 10 minutes ago, Verblonde said: Assuming you're a new player (it's easy to get *very* cynical around here): Depth charges only work on opposing submarines, as already mentioned. Somewhat counter-intuitively, having a depth charge go off right underneath a surface ship does nothing. Friendly fire is no longer part of the game, so anything on your own side can't be damaged by your own side's weapons (including dropping depth charges on 'friendly' submarines*). *Trust me on this - I've tried! Many thanks for breaking it down like that for me! Yes, very new player. *Apparently* I had the game seven years ago and played a couple of matches, because when I downloaded it three days ago I received all of the "seven years service" rewards (mostly patches). But I don't recall ever trying it. Picked WoWs up because I was enjoying Naval Forces over on War Thunder. 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #9 Posted March 13 2 minutes ago, Gammatech said: Many thanks for breaking it down like that for me! My pleasure. If there's anything you're not understanding in the game (there's an awful lot to take on board these days), it's always worth asking on here - there are usually plenty of folk around who'll try and help. You'll also probably encounter quite a lot of bad-tempered folk as well; it's not you - Wargaming have made a lot of changes recently(ish) that the bulk of the established players tend not to be terribly happy with, and it can have an effect on people's tone on the forum. 4 Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #10 Posted March 13 I hate submarines, Im not too sure if i hate them more than carriers but i might, Its so close between them that i dont know if i will ever know. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #11 Posted March 13 2 hours ago, Gammatech said: do Depth Charges not work at the moment? I'm guessing the former :L They never worked against surface ships. Only against subs. This is arcade game, you can't assume that IRL stuff will be working in-game by default. 1 Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #12 Posted March 13 11 minutes ago, Verblonde said: My pleasure. If there's anything you're not understanding in the game (there's an awful lot to take on board these days), it's always worth asking on here - there are usually plenty of folk around who'll try and help. You'll also probably encounter quite a lot of bad-tempered folk as well; it's not you - Wargaming have made a lot of changes recently(ish) that the bulk of the established players tend not to be terribly happy with, and it can have an effect on people's tone on the forum. Same as the War Thunder community then. They begrudge all the new changes- Beyond Visual Range missiles, radar-guided munitions, and anything to do with helicopters. 9 minutes ago, Captain_Lootbox said: I hate submarines, Im not too sure if i hate them more than carriers but i might, Its so close between them that i dont know if i will ever know. I'm sorry to say, that's what drew me here XD We don't have carriers or submarines over in War Thunder. We had subs for like three days during an April Fool's event one year though, and we have plenty of sub-chasers. The chasers have nothing to fight :L 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #13 Posted March 13 13 minutes ago, Gammatech said: Many thanks for breaking it down like that for me! Tip : hold down <CTRL> and hover the mouse pointer over a consumable's icon - it'll give a description and stats. 3 Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #14 Posted March 13 Just now, NewHorizons_1 said: Tip : hold down <CTRL> and hover the mouse pointer over a consumable's icon - it'll give a description and stats. Yes! I've found that to be invaluable. I also accidentally discovered the holding "H" gives you all of your detection ranges. Thanks, your tip is especially helpful: As I said in a prior comment, I *apparently* played a couple matches seven years ago because I received all of the "seven years service" patches. Ergo, the game didn't play any of the tutorials for me. CTRL & H have come in a lot of use ^^ 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #15 Posted March 13 54 minutes ago, Verblonde said: *Trust me on this - I've tried! WG ought to bring back friendly fire as an April Fool's gag. It would be epic. 1 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #16 Posted March 13 1 hour ago, NewHorizons_1 said: WG ought to bring back friendly fire as an April Fool's gag. It would be epic. 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #17 Posted March 13 2 hours ago, Gammatech said: your detection ranges Have you found that you can display various useful ranges on the mini-map? If not, hold down ctrl, and click the cogwheels on the corner of said map. Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #18 Posted March 13 3 hours ago, Siagor said: The guy is new, asked this with mere 130 games but already playing ballsy and creative. Guided by a RL combat logic (if the depth charges explode under your ship, you wouldn't like it), asked politely. We should welcome guys like him. So my comment is: This forumbase... Many thanks, 'twas wholesome ^^ 2 Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #19 Posted March 13 8 minutes ago, Verblonde said: Have you found that you can display various useful ranges on the mini-map? If not, hold down ctrl, and click the cogwheels on the corner of said map. I'll give that a try :) 2 Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,629 battles Report post #20 Posted March 13 3 hours ago, Siagor said: The guy is new, asked this with mere 130 games but already playing ballsy and creative. Guided by a RL combat logic (if the depth charges explode under your ship, you wouldn't like it), asked politely. We should welcome guys like him. So my comment is: This forumbase... The OP/TS might get an excuse as is new player. But there is not any excuse for those Montana's and Yamato's sending their ASW airplanes against already spotted cruisers they already shoot at. 1 Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,629 battles Report post #21 Posted March 14 5 hours ago, Gammatech said: Or do Depth Charges not work at the moment? I'm guessing the former :L Sorry for laughing but reminded me duel similar to this with my Harekaze, where next to the DD was a sub and while pressed G to drop the bombs sending simultaneously torps to the DD, the sub surfaced and got rammed doing dual strike. Share this post Link to post Share on other sites
[RO] SmokinSerj Players 459 posts 10,359 battles Report post #22 Posted March 14 8 hours ago, Fediuld said: The OP/TS might get an excuse as is new player. But there is not any excuse for those Montana's and Yamato's sending their ASW airplanes against already spotted cruisers they already shoot at. Well, I tried giving them the "not guilty presumption", assuming they're not simply noobs... and I might found a possible explanation: as some ship's secondaries have a dual purpose (I guess that means "normal" artillery + AA), if they send airstrikes while fighting you close combat, that might keep your secondaries "busy" with shooting planes instead of their ship, therefore minimizing the damage received. Does that stand? Share this post Link to post Share on other sites
[CHATS] Silence_CN Players 1,257 posts 17,036 battles Report post #23 Posted March 14 @Gammatech=> just in case : ASW planes can not spot either. ... Unless you have a stoopid player an opponent, using its AA at this very moment. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #24 Posted March 14 9 hours ago, Fediuld said: But there is not any excuse for those Montana's and Yamato's sending their ASW airplanes against already spotted cruisers they already shoot at. I wish WG would put the IMPOSSIBLE TO TARGET indicator** against surface ships when you're aiming ASW airstrikes. Then they would have even less of a reason. ** Just like when you aim your guns at a sub that has submerged too deep for your shells to hit it. 1 Share this post Link to post Share on other sites
[DLY] Gammatech Players 50 posts 594 battles Report post #25 Posted March 14 4 hours ago, Silence_CN said: @Gammatech=> just in case : ASW planes can not spot either. ... Unless you have a stoopid player an opponent, using its AA at this very moment. Oh, I didn't know that- thanks! I'll have to read up on how to identify the type of formation flying around so I know whether it's safe to approach them without being detected then. Share this post Link to post Share on other sites