[SCRUB] lup3s Players 5,744 posts 32,868 battles Report post #51 Posted March 6 19 hours ago, Thalandor_gaming said: At the very least take some time and write some arguments about the situation and what you think should be done about it. You know, like a self thinking person and not a brainless disciple. At least take some time to inspect the video that clip was made from; so you don't type BS like "we don't know which Submarine it was" and "he tried with Kyiv, worst DD against Subs". In the video I could find on YouTube, Flamu sailed his Daring, Hindenburg, and Bourgogne (TX ships) against the Alliance (T8 Sub). The homing on these torps seems quite excessive imo. 9 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #52 Posted March 6 12 hours ago, Lootboxer said: There is no DD capable of doing this. Precisely 3 hours ago, Itwastuesday said: Just add antiship missiles to the game already. Don't just shoot it in the head once when you have a full clip. Given the damage WG is giving to "homing" torps for balans reasons, guided missiles are probably going to be less effective than average 8" HE salvo. I find it amusing how people overestimate effectiveness of these Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,400 battles Report post #53 Posted March 6 To be 100% fair, the Alliance player was a superunicum (and not a CV superunicum...)...but yeah, what we see there is pure nonsense. It's frankly sad how in DD vs DD fights I usually say to myself "if I approach this the right way I'm pretty sure I can sink him and get away with it, or at least out-trade him for later", but in DD vs SS fights I go "nope nope nope" like that octopus in the gif. It doesn't help that I can home in on DDs with RPF and be pretty sure to get an engagement (favorable or not) within a certain amount of time, but RPF doesn't work on subs. Meanwhile, the white squiggle that appears on the surface when they ping doesn't even point to their actual location, it's just randomized in the general area: if they're pinging someone else while I go drop them, it might look like I'm on top of them but they're actually several DD lengths away from me. It's like punching the air 8 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #54 Posted March 6 2 hours ago, Panocek said: Given the damage WG is giving to "homing" torps for balans reasons, guided missiles are probably going to be less effective than average 8" HE salvo. I find it amusing how people overestimate effectiveness of these IMO the problem is not the damage guided ammunitions does, but the asymmetrical skill between the sub/CV and surface players. A unicum torpedo DD player have a torp hit rate between 10% to 20%. 4 out 5 torpedoes will miss. This is from a top 1% player. The time and effort to get to that level is not easy. Now all a sub player have to do is land a ping on the target (not difficult) and the torpedoes will have a high chance of landing, if the target clears the ping, then the sub have a long time to ping again while DCP is on long cool down. Considering on the receiving end, now when do you DCP if pinged, when do you start to make evasive turns. Even hydro don't help much unlike against normal non homing torpedoes. With guided rockets, it will be the same, players not good enough land shells on distance target. Just fire a laser and let WG do the work for you. Its just another attempt in WG's efforts to reduce the need to "Git Gud" to play this game well. But its their game so they can take it to whatever directions they like. Hey, if the players still can't perform with all those advantages, just give that class artificially high XP boost to make those players think they are better than they really are. 10 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,744 battles Report post #55 Posted March 6 4 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #56 Posted March 6 Problem for dds is that tohave a chance to dodge those Alliance torps you have to use your dcp, but when are you spotted usually you are fired upon by enemy ships - you will have engine or rudder knocked, you will be on fire etc. You will have to burn your dcp. And then comes the ping and those abominations...and your dcp is on cool down... GG, back to port. It's like there are not enough camping behind cruisers, useless dds or those dying in a first minutes. Short ranged cruises relying on island cover or smoke will have fun too. Another not really OP but broken as by design and totally unfun to play against WG poster child of balance. 7 Share this post Link to post Share on other sites
[BURZA] Montrala Players 514 posts 18,034 battles Report post #57 Posted March 6 24 minuty temu, Lootboxer napisał: when are you spotted usually you are fired upon by enemy ships - you will have engine or rudder knocked, you will be on fire etc. You will have to burn your dcp There is easy solution to that. Play DDs with 20km torps and stay with Slava and Yoshino at the back of the map. I think this is new meta, that WG wants us to adopt. 6 1 Share this post Link to post Share on other sites
[T-N-T] Porpoise Players 653 posts 775 battles Report post #58 Posted March 6 5 minutes ago, Montrala said: There is easy solution to that. Play DDs with 20km torps and stay with Slava and Yoshino at the back of the map. I think this is new meta, that WG wants us to adopt. The subs are new DDs in the upcomming meta. You will see how quickly they will become a main spotting class. Especially when CV plane spotting is going to be nerfed. Sadly, it is just another nail into the DDs coffin. 2 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #59 Posted March 6 Watching WG put out the next shipshow after the other and just flat out ignoring it's playerbase feedback is like watching the Hindenburg disaster in slow motion. 1 2 Share this post Link to post Share on other sites
[SWN] Asatori Players 377 posts 11,666 battles Report post #60 Posted March 6 Full on shameless pay-to-win stage of the game has finally begun bois! 5 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #61 Posted March 6 8 hours ago, Panocek said: Precisely Given the damage WG is giving to "homing" torps for balans reasons, guided missiles are probably going to be less effective than average 8" HE salvo. I find it amusing how people overestimate effectiveness of these A single volley did enough damage to oneshot a DD and apparently the reload is around 30s. That sounds like an overestimate or do you think I'm still underestimating that SS? 1 hour ago, Porpoise said: The subs are new DDs in the upcomming meta. You will see how quickly they will become a main spotting class. Especially when CV plane spotting is going to be nerfed. Sadly, it is just another nail into the DDs coffin. Classic WG. Create a problem, sell the solution 2 years later - WG will sell premium DDs with hydrophone "radar" that can actually spot subs. Kinda doubt DD players will drop so hard. They're still too fun to play and subs too one-dimensional (although with Alliance I can see myself being tempted by the Dark Side). If WG succeeds in creating many more games without any DD (its already quite common), nobody will spot or cap anymore. Your average sub player like to camp behind allies afterall. 1 Share this post Link to post Share on other sites
[T-N-T] Porpoise Players 653 posts 775 battles Report post #62 Posted March 6 19 minutes ago, GulvkluderGuld said: Kinda doubt DD players will drop so hard. They're still too fun to play and subs too one-dimensional (although with Alliance I can see myself being tempted by the Dark Side). If WG succeeds in creating many more games without any DD (its already quite common), nobody will spot or cap anymore. Your average sub player like to camp behind allies afterall. I will definitely not give up on my favourite class. I enjoy hunting subs and I somehow welcome them in the game (from the DD players perspective), although I think they should be more conventional (definitely not automatic point click hitting machines) and limited to 2 per side. Destroyers should be natural counters to subs not vice-versa. 2 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #63 Posted March 6 54 minutes ago, Porpoise said: I will definitely not give up on my favourite class. I enjoy hunting subs and I somehow welcome them in the game (from the DD players perspective), although I think they should be more conventional (definitely not automatic point click hitting machines) and limited to 2 per side. Destroyers should be natural counters to subs not vice-versa. Couldnt agree more. But I do expect it to get worse for DDs. If only WG will make subs not go faster than 30 knots submerged. They're already rediculous. And just maybe make it possible to dodge torps (it is presently, but alliance looks like too much). They already have made dodging impossible and wouldnt surprise me if russian and french SS when added will go 40-50 knots and actually outrun some torpedoes! 2 Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #64 Posted March 6 3 hours ago, Asatori said: Full on shameless pay-to-win stage of the game has finally begun bois! I thought it started years ago, with ships like the Nikolai and the Giulio Cesare. The Alliance is just another nail in the coffin (for me at least). Of an already very nailed down lid. And to think that back in the World of Tanks days, before Warships was released, Wargaming announced "There will never be pay to win in our games". They made a big U-turn on that policy years ago. The thing is, with the Alliance, it's not just annoying pay to win, it's also the very annoying game mechanic to play against, because of the lack of counter-play. At the start of this thread, someone asked "what's the solution?" (or words to that effect). To me the solution is very simple. Get rid of submarines from random and ranked battles in this game - or at least give the players the option to opt out of sub games. Get rid of CV's, or rework them again - or give players the option to opt out of CV games. Introduce a lot more new maps, to help keep the game fresh for long-time players. Rebalance the ships, especially the better premiums vs free to play ships. As well as (mildly) buffing the worst performing ships. Fix outstanding bugs, such as aim bugs 4 Share this post Link to post Share on other sites
[-R-C-] _TedStriker Players 32 posts 9,405 battles Report post #65 Posted March 6 On 3/5/2023 at 12:34 PM, Zuihou_Kai_Ni said: Look, you guys complaining is really persuasive to WG. Removal of homing torps? Nearly there now Also flamu once again the best advertiser for WGs new products. Great work flamu. The sales will be good I agree. I'd buy the Alliance. It's a brilliant griefing ship 1 Share this post Link to post Share on other sites
[-R-C-] _TedStriker Players 32 posts 9,405 battles Report post #66 Posted March 6 6 hours ago, ClappingLollies said: Watching WG put out the next shipshow after the other and just flat out ignoring it's playerbase feedback is like watching the Hindenburg disaster in slow motion. "shipshow"! I love it. You've summed up the state of the game in one word. Join the dark side and play subs and CVs. It's time for us all to stop caring and learn to love the sub. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #67 Posted March 6 7 minutes ago, Brian_Mankin said: Join the dark side and play subs and CVs. It's time for us all to stop caring and learn to love the sub. WG be like Although I'm gonna laugh my @$$ off when the queue eventually looks like this CV : 15 BB : 1 CA : 0 DD : 0 SS : 87 1 Share this post Link to post Share on other sites
[TTT] tsounts [TTT] Players 1,711 posts 34,942 battles Report post #68 Posted March 7 Great job with the submarines WG.... 2 Share this post Link to post Share on other sites
Pedro_McCloud Players 54 posts 5,293 battles Report post #69 Posted March 7 I have all the British subs at the moment. Why limit yourselves? 1 2 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,256 battles Report post #70 Posted March 7 4 hours ago, Pedro_McCloud said: I have all the British subs at the moment. Why limit yourselves? Yes, we ALL should spend money to buy upto 80K doubloons and get those useless pixels and all our troubles will be washed away! Do you got transfered from WG balancing to marketing department by the way? 5 5 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #71 Posted March 7 4 hours ago, Pedro_McCloud said: I have all the British subs at the moment. Why limit yourselves? Because I have more respect for myself and the rest of the player base. 7 Share this post Link to post Share on other sites
[STRMO] ReverendFlashback Players 123 posts 4,005 battles Report post #72 Posted March 7 I see all of this, and still, I hate cvs more. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #73 Posted March 7 (edited) [edit] Edited March 7 by Gaso_ This message has been edited due to his inappropriate content. Gaso_ 7 Share this post Link to post Share on other sites
[_I_] endlessBoogie [_I_] Players 270 posts 12,752 battles Report post #74 Posted March 7 (edited) [edit] Edited March 7 by Gaso_ This message has been edited due to his inappropriate content. Gaso_ 1 Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,632 battles Report post #75 Posted March 7 38 minutes ago, ReverendFlashback said: I see all of this, and still, I hate cvs more. Please Wargaming just doesn't make it worse? So far it is now, we don't hope for improvements in development, but see what we can live with best. I think both classes are not good for the game in their current state, but how long has Wargaming been getting this kind of feedback? Exactly. Wargaming doesn't look for solutions to change this status because they obviously don't see a problem. Strange but true. But it doesn't change anything which class I hate more because Wargaming does what it wants anyway, we have had enough of this experience. Maybe we should do like other players and let the game rest for a while, I think that's the only language Wargaming really understands. steamcharts.com 4 Share this post Link to post Share on other sites